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Found 15 results

  1. File Name: Spider-Man(Stern)(2007)(ninuzzu)(v1.1)(VP10) File Submitter: ninuzzu File Submitted: 03 Oct 2015 File Category: Visual Pinball 10 - Tables Link to B2S: Link to Media Pack: Permission to Mod: Yes ROM Name: sman_261 VP Version: v10 Beta Spiderman by Stern, 2007 Table Recreation by ninuzzu for Visual Pinball 10 Credits/Thanks (in no particular order): 85Vett and Alessio for the VP9 script Dark and Zany for some primitive templates I used and edited Javier1515,JPSalas,GTXJoe and Shoopity for some code and sounds effects I borrowed from their tables VPDev Team for the new freaking amazing VPX This one was fun to build and it's very fun to play (at least for me). I found some nice resources for the pf and decided to rebuild/redraw it. Alessio scripted the GI code and it's close to the real one; but sometimes, lights will go down and never go up again, if you encounter this issue, use the center tilt key (hit the spacebar) to fix this. The Sandman and the Doc Ock kicker guides are made collidable, so the ball follows them when kicked out by the 2 kickers. The backwall decal texture is taken from 85Vett's table, I still miss this resource. The villains figurines are not 3D, but maybe they will in the future Click here to download this file
  2. Hi All, I joined up a few months back and have finally managed to put together a working virtual pinball cabinet. I'm only running VPX/VP10 at the moment, I will probably get into VP9/FP down the track, but for now there is enough to keep me busy. I had a lot of issues along the way as everyone who has built their own cab up will know, but so far I have been able to figure them out with the help of posts and guides on forums like this by reading what others have posted. I've run into an issue that I can't seem to find answers for this time, so I thought I'd ask in this forum, I'm sure there is something simple I'm missing... Some of the VPX tables don't seem to play music or have any speech, but do have table sound effects. At first I thought it was the table, but I've come across 3 like that now so I'm thinking maybe I need to add music files or something? The tables I'm having issues with are: - Monster Bash v2.0 - Batman (Data East 1991) v1.3 - Hook (Data East 1992) v1.01 Any help or suggestions will be greatly appreciated! Cheers, Brendan
  3. File Name: Stones_10_RTM_1.5_FINAL.rar File Submitter: DozerAUS File Submitted: 02 Aug 2015 File Category: Visual Pinball 10 - Tables Permission to Mod: Contact Author First. ROM Name: rsn_110h VP Version: v10 Beta This is the initial release of Stern's 2011 "The Rolling Stones" for VP10 (LE/Premium Version). **IMPORTANT** Please make sure you are using VPX Final before you play this table. Many thanks to all the authors and content contributors who made this table possible. Especially whoever made the primitives used in this table. (Let me know who you are and I will update this description with credits). Without them, the mick mech in its current state would not have been possible. Although VP10 supports a built in desktop mode, I have not bothered to tweak the desktop settings so this release is primarily intended for cabinets. I may get some time at a later date to tweak this but I'd rather do it if and when a good primitive model for the lips is made. At the moment the lips are using an old fashioned ramp image. The left and right stop posts are assigned to left/right magnasave and the center post is currently assigned to the extra ball button. These are activated manually but timed by the rom for deactivation. It is strongly recommended to configure the LE version of the rom to activate the timed ball saver as by default it is turned off. Although the game plays quite conservatively with the current outlane post settings, the game can be a drain monster. Also, as the game starts the first ball wait a few seconds before plunging until the playfield insert lamps start as there is a small delay before the skillshot lights etc. become available. This seems to be an emulation issue and beyond my control. It is barely noticeable though. Please post any bugs or comments in the appropriate support topic and I'll take a look from time to time to see if they can be fixed. Have Fun - Dozer. Click here to download this file
  4. File Name: Shrek (Stern)(2008)(ninuzzu)(mod 1.1)(VP10) File Submitter: ninuzzu File Submitted: 07 Aug 2015 File Category: VPU Patching System - Table Modifications (FS) Modified by: ninuzzu Original Table Author: Groni Original Table Version: beta 0.5 Original Table Download: SHREK VP10 mod 1.1 ------------------ VP10 MOD/conversion by ninuzzu Credits/thanks - Groni, without him this wouldn't be possible. The table is based on Family Guy by Groni. - Comicalman, I used his Future Pinball table as a resource for the playfield texture and the toys. - GLXB , who made Shrek, Fiona and Donkey 3D models - DJRobX for the center post script fix - arngrim for the DOF script - Also a huge thanks to Freneticamnesic who fixed the bug with the flashers. What I did: - Readapted the textures to fit Groni's models - New Plastics from scatch - Some textures redone from scratch - Made a new model for the mirror - Reworked some 3d models - Added light system to Donkey mini-pinball - Other little stuff (lights, model positioning) How to apply the patch - download the original table at http://vpuniverse.com/forums/files/file/3214-family-guy-beta-version-groni-pinball-vp991/ - download the VPUPatcher tool at http://vpuniverse.com/forums/files/file/2581-vpu-patching-system-vppatch-32bit-64bit/ - open VPUPatcher and select "Family Guy_BETA_VP991.vpt" as the original (unmodified table) - now select "Shrek_VP10_mod_1.1.dif" as the new table patch - type the new filename, e.g. "Shrek_VP10.vpx" . Make sure that the file name ends in .vpx. - you're ready to patch. Click "Apply patch" and, when the tool finishes, you'll find the table in the "mods" folder inside the VPPatch location path You need the rom version 1.41 to play this mod (shr_141). Note: - Shrek and Puss in Boots 3D models were replaced by 2D flat primitives , but the 3d model is still there. If you want to see them you have only to make them visible. To do that, open the table in the editor and go to layer 4; select ShrekP1 and PussP and make them invisible in the properties window. Now select ShrekP and CatP and then make them visible in the properties window. Note for desktop users: if you want to move/resize the DMD or change its color, go to "Backdrop" and select the black box named "textbox1". In the properties window change its parameters to your wish. Have fun Ninuzzu Click here to download this file
  5. Betho1970

    DMD Images 1280x320

    Version 1.2.2

    9,204 downloads

    All DMD Images have the Resolution 1280 x 320
  6. laylow

    This is

    Version The End

    9,791 downloads

    Topper collection (1920x822) New cab, no topper anymore, so this is it..
  7. ninuzzu

    Spider-Man Vp10

    Hi guys, I'm working on Spider-man, here a preview
  8. View File El Dorado City of Gold This was the last pin produced by Mylstar and production was continued by Premier. It is also the last game designed by Ed Krynski for Gottlieb/Mylstar. The models for the explorers on the backglass were two Gottlieb employees, Jeri Knighton and Jeff Lee (Gottlieb video game artist). Gottlieb 1984 - Aztec Jungle Theme This is a MOD of theGhost787 and 32assassins table. I'm not sure what it is about this table but it intrigued me when I first saw it. It is a slower table but it is challenging. Script is by 32assassin, and table start by theGhost787. I did a partial redraw of the play field just to line everything up a bit better. Enhanced the colors a bit. Also moved around the table elements and lights to match the play field and to make it play and look more like the videos online. If we could get a good play field and plastics scan this table would really come to life. I used what resources were available online (and there are not many). I have never played the real table but have watched some youtube videos. So physics are adjusted to match them the best I could. Enjoy, I know I have enjoyed modding it. If anyone has any high resolution resources for this table please let me know. Submitter jbg4208 Submitted 03/24/2017 Category Visual Pinball 10 - Tables ROM Name Link to B2S Link to Media Pack Permission to Mod VP Version  
  9. Version 1.2

    571 downloads

    This was the last pin produced by Mylstar and production was continued by Premier. It is also the last game designed by Ed Krynski for Gottlieb/Mylstar. The models for the explorers on the backglass were two Gottlieb employees, Jeri Knighton and Jeff Lee (Gottlieb video game artist). Gottlieb 1984 - Aztec Jungle Theme This is a MOD of theGhost787 and 32assassins table. I'm not sure what it is about this table but it intrigued me when I first saw it. It is a slower table but it is challenging. Script is by 32assassin, and table start by theGhost787. I did a partial redraw of the play field just to line everything up a bit better. Enhanced the colors a bit. Also moved around the table elements and lights to match the play field and to make it play and look more like the videos online. If we could get a good play field and plastics scan this table would really come to life. I used what resources were available online (and there are not many). I have never played the real table but have watched some youtube videos. So physics are adjusted to match them the best I could. Enjoy, I know I have enjoyed modding it. If anyone has any high resolution resources for this table please let me know.
  10. I have noticed on some tables in vp10 that the ball sometimes does not follow the path i anticipated. Example, if a ball is just dropping down it suddenly as it had hit an obstacle or glue on the table changes direction. Think of it like those tables that have magnets to divert balls. If you have a trajectory that should throw it at the flipper but suddenly changes path to between the flippers. Could it be connected to friction in the table setting?
  11. Luger81

    Db2S And Pinballx

    When I load Star Trek and The Sopranos in Pinballx the back glass is black. When I run them in VP10, they show up just fine. I'm only having issues with these 2 tables at the moment but some others may pop up too. Please help. Thanks!
  12. Version 1.5

    4,170 downloads

    This is the initial release of Stern's 2011 "The Rolling Stones" for VP10 (LE/Premium Version). **IMPORTANT** Please make sure you are using VPX Final before you play this table. Many thanks to all the authors and content contributors who made this table possible. Especially whoever made the primitives used in this table. (Let me know who you are and I will update this description with credits). Without them, the mick mech in its current state would not have been possible. Although VP10 supports a built in desktop mode, I have not bothered to tweak the desktop settings so this release is primarily intended for cabinets. I may get some time at a later date to tweak this but I'd rather do it if and when a good primitive model for the lips is made. At the moment the lips are using an old fashioned ramp image. The left and right stop posts are assigned to left/right magnasave and the center post is currently assigned to the extra ball button. These are activated manually but timed by the rom for deactivation. It is strongly recommended to configure the LE version of the rom to activate the timed ball saver as by default it is turned off. Although the game plays quite conservatively with the current outlane post settings, the game can be a drain monster. Also, as the game starts the first ball wait a few seconds before plunging until the playfield insert lamps start as there is a small delay before the skillshot lights etc. become available. This seems to be an emulation issue and beyond my control. It is barely noticeable though. Please post any bugs or comments in the appropriate support topic and I'll take a look from time to time to see if they can be fixed. Have Fun - Dozer.
  13. Version v1.1

    4,011 downloads

    Spiderman by Stern, 2007 Table Recreation by ninuzzu for Visual Pinball 10 Credits/Thanks (in no particular order): 85Vett and Alessio for the VP9 script Dark and Zany for some primitive templates I used and edited Javier1515,JPSalas,GTXJoe and Shoopity for some code and sounds effects I borrowed from their tables VPDev Team for the new freaking amazing VPX This one was fun to build and it's very fun to play (at least for me). I found some nice resources for the pf and decided to rebuild/redraw it. Alessio scripted the GI code and it's close to the real one; but sometimes, lights will go down and never go up again, if you encounter this issue, use the center tilt key (hit the spacebar) to fix this. The Sandman and the Doc Ock kicker guides are made collidable, so the ball follows them when kicked out by the 2 kickers. The backwall decal texture is taken from 85Vett's table, I still miss this resource. The villains figurines are not 3D, but maybe they will in the future
  14. Version 1.1

    2,431 downloads

    SHREK VP10 mod 1.1 ------------------ VP10 MOD/conversion by ninuzzu Credits/thanks - Groni, without him this wouldn't be possible. The table is based on Family Guy by Groni. - Comicalman, I used his Future Pinball table as a resource for the playfield texture and the toys. - GLXB , who made Shrek, Fiona and Donkey 3D models - DJRobX for the center post script fix - arngrim for the DOF script - Also a huge thanks to Freneticamnesic who fixed the bug with the flashers. What I did: - Readapted the textures to fit Groni's models - New Plastics from scatch - Some textures redone from scratch - Made a new model for the mirror - Reworked some 3d models - Added light system to Donkey mini-pinball - Other little stuff (lights, model positioning) How to apply the patch - download the original table at http://vpuniverse.com/forums/files/file/3214-family-guy-beta-version-groni-pinball-vp991/ - download the VPUPatcher tool at http://vpuniverse.com/forums/files/file/2581-vpu-patching-system-vppatch-32bit-64bit/ - open VPUPatcher and select "Family Guy_BETA_VP991.vpt" as the original (unmodified table) - now select "Shrek_VP10_mod_1.1.dif" as the new table patch - type the new filename, e.g. "Shrek_VP10.vpx" . Make sure that the file name ends in .vpx. - you're ready to patch. Click "Apply patch" and, when the tool finishes, you'll find the table in the "mods" folder inside the VPPatch location path You need the rom version 1.41 to play this mod (shr_141). Note: - Shrek and Puss in Boots 3D models were replaced by 2D flat primitives , but the 3d model is still there. If you want to see them you have only to make them visible. To do that, open the table in the editor and go to layer 4; select ShrekP1 and PussP and make them invisible in the properties window. Now select ShrekP and CatP and then make them visible in the properties window. Note for desktop users: if you want to move/resize the DMD or change its color, go to "Backdrop" and select the black box named "textbox1". In the properties window change its parameters to your wish. Have fun Ninuzzu
  15. freneticamnesic

    VP9 Style Base Table

    Version 1

    149 downloads

    Just a quick removal of all the extra parts available in the default VP10 table, by request. Removed all references to the GI lighting. Adjusted inclination to closer resemble the VP9 default table.
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