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Thinking Of Starting A New, From Scratch, Table. Suggestions?


85vett

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Great to hear your back 85vette.  How about a physicsmod of your awesome Tron table?  I have one, but its just not perfect since I don't really know what I'm doing with physics5 mods.

 

It's coming :-)   I have someone testing it for me right now.  I also made some other changes to the table as I noticed some things were missing from it that are on the real table.  I also converted the spinners and gates to primatives.

 

Also have Spiderman and Avatar with physmod5 treatment coming.  The person testing out my Spiderman is getting issues with having it load though as it's just loading to a black screen for him.  Works fine on my cab but this concerns me for a release and I'm having a hard time figuring out why.

 

With Avatar, I've got the phsyics adjusted but am working on changing out some things to primative modes since UW has upped the game so much with his releases ;-)

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I think I've made my decision at this point as I started one last night :-)   I started Eight Ball Deluxe.   Once finished I'm going to tackle Batman.  I figured Eight Ball should be a good way to break myself into using more primatives based models vs walls.  I'll probably start up some WIP threads when things get going.

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Wasn't big buck hunter on your radar? 

 

 

 

This was one I wanted to build but just had no desire to do the art for it since resources were just about non-existent.  When I was contacted from someone wanting to do the art I built a whitewood version of the game and he is doing redraws of everything. 

 

It's coming along good but the buck doesn't work 100% as it should.  Had several experienced scripters helping on that part.  We've got something that works but we can't get it to be 100% and match the game rom as it should.  Just showing to be nearly impossible to figure out how Stern got it working. There is a wheel with two switches on it but it spins a set number of times for each position.  Sounds easy but we can't get it to work so a script was made to basically chase the lights.

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This was one I wanted to build but just had no desire to do the art for it since resources were just about non-existent.  When I was contacted from someone wanting to do the art I built a whitewood version of the game and he is doing redraws of everything. 

 

It's coming along good but the buck doesn't work 100% as it should.  Had several experienced scripters helping on that part.  We've got something that works but we can't get it to be 100% and match the game rom as it should.  Just showing to be nearly impossible to figure out how Stern got it working. There is a wheel with two switches on it but it spins a set number of times for each position.  Sounds easy but we can't get it to work so a script was made to basically chase the lights.

 

aw man. Is it different from rolling stones? Didn't that have something similar? I thought I had a working version of that somewhere around here. 

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Yes, I believe those are them.  The function of them has to be emulated into our VPmame.  I'm not sure if anyone is even looking at this yet but my understanding is that it's not an easy task.  If you can program then we'd be very grateful if you could add them into the emulation :-)

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here is the knowledge required to improve SAM emulation:

ultra-low-level assembly/CPU knowledge (especially 8bit and a bit of 16bit era), capable of reverse-engineering stuff, lots of debugging and reading cryptic data sheets.

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here is the knowledge required to improve SAM emulation:

ultra-low-level assembly/CPU knowledge (especially 8bit and a bit of 16bit era), capable of reverse-engineering stuff, lots of debugging and reading cryptic data sheets.

Those expansion boards look like the designed exactly the same as the normal board. It's a matrixed way of powering the mosfets. They probably extended it by making the matrix bigger.

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