Loafmeister Posted January 10, 2015 Share Posted January 10, 2015 I had that problem, doesn't seem to happen on all pc's. Not 100% sure but I think the plunger/autoplunger had to physically be moved up a bit and then it worked fine. Unfortunately, it's not possible for me to check at this time, perhaps sometime this weekend if what I mention doesn't work. Link to comment Share on other sites More sharing options...
paulohotline Posted January 10, 2015 Share Posted January 10, 2015 Thanks Loaf, I moved the switch up about 2mm and it fixed the issue. It's not drawn in the table so I was wondering what was going on. Thanks for your help dude. Link to comment Share on other sites More sharing options...
Content Provider CarnyPriest Posted January 10, 2015 Content Provider Share Posted January 10, 2015 Yes, thanks for the hint. For those less familiar with the editor, like me: Click Edit in the menu bar Select Element Scroll to SwPlunger and Select On the left hand side of the window, click Options Change Position Y to 1870.75 (i.e. directly to the side of the ball gate) Sometimes on Ball 1, the ball drops to the end of the plunger lane like you would expect. After that initial ball though, any other balls coming from that gate just hang there outside the gate. The ball never triggers that switch. Moving the switch up at least allows for auto launching balls for multiball. The ball still looks funny hanging there though. Also based on this discussion, I'm going through and changing plunger settings on a lot of physmod tables: http://vpuniverse.com/forums/topic/1890-enabling-plunger-support-in-old-vp-tables/#entry19668 Select Element Scroll to Plunger and Select Change State Break Over Velocity to 5 Play to test and Save before exiting if the changes work. Link to comment Share on other sites More sharing options...
mukuste Posted January 14, 2015 Share Posted January 14, 2015 mukuste (pinball phycicist and creator of physmod) just logged back in on the other site. he was basically asking if anyone still cares about physmod HAHAHA anyone invited him yet? Pinball physicist, I should assume that title, has a certain ring to it. VPF seems down? Turns out I had an account here, who knew! Link to comment Share on other sites More sharing options...
Loafmeister Posted January 14, 2015 Share Posted January 14, 2015 I created it and assumed your identify so I could feel important, sorry Link to comment Share on other sites More sharing options...
randr Posted January 14, 2015 Share Posted January 14, 2015 Does seem vpf is down that sucks! Hope Paul gets it fixed quick Link to comment Share on other sites More sharing options...
gStAv Posted January 14, 2015 Share Posted January 14, 2015 it's up now you guys! Link to comment Share on other sites More sharing options...
Administrators Dazz Posted January 14, 2015 Administrators Share Posted January 14, 2015 Pinball physicist, I should assume that title, has a certain ring to it. VPF seems down? Turns out I had an account here, who knew! Nice for you to stop by and visit! Please don't be a stranger... We don't bite (very hard). Link to comment Share on other sites More sharing options...
mukuste Posted January 14, 2015 Share Posted January 14, 2015 Thanks! I do like the feel of this place, seems a bit more relaxed, just... never really had a reason to post anything here! Will try to come by more often. Link to comment Share on other sites More sharing options...
stefanaustria Posted January 14, 2015 Share Posted January 14, 2015 Twilight Zone PM, there are the Magnets in the Powerfield very low ... Example to TZ 9.9 there are the Magnets much better. Link to comment Share on other sites More sharing options...
Content Provider gtxjoe Posted January 15, 2015 Author Content Provider Share Posted January 15, 2015 For TZ you can open script and search for cvpmmagnet. Then look for initmagnet and/or strength and increase the value Link to comment Share on other sites More sharing options...
stefanaustria Posted January 15, 2015 Share Posted January 15, 2015 Thanks Joe, i have tried that already yesterday (found Object in Playfieldeditor),but i think, i cant feel others, i did at: InitMagnet TLMiniFlip, 55 -> 70 and 90, ... Also tried: Size 170 -> 190, ... Are the Magnets generally different at PM5, or do it only changes at Ball ? btw. there is a TZ NM from UW, with the 3D Modells or Images-Only (Slot Machine, Rocket, ...), i wonder, why they are not in newer Versions ... Is this easy to "Copy and Paste" ? Link to comment Share on other sites More sharing options...
Bananaboat Posted January 15, 2015 Share Posted January 15, 2015 The Flintstones link is not a Physmod Table ... This one is the one http://www.vpforums.org/index.php?showtopic=27416&page=44&hl=flintstones#entry285053 file no longr available...any chance of somehow getting a copy? Link to comment Share on other sites More sharing options...
Content Provider Itchigo Posted January 15, 2015 Content Provider Share Posted January 15, 2015 Thanks! I do like the feel of this place, seems a bit more relaxed, just... never really had a reason to post anything here! Will try to come by more often. Thanks for coming over to the "dark side".... I think you may get more cabinet feedback here on FS tables. I think the cabinet people are more active here, whereas at vpf they tend to lurk. I could be wrong, but it's my own observation. Link to comment Share on other sites More sharing options...
mukuste Posted January 15, 2015 Share Posted January 15, 2015 I don't know, cab users seem to be the majority on both sites... which puts me in the minority... Link to comment Share on other sites More sharing options...
Administrators Dazz Posted January 15, 2015 Administrators Share Posted January 15, 2015 I don't know, cab users seem to be the majority on both sites... which puts me in the minority... Check out our Desktop section. We have many patches that convert FS tables to DT versions. Link to comment Share on other sites More sharing options...
Content Provider gtxjoe Posted January 15, 2015 Author Content Provider Share Posted January 15, 2015 The physmod ball physics is improved, ball has more mass and spin, so yes I would expect magnet force to be adjusted. I think edizzle had issues with getting the magnet to work as well as VP9 on his JPLW table also. Maybe the magnet implementation needs to be re-visited for VP10 Link to comment Share on other sites More sharing options...
B2K24 Posted January 15, 2015 Share Posted January 15, 2015 Thanks! I do like the feel of this place, seems a bit more relaxed, just... never really had a reason to post anything here! Will try to come by more often. WOW! mukuste, it's very nice to see you back. I hope your move and RL stuff is going well Link to comment Share on other sites More sharing options...
stefanaustria Posted January 15, 2015 Share Posted January 15, 2015 Thanks Joe Link to comment Share on other sites More sharing options...
B2K24 Posted January 15, 2015 Share Posted January 15, 2015 I just wanna Thank Everyone that's converting and creating tables for PM5 and keeping the master list updated. Link to comment Share on other sites More sharing options...
noiseprisoner Posted January 16, 2015 Share Posted January 16, 2015 I just wanna Thank Everyone that's converting and creating tables for PM5 and keeping the master list updated.I second that....it is much appreciated! Link to comment Share on other sites More sharing options...
Bananaboat Posted January 20, 2015 Share Posted January 20, 2015 Guys, bit of an off the topic question regarding the south park PM5 table created by ooooPlayer1oooo Really enjoying this table at the moment, its just that each time after multiball, it seems as tho when the balls end up in the trough, they arent all being accounted for and the game thinks not all balls have been lost (when in actual fact they have all drained) - and hence causing the game to search for balls. If i add a ball to trough manually (pressing letter 'B') then it comes good. Has anyone else had this issue or know how to fix? Thanks BB Link to comment Share on other sites More sharing options...
Content Provider gtxjoe Posted January 21, 2015 Author Content Provider Share Posted January 21, 2015 That usually means a ball flew off/fell through the floor probably due to ball to ball collision. Maybe you could put a wall to block the outlanes and center drain and the open the debug window and enable throw balls, so you can add a few balls on the table and see if one gets lost after playing for a while Link to comment Share on other sites More sharing options...
Bananaboat Posted January 21, 2015 Share Posted January 21, 2015 I'll give it a go - not sure how to do all that but i guess its a good oportunity to start learning. Thanks Link to comment Share on other sites More sharing options...
ada78 Posted March 12, 2015 Share Posted March 12, 2015 Some broken links...I would really love fishtales, who dunnit, taxi and red and teds show. Anyone know where i can get these? Cheers and thanks Link to comment Share on other sites More sharing options...
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