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Found 7 results

  1. File Name: South Park (Sega)(1999)(oooPLAYER1ooo)(1.3)(FS)(9.16) File Submitter: oooPLAYER1ooo File Submitted: 21 Aug 2013 File Category: Recreations Permission to Mod: NoROM Name: sprk_103 VP Version: v9.16 Recreation of South Park by Sega TABLE MUST USE NEW VP BETA BUILDS FOR ALL FEATURES TO WORK Features: Full redrawn HD Textures ball collision Alpha Flashers Full GI effects, i.e gi effects virtually every object on Table Ambient light Selection **************************************************************************************************************************************** Table Size is so large because i have loaded this baby to the max with hd textures, Enjoy and for those with older systems this is the best i can optimize without the sacrifice of quality. This Table Has been fully designed and made to run at the settings i have released it , chaging the layback, fov, inc or order of any object on pf will break table so you are warned Thanks to wowter for the video Click here to download this file
  2. File Name: Al's Garage Band Goes On A World Tour (Alvin G)(1992)(oooplayer1ooo)(1.0)(9.15) File Submitter: oooPLAYER1ooo File Submitted: 11 Mar 2013 File Category: Recreations Permission to Mod: No ROM Name: wrldtou2.zip VP Version: v9.15 Recreation Of Al's Garage Band Goes On A World Tour By Alvin G & Co. high Resolution Textures Alpha Ramp Flasher Effects. Fading Rom Controlled General Illumination. Click here to download this file
  3. Version 1.3

    2,221 downloads

    Recreation of South Park by Sega TABLE MUST USE NEW VP BETA BUILDS FOR ALL FEATURES TO WORK Features: Full redrawn HD Textures ball collision Alpha Flashers Full GI effects, i.e gi effects virtually every object on Table Ambient light Selection **************************************************************************************************************************************** Table Size is so large because i have loaded this baby to the max with hd textures, Enjoy and for those with older systems this is the best i can optimize without the sacrifice of quality. This Table Has been fully designed and made to run at the settings i have released it , chaging the layback, fov, inc or order of any object on pf will break table so you are warned Thanks to wowter for the video
  4. South Park V2.0 - Wip - Completed

    Hey guys i am returning to south park again, here is what i'm up too in the full rebuild. it will have all the latest alpha effects when im done with it and some nice new toy textures.
  5. was playing around tonight with primitives, i wasnt happy with the way the ones on south park turned out so i started to experament what a droptarget or uprighttarget looked like using primitives and here are my results, now we can make targets that are semi transparent like plastic ones and we can now make then react to gi light using on/ off textures if we wanted too. here is a demo with 2 simple Oversized targets one a drop target one an upright target. notice they are transparent on the plastic part araound and behind the decal and are dont loose light like dropwalls do as we do them now. Drop target will reset when ball drains: http://vpuniverse.com/forums/videochat/uploadedFiles/oooPLAYER1ooo_primitive_droptarget_demo_w_GI.zip here is a template for anyone interested in trying to make a square 4 sided primitive object: the photoshop version with added guidelines oooPLAYER1ooo_primitivetemplate_PSD.zip hope this helps someone understand how primitives work texture wise
  6. Version 1.0

    1,878 downloads

    Recreation Of Al's Garage Band Goes On A World Tour By Alvin G & Co. high Resolution Textures Alpha Ramp Flasher Effects. Fading Rom Controlled General Illumination.
  7. div#progressbar:hover div { -webkit-animation: animate-stripes 0.4s linear infinite; -moz-animation: animate-stripes 0.4s linear infinite; } @-webkit-keyframes animate-stripes { 0% {background-position: 0 0;} 100% {background-position: 23px 0;} } @-moz-keyframes animate-stripes { 0% {background-position: 0 0;} 100% {background-position: 23px 0;} } 70%70% been working on this again, shouldn't take long at all to finish the rest, there will also be a desktop version change log so far: complete redo of gi textures with a slightly darker ambiance added fading gi routine to plastics added more b2s collision sounds to all pieces of table added more gi light sequence routines replace screws and bulbs with a new method added gi light reflections to ramps, screw heads and some wires script optimizations to do: redo all flashers and change them to new alpha swap method to cut down on system resources add more little details adjust flipper settings and other physic related issues script optimizations Download attachment: lw3 ss.jpg Click here to view the article
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