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Found 55 results

  1. Hi all, So - Whilst this sub-forum is primarilly about the Pin2DMD devices, I have one of the new DMD ST32's from PinballSp in Spain. Whilst this sounds like it's off topic, it still uses Lucky1's firmware, and still uses Steve's Pin2dmd editor, so no changes for those of you that are familiar with it Why Safecracker? Well it's something that colordmd arent going to touch with their range of LCD's since these are physically too big to fit. There is no spare room around the DMD above standard size, so until they come up with their rumored LED boards, and then code the thing, this IS the only solution Ok - so trying to get my head around this keyframe and pallette malarky (has anyone got a link to a decent youtube video that explains these and how they interact with pinball editor?? Steve's make sense to a point, however only seem to scratch the surface). I can grab the images using pinmame and the special file, so figured i would start with the standard attraction screens, and progress from there. The first question i have is - How do people cope with scrolling screens? SC scrolls a lot from right to left ( <-), and really i would like to have different pallets for different screens. Not sure on recommended techniques for when the screens scroll, and also capture of these from the Raw files. Any advice??? Thanks Paul
  2. Friday the 13th VPX.. UPLOADS January Friday the 13th
  3. Just some previews of next years pinball games in the works.
  4. Expect it next year. Build has begun. Crane is from Last Action Hero. Same bat time, same bat channel.
  5. check out this forum. It was started yesterday. if you guys want to join it. we will see you there. here is the link to it. Join if you want. post some stuff, check it out. http://pinball-ninja-forum.2363522.n4.nabble.com/
  6. for vpx. Rob Zombie's Spookshow. I re textured playfield from 2 images. and got some sides and apron. This wont be done anytime soon. PUBLIC NOTICE. This game will not contain any of Rob Zombie or White Zombie music. or voice. However will include instrumental mixes made on keyboards and instruments. will not incude copyright music. This is just out of respect for the artist. All images obtained legally.
  7. From the album GhostMachine pinball photos

    rat fink pinball game
  8. From the album GhostMachine pinball photos

    rare backglass. for new 2017 pinball game
  9. SilverHawks pinball. Free to use. I had some spare time.
  10. After 3 years, a update to Star Trek xse. Version 1.3, this features updates to the flippers (version 2) new physics and game play, and some special additions including a new lens and bulb effect with ball interaction, better backglass etc This uses BAM, and was done with the 2.5 exe. The xml file is included, it is the 2.5 xml with a "few" modifications, mostly to set up better more natural shots, and a couple weirder settings that seemed to work better. Hope everyone enjoys playing it as much as I enjoyed doing it. Any comments on the new things, as well as bug reports are appreciated, as I like to fine tune things and work out any kinks in the newer stuff. Please read this entire thread, the readme, and the actual FP manual first. Available here. Now up at Pinball Nirvana and pinsimDB. Download link pinsimDB (Active Now) Pinball Nirvana (Active now) http://vpuniverse.com/forums/files/file/4250-star-trek-xse-v13-oct-2016/ (pending approval) Version 1.2 - August 16, 2013 Version 1.3 - Oct 28, 2016 - Table/build/graphics/modifications by blue - Script/sounds By Popotte 25/01/2008 - Custom models by francisco666 and Polygame - Thanks to BC57 for the pics and his kindness - Thanks to Minh Tan for splash screen image - Thanks to all the other authors for their versions of this bally classic. - Available at Pinsimdb.com, as well as Pinball Nirvana and VPUniverse *** Keys *** You can toggle (by the toggle HUD key) the HUD reel. Access to the dip switches menu by the Special2Key.(set as the ' key by default) for adjustments (amount of balls/liberal-conservative settings etc) Speed up the bonus count by pressing both flippers *** Instructions *** This new version was made specifically for use with Better Arcade Mode (BAM) and uses SlamTilits 2.5 xml file as a base. If you do not use BAM, It may work fine as a standalone exe, but hit is recommended to use the FP 2.5. exe. Other physics exe may not work as intended. Please read the Manual included with FP about adjusting plungers/kickers etc if you should have any problems if you use a different FP exe. The object was to ignore trying to get FP to have perfect physics (which is impossible, we have been trying for 6 years) but instead just concentrate on getting FP to play as fun as possible. Though every effort, and trick in the book, was used, it's still FP after all, and well, you can't turn crap into gold. You can download BAM here: Better Arcade Mode If you are new to Future Pinball, or have any problems, a help file is here: How to use Future Pinball If you do not have BAM installed with Future Pinball (real easy actually) then there is a great help file here at: Step-By-Step Instructions for Installation of BAM *** Rules *** * making b-a-l-l-y scores and advances lit values * all targets down scores 5,000 points. 1st time lites 2x bonus. 2st time lites 3x bonus. 3rd and each additional time scores special. * top roll-over buttons and bottom ball return lanes score and advance hyper space values. * outlanes special - lites when bally special is lit. * ball thru outlane when lit for special scores 1 replay. * ball thru warp speed lane scores bonus. * maximum 1 extra ball per ball in play. * tilt penalty - ball in play. *** Version 1.3 *** - Released Oct 2016 - Intended for use with Better Arcade Mode (BAM). Best non-Bam exe: Slamtilts 2.5 physics. BAM XML physics file uses 2.5 physics with modifications. - Version 2 of my flipper technique, for far better range and speed. Slight modifications to this as opposed to Playboy, with a more center based setup. This uses triggers as well, so the small hidden flippers will only work when the ball is over the trigger. This prevents "mishits" and interference with ball movement - Modified physics, better speed with coils, far more bounce and more polished gameplay. Outlanes more closed, flippers closer together for longer play. game still plays like the Bitch it actually is in real life. - New 3 stage variable slingshot effect - New Lens lighting and halo effect, with ball interaction - New basic bulb lighting effect with ball interaction at certain spots - Fixed some known "fp" problems with gates etc, layout changes and massaging to prevent drains except.... Try not to hit the center target unless you have to. Standard Bally drain shot, Paragon does the same. I modified it a bit so it doesn't drain as much, but it still does. - Modified the pf image, fixed the dirty edges around lens lights. Recolored some things - Backglass now has better lighting, no pinhole light effect. Also I moved some lights around for better effect, and added lights for player display/tilt/credits etc *** Changes (version 1.2) *** ( Please go to this thread for full changes: http://www.gopinball.com/forum/viewt...=Star+trek+xse ) -New graphics, made to give the table a lighter appearance that the original. main images replaced, new images redone and recolored. -New models used - New Double lighting affect on the plastics. (Found on Layer 1) - Layout modified based on new play field and plastics. - Modified shaped physics were adjusted, and added to. - Heavy flipper effect, using a wall to add a more stable surface to the flipper, and change the angle that the ball will hit the flipper. - Heavy Drop Targets - Hyperspace rule changed for the upper loop, there is now a timer that prevents scoring hyperspace twice in one shot if you go through the top loop - User Key Change - Holding both Flippers keys down will now cause the bonus countdown to greatly speed up, as the stock Bally settings were very slow. - Lots of changes for presentation of the table, and polish, including minor script changes.
  11. Version 1.3.0

    65 downloads

    After 3 years, a update to Star Trek xse. Version 1.3, this features updates to the flippers (version 2) new physics and game play, and some special additions including a new lens and bulb effect with ball interaction, better backglass etc This uses BAM, and was done with the 2.5 exe. The xml file is included, it is the 2.5 xml with a "few" modifications, mostly to set up better more natural shots, and a couple weirder settings that seemed to work better. Hope everyone enjoys playing it as much as I enjoyed doing it. Any comments on the new things, as well as bug reports are appreciated, as I like to fine tune things and work out any kinks in the newer stuff. Please read this entire thread, the readme, and the actual FP manual first. It should be at Pinsimdb shortly, but it's a little goofy sometimes. Awaiting admin approval there, in the meanwhile, you can grab it at Pinball Nirvana as well. Download link http://www.pinsimdb.org/pinball/table-1737-star_trek_xse http://www.pinballnirvana.com/forums/downloads.php?do=file&id=5127 Version 1.2 - August 16, 2013 Version 1.3 - Oct 28, 2016 - Table/build/graphics/modifications by blue - Script/sounds By Popotte 25/01/2008 - Custom models by francisco666 and Polygame - Thanks to BC57 for the pics and his kindness - Thanks to Minh Tan for splash screen image - Thanks to all the other authors for their versions of this bally classic. - Available at Pinsimdb.com, as well as Pinball Nirvana and VPUniverse *** Keys *** You can toggle (by the toggle HUD key) the HUD reel. Access to the dip switches menu by the Special2Key.(set as the ' key by default) for adjustments (amount of balls/liberal-conservative settings etc) Speed up the bonus count by pressing both flippers *** Instructions *** This new version was made specifically for use with Better Arcade Mode (BAM) and uses SlamTilits 2.5 xml file as a base. If you do not use BAM, It may work fine as a standalone exe, but hit is recommended to use the FP 2.5. exe. Other physics exe may not work as intended. Please read the Manual included with FP about adjusting plungers/kickers etc if you should have any problems if you use a different FP exe. The object was to ignore trying to get FP to have perfect physics (which is impossible, we have been trying for 6 years) but instead just concentrate on getting FP to play as fun as possible. Though every effort, and trick in the book, was used, it's still FP after all, and well, you can't turn crap into gold. You can download BAM here: http://ravarcade.pl/?en_download,16 If you are new to Future Pinball, or have any problems, a help file is here: http://gopinball.com/forum/viewtopic.php?f=84&t=6054 If you do not have BAM installed with Future Pinball (real easy actually) then there is a great help file here at: http://www.gopinball.com/forum/viewtopic.php?f=86&t=5544 *** Rules *** * making b-a-l-l-y scores and advances lit values * all targets down scores 5,000 points. 1st time lites 2x bonus. 2st time lites 3x bonus. 3rd and each additional time scores special. * top roll-over buttons and bottom ball return lanes score and advance hyper space values. * outlanes special - lites when bally special is lit. * ball thru outlane when lit for special scores 1 replay. * ball thru warp speed lane scores bonus. * maximum 1 extra ball per ball in play. * tilt penalty - ball in play. *** Version 1.3 *** - Released Oct 2016 - Intended for use with Better Arcade Mode (BAM). Best non-Bam exe: Slamtilts 2.5 physics. BAM XML physics file uses 2.5 physics with modifications. - Version 2 of my flipper technique, for far better range and speed. Slight modifications to this as opposed to Playboy, with a more center based setup. This uses triggers as well, so the small hidden flippers will only work when the ball is over the trigger. This prevents "mishits" and interference with ball movement - Modified physics, better speed with coils, far more bounce and more polished gameplay. Outlanes more closed, flippers closer together for longer play. game still plays like the Bitch it actually is in real life. - New 3 stage variable slingshot effect - New Lens lighting and halo effect, with ball interaction - New basic bulb lighting effect with ball interaction at certain spots - Fixed some known "fp" problems with gates etc, layout changes and massaging to prevent drains except.... Try not to hit the center target unless you have to. Standard Bally drain shot, Paragon does the same. I modified it a bit so it doesn't drain as much, but it still does. - Modified the pf image, fixed the dirty edges around lens lights. Recolored some things - Backglass now has better lighting, no pinhole light effect. Also I moved some lights around for better effect, and added lights for player display/tilt/credits etc *** Changes (version 1.2) *** ( Please go to this thread for full changes: http://www.gopinball.com/forum/viewtopic.php?f=2&t=4022&hilit=Star+trek+xse ) -New graphics, made to give the table a lighter appearance that the original. main images replaced, new images redone and recolored. -New models used - New Double lighting affect on the plastics. (Found on Layer 1) - Layout modified based on new play field and plastics. - Modified shaped physics were adjusted, and added to. - Heavy flipper effect, using a wall to add a more stable surface to the flipper, and change the angle that the ball will hit the flipper. - Heavy Drop Targets - Hyperspace rule changed for the upper loop, there is now a timer that prevents scoring hyperspace twice in one shot if you go through the top loop - User Key Change - Holding both Flippers keys down will now cause the bonus countdown to greatly speed up, as the stock Bally settings were very slow. - Lots of changes for presentation of the table, and polish, including minor script changes.
  12. starting this Halloween, Let the games begin.... pinball is on its way. = looking for playfield artists, Email (your) playfield art or link it below. Any themes you want. If its good enough, we will make a game around it. Please don't send games that are already posted on here or other Future Pinball websites. Only High Quality playfields with good resolution. If you want to see a pinball game with Bears, make a playfield with Bears. Also feel free to add plastic decals, or Backglass art. So. If you want to see Bears Pinball send us your playfield art. Post it below.
  13. From the album GhostMachine pinball photos

    good photos of pinball
  14. Version 1.0

    46 downloads

    This is Captain Nemo. Version 1.0 includes DMD, ramps, sounds, cab art. Scripts from ghost. layout from shawna. Playfield by Quetzal. Plays good. If ball sticks to right ramp wait and nudge, ball will come loose.
  15. Pabst Can Crusher. Now Scripting....
  16. Pabst Can Crusher. Now Scripting....
  17. Version 1.0

    60 downloads

    Magic Girl 1.0 for future pinball. table by shawna. plastic, scripts, and sounds by ghost. Free for upgrades. Version 1.0 includes green magic ball for double score. 2 ramps. DMD, Hologram and lighting. Soundtrack from Soundcloud. Enjoy the game.
  18. starting this Halloween, Let the games begin.... pinball is on its way. = looking for playfield artists, Email (your) playfield art or link it below. Any themes you want. If its good enough, we will make a game around it. Please don't send games that are already posted on here or other Future Pinball websites. Only High Quality playfields with good resolution. If you want to see a pinball game with Bears, make a playfield with Bears. Also feel free to add plastic decals, or Backglass art. So. If you want to see Bears Pinball send us your playfield art. Post it below.
  19. Uploads halloween
  20. Hi there! Since I'm rather new here I'd like to ask a question if there is any interest in homegrown audio libraries for custom pinball tables? I've been designing audio effects the last 5 years or so, and got some insight into it. I've got some libraries for sale (rather cheap), and I'm curious if you want me to create some libraries for pinball games?
  21. how do i turn around the table on kings of steel?
  22. I haven't been to the first link but I will go there some day. http://www.flashbackclassiccoinops.com/ Stonehedge in Cuyahoga Falls has the new Stern Kiss pin, Tommy, The Walking Dead from Stern and many other tables. http://www.stonehedgeakron.com/ Eastbury bowling toward Alliance has the Wizard of Oz, Adams Family, AC/DC and other tables. http://eastburybowling.com/ Buzzbin Art and Punk bar on Cleveland Ave. in Canton has Metallica, Elvis, Star Trek from Stern and many other tables. (cheap beer and odd beers, good music, fun time) http://buzzbinshop.com/ Enjoy and play more pinball.
  23. That rug really tied the room together. Now you can play the Big Lebowski. Well Next year dude.
  24. Version 1.0

    48 downloads

    Rare interflip Alaska made in 1977. Re made for Future Pinball. Plastics and Playfield have a re draw. Game plays great. Using hard to find textures. Game is free to mod or use textures.
  25. Version 1.0

    37 downloads

    Ice Fever for Future Pinball version 1.0 re created like original made by Gottlieb in 1985. 3 goalie drop downs. Left orange targets bring them back up. Take out the goalie and hit the ball to score 10,000. Table created by Granit. Plastics, sound and scripts from ghost. Game plays good had to change it to easy mode to score. Hyperpin Logo from VPforums team from Wildman - thanks.