gech Posted August 5, 2016 Share Posted August 5, 2016 Yep in french http://www.pincabpassion.net/t2935-tuto-teensy-controller Link to comment Share on other sites More sharing options...
rablack97 Posted August 6, 2016 Share Posted August 6, 2016 The site doesnt allow me to register, so i cannot read the tutorial Link to comment Share on other sites More sharing options...
gech Posted August 6, 2016 Share Posted August 6, 2016 Give me by MP the email and id you used to register. I will ask the admin to have a look. Link to comment Share on other sites More sharing options...
Content Provider TerryRed Posted August 11, 2016 Content Provider Share Posted August 11, 2016 I've had a bunch of people asking me for a tutorial for the addressable LED strips and matrix.. There’s just soooo much information on it, that I simply can't do a full "guide"....but I typed out a little "guide" that follows what "I" did to get my addressable LED strips up and running for me. This is by no means complete or perfect, as no two setups are the same....but I thought this would help alot of people by having this laid out out in my own plain words. This only covers the software portion of my setup. You still need to "Read the manual" as Swisslizard says.... My setup for DOF was only an Led-wiz and a Teensy for addressable leds. You will need to flash the Teensy with the custom firmware from Swisslizard: https://github.com/DirectOutput/TeensyStripController/wiki/Software:-Teensy-Firmware For software I recommend installing the VP 10 (X) all in one installer (get the newest version). That will setup your B2S server,etc...., and you’ll have VPX if you want to use it. http://www.vpforums.org/index.php?app=downloads&showfile=11573 https://vpinball.com/VPBdownloads/vpx-installer-10-4-0/ Update your B2S Server to the latest files. Currently 1.3.0.2: http://www.vpforums.org/index.php?app=downloads&showfile=12553 Then you need to install and setup DOF R3++. This is mjr's Grander Unified version. Highly recommended as this is now the only centralized and up to date version. You can use mjr's excellent Installer (DOF R3++ Windows Setup Installer (MSI) which makes installing DOF so easy now! Just a few clicks! http://mjrnet.org/pinscape/dll-updates.html ...when it’s installed, you should have DOF R3++ installed in c:\DirectOutput folder. You need to install the DOF plug-in for Pinball X. (If you want addressable leds in Pinball X) http://pinball.weilenmann.net/docu/DirectOutputWIP/pbx.html You will need to have a “c:\DirectOutput\config” folder. DOF Config Tool: http://configtool.vpuniverse.com/login.php Normally you would setup your DOF devices on the DOF config tool site. This site will basically generate config files for ALL of the VP tables. It basically maps the lights and feedback, etc to work with whatever arrangement you have for your devices (my LED-Wiz is setup different than other people for example). You would then copy those "generated" files to your “c:\DirectOuput\config” folder. In your “c:\DirectOutput\config” folder you will need the following files (I’ll explain each): ----------------------------------------- cabinet.xml -this is a file you MUST create yourself and edit for your setup. -You configure your led strips and back matrix in here.(left side, right side and back are all considered a separate matrix) http://pinball.weilenmann.net/docu/DirectOutputWIP/toy_builtin.html#use_DirectOutput_Cab_Toys_Hardware_LedStrip -You also create the “Led-Wiz equivalent outputs” in here... which would match up with your WS2811 controller outputs on the DOF config tool site. This is basically mapping your LED strip MX toys to those outputs. Its confusing, but even all the other “effects” use these 3 outputs. http://pinball.weilenmann.net/docu/DirectOutputWIP/toy_builtin.html#use_DirectOutput_Cab_Toys_LWEquivalent_LedWizEquivalent -it also tells DOF what your addressable led config file is for VP tables,etc.. (normally directoutputconfig30.ini, created by the DOF config tool) ------------------------------------ directoutputconfig.ini -this is basically all the table config / mappings for Led-Wiz, etc for VP. Created by the DOF config tool, but only if you have any of those controllers (Led-Wiz,etc) setup. ------------------------------------ directoutputconfig30.ini -this is the table config / mappings for your WS2811 controller (Teensy, etc), and addressable leds. Created by DOF config tool. ------------------------------------ GlobalConfig_b2SServer.xml -this tells DOF what files you are using, where they are, etc.. You MUST create this for yourself using the GlobalConfigEditor.exe ------------------------------------ GlobalConfig_PinballX.xml -for me, I just made a copy of the file GlobalConfig_b2SServer.xml, and renamed it GlobalConfig_PinballX.xml. Needed for Pinball X addressable LED effects. ------------------------------------- tablemappings.xml -created by DOF config tool -------------------------------------- DirectOutputShapes.xml DirectOutputShapes.png -Up to date versions of these two files are now supplied by DOF Config Tool. I updated the DirectOutputShapes.xml to now include all letters, numbers, and special characters included in the DirectOutputShapes.png . -copy both of these and the rest of the "generated" files from DOF Config Tool to your "DirectOutput\config" folder. -you may see the older DirectOutputShapes.xml and DirectOutputShapes.png in the DirectOutput folder. You can delete these as DOF will now use the updated versions you copy into in your DirectOutput\Config folder. ------------------------------------ So in my case, I first had my Led-Wiz all configured and running for DOF, and I also used the DOF config Tool to create the directoutputconfig.ini, and tablemappings.xml files. I did NOT need a cabinet.xml file for Led-Wiz. When it came to addressable LEDs, then I needed the cabinet.xml, directoutputconfig30.ini, and GlobalConfig_PinballX.xml files in my “c:\DirectOutput\config” folder. In my case, I needed to have a cabinet.xml and directoutputconfig30.ini that sets up everything for the addressable leds. My cabinet.xml was based on randr’s, but I ONLY kept his Led-Wiz equivalent Outputs” sections. The portions needed for Teensy and addressable LED strips, etc had to be configured to my particular setup. http://pinball.weilenmann.net/docu/DirectOutputWIP/toy_builtin.html#use_DirectOutput_Cab_Toys_Hardware_LedStrip After all this was done. I was good to go! Here is a dropbox link to my “DirectOutput/config” files. https://www.dropbox.com/sh/te4t6gtuv5flt2t/AABM-5p8qe6J2lpo8fYbeezRa?dl=0 These were configured for my system (I only control Led-Wiz and Teensy in DOF) , but the two main files you will need specifically for addressable leds are the cabinet.xml (you need to edit your Led strip layout) and the directoutputconfig30.ini files (this gives you the extra shapes and effects). This is by no means a complete and perfect “guide”, but its pretty much all I can help out with in my own words. Hope this helps.... Link to comment Share on other sites More sharing options...
rablack97 Posted August 12, 2016 Share Posted August 12, 2016 Man this is perfect Terry, TY you so much for doing this. While doing some reading myself it was difficult to follow as every was doing there own thing and files were being flung all over the place. It was hard to know what was the correct version of the files and what needed to be done to get this to work. Awesome job sir, very much appreciated. Link to comment Share on other sites More sharing options...
Content Provider TerryRed Posted August 12, 2016 Content Provider Share Posted August 12, 2016 Man this is perfect Terry, TY you so much for doing this. While doing some reading myself it was difficult to follow as every was doing there own thing and files were being flung all over the place. It was hard to know what was the correct version of the files and what needed to be done to get this to work. Awesome job sir, very much appreciated. It's good that you asked....since this is more fresh in my mind. Like you said, it was hard to follow newer setups compared to older version, etc..., and also how certain effects were working... We do have to keep in mind that DOF R3 is still in beta, and not quite a public release yet, so this is still new territory. Swisslizard did an amazing job on the documentation. It's just alot for someone new to DOF as a whole like myself, but people like those in this thread were very helpful.... ....and please guys....if I have something wrong or missing, help me fill the gaps so this little guide will be better for newcomers. Link to comment Share on other sites More sharing options...
randr Posted August 12, 2016 Author Share Posted August 12, 2016 Good job on the guide terryred! Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
gech Posted August 12, 2016 Share Posted August 12, 2016 Good work In addition as asked by rablack97 here is a copy of the french tutorial. https://dl.dropboxusercontent.com/u/98865673/Teensy.docx Link to comment Share on other sites More sharing options...
Content Provider TerryRed Posted August 12, 2016 Content Provider Share Posted August 12, 2016 Good work In addition as asked by rablack97 here is a copy of the french tutorial. https://dl.dropboxusercontent.com/u/98865673/Teensy.docx That's an excellent tutorial....would be great if someone could translate it. Link to comment Share on other sites More sharing options...
rablack97 Posted August 14, 2016 Share Posted August 14, 2016 Hello All, Here is the translated version of GECH's awesome tutorial. I take no credit for this work, all i did was translate and post. Great work GECH Linkshttps://github.com/DirectOutput/TeensyStripControllerhttp://vpuniverse.com/forums/topic/2180-addressable-rgbs/page-1http://pinball.weilenmann.net/docu/DirectOutputWIP/index.htmlMaterialSo here's the beast: and its additional card: welding female pins on the octo map:I added a heater and pcb footers: Once fittedneed to cut a cable ethernet 2 and release the internal 4 pairs of cables.then each pair is a 1-port Octo map which has 8. Once connected:SoftwareNow, he must inject the firmware into the teensy:https://github.com/DirectOutput/TeensyStripController/releases2 methods 1.With the loader:We downloaded the corresponding version has its pchttps://www.pjrc.com/teensy/loader.htmlthen we start the exe, it selected the firmware, it presses on the button's the weensy and go.2.With the arduino programmerIt downloads the program arduinohttps://www.Arduino.cc/en/main/softwarethen teesyduinohttps://www.pjrc.com/teensy/td_download.htmlIt installs everything (with at least the library octows2812 to teesyduino... (me I put everything..))who downloaded this software the firm on github (download zip right)https://github.com/DirectOutput/TeensyStripControllerthen you open the firmware which will launched the program arduino.Select teensy 3.2then in config panel, devices and printers there is the port of the teensy Link to comment Share on other sites More sharing options...
rablack97 Posted August 14, 2016 Share Posted August 14, 2016 port that you select in arduinoThere is more that a upload the program to the teensy.Normally the teensy is ready DOFThen to do communicate Vpinball and the teensy. The DOF as to ca...Download and copy above the existing files (or follow the tutorial) is a beta version of the 3 DOFDo not forget to unlocked files neededhttp://Pinball.weilenmann.NET/DirectOutput_V0.9_Build_5769.25712.zipin the config toolhttp://configtool.vpuniverse.com/login.php Select 1 newcomer (ws2811) Select its toys (in 1 first time take the same..) Save the config and generate files.These files will be a copy to C:\DirectOutput\config (or has the place or is the DOF) and it will delete those folders, tables, tables pm5...via global configuration editor, create a GlobalConfig_1 file in the config folder (one click file top left and then save as.)Then this same config folder create a new .txt (click right, new, text document) file that you backup as "Cabinet Config.xml" (via a Publisher style notepad or notepad ++) in which we copy: Code: <?xml version="1.0"?><Cabinet xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"xmlns:xsd="http://www.w3.org/2001/XMLSchema"><Name>GeCh Pin</Name><OutputControllers><TeensyStripController><Name>LedStripController</Name><NumberOfLedsStrip1>30</NumberOfLedsStrip1><NumberOfLedsStrip2>0</NumberOfLedsStrip2><NumberOfLedsStrip3>0</NumberOfLedsStrip3><NumberOfLedsStrip4>0</NumberOfLedsStrip4><NumberOfLedsStrip5>0</NumberOfLedsStrip5><NumberOfLedsStrip6>0</NumberOfLedsStrip6><NumberOfLedsStrip7>0</NumberOfLedsStrip7><NumberOfLedsStrip8>0</NumberOfLedsStrip8><ComPortName>COM5</ComPortName></TeensyStripController> </OutputControllers><Toys> <LedStrip> <Name>BackBoard</Name> <Width>20</Width> <Height>1</Height> <LedStripArrangement>RightLeftTopDown</LedStripArrangement> <ColorOrder>GRB</ColorOrder> <FirstLedNumber>6</FirstLedNumber> <FadingCurveName>SwissLizardsLedCurve</FadingCurveName> <OutputControllerName>LedStripController</OutputControllerName></LedStrip> <LedStrip> <Name>Sideboard Right</Name> <Width>1</Width> <Height>5</Height> <LedStripArrangement>BottomUpRightLeft</LedStripArrangement> <ColorOrder>GRB</ColorOrder> <FirstLedNumber>1</FirstLedNumber> <FadingCurveName>SwissLizardsLedCurve</FadingCurveName> <OutputControllerName>LedStripController</OutputControllerName></LedStrip> <LedStrip> <Name>Sideboard Left</Name> <Width>1</Width> <Height>5</Height> <LedStripArrangement>TopDownLeftRight</LedStripArrangement> <ColorOrder>GRB</ColorOrder> <FirstLedNumber>26</FirstLedNumber> <FadingCurveName>SwissLizardsLedCurve</FadingCurveName> <OutputControllerName>LedStripController</OutputControllerName></LedStrip><LedWizEquivalent> <Name>LedWizEquivalent 30</Name> <Outputs> <LedWizEquivalentOutput> <OutputName>BackBoard</OutputName> <LedWizEquivalentOutputNumber>1</LedWizEquivalentOutputNumber> </LedWizEquivalentOutput> <LedWizEquivalentOutput> <OutputName>Sideboard Right</OutputName> <LedWizEquivalentOutputNumber>4</LedWizEquivalentOutputNumber> </LedWizEquivalentOutput> <LedWizEquivalentOutput> <OutputName>Sideboard Left</OutputName> <LedWizEquivalentOutputNumber>7</LedWizEquivalentOutputNumber> </LedWizEquivalentOutput> </Outputs> <LedWizNumber>30</LedWizNumber></LedWizEquivalent> </Toys></Cabinet> This file is a change based on its config.By reading my file, we see that the important info are:my cab is called GS pine (just for fun)I have a tape of 30 leds on port 1I use the COM5 portI have 3 toys 1 backboard wide 20 led 1 led on top (for matrices) starting a led 6 1 sideboard 5 leds from top right 1 led of wide commencing led the 1 and bottom up1 sideboard 5 leds from top left 1 led of wide commencing led the 26 and top downthe teensy is recognized as ledwizequivalent 30The backboard is at 1 of the configtoolthe right 4 sideboardand the left on the 7 sideboard.Edit: for arrays of ledsAnd it is not finished...It will remain a copy the file GlobalConfig_1 from the dof config folder in the same folder config 2 times.Rename the GlobalConfig_B2SServer 1 and... it worksBonusand the 2nd bonus...rename it to GlobalConfig_PinballXand copy the file Directoutput\r PinballX Plugin.dll to the dof file in the plugin folder of pinballx C:\PinballX\Pluginsrun plugin manager, check and select the plugin directoutput\r in the list click on configure the path of the dof should be good in theory.AND IT IS ALLIt is not quite everything...To have effects in pinballx:We copy the pinballx linehttps://DL.dropboxusercontent.com/u/98865673/Ligne%20pinballx.txt in "Table Config" of the configtool for table PinballxWe add the recovered line above on the right at the level of PF Back Flasher MX, it saves and regenerates the file.Edit: New Beta release of DOF:http://Pinball.weilenmann.NET/DirectOutput_V0.9_Build_5773.37947.zipIni everything ready by swisslizard to rename it to directoutputconfig30 and a match has its toys:http://Pinball.weilenmann.NET/directoutputconfig50.zipEdit 2: added effect line pinballx Link to comment Share on other sites More sharing options...
PinPete Posted August 15, 2016 Share Posted August 15, 2016 Google Translator? Link to comment Share on other sites More sharing options...
rablack97 Posted August 15, 2016 Share Posted August 15, 2016 Hello All, Not sure if anybody noticed that the side effects while browsing the menu in pinballx, only utilized 70% of the strip. Heres how to change it so it uses the entire strip. Got you your INI30 file and edit Do a find and look for Menu You will see a precursor of $PBXMenuUp Yellow. There is a setting AH70, change that to 100, do a find next and do the same for all, should be 4 entries. You will now have the side menu effect utilizing 100% of the strip. AH sets the percentage of the strip used. This was bugging me so i tinkered until i figured it out, now onto figuring out how to get table selection effects for all FP tables. Link to comment Share on other sites More sharing options...
Content Provider TerryRed Posted August 15, 2016 Content Provider Share Posted August 15, 2016 Good job. It would be so cool if someone could figure out a way to send out commands to DOF from Future Pinball. The gameplay effects can be so cool! I've been busy sorting out my new dual DMD monitor, and VPX running in "exclusive fullscreen" issues. Now that I have most of that sorted for VPX, I'll try to finally get some gameplay demos done. The really tricky part is setting up the camera in a good position to show ALL the strips. All my previous static videos were me sitting on top of a ladder and holding the camera still while it was pointing down sideways. My tripod doesn't go that high! I eventually want to figure out how to do specific game effects, but that won't be for quite a while I think... Link to comment Share on other sites More sharing options...
PinPete Posted August 15, 2016 Share Posted August 15, 2016 Well, put a small table beside the VPin und the tripod on top. Or ask someone to hold the camera while you are playing. Link to comment Share on other sites More sharing options...
Content Provider TerryRed Posted August 17, 2016 Content Provider Share Posted August 17, 2016 Visual Pinball Addressable LED Matrix Gameplay Videos! Well, after a few distractions: my middle screen dying, creating a new bezel, getting VPX running in exclusive fullscreen issues, etc.... They are finally here! I said a while back I would get around to showing some videos of VP gameplay and effects from addressable leds through DOF....so here they are! Unlike the rolling effects while browsing in Pinball X, these are different things that occur from various tiggers throughout gameplay. Explosions, looping effects, rocket trails, sparkles, symbols, shapes....all sorts of things. Please note: this was the best angle I could get that would still show all 3 sections of the addressable LEDS. The brightness of the LEDs can also be adjusted...so you don't need to worry about being blinded while playing! I apologize if I seem to repeat myself a few times....the damn power kept going out while I was recording, so I lost track of what I said in earlier videos. This first video shows Bride of Pinbot and Attack From Mars. Lots of different types of effects shown.... I continued to make other videos, even after the power goes out at the end of this video! This second video shows off some explosion effects, trail effects, and more. Tables shown are Medieval Madness, and Monster Bash. Link to comment Share on other sites More sharing options...
Jodannar Posted August 17, 2016 Share Posted August 17, 2016 Great videos terry. Nice examples of rgb led effects Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Content Provider TerryRed Posted August 17, 2016 Content Provider Share Posted August 17, 2016 This third video shows some cool looping effects from The Getaway, as well as the neat effects in Star Trek and Circus Voltaire! This last video show ALOT more tables, and demonstrates how the various lighting toys in a pinball cabinet can be replicated by the back matrix! Also shows some other effects. Tables shown are NBA Fastbreak, Jurassic Park, Scared Stiff, Tales of the Arabian Nights, Transformers, Twilight Zone, and Star Wars. I hope these videos do justice in showing off the hard work from everyone involved in making these effects possible! If there is something specific you want to see, let me know and maybe I can put up more videos! Link to comment Share on other sites More sharing options...
PinPete Posted August 21, 2016 Share Posted August 21, 2016 Terry, what are these brackets on the sides made of, where you've put your strips in to keep them removable? Where did you get them? Cheers Pete Link to comment Share on other sites More sharing options...
Content Provider TerryRed Posted August 21, 2016 Content Provider Share Posted August 21, 2016 They are made of steel. Just google "slotted shelf rail" and you should see what they are. They can be found at any home improvement store. Home Depot, Home Hardware, etc... Link to comment Share on other sites More sharing options...
Content Provider TerryRed Posted September 7, 2016 Content Provider Share Posted September 7, 2016 For anyone who didn't notice...BIG update for addressable LEDS in DOF Config Tool! Excellent stuff...and thank-you for explaining the setup with pictures! Anyone with addressable leds needs to see the above link! Lots of new configuration options that no longer have to be done the hard way! Great work arngrim! I haven't tested yet, but I'm hoping that this includes all the hard work randar and Gech (and others) put into the configs for the tables. One question...it seems that "beacon MX" still isn't on any tables. Does that mean that the beacon effects are still considered a "flasher effect" for the time being? If someone could explain the definition of each "MX" effect and what they are meant for, that would be great! I will test as soon as I can. Link to comment Share on other sites More sharing options...
gech Posted September 7, 2016 Share Posted September 7, 2016 My private config is published . You can now choose what effect to use in combos and can adjust the size, shape and color for the strobe and the size and shape for the back flasher. The beacon mx isn't used. The strobes mx shape can be adjusted directly in the tool. It corresponds to the classic strobe effect. The flasher can be adjusted as well and correspond to the 5 classic rgb flasher. The effects are special effect like the launch button or special flasher (like in afm, mm, bop...) Flipper and magna mx are the same as classic rgb but for addressable. The back pinballx mx is the effect used during the table choice in pinballx and can now be edited table by table. Link to comment Share on other sites More sharing options...
Content Provider TerryRed Posted September 7, 2016 Content Provider Share Posted September 7, 2016 Thanks for the answers. Can you clarify the following for me. I'm still kind of new to pinball terms. "Flipper and magna mx are the same as classic rgb but for addressable." Is this, like lanes that are lit up and change with the flipper? (Medieval Madness,etc) I noticed some tables have an effect on the back matrix that is triggered by a flipper. Two more additions to the Config Tool that would really be nice to have for the "shapes" options. 1) Be able to chose any letter of the alphabet or numbers 2) Be able to chose from a number of "custom" shapes from predetermined spots on the shapes.PNG that are set aside specifically for custom choices. Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted September 8, 2016 Content Provider Share Posted September 8, 2016 is the beacon mx not used because it is already part of the back effects? can you give examples for both of your suggestions? i don't really understand it Link to comment Share on other sites More sharing options...
gech Posted September 9, 2016 Share Posted September 9, 2016 Rgb and magna buttons picture, the color change with the table and the magna button lite when nedded : i used those kind of leds https://fr.aliexpress.com/item/10-1000pcs-4-Pin-WS2812B-WS2812-LED-Chip-Heatsink-5V-5050-RGB-WS2811-IC-Built-in/32634454437.html?spm=2114.06020208.3.27.bIRFNe&ws_ab_test=searchweb201556_10,searchweb201602_4_10057_10056_10065_10037_10068_10055_10054_10069_301_10059_10058_10032_10073_10017_10072_10070_10060_10061_10052_10062_10053_10050_10051,searchweb201603_4&btsid=2d4d6fbb-857e-432c-a666-dfbe54e81c97 yep, the beacon mx isn't used because of the effects, strobe and flashers already filling the back board Link to comment Share on other sites More sharing options...
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