Content Provider gtxjoe Posted November 28, 2014 Author Content Provider Share Posted November 28, 2014 Here is a Transformers Physmod 5 beta. Thanks to markmon and freneticamnesic for help on this. https://www.dropbox.com/s/3dhs8zap4kqpa4b/PM5_Transformers%20beta.vpt?dl=0 Let me know any feedback, especially on any ball stuck issues when hitting OptimusPrime and also if the Megatron eject drains at all. There is an option in the script to allow right loop shots to loop instead of ending up in the pops if you enjoy faster game play Link to comment Share on other sites More sharing options...
ClarkKent Posted November 28, 2014 Share Posted November 28, 2014 Nice balldrop sounds BTW, are they coming from your Cyclone table? Yeah, sounds much better, doesn't it? I didn't had the time to sample new ones till now but I plan to sample some sounds from my real pinball tables and put them into the virtual ones. Especially Roadshow and STTNG... Link to comment Share on other sites More sharing options...
B2K24 Posted November 28, 2014 Share Posted November 28, 2014 Thank You very much CK for all the links. I'm going to be playing so much PM 5 VP over the weekend it's gonna be awesome. One thing though, I found that's weird. I DL'ed a Twilight Zone PM5 version at the other site and when I start the game and attempt to launch the ball in the playfield, The plunger hit into the ball is so weak that it's not possible to get the ball into the playfield to actually start playing. Does anyone have a PM5 TZ table link that works or can tell me how to fix this problem so the table can be played please? Link to comment Share on other sites More sharing options...
Content Provider gtxjoe Posted November 28, 2014 Author Content Provider Share Posted November 28, 2014 http://vpuniverse.com/forums/topic/1729-list-of-vp-physmod-tables/?p=17104 Link to comment Share on other sites More sharing options...
randr Posted November 28, 2014 Share Posted November 28, 2014 nice! i was missing a few man where have i been!? Link to comment Share on other sites More sharing options...
B2K24 Posted November 28, 2014 Share Posted November 28, 2014 Strange. I fixed the problem by deleting the PinMAME nvram file. I don't see how that effects the plunger hitting the ball, but oh well, it's fixed now Link to comment Share on other sites More sharing options...
open6l Posted November 29, 2014 Share Posted November 29, 2014 Got to try out the table today and noticed the ball stop at this wall. Is this wall supposed to be there? Here is a Transformers Physmod 5 beta. Thanks to markmon and freneticamnesic for help on this. https://www.dropbox.com/s/3dhs8zap4kqpa4b/PM5_Transformers%20beta.vpt?dl=0 Let me know any feedback, especially on any ball stuck issues when hitting OptimusPrime and also if the Megatron eject drains at all. There is an option in the script to allow right loop shots to loop instead of ending up in the pops if you enjoy faster game play Link to comment Share on other sites More sharing options...
randr Posted November 29, 2014 Share Posted November 29, 2014 Just drag that wall out or delete it Link to comment Share on other sites More sharing options...
Content Provider gtxjoe Posted November 29, 2014 Author Content Provider Share Posted November 29, 2014 Too funny. Yeah, you can delete that. Uploading a new version... Link to comment Share on other sites More sharing options...
open6l Posted November 29, 2014 Share Posted November 29, 2014 yep I figured - just thought it was funny (like an easter egg left behind or something) Just drag that wall out or delete it Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted November 29, 2014 Content Provider Share Posted November 29, 2014 it's how you get hi-score lol (i thought i was the only one who left that stuff in accidentally) Link to comment Share on other sites More sharing options...
Content Provider gtxjoe Posted November 29, 2014 Author Content Provider Share Posted November 29, 2014 It's an easter egg, when we do the same thing to the outlanes and we make them all invisible. So it takes you 10 minutes of the best game you have ever had in your life, before realizing they are there Link to comment Share on other sites More sharing options...
mekurri2006 Posted November 29, 2014 Share Posted November 29, 2014 Too funny. Yeah, you can delete that. Uploading a new version... Unfortunately ball got stuck again, first ball came out alright, second ball gate opens but ball stays... this is for the new version you just uploaded Link to comment Share on other sites More sharing options...
Content Provider gtxjoe Posted November 29, 2014 Author Content Provider Share Posted November 29, 2014 Thanks, Physmod5 does not like balls flying through the air...its getting stuck inside an invisible wall to detect Optimus hits. The ball search should lower the ramp which should free the ball. I will see what I can do. Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted November 29, 2014 Content Provider Share Posted November 29, 2014 Maake the wall bigger, like side to side, it's possible it gets stuck between the old wall and the new wall? Link to comment Share on other sites More sharing options...
mekurri2006 Posted November 29, 2014 Share Posted November 29, 2014 Thanks, Physmod5 does not like balls flying through the air...its getting stuck inside an invisible wall to detect Optimus hits. The ball search should lower the ramp which should free the ball. I will see what I can do. In case it helps, just a small nudge to the right and the ball is released ( worked various times ) Link to comment Share on other sites More sharing options...
Content Provider CarnyPriest Posted November 29, 2014 Content Provider Share Posted November 29, 2014 The helpers on the Flying Rocks ramp are not hidden - just hide it or reload the table with the same link as above. TOTAN has also been updated. It seems to play well now. https://www.dropbox.com/s/qk863gpl3uatpr4/TOTAN_NM_LoadedWeapon_1.1_PhysMod.rar?dl=0 Here is Shoopity's fix for scoring on the lamp. Doesn't look like it ever made it into a mod update. http://www.vpforums.org/index.php?showtopic=29165&page=2#entry282808 Link to comment Share on other sites More sharing options...
Knorr Posted November 29, 2014 Share Posted November 29, 2014 on Transformers the optimus ramp ist too long, this causes the ball stucks.... Link to comment Share on other sites More sharing options...
sorhp Posted November 29, 2014 Share Posted November 29, 2014 ... Does anyone else have stuttering performance with bride of pinbot? The table is absolutely beautiful If it's just me is there a way for us to have individual graphic settings per game, so maybe I can tone it down? Link to comment Share on other sites More sharing options...
ClarkKent Posted November 29, 2014 Share Posted November 29, 2014 Here is another update for TOTAN: https://www.dropbox.com/s/tdrqfh990n8k9cd/TOTAN_VP9.9_NM_1.2_PhysMod.rar?dl=0 Shoopity's code change included now! Link to comment Share on other sites More sharing options...
DJRobX Posted November 30, 2014 Share Posted November 30, 2014 Thanks, Physmod5 does not like balls flying through the air...its getting stuck inside an invisible wall to detect Optimus hits. The ball search should lower the ramp which should free the ball. I will see what I can do. I've noticed Physmod5 also doesn't like small walls with hard edges if the ball hits perpendicular to the narrow edge. I'm working on a Physmod5 update for Rollergames, and the ball would constantly go off the table because it had "squared" walls that divide the inlane from the outlane. If I dropped a ball directly above that wall, the ball would awkwardly "slice" through the middle of it and sometimes just proceeded beyond the apron, off the table. Giving those rounded edges seems to have stopped the weirdness, and it always diverts one way or the other as intended. Link to comment Share on other sites More sharing options...
Content Provider gtxjoe Posted November 30, 2014 Author Content Provider Share Posted November 30, 2014 Hmm, I had the same problem, and it was wall for a metal guide between the inlane and outlane and yeah the ball would fall through the playfield. We should send an example table to toxie/fuzzel to look into Link to comment Share on other sites More sharing options...
gogo69 Posted November 30, 2014 Share Posted November 30, 2014 @ clark : when starting totan 1.2 , VP just closes immediately what am i doing wrong ? Link to comment Share on other sites More sharing options...
paulohotline Posted November 30, 2014 Share Posted November 30, 2014 CK can you post the TZ and T2 PHM5 Dropbox links? They have been deleted, nooooooo! Thanks dude. Link to comment Share on other sites More sharing options...
sorhp Posted November 30, 2014 Share Posted November 30, 2014 scared stiff physmod5 does not kick out a ball to the shooter lane Edit: replaced the table file, fixed it Link to comment Share on other sites More sharing options...
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