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Found 14 results

  1. View File Tron Legacy (Stern) (PuP Edition, PMD 1.1) Tron Legacy (Stern) (PuP Edition) PinUp Player Edition mod : TerryRed PinUp Player created by: NailBuster VPX table created by: ICPJuggla, freneticamnesic (original FP to VPX conversion). RustyCardores: Surround sound mod, new sounds added (where there were none) DJRobX: Updated physics and code to bring table inline with VPX 10.4 routines. ROM-controlled GI and PWM flasher support. Prettier Ball. HauntFreaks: File size optimization Other credits: Rom and GLXB (original FP table version), SLAMT1LT (Ultimate Edition FP version, and inspiration for this table mod) To see the world's first PinUp Player VPX table mod, watch this video of it here in my cabinet: PinUp Player is a program that lets you play any video file on your Backglass, Topper, DMD, or any other screen using VLC media player. These videos can be controlled through the table’s script, switches, triggers, lights, or other table events. This allows any VP, FP or FX2 (using DOFLinx for FP and FX2) table to have a Backglass or Middle Screen with full videos like Jersey Jack Pinball, modern Stern tables, or Heighway Pinball tables. You can control the videos using direct PuP control through the table’s script, or you can use B2S Server and create a PuPB2S that doesn’t require any modification of the table (but with less control), similar to a normal B2S (but really easy to make). This PuP table mod is not using the PuPB2S method (which uses B2S Rom calls), and was a complete mod of the table script. I created all the videos myself (1920×1080 for Backglass, and 1920×822 for Topper), inspired by SLAMT1LT’s FP version. Since this is a rom based table. I have no access or control over any of the game code or actions. I literally made A LOT of new code specifically for PUP that works based on only triggers / switches from the game, and the playfield lights and neon ramp colour logic. It’s a miracle I was able to pull this off, as this works with most MB modes, as well as the jackpots,etc all having unique videos with titles,etc. Because of this, I also wasn’t able to do anything for Sea of Simulation, End of Line MB, or portal, as they all use White for neon ramp colours, and I have no way to differentiate them. To use this table you will need: - VLC media Player "32 bit" only installed! (64 bit version won't work): https://www.videolan.org/vlc/index.html - PinUp Player installed: http://www.vpforums.org/index.php?showtopic=38979&page=1 - "Tron_Legacy" PuP videos should be installed to your "PUPVideos" folder. - there must be absolutely no files in the "PUPVideos\trn_174h" folder! (this folder is created when the table is first run, as is the Tron_Legacy folder) That folder is meant for a PuPB2S (based on the table's rom). This table's "PuP mod" doesn't use the PuPB2S function, so if you have any videos in there meant for a PuPB2S, then you will have videos from both folders playing...and you don't want that! - ensure all files from PinUp Player are "unblocked". You may need to set PinUp Player Compatibility Mode to WinXP if you are running on Win7. You may also need to have PinUp Player "Run as Admin". Desktop users: VPX MUST be run in windowed fullscreen! PuP will not be visible if VPX is run in exclusive fullscreen. When setting up PuP, size and postition both your PuP Backglass and PuP Topper so they don't cover the table. Cabinet users: No Pinball X Topper or backglass "videos" can be playing when the table is launched and running. While it "may" work, having videos from PBX and PuP playing on the same screen may cause issues. Pinball X still image for your Backglass or Topper screen is fine. PuP will play over still images and B2S backglasses, no problem...in fact its encouraged to use a still image for the Topper background, as this PuP mod doesn't use any "Background images or videos" that are always displayed. You can run your playfield screen in Exclusive Fullscreen, just don't setup any PuP screens to play on that screen, as they won't be visible. Recommendations: - this table mod is designed to be used with both a Backglass PuP screen, and a Topper PuP screen. You don't require both of those however, in a cabinet for PuP to work. - you can have both the PuP Backglass and PuP Topper on the same screen if you wish. Just re-size and position them on the same screen so they don't overlap each other. You may also only use one or the other if you wish. - setup both your Backglass PuP screen and Topper PuP screen to "Pop-up enabled". This will have videos pop-up and play and then close when finished. - note, that if you have a looping video playing (Topper, multiball modes) when you exit the table, PuP will continue to play this looping video as it hasn't been given a stop or disable loop command. Please note: This table mod is using a PinMAME Rom, and therefor I have no control over what the table is actually doing. All I have done is create new code in the table script that will react to switches, triggers, playfield lights, Timers, and the Neon Ramp colours to play videos as a result of in-game events. While I have thoroughly tested this mod, there may be rare instances where a video may play when it shouldn't, or a video will stop when it shouldn't (mostly just Topper videos). This is usually a result of a ball drain's timing being off a little (with ball saver,multi-ball modes, etc). This is beyond my control, but if it does happen, it won't affect the gameplay at all. Once you have a normal ball drain or certain multiball modes active again, then everything should be good to go again. This mod was a lot of work, but the results are just too damn cool! I hope you enjoy it! TerryRed Since I don't think SetScreenex is mentioned yet in any of the PuP docs...I'll mention how I used it with Tron (PuP Edition) here. In the table script near the top, you can find these two lines: PuPlayer.SetScreenex 2,0,0,0,0,1 'Set PuPlayer Backglass to Pop-Up On <screen number> , xpos, ypos, width, height, POPUP PuPlayer.SetScreenex 0,0,0,0,0,1 'Set PuPlayer Topper to Pop-Up On <screen number> , xpos, ypos, width, height, POPUP Screen number 2 = Backglass, screen number 0 = Topper. Change the last digit to 0 if you want to disable PopUp for this table ONLY! (though Pop-Up is recommended) Setting the xpos, ypos, width, height, to 0 will also use PinUp Players's default size and position if you don't want a different position and size for only this table. Or you can comment out the entire line with an apostrophe to disable the command entirely (and use PinUp Player's default settings). Also you will see these lines: PuPlayer.Init 0,"Tron_Legacy" PuPlayer.Init 2,"Tron_Legacy" If you don't want to use one of the PuP screens at all, just comment out the line with an apostrophe which screen (Backglass=2, Topper=0) you don't want to use specifically for this table ONLY! This way you don't have to change PuP's default settings. All of the above is only applicable to a PuP table "MOD" that doesn't use a PuPB2S (like Tron Legacy PuP Edition). This is the only way to allow for this table to have its own user definable PuP screens config without changing PuP's default settings. Submitter TerryRed Submitted 11/28/2017 Category Visual Pinball 10 - Tables ROM Name trn_174h Link to B2S http://vpuniverse.com/forums/files/file/2695-tron-legacy-le-stern-2011/ Link to Media Pack Permission to Mod Yes VP Version v10  
  2. Version 1.1

    299 downloads

    Tron Legacy (Stern) (PuP Edition) PinUp Player Edition mod : TerryRed PinUp Player created by: NailBuster VPX table created by: ICPJuggla, freneticamnesic (original FP to VPX conversion). RustyCardores: Surround sound mod, new sounds added (where there were none) DJRobX: Updated physics and code to bring table inline with VPX 10.4 routines. ROM-controlled GI and PWM flasher support. Prettier Ball. HauntFreaks: File size optimization Other credits: Rom and GLXB (original FP table version), SLAMT1LT (Ultimate Edition FP version, and inspiration for this table mod) To see the world's first PinUp Player VPX table mod, watch this video of it here in my cabinet: PinUp Player is a program that lets you play any video file on your Backglass, Topper, DMD, or any other screen using VLC media player. These videos can be controlled through the table’s script, switches, triggers, lights, or other table events. This allows any VP, FP or FX2 (using DOFLinx for FP and FX2) table to have a Backglass or Middle Screen with full videos like Jersey Jack Pinball, modern Stern tables, or Heighway Pinball tables. You can control the videos using direct PuP control through the table’s script, or you can use B2S Server and create a PuPB2S that doesn’t require any modification of the table (but with less control), similar to a normal B2S (but really easy to make). This PuP table mod is not using the PuPB2S method (which uses B2S Rom calls), and was a complete mod of the table script. I created all the videos myself (1920×1080 for Backglass, and 1920×822 for Topper), inspired by SLAMT1LT’s FP version. Since this is a rom based table. I have no access or control over any of the game code or actions. I literally made A LOT of new code specifically for PUP that works based on only triggers / switches from the game, and the playfield lights and neon ramp colour logic. It’s a miracle I was able to pull this off, as this works with most MB modes, as well as the jackpots,etc all having unique videos with titles,etc. Because of this, I also wasn’t able to do anything for Sea of Simulation, End of Line MB, or portal, as they all use White for neon ramp colours, and I have no way to differentiate them. To use this table you will need: - VLC media Player "32 bit" only installed! (64 bit version won't work): https://www.videolan.org/vlc/index.html - PinUp Player installed: http://www.vpforums.org/index.php?showtopic=38979&page=1 - "Tron_Legacy" PuP videos should be installed to your "PUPVideos" folder. - there must be absolutely no files in the "PUPVideos\trn_174h" folder! (this folder is created when the table is first run, as is the Tron_Legacy folder) That folder is meant for a PuPB2S (based on the table's rom). This table's "PuP mod" doesn't use the PuPB2S function, so if you have any videos in there meant for a PuPB2S, then you will have videos from both folders playing...and you don't want that! - ensure all files from PinUp Player are "unblocked". You may need to set PinUp Player Compatibility Mode to WinXP if you are running on Win7. You may also need to have PinUp Player "Run as Admin". Desktop users: VPX MUST be run in windowed fullscreen! PuP will not be visible if VPX is run in exclusive fullscreen. When setting up PuP, size and postition both your PuP Backglass and PuP Topper so they don't cover the table. Cabinet users: No Pinball X Topper or backglass "videos" can be playing when the table is launched and running. While it "may" work, having videos from PBX and PuP playing on the same screen may cause issues. Pinball X still image for your Backglass or Topper screen is fine. PuP will play over still images and B2S backglasses, no problem...in fact its encouraged to use a still image for the Topper background, as this PuP mod doesn't use any "Background images or videos" that are always displayed. You can run your playfield screen in Exclusive Fullscreen, just don't setup any PuP screens to play on that screen, as they won't be visible. Recommendations: - this table mod is designed to be used with both a Backglass PuP screen, and a Topper PuP screen. You don't require both of those however, in a cabinet for PuP to work. - you can have both the PuP Backglass and PuP Topper on the same screen if you wish. Just re-size and position them on the same screen so they don't overlap each other. You may also only use one or the other if you wish. - setup both your Backglass PuP screen and Topper PuP screen to "Pop-up enabled". This will have videos pop-up and play and then close when finished. - note, that if you have a looping video playing (Topper, multiball modes) when you exit the table, PuP will continue to play this looping video as it hasn't been given a stop or disable loop command. Please note: This table mod is using a PinMAME Rom, and therefor I have no control over what the table is actually doing. All I have done is create new code in the table script that will react to switches, triggers, playfield lights, Timers, and the Neon Ramp colours to play videos as a result of in-game events. While I have thoroughly tested this mod, there may be rare instances where a video may play when it shouldn't, or a video will stop when it shouldn't (mostly just Topper videos). This is usually a result of a ball drain's timing being off a little (with ball saver,multi-ball modes, etc). This is beyond my control, but if it does happen, it won't affect the gameplay at all. Once you have a normal ball drain or certain multiball modes active again, then everything should be good to go again. This mod was a lot of work, but the results are just too damn cool! I hope you enjoy it! TerryRed Configuring PinUp Player's Screen settings for this table only (so you don't need to change PuP's default settings): Since I don't think SetScreenex is mentioned yet in any of the PuP docs...I'll mention how I used it with Tron (PuP Edition) here. In the table script near the top, you can find these two lines: PuPlayer.SetScreenex 2,0,0,0,0,1 'Set PuPlayer Backglass to Pop-Up On <screen number> , xpos, ypos, width, height, POPUP PuPlayer.SetScreenex 0,0,0,0,0,1 'Set PuPlayer Topper to Pop-Up On <screen number> , xpos, ypos, width, height, POPUP Screen number 2 = Backglass, screen number 0 = Topper. Change the last digit to 0 if you want to disable PopUp for this table ONLY! (though Pop-Up is recommended) Setting the xpos, ypos, width, height, to 0 will also use PinUp Players's default size and position if you don't want a different position and size for only this table. Or you can comment out the entire line with an apostrophe to disable the command entirely (and use PinUp Player's default settings). Also you will see these lines: PuPlayer.Init 0,"Tron_Legacy" PuPlayer.Init 2,"Tron_Legacy" If you don't want to use one of the PuP screens at all, just comment out the line with an apostrophe which screen (Backglass=2, Topper=0) you don't want to use specifically for this table ONLY! This way you don't have to change PuP's default settings. All of the above is only applicable to a PuP table "MOD" that doesn't use a PuPB2S (like Tron Legacy PuP Edition). This is the only way to allow for this table to have its own user definable PuP screens config without changing PuP's default settings.
  3. Tron Toppervideo VX.mp4

    Version 1.2.0

    37 downloads

    The bike races across the screen, then returns again.
  4. Hello everyone, I just built my cabinet and got everything setup, and want to thank you for this great resource for material and help. All of my tables are working great except for the Sam Stern ones. They play ok but the sounds are doubled up. Every sound plays twice, separated by about a half second. It's really annoying. POTC was the first SAM table I installed. It did this, but then mysteriously worked a few times before having the issue again. I added Tron and Avengers and now all three are doing the same thing. I tried disabling B2S on Tron but it did the same thing. Any ideas on what could cause this? Thanks!
  5. TRON: Legacy (V1.6)

    Version trn_160

    288 downloads

    trn_160.zip
  6. File Name: Tron LE (Stern) (2011)(85Vett) File Submitter: 85vett File Submitted: 20 Jan 2014 File Category: Recreations Link to B2S: Link to Media Pack: Permission to Mod: Contact Author First. ROM Name: trn_174h VP Version: v9.16 This is one of my all time favorite tables in real life so hopefully I've done it justice. You will notice that I made some of my own plastics so they will not match the real table as well as the backpanel. I also used the LE version of the playfield as my redraw since this is the LE version (silver boarders vs colored). There are two version of the table being uploaded. One with ramp lights and one without. Be for warned that the table with the ramp lights is resource heavy when things get going in the game. Due to this I made a version without that so everyone can enjoy the table. Thanks again to Dupe3d for testing the table out for me. Hopefully between the two of us we caught all the bugs but if you find one please let me know. As with other SAM tables you will need to get the rom from Stern. You will need the LE version Rom and make sure to name it as it appears in the game (trn_174h). This table was built and tested with 9.2 (version 792). I am not sure if it will work with older or newer releases. Have fun! ***Update Version 1.02*** - Thanks to Fuzzel for the 3D Recognizer and performance boosted scripting for the flasher version. - Thanks to Teppotee for the ramp flasher idea and physics update. - With this version more people should be able to use the table with the flashers as the new flash refresh routine boosted table performance. - The non-flasher table also got the 3D Recognizer. It is now stationary as well. - Both tables received jimmyfingers flippertap code and BMPR lite The new physics really makes this table much faster and harder. If you prefer the original physics setting just delete (or comment out) all the lines after: - Flasher table - 1238 - non-flasher table - 1150. Doing this reverts the physics back to the original style. ***Update Version 1.03*** - Fixed physics to be slower. Thanks to Teppotee for helping with this as well as JimmyFingers advise - Updated Ramps to be ROM controlled. Thanks to Luvthatapex and JP Salas for helping and guidance with the scripting to get this to work correctly - Updated the ramps coloring to look more like lights - added the metal scoop ring (mantis protector) - Some extra flasher routines added to add to the realism (scoop and behind recognizer) - Fixed not going to the left flipper when going through loop and not pressing the left flipper - couple of other minor graphical and play oriented fixes ***Update Version 1.04*** - added faded light routine to apron lights - corrected some drawing errors that were blacking out some alpha ramps - correct the TRON drop target order and decals - Corrected the "S" stand up target decal - adjusted some minor other graphical things ***Update Version Physmod5*** - decided to upload my personal version of this table that is fully converted to physmod5 - Updated lighting and flashers to the new style - added missing post by right ramp entrance - primative spinners and gates added - minor other changes/tweaks - *** this only works in phsymod 5. There is a minor bug with the ramp to where it adds a bit extra speed sometimes upon exit. This is something that is being looked at for the next version. It will also experience balls being lost sometimes. I've never had it but my beta tester did twice. - thanks to loafmister for his help testing this table and "hopefully" getting the digital plunger script to work for everyone. Click here to download this file
  7. Just started configuring some SAM tables, after using VP and HyperPin for a few years and ran into this interesting issue last night. I have the current releases for the Sam vbs, Unity dll, Physmod5, running VPinMAME 2.6, and after the table attract starts(pretty quickly), and the game is started, its almost frozen and wont play, but the ROM is running fine and no script errors show. Any thoughts? Seems to be global with all my SAM Stern titles in both Hyperpin and Physmod5 alone. ACDC specifically is calling for SAM.VBS version 3.38 or higher? Could this be the issue with the others as well? maybe a conflict of PinMAME and VP version usage? Help please!
  8. Version 1.0

    183 downloads

    Video by arngrim Audio from rom 1.74
  9. File Name: Tron (Stern 2011) (DT) VPUPatch File Submitter: coolball File Submitted: 23 Apr 2014 File Category: VPU Patching System - Table Modifications (DT) Original Table Author: 85vetteOriginal Table Version: 1.4 Original Table Download: Desktop Patch for Tron FS 1-4.vpt by 85Vett (coolball for the Desktop-Patch) Thank you 85vett for the fantastic table and the permission to mod your table. Changes i´ve done - added new Backdrop - change the values to create a desktop version - adjusts the flashers Download and use the VPU Patching System - VPPatch - 32bit & 64bit 1.02 to create the Mod http://vpuniverse.com/forums/files/file/2581-vpu-patching-system-vppatch-32bit-64bit/ Download the original Table: "Tron FS 1-4.vpt" / http://vpuniverse.com/forums/files/file/2624-tron-le-stern-201185vett/ Use the Mod: "Trondesk1.dif" Have fun To Apply a patch: a. If you do not already have the table that the patch was created for; you will need to download that file. Read the "ReadMe.txt" file that comes with the patch download. The file should contain a link to the original file that the patch is based on. b. Make sure that you are on the "Apply Patch" tab located at the top of the window. c. Under "Original Table (Unmodified)". Click on "Choose" and then select the Original Unmodified Table that the patch was created for. d. Under "New Table Patch" click on "Choose" and select the patch file (.dif) that you want to apply to the table. e. Under "New Table File Name". Type in the name that you want to call your new table. Make sure that the file name ends in .vpt. f. Click "Apply Patch" - You will get a pop-up window indicating the location where your new file was created. This should be in the "mods" folder located in the same folder as the VPPatchXX.exe. If you have made any changes to the original table release then this patch will not work. Click here to download this file
  10. Version v1.0

    400 downloads

    Desktop Patch for Tron FS 1-4.vpt by 85Vett (coolball for the Desktop-Patch) Thank you 85vett for the fantastic table and the permission to mod your table. Changes i´ve done - added new Backdrop - change the values to create a desktop version - adjusts the flashers Download and use the VPU Patching System - VPPatch - 32bit & 64bit 1.02 to create the Mod http://vpuniverse.com/forums/files/file/2581-vpu-patching-system-vppatch-32bit-64bit/ Download the original Table: "Tron FS 1-4.vpt" / http://vpuniverse.com/forums/files/file/2624-tron-le-stern-201185vett/ Use the Mod: "Trondesk1.dif" Have fun To Apply a patch: a. If you do not already have the table that the patch was created for; you will need to download that file. Read the "ReadMe.txt" file that comes with the patch download. The file should contain a link to the original file that the patch is based on. b. Make sure that you are on the "Apply Patch" tab located at the top of the window. c. Under "Original Table (Unmodified)". Click on "Choose" and then select the Original Unmodified Table that the patch was created for. d. Under "New Table Patch" click on "Choose" and select the patch file (.dif) that you want to apply to the table. e. Under "New Table File Name". Type in the name that you want to call your new table. Make sure that the file name ends in .vpt. f. Click "Apply Patch" - You will get a pop-up window indicating the location where your new file was created. This should be in the "mods" folder located in the same folder as the VPPatchXX.exe. If you have made any changes to the original table release then this patch will not work.
  11. Version 1.1

    174 downloads

    This is a patch to convert 85vett's 2011 Stern Tron to the hybrid view. A big thank you to 85vett for letting me convert his fine table. The file contains the .dif file used to patch the original table. Get the original table from the link posted on this page lower right. Use the VP Patcher System to create the modified HV version. The VP Patcher can be found here.
  12. File Name: Tron (2011) (Stern) (85vett) (Rascal) (1.0) (HV) File Submitter: Rascal File Submitted: 14 Feb 2014 File Category: VPU Patch - Hybrid View Tables Modified by: RascalOriginal Table Author: 85vett Original Table Version: 1-03 Original Table Download: This is a patch to convert 85vett's 2011 Stern Tron to the hybrid view. A big thank you to 85vett for letting me convert his fine table. The file contains the .dif file used to patch the original table. Get the original table from the link posted on this page lower right. Use the VP Patcher System to create the modified HV version. The VP Patcher can be found here. Click here to download this file
  13. Version 1.0

    1,835 downloads

    HyperPin Media pack for release of Tron (Stern 2011) recreation by 85vette. Backglass provided by Wildman Wheel Image by LoadedWeapon
  14. Version 1.04

    7,220 downloads

    This is one of my all time favorite tables in real life so hopefully I've done it justice. You will notice that I made some of my own plastics so they will not match the real table as well as the backpanel. I also used the LE version of the playfield as my redraw since this is the LE version (silver boarders vs colored). There are two version of the table being uploaded. One with ramp lights and one without. Be for warned that the table with the ramp lights is resource heavy when things get going in the game. Due to this I made a version without that so everyone can enjoy the table. Thanks again to Dupe3d for testing the table out for me. Hopefully between the two of us we caught all the bugs but if you find one please let me know. As with other SAM tables you will need to get the rom from Stern. You will need the LE version Rom and make sure to name it as it appears in the game (trn_174h). This table was built and tested with 9.2 (version 792). I am not sure if it will work with older or newer releases. Have fun! ***Update Version 1.02*** - Thanks to Fuzzel for the 3D Recognizer and performance boosted scripting for the flasher version. - Thanks to Teppotee for the ramp flasher idea and physics update. - With this version more people should be able to use the table with the flashers as the new flash refresh routine boosted table performance. - The non-flasher table also got the 3D Recognizer. It is now stationary as well. - Both tables received jimmyfingers flippertap code and BMPR lite The new physics really makes this table much faster and harder. If you prefer the original physics setting just delete (or comment out) all the lines after: - Flasher table - 1238 - non-flasher table - 1150. Doing this reverts the physics back to the original style. ***Update Version 1.03*** - Fixed physics to be slower. Thanks to Teppotee for helping with this as well as JimmyFingers advise - Updated Ramps to be ROM controlled. Thanks to Luvthatapex and JP Salas for helping and guidance with the scripting to get this to work correctly - Updated the ramps coloring to look more like lights - added the metal scoop ring (mantis protector) - Some extra flasher routines added to add to the realism (scoop and behind recognizer) - Fixed not going to the left flipper when going through loop and not pressing the left flipper - couple of other minor graphical and play oriented fixes ***Update Version 1.04*** - added faded light routine to apron lights - corrected some drawing errors that were blacking out some alpha ramps - correct the TRON drop target order and decals - Corrected the "S" stand up target decal - adjusted some minor other graphical things ***Update Version Physmod5*** - decided to upload my personal version of this table that is fully converted to physmod5 - Updated lighting and flashers to the new style - added missing post by right ramp entrance - primative spinners and gates added - minor other changes/tweaks - *** this only works in phsymod 5. There is a minor bug with the ramp to where it adds a bit extra speed sometimes upon exit. This is something that is being looked at for the next version. It will also experience balls being lost sometimes. I've never had it but my beta tester did twice. - thanks to loafmister for his help testing this table and "hopefully" getting the digital plunger script to work for everyone.
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