Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
freneticamnesic

[Vp10] Avatar (Conversion From Fp) (Vpx Beta)

Recommended Posts

index.php?app=downloads&module=display&section=screenshot&id=3579

 

File Name: Avatar (Conversion from FP) (VPX Beta)

File Submitter: freneticamnesic

File Submitted: 02 Aug 2015

File Category: Visual Pinball 10 - Tables

Permission to Mod: Yes
VP Version: v10

 

This is a relatively quick build of a table I enjoy playing
Scripting done by 85vett, modified to work in VPX by myself
Table done by francisco666 and lacarril, with additions by myself and converted to work in VPX

 

Essentially, this is a FP to VPX conversion, using the script from the exist VP9 table.

 

I won't be maintaining this once VPX is out of beta

 

Click here to download this file

  • Upvote 3

Share this post


Link to post
Share on other sites

Thank you Fren!

....a quick build, haeh?!?! :D  -> Looks and plays great!! Had fun yesterday with all the Multiball Action!

 

The playfield size or resolution gives the feeling the ball travel a long way to the bumbers! This gives a realistic feeling to all.

Hope for more "quick" builds!

Thank you again for a great gaming evening!

Share this post


Link to post
Share on other sites

Does the Left Banchee ramp work for you? Dosen't seem to register for me :( VPX rev.2112

Share this post


Link to post
Share on other sites

I only have ball rolling sounds in this table. No game sounds from the ROM. 

Share this post


Link to post
Share on other sites

Very nice and fast table.

I miss the register of the left banchee ramp and sometimes the ball jumps from the top of the banshee ramp the left lane. 

Share this post


Link to post
Share on other sites

Fren,

 

Just found these VPX tables. What version of VPX do you recommend for these?

 

Rich

Share this post


Link to post
Share on other sites

Fren,

 

Just found these VPX tables. What version of VPX do you recommend for these?

 

Rich

 

I'm currently using 2162 from the VPF VP10 Beta thread

 

 

Very nice and fast table.

I miss the register of the left banchee ramp and sometimes the ball jumps from the top of the banshee ramp the left lane. 

 

Register? The trigger? It registers here. Which trigger?

Share this post


Link to post
Share on other sites

Sorry fren. I shoot up the banshee ramp and nothing happens.

No points and no banshee letter. Is the banshee ramp out of order?

Share this post


Link to post
Share on other sites

I'm currently using 2162 from the VPF VP10 Beta thread

 

 

Good to know! Thanks for sharing your work, all these VPX tables look and play great..   :D

 

PS: I was using ver2157 and the Ghost didn't display properly, and the FPS seems faster with 2162 as well !

Share this post


Link to post
Share on other sites

Sorry fren. I shoot up the banshee ramp and nothing happens.

No points and no banshee letter. Is the banshee ramp out of order?

Same here. But still I have played this a lot lately. Really addicting and it definitely looks awesome and plays smoothly

Share this post


Link to post
Share on other sites

When i try to start the table, I get the following error for line 1071.

I am using Visual Pinball Version 10.0 Final (Revision 2461)

rom "avr_110"

 

Script Error

line 1071

(null)

 

line 1071 RampGate1.RotZ = -(LeftRampStart.currentangle)

Share this post


Link to post
Share on other sites

Not sure. It's just telling the primitive to following the rotation of a gate, no error here... what happens if you comment the line? (add a ' in front of it)

I wonder if it will error on line 1072... can you try?

Share this post


Link to post
Share on other sites

Nice game Fren! I am finally getting to play the cool VPX games I couldnt play with my old rig.

 

I noticed that Avatar LE works in vpinmame (unlike the other LE games that have extra boards). The only thing missing if you run the avr_120h rom is the NAVI BALL (which is the white ceramic ball from TZ). Is there any way to add this? I think that would be very cool.

  • Upvote 1

Share this post


Link to post
Share on other sites

Looks like I was just an idiot when I did this table. That's what happens when you do em quick...ok so there's an easy fix, select sw52 (on the right side) and assign it to surface: Ramp3, then just kind of move it over to the spinner area.

I'm uploading a fixed version however it was made in 10.2 so I don't know for sure if it will work for everyone else. I also added environment and changed lighting slightly but no other changes. I can't believe how blurry that playfield is....

  • Upvote 4

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...