Loafmeister Posted October 1, 2014 Share Posted October 1, 2014 Hey I said the OS thing! . Actually, I would recommend you try having both your backglass monitor and your play field on the same GPU, lots of people have reported improved performance. Link to comment Share on other sites More sharing options...
randr Posted October 1, 2014 Share Posted October 1, 2014 He has it working loaf Stick it loafer Link to comment Share on other sites More sharing options...
Content Provider gtxjoe Posted October 2, 2014 Content Provider Share Posted October 2, 2014 Bob - give this version a go with VP set to max textures and let us know if it works. It's not really a low res version, let's call it a normal res version https://www.dropbox.com/s/laxue5u8fy4claw/Transformers%20%28Stern%202011%29%28VP9.9%201.2%29%20gtxjoe%20freneticamnesic.vpt?dl=0 Link to comment Share on other sites More sharing options...
BobAlbright Posted October 2, 2014 Author Share Posted October 2, 2014 Well this version works with the unlimited setting. Thank you gtxjoe for taking the extra time to resolve this. Very much appreciated. And I'm sure there has to be someone else out there who was experiencing the same thing. Have a super day! Link to comment Share on other sites More sharing options...
gamefixer Posted December 23, 2014 Share Posted December 23, 2014 Anyone ever figure out this "fatal error render device" issue? I've been getting this at what seems like random times for a while now. At first the game I'm playing (doesnt seem to be tied to any particular game) will start to stutter BIGTIME and VP will eventually crash. From there if I try to restart VP it will crash as soon as I start the table. I have to rest the PC to fix it. Tried numerous options switches in video preferences, none seem to help. Updated the graphics card driver (GTX770). I'm running VP 9.9.1. I'm at a loss here. Only change to my cab is that I added contators. I cant imagine they are the cause of this but will disconnect them anyway. So close to being done "building" this damn thing.... Link to comment Share on other sites More sharing options...
Administrators Dazz Posted December 23, 2014 Administrators Share Posted December 23, 2014 If you are running Windows 7 make sure that you set VP and VPM to run as admin. Link to comment Share on other sites More sharing options...
gamefixer Posted December 23, 2014 Share Posted December 23, 2014 hmmm... Several games of Banzai Run with the contactors disconnected and NO crashing. I guess I need to add suppression diodes to the contactors. I'd hate to have to leave them disconnected. Link to comment Share on other sites More sharing options...
gamefixer Posted December 23, 2014 Share Posted December 23, 2014 If you are running Windows 7 make sure that you set VP and VPM to run as admin. Already confirmed that. Thanks for the tip though. Link to comment Share on other sites More sharing options...
gamefixer Posted December 24, 2014 Share Posted December 24, 2014 Its got something to do with the contactors.... WOW... I don't get it but they are causing some sort of issue with VP. After some pointers from Dazz I played several games (at least 45 minutes) with the contactors unplugged and no crashes. Within seconds of plugging the contactors back in, CRASH! I'm going to try 2 things. 1. Install damping diodes on the contactors. 2. run the contactors from +12VDC instead of +24VDC. Not sure if thats going to change much but its worth the effort. Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted December 24, 2014 Content Provider Share Posted December 24, 2014 mibs table from loserman76 has that issue every time at the launch of the table on my pc and others, the solution is not found yet, if someone has an idea Link to comment Share on other sites More sharing options...
William Posted December 25, 2014 Share Posted December 25, 2014 mibs table from loserman76 has that issue every time at the launch of the table on my pc and others, the solution is not found yet, if someone has an idea I was having a few problems with Loserman76 tables, so i adjusted the max texture and it solved it. Strangely enough now I can play it at any texture. I seem to be having a problem I'm trying to solve for someone else that has me baffled so far. On a windows 8 computer why would most of the Sam tables display with a black playfield. It's weird. AC/DC displays correct and so does IJ but none of the rest do they all have this same problem. Changing textures does no good here. I hear the windows 8 computers are a gaming nightmare. I am so sticking with my Windows 7. Link to comment Share on other sites More sharing options...
gamefixer Posted December 26, 2014 Share Posted December 26, 2014 Added diodes to the contactors and the crash has gone away. Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted December 26, 2014 Content Provider Share Posted December 26, 2014 adjusting is a workaround that decrease quality of all tables, not an option for me here's the table, if someone has can fix it, so i can dof it https://www.dropbox.com/s/ofh95xsilgzwv5q/MIBS%20(Gottlieb)%20(1969)%20FS.vpt?dl=0 Link to comment Share on other sites More sharing options...
Administrators Dazz Posted December 26, 2014 Administrators Share Posted December 26, 2014 Added diodes to the contactors and the crash has gone away. Awesome, great to hear. Link to comment Share on other sites More sharing options...
mukuste Posted January 15, 2015 Share Posted January 15, 2015 Whenever this particular error code comes up, it means this: E_OUTOFMEMORY Failed to allocate necessary memory 0x8007000E So, the graphics card doesn't have enough memory to store all the textures. What the "Max texture size" setting does is simply downscale all textures which are larger than that before uploading them to the graphics card. So it's designed exactly for that purpose of making large-texture tables run also on video cards with smaller memory size. The reason such tables can still work on cheap on-board graphics chips is that those typically don't have their own RAM, but share the system RAM, which is usually much larger. Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted January 15, 2015 Content Provider Share Posted January 15, 2015 I get that error if I load up a table more than 10 or 15 times in one session with high res graphics, like VP isn't clearing the memory every time it closes a table, but if I save and close the editor every 10 launches or so then I have no issue Link to comment Share on other sites More sharing options...
mukuste Posted January 15, 2015 Share Posted January 15, 2015 Sounds like there are still some memory leaks remaining. What version is that? Link to comment Share on other sites More sharing options...
Loafmeister Posted January 15, 2015 Share Posted January 15, 2015 I don't know if it's possible, but it would be great if this texture limit could be set on a per-table basis. For example, one table that is giving people a bit of an issue is the new ad /dc as there are a few large playfields (very cool, as you can swap via button press the different playfields so you can get rid of Angus' ugly mug in place of a better looking Helen ). Anyway, some have to set the texture size to 1gig, but then they are forced to do so for all tables unless they go in and change it before/after loading ac/dc. Just a thought... Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted January 15, 2015 Content Provider Share Posted January 15, 2015 Sounds like there are still some memory leaks remaining. What version is that? it's on 9.9.0 and 9.9.1 Link to comment Share on other sites More sharing options...
mpad Posted January 15, 2015 Share Posted January 15, 2015 Isn't 9.9.1 supposed to be the version with memory leak hot fix? Link to comment Share on other sites More sharing options...
mukuste Posted January 15, 2015 Share Posted January 15, 2015 I thought so too, but it's always possible that another one slipped through the cracks... Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted January 15, 2015 Content Provider Share Posted January 15, 2015 May be unrelated, anything I can do to give you more info? Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted January 15, 2015 Content Provider Share Posted January 15, 2015 is it the same with an em table? Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted January 15, 2015 Content Provider Share Posted January 15, 2015 yea Link to comment Share on other sites More sharing options...
Joppnl Posted January 28, 2016 Share Posted January 28, 2016 Hello... old topic but yesterday I experienced the same problems but I found the problem (more or less) so I'd like to share this in case that anybody is getting this problems as well. In my case it was enabeling the"enable Fast FXAA" or the "Enable Quality FXAA" option under Video Options in VP 9.9.1 which caused these problems. Unchecking these options and VP runs perfect. Also tried to minimize Max Textures to 1024 but no succes, really needed to uncheck the FXAA options. System Setup: Videocard HD7950 / 3Gb Pentium i5-3450 Win 7 32bit latest video drivers Link to comment Share on other sites More sharing options...
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