Content Provider freneticamnesic Posted June 4, 2014 Content Provider Share Posted June 4, 2014 Rather than saying it doesn't work... WHY don't these games work? You insert credits, you press start...you press start....ugh the game is broke So why do these 2 games specifically not work, and is there anything we can ever do to fix these? What is needed? WHO is needed? Indiana Jones can insert coins, that's it CSI can insert coins and start game, but does not generate balls (can't even add balls to the trough for some reason) Link to comment Share on other sites More sharing options...
Content Provider arngrim Posted June 4, 2014 Content Provider Share Posted June 4, 2014 I can't help, snotz can't help either as i understood, we need stronger gurus, or the vpinmame team, which will not happen soon. If i don't say bullshit It has something to do with there are two shooter lane feeders, which is quite unique. Second issue with sam emulation is the aux board not working, for solenoid > 32 Third is the most of the LE roms have their dmd super slow Link to comment Share on other sites More sharing options...
DJRobX Posted June 25, 2014 Share Posted June 25, 2014 I suspect a CPU emulation problem. When you go to launch the ball, the DMD is supposed to show a skill shot target to shoot for (you can see this in videos), but in PinMAME, it's blank. Both of these games seem to use the same sort of code for this (the arrow pointing at the "shoot here") I tried syncing up the latest version of the AT91 (ARM core) from MAME back into PinMAME (it seems to have some improved timing bits), but the problem still remained. I haven't had time to work on this further unfortunately. Next thing to do is get a disassembly of the relevant section of code that's running during the ball launch and figure out where and why it's hung. Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted June 25, 2014 Author Content Provider Share Posted June 25, 2014 I suspect a CPU emulation problem. When you go to launch the ball, the DMD is supposed to show a skill shot target to shoot for (you can see this in videos), but in PinMAME, it's blank. Both of these games seem to use the same sort of code for this (the arrow pointing at the "shoot here") I tried syncing up the latest version of the AT91 (ARM core) from MAME back into PinMAME (it seems to have some improved timing bits), but the problem still remained. I haven't had time to work on this further unfortunately. Next thing to do is get a disassembly of the relevant section of code that's running during the ball launch and figure out where and why it's hung. CSI shows this screen on the DMD but emulation freezes Link to comment Share on other sites More sharing options...
Content Provider unclewilly Posted June 26, 2014 Content Provider Share Posted June 26, 2014 I thought it was due to the auxiliary board used in those games. Link to comment Share on other sites More sharing options...
toxie Posted October 26, 2014 Share Posted October 26, 2014 Hi..I just had a stupid idea regarding IJ4:As the start button in principle works (one can enter the service menu for example and use it there), and a ball is spit out in the beginning, could it be related to this: Any balls not saved by the flippers or the post end up in the ball trough. Indiana Jones uses thirteen balls in total - eight in play and five captive. Although four balls are staged in the Ark and four are kept in the trough, the trough has to be able to deal with all 8 balls at once. There are four microswitches to sense stacked balls plus an opto to sense the ball in the upkicker. So the game can see if there are five or more balls in the trough and keep sending balls to the Ark until only four remain. (source: http://www.pinballnews.com/games/indianajones/index7a.html) So maybe the game first wants to get all four balls into the Ark before one can start? (EDIT: i came up with that as my real STTNG basically does the same thing, it first wants to get some balls into the ball tunnels before one can start) Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted October 26, 2014 Author Content Provider Share Posted October 26, 2014 4 in the trough, 4 in the ark But there's 5 switches in the trough, 4 micro and one opto... and then the other 5 balls are captive? I'm not familiar with the game Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted October 27, 2014 Author Content Provider Share Posted October 27, 2014 triggering the ark switches (41 42 43 44) before starting does nothing, tried a bunch of combinations of initialized switches and not getting much feedback. At one point I got a solenoid error but can't recall what caused that. Sometimes I can get a "Locating Pinballs..." screen if I wait long enough. If you add something like 8 balls to through you get an mballs error in vp. so far no luck Link to comment Share on other sites More sharing options...
toxie Posted October 27, 2014 Share Posted October 27, 2014 judging from the manual 41,42,43,44 are actually not related to the ARK.. Link to comment Share on other sites More sharing options...
Content Provider gtxjoe Posted October 27, 2014 Content Provider Share Posted October 27, 2014 Does anyone have access to IJ that can explain what happens during the autoload scenario? How the ark works, I see one motor solenoid and an ark position up and a down switch Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted October 27, 2014 Author Content Provider Share Posted October 27, 2014 41,42,43,44 say "german" in the manual. what are these then? I don't see an ark trough in the switch diagram. there's 2 ark motors, an ark hit opto, and an ark enter opto... Link to comment Share on other sites More sharing options...
Content Provider gtxjoe Posted October 27, 2014 Content Provider Share Posted October 27, 2014 There are 7 German standup targets in front of the ark (41-44 and 55-57). There is no ark trough, its a plastic tray that can hold 4 balls - I think the ark enter opto is the only way the table knows how many balls are in the ark. http://www.pinballnews.com/games/indianajones/index7a.html and search for platform Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted October 27, 2014 Author Content Provider Share Posted October 27, 2014 oh damn that's stupid ok Link to comment Share on other sites More sharing options...
toxie Posted October 27, 2014 Share Posted October 27, 2014 Maybe the game spits out all balls out of the Ark on boot and then tries to get them into the Ark again (e.g. the Ark enter needs to be triggered by the 4 balls, but maybe even only after all the other switches on the way have been triggered correctly??) just to be sure.. Or it remembers it from the last game where they are (unlikely, but who knows)? Link to comment Share on other sites More sharing options...
Content Provider gtxjoe Posted October 28, 2014 Content Provider Share Posted October 28, 2014 Here is a test table with the 4 ball Ark simulated. The ROM works until you start the game and then no pinball released, the rom controlled lights stop and even the 0 to enter ROM menu does not work. I uploaded it in case anyone wants to tinker with it now or in the future... ROM test - IJ4.zip First hurdle, the cvpmballstack only supports 7 balls, so I copied it and created cvpm8ballstack (in the table script) Open the debug window to see the table activity. Some test buttons Pressing the Extra ball button, 2, will release the balls in the Ark. If you release one or more of the balls and then press the start button, the table will re-initialize the ark "Locating Pinballs, Please Wait...". Pressing the Start button again, starts game again but still not working Pressing the Plunger button will walk through the switches one at a time. Open the debug window to see what switch #. Some of the switches still cause solenoids to fire but doesnt fix the problem, see below 26 switch pressed 70793.09 solenoid 17=True 70793.16 solenoid 17=False 27 switch pressed 70795.59 solenoid 18=True 70795.64 solenoid 18=False 30 switch pressed 70799.98 solenoid 9=True 70800.02 solenoid 9=False 31 switch pressed 70802.97 solenoid 10=True 70803.02 solenoid 10=False 32 switch pressed 70804.66 solenoid 11=True 70804.7 solenoid 11=False 33 switch pressed 70805.77 solenoid 12=True 70805.8 solenoid 12=False 40 switch pressed 70811.44 solenoid 3=True 70811.46 solenoid 3=False 70811.48 solenoid 3=True 70811.5 solenoid 3=False 70811.52 solenoid 3=True 70811.55 solenoid 3=False 70811.58 solenoid 3=True 70811.6 solenoid 3=False 70811.62 solenoid 3=True 70811.66 solenoid 3=False 70811.68 solenoid 3=True 70811.7 solenoid 3=False 46 switch pressed 70820.65 solenoid 13=True 70820.71 solenoid 13=False 47 switch pressed 70821.68 solenoid 14=True 70821.76 solenoid 14=False ROM test - IJ4.zip Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted October 28, 2014 Author Content Provider Share Posted October 28, 2014 You're crazy joe. That gets us to exactly the same point that CSI is at , unfortunately....why isn't it releasing the ball? Everything indicates that it has. The start button remains lit after you press start and it says "shoot here for indy jones" One thing I notice about these two games is that they both say "shoot here for x" with an arrow pointing to the right. Do other games display this same information? What's it supposedly pointing at? Testing CSI now it just says "locating pinballs" and doesn't say shoot here... not sure why it worked last time. Sounds like. Internet sucks right now and I can't download the manual :< Link to comment Share on other sites More sharing options...
Content Provider gtxjoe Posted October 28, 2014 Content Provider Share Posted October 28, 2014 For Indiana, the inserts in the shooter lane should be sequencing for the skill shot but yeah no joy there Crazy is right ask my wife... Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted October 28, 2014 Author Content Provider Share Posted October 28, 2014 I did she was like "who are you?" it was weird Link to comment Share on other sites More sharing options...
toxie Posted October 28, 2014 Share Posted October 28, 2014 okay, cool, at least its 'only' the same issue as CSI then.. Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted October 28, 2014 Author Content Provider Share Posted October 28, 2014 I feel like there has to be some switch combination in relation to the trough release...is there some kind of 20/21 combination? it looked like there were optos on the trough exit as well as the one on the entrance Link to comment Share on other sites More sharing options...
randr Posted October 28, 2014 Share Posted October 28, 2014 Not as simple as ij has 8 balls? I know it's not issue just wanted to say balls when replying to frenetic Link to comment Share on other sites More sharing options...
Content Provider freneticamnesic Posted October 28, 2014 Author Content Provider Share Posted October 28, 2014 I get that a lot. I see you playing someones favorite table lol Link to comment Share on other sites More sharing options...
randr Posted October 28, 2014 Share Posted October 28, 2014 Must have been a friend. Sure wasn't me! Link to comment Share on other sites More sharing options...
Content Provider gtxjoe Posted October 28, 2014 Content Provider Share Posted October 28, 2014 balls, balls, balls... No luck, seems like the optos are setup as normal switches. If you do the opposite logic on either opto, it does the Locating Pinballs dance Link to comment Share on other sites More sharing options...
Content Provider edizzle Posted October 29, 2014 Content Provider Share Posted October 29, 2014 I don't suppose there is any helpful information on this KLOV thread, would there? Link If you're not a registered member there, I guess you need to answer some google survey to the right to view the content. Link to comment Share on other sites More sharing options...
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