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was playing around tonight with primitives, i wasnt happy with the way the ones on south park turned out so i started to experament what a droptarget or uprighttarget looked like using primitives and here are my results, now we can make targets that are semi transparent like plastic ones and we can now make then react to gi light using on/ off textures if we wanted too. here is a demo with 2 simple Oversized targets one a drop target one an upright target. notice they are transparent on the plastic part araound and behind the decal and are dont loose light like dropwalls do as we do them now. Drop target will reset when ball drains: http://vpuniverse.com/forums/videochat/uploadedFiles/oooPLAYER1ooo_primitive_droptarget_demo_w_GI.zip here is a template for anyone interested in trying to make a square 4 sided primitive object: the photoshop version with added guidelines oooPLAYER1ooo_primitivetemplate_PSD.zip hope this helps someone understand how primitives work texture wise