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A while back I mentioned I was going to rebuild/redo Trigon and the very first video is now up and running, featuring the work as it stands right now. This table is roughly 50% complete, a lot of things are missing, or needs to be worked on (like plastics, new lens system etc) This demonstrates the table as it stands right now, but several new things I have created just for this release, featuring a new dynamic playfield and lighting system. It's really hard to describe, but the video should give you a real good idea of what I have done. Note that the PF itself isn't finished, it still needs to be darkened and lit with the table yet, that is down the road The video shows the attract mode, is running the original script, and is fully playable. It also shows the FPS counter, so you can see the amount of stress that is on the cpu, especially during the "extreme" rapidly blinking portions. The recording software takes a large amount of the FPS, the actual average FPS on a i core 7 with 8 gigs and GTX960 is 525 FPS with a 25 - 40 fps drop when everything is flashing rapidly. Please note that there is still a lot of optimization yet to be done for both the table objects and modification of the script to reduce the load. The more I save, the more I can use later on... This table is completely rebuilt with new layout and graphics, and is running under the old script. The dynamic systems are switchable On and Off, and also adjustable with the light intensity. This is roughly medium settings. Here is the roadmap for the rest of the build pretty much in the order I will be doing it: 1. script work and fix all the timing issues and other things due to all the changes within VP. 2. Continue work on the pf art, set the lens locations 3. custom light lens system 4. custom physics system 5. Finish the pf with remaining artwork, line work, ornaments and text, add more lighting and shadows to lighting system 6. Finish the small scale graphics 7. plastics artwork 8. Replace the text based display system with a better one 9. New audio work 10. Add a menu system 11. change and expand the rules 12. add some more stuff, anything else I think of while doing the table. sorry, forgot to turn the sound back on... You can view the video right here: https://youtu.be/bxibnNu1oUc Also included is the raw/unlit playfield art, also at 50% completion. As you can tell, a lot has changed since the last time I showed it, but I never could leave anything alone. The WIP thread can be found here: http://www.pinballnirvana.com/forums/showthread.php?t=12991
103 downloadsAfter 3 years, a update to Star Trek xse. Version 1.3, this features updates to the flippers (version 2) new physics and game play, and some special additions including a new lens and bulb effect with ball interaction, better backglass etc This uses BAM, and was done with the 2.5 exe. The xml file is included, it is the 2.5 xml with a "few" modifications, mostly to set up better more natural shots, and a couple weirder settings that seemed to work better. Hope everyone enjoys playing it as much as I enjoyed doing it. Any comments on the new things, as well as bug reports are appreciated, as I like to fine tune things and work out any kinks in the newer stuff. Please read this entire thread, the readme, and the actual FP manual first. It should be at Pinsimdb shortly, but it's a little goofy sometimes. Awaiting admin approval there, in the meanwhile, you can grab it at Pinball Nirvana as well. Download link http://www.pinsimdb.org/pinball/table-1737-star_trek_xse http://www.pinballnirvana.com/forums/downloads.php?do=file&id=5127 Version 1.2 - August 16, 2013 Version 1.3 - Oct 28, 2016 - Table/build/graphics/modifications by blue - Script/sounds By Popotte 25/01/2008 - Custom models by francisco666 and Polygame - Thanks to BC57 for the pics and his kindness - Thanks to Minh Tan for splash screen image - Thanks to all the other authors for their versions of this bally classic. - Available at Pinsimdb.com, as well as Pinball Nirvana and VPUniverse *** Keys *** You can toggle (by the toggle HUD key) the HUD reel. Access to the dip switches menu by the Special2Key.(set as the ' key by default) for adjustments (amount of balls/liberal-conservative settings etc) Speed up the bonus count by pressing both flippers *** Instructions *** This new version was made specifically for use with Better Arcade Mode (BAM) and uses SlamTilits 2.5 xml file as a base. If you do not use BAM, It may work fine as a standalone exe, but hit is recommended to use the FP 2.5. exe. Other physics exe may not work as intended. Please read the Manual included with FP about adjusting plungers/kickers etc if you should have any problems if you use a different FP exe. The object was to ignore trying to get FP to have perfect physics (which is impossible, we have been trying for 6 years) but instead just concentrate on getting FP to play as fun as possible. Though every effort, and trick in the book, was used, it's still FP after all, and well, you can't turn crap into gold. You can download BAM here: http://ravarcade.pl/?en_download,16 If you are new to Future Pinball, or have any problems, a help file is here: http://gopinball.com/forum/viewtopic.php?f=84&t=6054 If you do not have BAM installed with Future Pinball (real easy actually) then there is a great help file here at: http://www.gopinball.com/forum/viewtopic.php?f=86&t=5544 *** Rules *** * making b-a-l-l-y scores and advances lit values * all targets down scores 5,000 points. 1st time lites 2x bonus. 2st time lites 3x bonus. 3rd and each additional time scores special. * top roll-over buttons and bottom ball return lanes score and advance hyper space values. * outlanes special - lites when bally special is lit. * ball thru outlane when lit for special scores 1 replay. * ball thru warp speed lane scores bonus. * maximum 1 extra ball per ball in play. * tilt penalty - ball in play. *** Version 1.3 *** - Released Oct 2016 - Intended for use with Better Arcade Mode (BAM). Best non-Bam exe: Slamtilts 2.5 physics. BAM XML physics file uses 2.5 physics with modifications. - Version 2 of my flipper technique, for far better range and speed. Slight modifications to this as opposed to Playboy, with a more center based setup. This uses triggers as well, so the small hidden flippers will only work when the ball is over the trigger. This prevents "mishits" and interference with ball movement - Modified physics, better speed with coils, far more bounce and more polished gameplay. Outlanes more closed, flippers closer together for longer play. game still plays like the Bitch it actually is in real life. - New 3 stage variable slingshot effect - New Lens lighting and halo effect, with ball interaction - New basic bulb lighting effect with ball interaction at certain spots - Fixed some known "fp" problems with gates etc, layout changes and massaging to prevent drains except.... Try not to hit the center target unless you have to. Standard Bally drain shot, Paragon does the same. I modified it a bit so it doesn't drain as much, but it still does. - Modified the pf image, fixed the dirty edges around lens lights. Recolored some things - Backglass now has better lighting, no pinhole light effect. Also I moved some lights around for better effect, and added lights for player display/tilt/credits etc *** Changes (version 1.2) *** ( Please go to this thread for full changes: http://www.gopinball.com/forum/viewtopic.php?f=2&t=4022&hilit=Star+trek+xse ) -New graphics, made to give the table a lighter appearance that the original. main images replaced, new images redone and recolored. -New models used - New Double lighting affect on the plastics. (Found on Layer 1) - Layout modified based on new play field and plastics. - Modified shaped physics were adjusted, and added to. - Heavy flipper effect, using a wall to add a more stable surface to the flipper, and change the angle that the ball will hit the flipper. - Heavy Drop Targets - Hyperspace rule changed for the upper loop, there is now a timer that prevents scoring hyperspace twice in one shot if you go through the top loop - User Key Change - Holding both Flippers keys down will now cause the bonus countdown to greatly speed up, as the stock Bally settings were very slow. - Lots of changes for presentation of the table, and polish, including minor script changes.
File Name: Trigon File Submitter: Itchigo File Submitted: 13 Aug 2014 File Category: Original Creations Permission to Mod: YesVP Version: v9.9.0 - DX9 This is Shiva's Trigon, Modded to Full Screen DirectB2s. Sorry this took so long, but here it is. I had problems with notepad and editing this, as well as understanding the script. Try editing files without word wrap working on a large script, actually 3 large scripts. This table has almost 5,000 lines in it! I then left it and came back to it. There are enhanced images in here given to me by Shiva. The playfield image and The plastics are a bit off in scale and position. It looks like these were unfinished updated images. However, if I use the original ones they "wash out" in vp 9.90. But still, these look great! And it doesn't affect the gameplay one bit. Works in vp9.90. Thanks go to: Shiva and CO.: For making this awesome original, and giving permission to mod this to FS Rascal: For putting up with me, and the backglass. PBecker1946: For trying to help me with the plastics images. For those of you who don't know: There are 3 script files in the zip- you will need them in the same folder as the table! DO NOT RENAME THEM! Click here to download this file
300 downloadsThis is Shiva's Trigon, Modded to Full Screen DirectB2s. Sorry this took so long, but here it is. I had problems with notepad and editing this, as well as understanding the script. Try editing files without word wrap working on a large script, actually 3 large scripts. This table has almost 5,000 lines in it! I then left it and came back to it. There are enhanced images in here given to me by Shiva. The playfield image and The plastics are a bit off in scale and position. It looks like these were unfinished updated images. However, if I use the original ones they "wash out" in vp 9.90. But still, these look great! And it doesn't affect the gameplay one bit. Works in vp9.90. Thanks go to: Shiva and CO.: For making this awesome original, and giving permission to mod this to FS Rascal: For putting up with me, and the backglass. PBecker1946: For trying to help me with the plastics images. For those of you who don't know: There are 3 script files in the zip- you will need them in the same folder as the table! DO NOT RENAME THEM!
File Name: Trigon (2004) (Original) (shiva) (Rascal) (Shadowsclassic) (Itchigo) (1.0) (HV) File Submitter: Rascal File Submitted: 29 Apr 2014 File Category: Hybrid View Tables (HV) Modified by: Rascal, Shadowsclassic, and ItchigoOriginal Table Author: shiva Original Table Version: 1.0 Original Table Download: n/a This is a conversion of shiva's Original 2004 Trigon which was created using shivaEngine 2. This is one of the greatest original tables ever made in VP and has lasted through the test of time. Big Thank you to shiva for allowing the release of this conversion of his awesome table. Thank you to Shadowsclassic for his work on the backglass clean up. Thank you to Itchigo for his WIP thread and motivation to make this conversion and for his project management. Nice whip cracking dude. Click here to download this file
259 downloadsThis is a conversion of shiva's Original 2004 Trigon which was created using shivaEngine 2. This is one of the greatest original tables ever made in VP and has lasted through the test of time. Big Thank you to shiva for allowing the release of this conversion of his awesome table. Thank you to Shadowsclassic for his work on the backglass clean up. Thank you to Itchigo for his WIP thread and motivation to make this conversion and for his project management. Nice whip cracking dude.