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Found 153 results

  1. Welcome to UncleSash´s offical Pin2DMD order thread! Save money and just buy here in the Forum! All Parts are sold for almost the cost what I have to pay for it! Pin2DMD is invented by Lucky1 and Steve45! Pin2DMD Froum: How to Order: Select your matching Set or ask for a different combination send me a PM with the Set that you want and the destination Country and I will send you a total When you don't know what you need, feel free to ask me with a PM! Shipping: Worldwide with USPS or any Carrierer that you want Payment: How: only with PayPal All Orders have to be paid in advanced when you place your Order! exceptions possible Firmware Version: rev 2.xy (the latest, need activation) - features all new functions for a perfect experience in real Pinball! FW Version 2.x activation or/and Download: have to be made on Start to Order here: Available rev 3.2b RGB-DMD Shield for Pin2DMD and GO-DMD: (03-29-2016 10:00 AM, ET) 20 pcs rev 3.2b SHIELD (PCBs) available Up to 14 Days lead time for every soldered set! V3.2a Shield with Controller (GO-DMD Set): V3.2a shield with NO-Controller (GO-DMD Set): Here the 10 different combination, Pinball, GO-DMD, DIY, etc.: Set 1: Pinball STM Controller (25.50 USD) V3.2 Shield (with parts for Virtual/real Pinball) (20.00 USD) WITH soldering service (10.00 USD) (up to 14 Days lead time for every soldered set!) costs: 55.50 USD + Shipping Set 2: Pinball, DIY STM Controller (25.50 USD) V3.2 Shield (with parts for Virtual/real Pinball) (20.00 USD) NO soldering service costs: 45.50 USD + Shipping Set 3: Pinball, but NO Controller V3.2 Shield (with parts for Virtual/real Pinball) (20.00 USD) WITH soldering service (10.00 USD) (up to 14 Days lead time for every soldered set!) costs: 30 USD + Shipping Set 4: Pinball, just the PCB, DIY V3.2 Shield (with parts for Virtual/real Pinball) (20.00 USD) NO soldering service costs: 20 USD + Shipping Set 5: GO-DMD STM Controller (25.50 USD) V3.2 Shield (with GO-DMD parts) (26.50 USD) WITH soldering service (10.00 USD) (up to 14 Days lead time for every soldered set!) costs: 62.00 USD + Shipping Set 6: GO-DMD, DIY STM Controller (25.50 USD) V3.2 Shield (with GO-DMD parts) (26.50 USD) NO soldering service costs: 52.00 USD + Shipping Set 7: GO-DMD, DIY, NO Controller V3.2 Shield (with GO-DMD parts) (26.50 USD) NO soldering costs: 26.50 USD + Shipping Set 8: Pinball and GO-DMD STM Controller (25.50 USD) V3.2 Shield (with parts for Virtual/real Pinball and GO-DMD) (28.50 USD) WITH soldering service (10.00 USD) (up to 14 Days lead time for every soldered set!) costs: 64.00 USD + Shipping Set 9: Pinball and GO-DMD, DIY STM Controller (25.50 USD) V3.2 Shield (with parts for Virtual/real Pinball and GO-DMD) (28.50 USD) NO soldering service costs: 54.00 USD + Shipping Set 10: hardcore DIY - V3-Shield PCB only V3.2 Shield (NO parts at all) (6.00 USD) costs: 6.0 USD + Shipping Set 11: Pinball and GO-DMD, DIY, NO Controller V3.2 Shield (with parts for Virtual/real Pinball and GO-DMD) (28.50 USD) NO soldering service costs: 28.50 USD + Shipping Plus Shipping costs: 7.50 USD = Shipping inside US with USPS Priority Mail Small Flat Rate Box (for one Set, when you have more as one, please ask me for pricing) variable Shipping costs for Wold wide shipping, please contact me for pricing Frame for P2.5 DMD Panels 128x32 pixel (black acrylic): (03-29-2016 10:00 AM, ET) 1 pcs available Price for one Frame: Frame = 15.00 USD Plus Shipping costs: 7.50 USD = domestic USPS Priority Mail (1-3 days) Small Flat Rate Box (for one Frame, when you have more as one, please ask me) or Low cost shipping - price depends on weight - very recommend for Orders outside from the US! Available STm32F4 Controllers: (03-27-2016 8:00 PM, ET) 6 in Stock, more on the way (from US Store, 3 days delivery time) Controllers: (select your Products, Controller + FW Version!) 25.50 USD each = Stm32F407 VGT6 "DISC1" Board (21.17 Controller (Digi-Key) + TAX + Shipping + 0.50 for Sascha) 0.00 USD = Pin2DMD Firmware Version preloaded (need activation) 0.00 USD = GO-DMD Firmware Version preloaded (need activation) Plus Shipping costs: 7.50 USD = Shipping inside US with USPS Priority Mail Small Flat Rate Box variable Shipping costs for Wold wide shipping, please contact me for pricing What you still need by yourself: 1x USB 2.0 Cable: Type-A male to Type-B MICRO male, like from your old android Phone, it is for Data transfer to PinMame or Config Tool 1x USB 2.0 Cable: Type-A male to Type-B MINI male), like from your old external 2.5" USB Harddrive, it is for Download the Firmware and to Power the Board (when no ext. source is connected) 1x 128x64 pixel P2.5 RGB 1/16 scan LED Module (2x 64x32 pixel, or 1x 64x64 pixel 1/16 scan to detache them) 5V DC, 5A, 25W Power Supply micro SD Card (1Gb to 16GB ist tested) I think that´s all what you need. The ribbon cables, to connect the display, comes with the display along with Power connectors. Check my Pin2DMD Album for Images: Download the actual Install Instructions: You find all insturctions here in the Download Section: now have fun with your personal Pin2DMD!
  2. Just got 3 Pin2DMDs, Ive been looking forward to colorizing the game so it can get the love it deserves. Unfortunately , pin2DMD doesnt seem to be able to display the data from the pin. I hooked all 3 panels up to my Terminator 2 and put them in Williams mode and they displayed the T2 DMD screens just fine. Reconnected them to Gottlieb Street Fighter II, and no matter what input mode I chose it just stays on the static PIN2DMD splash screen. Any ideas? I PM'ed Lucky1 but figured I should post too!
  3. Version 1.0.2


    ROM File patch for Stern ACDC LE by PinballMike To create the needed ROM file you can use bspatch ( Place the .pal file in your ..\vpinmame\altcolor\acd_168hc\ folder named pin2dmd.pal Patch needs vpinmame V2.8, latest dmddevice.dll and pin2dmd firmware >= V2.36. THIS PATCH DOES NOT WORK FOR REAL PINBALL MACHINES ! PLEASE CONTACT THE AUTHOR IF YOU NEED IT FOR A REAL PIN !
  4. Here is a short introduction to the coloring features of pin2dmd with the editor. There are currently three ways to color a animation. All are controlled by keyframes. The first step is to find a keyframe at the beginning of a animation scene which is unique and hits reproducible. To achieve that you can either use a plane or a combination of plane and mask. 1 of 10 masks can be defined to blank out areas which are dynamic and lead to unreproducible keyframes. To use a masked keyframe you have to activate the Mask checkbox choose or edit one of the masks and assign a keyframe with the Mask checkbox activated. If you found a usable keyframe you can use it to either 1. Simply assign a palette (Add PalSwitch) (same color depth as the original) 2. Start playback of a replacement scene (Add FrameSeq) (16 colors) 3. Add content and/or color information to the scene (Add Color Mask) (16 colors) For a PalSwitch you can assign the duration how long the palette should be active until it switches back to the default palette. You can play forward in your recording and press fetch duration at the point you want to switch back to the default palette. You can change the colors of a palette by ctrl clicking in the color you want to change. To generate a FrameSeq you can cut a existing scene using mark start / mark end / cut. Normally the starting point is equal to the picture used for the keyframe. Then you edit the scene with a 16 color palette. You can change everything here To generate a Color Mask scene you also use mark start / mark end / cut and then activate the ColMask checkbox After that you can also use the edit tools, but the content coming from the recording is not editable but you can modify the colors of areas by assigning a different color group. You have 4 groups of 4 colors here. Colors 1-2-3-4 are the standard/original colors. e.g by drawing with color 5,9 or 13 you change the color of pixels having color 0 etc. Since Color Mask needs to be frame sync to the content coming from PinMame/Real Pinball machine it is the most complicated to be used. Preferably use option 1 or 2 and use option 3 only for scenes with dynamic content like score numbers. Since Version 2.8 the recordings can be done with the official vpinmame build by creating a DmdDump folder in the folder where vpinmame.dll is located and activating both Show DMD and Use external DMD in the tables option menu. To load them as a animation in the editor you need to gzip the txt file using e.g. 7zip with gzip as compression method. 7zip can be found here
  5. I saw in one of the other threads that people were looking to make frames to hold the 2 led segments, please post any ideas or designs here so they don't get lost within the other threads.
  6. A project from vborusev on pinside using pin2dmd editor
  7. I have just received two new displays to be set up in my Capcom Airborne and Pinball Magic. The versions with the integrated power supply fit nicely under the metal shield. So far, I have not been able to locate a suitable power cable I can tap the power from. Any suggestions? (I want to avoid running a longer lead all the way to the power supply).
  8. pin2dmd

    Hello guys! No need to "preorder" or wait for a groupbuy any more Just klick the link in my signature below and you will find everything you need, Greetings, Dom
  9. Hi, I did do a search online, and re-read instrucitons on the Pin2DMD and DMDExt sites. I'm having a bit of trouble with my Pin2DMD install with Visual Pinball. Here is what the situation is: I have a Pin2DMD installed in my cab for the DMD screen. Its running V2.37 I believe. - Windows 10 (64) - Installed Pin2DMD to C:\Pin2DMD - Installed DMDExt to C:\DMDExt Both tested and working ok. (btw - I just updated DMDExt to the 1.51 version ) Pin2DMD when run without params will give a warning about firmware being outdated, but then starts the Pin2DMD GUI ok. I believe this is a know issue with a timeout occuring and will be fixed in a future release from what i read in another thread., I installed PinballFX2 and tested by running DMDExt from the commandline with parameters as requires, then started PinballFX2. DMD works during game play. I installed Visual Pinbal 10.2.0 All-In-One installer and I also installed PinballX. PinballX Menu plays the PinballX logo animation on the DMD when scrolling through games. I copied a ROM to the VPINMAME/ROM folder and a twilightzone table to the Visual Pinball\tables\VPX folder I created ( Set up the path in PinballX as well) I copied the dmddevice.dll and dmddevice.ini to the VPinMame folder where the existing dmddevice.dll exists. (I renamed the existing one to dmddevice,dll.old) . I also noticed that there were folders in the Visual Pinball folder for PinDMD1, PinDMD2, PinDMD3 and PIN2DMD. I figure possibly this is where the installer copies the support files from to the VPINMAME folder?? In any case, I also replaced the DLL in that folder with the one from DMDExt. The problem is that when I start Visual Pinball via PinballX or directly by clicking on a table, when the game loads, it plays fine, except I Don't see anything on my DMD. The virtual DMD is shown on the main playfield screen. I have run setup.exe in the VPINMAME folder and set it to use external DMD, and also to show DMD. Still no luck. Have I missed something? Do a Need a special build of Visual Pinball? I didnt think so from what I have read? thanks in advance for any help.. I was up to the wee hours this morning trying to solve this.
  10. Hi All This is my first post so I hope my cabinet inspires more and more people get into the VP Universe! I have based my cabinet on a widebody design, which will have a 46" playfield, 27" backglass display and a "Real DMD" (from the guys at the PIN2DMD project) So... I started with a pile of MDF: We apply some percission cuts... And we end up with... Now to join it together... OK, so hopefully all these photos come through OK... The above took place last weekend! This weekend we started the painting process... OK, so we have our backbox and cabinet in undercoat, time to let everything dry and next weekend it will be time for the final coat, high gloss black enamel, then once that dries... time to put everything together and see what happens!... Stay posted, more to come
  11. Heyah! I found out about Virtual Pinball Cabinets about 3 years ago. I am currently building one and want to share my experience, because this forum and its members helped a lot! So, there will be lots of information and pictures upcoming soon! I hope to inspire others to build a cabinet. And I want help out other members by answering questions about my project and by giving advice. Two pictures for starter: - First project picture (March 2015) - Current state of interior (August 2016)
  12. Hello , And first a big thanks to everyone involve in allowing us to benefit from colored roms, awesome work ! On my pincab I've had a weird issue to get them working unfortunately and would welcome any lead… I've successfully patched roms like Spiderman, Avengers, Mustang LE or Walking Dead LE, and can run them through Vpinmame test function. However the only way I can display them ingame is if I first launch the table without colorization, quit to editor, place or rename correctly the palette folder in vpinmame/altcolor, and then choose "play table". If I try to launch colored rom tables directly, VP launches and displays table/backglass/dmd but frozen, and crashes after a short moment. My config is Win7 64, vpx 10.2 , pin2dmd firmware 2.36 and latest dmddevice.dll, and the latest b2s server / vpinmame beta rev (2.9), same issue with vpinmame 2.8. The same crash issue seems to be happening with regular VP (old Avengers table) Could it be related to my dot net version (4.52) in any way ? Any other suggestion is most welcome !
  13. Version 0.1


    This is a General Schematic for the Pin2DMD with a STM32F407VGT6 Controller. includs: RGB DMD Output (HUB75) real Pinball DMD Input Signal Enancer for real DMD Input SD Card reader very Basic drawin but very usefull, to get all the Pins right. For more (like the Original Eagle file or correction in the Drawing), feel free to contact me.
  14. every now and then I receive a pop-up when starting a visual pinball game that the firmware is not supported and the pin2dmd does not respond anymore. Only option is a reboot or a device reboot via the pin2dmd tool. Does anyone has an idea why this happens? It is a bit annoying. I'm running firmware 2.36 and the pin2dmd key is on the sd card and also in then pin2dmd tool directory. Thanks for the help :).
  15. I seem to be having a clash somewhere in the setup in my VP cab. When I have my standard EZ Install Kit, Virtual Plunger/nudge interface kit and Pin2DMD display all connected everything works fine. However I want more buttons on the cab than the Plunger/nudge kit allows therefore I've also installed an IPAC-ve which I had spare form another project. No matter what USB port combination I use whenever the IPAC-ve is installed the PinDMD stops working after about 15 minutes of use and will not work again until I restore Windows to the restore point before the IPAC drivers were installed. Then everything works perfectly again. I can't even directly issue commands like PIN2DMD /r to it the command line just sits waiting for the device to respond which it never does so I have to ctrl+c out of it. I've asked a a few different VP forums as to whether anyone has experienced this problem and I've had suggestions like ensure you're not overloading the USB bus, update to the latest motherboard firmware (done) or ensure the Pin2DMD is in a USB 3 port which I've tried, I've even installed extra USB control boards so that no more than 2 devices are on a controller. I've also asked at Zebsboards and they don't believe that their products would be interfered with or interfere with the IPAC. I'm wondering if there's a know issue between my installed items and IPAC-ve keyboard emulators. If so I'm more than happy just to buy another IPAC or other brand emulator. I'd rather know if anyone has any further suggestions before I throw more good money after bad however. My cab setup has: i7 Intel CPU with gigabye motherbaord 2x onboard USB 3 ports 2x onboard USB 1 ports PCI-e USB 2.0 4 port controller PCI USB 2, 4 port controller Zebsboards Standard EZ Install Kit Zebsboards Virtual Plunger/nudge interface Pin2DMD DMD display Windows 10 x64 Enterprise (I had the same problem with Windows 7 Premium both x86 and x64) Gigabyte GTX750ti IPAC-ve keyboard emulator PinballX Visual Pinball 9 and 10.2 Any help would be greatly appreciated thanks.
  16. VPinmame SAM for Pin2dmd Editor View File The dump functionality needed for PIN2DMD editor is now integrated into the official source. Just pick the latest vpinmame version and activate Use external DMD and Show DMD Window together. You need to create a "dmddump" subdirectory in you vpinmame folder. This is a special version of VPinMAME.DLL to create dumpfiles needed for the pin2dmd editor. The dump is activated when you activate both checkboxes "Use PinDMD" and "Show DMD Window" in the Game Settings together. Submitter lucky1 Submitted 05/12/2016 Category Pin2DMD Tools  
  17. Thanks to the great Pin2Dmd and it's Colorprism FW + the custom PinballX dll file (thanks Lucky1), I now can run my custom HULK themed video in color during attract mode where you select the tables. This look so great but I can't really catch it in the clip, but it looks like a blend between the original footage and the filmed DMD. Maybe the light is too strong from the DMD (or my equipment to shitty *lol*) Original movie made in Sony Vegas: Filmed running on my cabs PIN2DMD/rgbDMD : Hope you like it and get inspired make your custom cab vids (and please, post them for us to see) Thanks all involved in this great project and the continuous development of its firmware. Regards /Gustav
  18. Version 1.0.1


    This is a collection of 141 different color palette files for pinball tables. To use with pinmame >= 2.8 use a dmddevice.dll with support to read color palette information from /altcolor/"tablename" directory structure, Put the palette file in that directory and rename it to pin2dmd.pal. Activate colorize option in pinmame settings. To edit the palette files use the latest pin2dmd.exe tool from For real pinball machines copy the file as pin2dmd.pal to your SD card.
  19. There's development happening on P-ROC to VP that makes it possible to play some custom and re-themed tables on virtual cabs. There is already a design environment in place for creating full color DMD frames (to drive monitor-based LED screens on real pinball projects), Any chance of adding pin2dmd support for driving our HUB75 panels? Setup:
  20. I just ordered the PIN2DMD/GoDMD Connection Board from germangamingsupplies and wanted to know if anyone has some experiences with this board or has any documentation available. I'm a bit confused if this board will also function well as controller card and how I can use the GoDMD functionality. I contacted Dom but do not get any responses and was hoping the community has some info. Thanks.
  21. Version 1.0.0


    That's are the Schematic and Layouts from my Shields. rev 1.2 (schematic and PCB Layout) rev 1.3 (schematic and PCB Layout) rev 1.4 (schematic and PCB Layout) rev 2.0a US (schematic and PCB Layout) rev 2.0c US (schematic and PCB Layout) because, I still believe in the OpenSource! When anybody wants or need the Eagla File, just send me a PM or go on my Facebook page and send me there a PM. I still have the OpenSource Code from the OLD Firmware version 1.37, also able to send it after a PM.. yeah it is Open Source and you don"t need a key! I like to upload the Open Source Version here, when the Admin will allow that to me.
  22. Here are the first pictures of the all new blue V3 shield for pin2dmd and go-dmd. Compared to the V2 shield it supports all implemented features of the latest pin2dmd firmware and has the following improvements: - piggyback mounting to P2.5 panels with bottom connector - onboard wifi module esp12 or esp01 - RS232 serial interface for connection to subdevices actived by a dmd keyframe event e.g. playing additional animation content on a Topper display matching the current playstate of your game. Also for serial side channel palette switching - real-time-clock module for go-dmd clock ( - onboard temperature and humidity sensor (dht11) for go-dmd cock - connector for IR and motion sensor for go-dmd-clock - signal enhancer for real pinball input - Menu and Option button for onscreen menu The pictures are from the prototype. Still need to do some testing. The board will be available soon.
  23. From the album UncleSash Pin2DMD

    Shield for a RGB-DMD Display 100% functional with the Pin2DMD Firmware has all the new funky stuff on it. direct hook to a dmd, wifi, seriell port (for smart dmd functions), real Pinball DMD Signal enhancer and GO-DMD useable!

    © UncleSash

  24. From the album UncleSash Pin2DMD

    Shield for a RGB-DMD Display 100% functional with the Pin2DMD Firmware has all the new funky stuff on it. direct hook to a dmd, wifi, seriell port (for smart dmd functions), real Pinball DMD Signal enhancer and GO-DMD useable!

    © UncleSash