Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Search the Community

Showing results for tags 'xse'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Welcome to the VPUniverse
    • VPU General Discussion
    • Site News & Announcements
    • The Big Bang
    • VPU Classifieds - Buy / Sell / Trade
    • Pinball Festivals, Groups & Gatherings
  • VPUniverse.com Online Virtual Pinball League
    • League Discussion
  • New Releases
    • B2S New Releases
    • Visual Pinball New Releases
    • Future Pinball New Releases
    • Front End & Support Files New Releases
  • Digital Pinball Cabinets
    • Cabinet Builds
    • Cabinet Discussion
    • PinCab/Pinball Hardware Development
  • Pin2DMD Forums
    • Pin2DMD General Discussion
    • Pin2DMD DMD Colorization Works in Progress
    • Pin2DMD Research & Ideas
  • Planet Visual Pinball
    • Visual Pinball Support
    • Visual Pinball General Discussion
    • Visual Pinball Development
  • Planet Future Pinball
    • Future Pinball General Discussion
    • Future Pinball Support
  • Artwork
    • Backglass Artwork
    • Playfield Artwork
  • Pinball Front-Ends
    • HyperPin Support
    • Pinball X Support
    • Pinup Popper
  • PinMAME
    • PinMAME Development
    • PinMAME Support
  • Real Pinball & Arcade Gaming Discussion
    • Real Pinball Discussion
    • Arcade Gaming Discussion
  • Table Development and Releases
    • Works in Progress
    • Table Requests
  • Table Development and Releases
    • Works in Progress
    • Table Requests
    • Resources
  • Direct Output Framework
    • Direct Output Announcements
    • Direct Output General Discussion
    • Direct Output Support
  • B2S Development
    • B2S Development Support
  • Console & PC Virtual Pinball
    • Other Virtual Pinball & Gaming Discussion
    • Pinball Arcade
    • Console & PC Gaming Discussion
    • ProPinball


  • Backglass Downloads
    • B2S - For Players
    • B2S - For Developers
    • Animated Backglasses
    • Backglass Resources
  • PinMAME
    • PinMAME Source
    • PinMAME Roms
    • ROM Colorizations
  • Visual Pinball
    • VPU Patching System
    • Visual Pinball - 10.x.x
    • Visual Pinball - 9.x.x
  • Pin2DMD Files
    • Pin2DMD Documentation
    • Pin2DMD Firmware
    • Table Support Files
    • ROM Frame Dumps
    • Pin2DMD Tools
    • Pin2DMD Color Palettes
  • Future Pinball
    • Future Pinball Files
    • Future Pinball Tables
  • Direct Output Framework
  • Pinball Frontend Downloads
    • HyperPin Support Files
    • Frontend Artwork
    • Plugins
    • Media Managers
  • Development Resources
    • Table Resources
    • Table Creation Resources
    • Cabinet Resources

Product Groups

There are no results to display.


  • Cabinet Building & Configurations
  • DMD Colorization Tutorials
  • VpinMAME
  • Installing PinMAME for SAM Emulation
  • Game Specific Tips & Tricks
  • Future Pinball
  • B2S Tutorials

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 1 result

  1. A while back I mentioned I was going to rebuild/redo Trigon and the very first video is now up and running, featuring the work as it stands right now. This table is roughly 50% complete, a lot of things are missing, or needs to be worked on (like plastics, new lens system etc) This demonstrates the table as it stands right now, but several new things I have created just for this release, featuring a new dynamic playfield and lighting system. It's really hard to describe, but the video should give you a real good idea of what I have done. Note that the PF itself isn't finished, it still needs to be darkened and lit with the table yet, that is down the road The video shows the attract mode, is running the original script, and is fully playable. It also shows the FPS counter, so you can see the amount of stress that is on the cpu, especially during the "extreme" rapidly blinking portions. The recording software takes a large amount of the FPS, the actual average FPS on a i core 7 with 8 gigs and GTX960 is 525 FPS with a 25 - 40 fps drop when everything is flashing rapidly. Please note that there is still a lot of optimization yet to be done for both the table objects and modification of the script to reduce the load. The more I save, the more I can use later on... This table is completely rebuilt with new layout and graphics, and is running under the old script. The dynamic systems are switchable On and Off, and also adjustable with the light intensity. This is roughly medium settings. Here is the roadmap for the rest of the build pretty much in the order I will be doing it: 1. script work and fix all the timing issues and other things due to all the changes within VP. 2. Continue work on the pf art, set the lens locations 3. custom light lens system 4. custom physics system 5. Finish the pf with remaining artwork, line work, ornaments and text, add more lighting and shadows to lighting system 6. Finish the small scale graphics 7. plastics artwork 8. Replace the text based display system with a better one 9. New audio work 10. Add a menu system 11. change and expand the rules 12. add some more stuff, anything else I think of while doing the table. sorry, forgot to turn the sound back on... You can view the video right here: https://youtu.be/bxibnNu1oUc Also included is the raw/unlit playfield art, also at 50% completion. As you can tell, a lot has changed since the last time I showed it, but I never could leave anything alone. The WIP thread can be found here: http://www.pinballnirvana.com/forums/showthread.php?t=12991
  • Create New...