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Found 178 results

  1. After I could not find any colorization files for MM, I started my own project two weeks ago. This is my first try of using the awesome Pin2Dmd Editor by Steve. Version Beta 1.1 Thank you all for the great reactions to my works and many thanks for those who sent some drinks, cheers! Now the time is right to provide an update, that reduces some major issues and adds a bit more niceness to the game ( I hope so :-) )... Changelog: Flickering frames while choosing items for catapult reduced to a minimum Added more detailed troll animations (not finished yet... I colorized over 170 frames, frame by frame and hash by hash, but there are still some frames missing. The color mask solution before also had a lot of glitches, so I decided to give you that new version :-)) Fix for right outlane Joust Charge counts (only showed Joust Charge 1 before), colorization is done until Joust Charge 8 Fix for some minor timing and transition issues Color and keyframe adjustments for some scenes Colorized some missing Jackpot and score scenes Instructions: Download the attached rar file and extract the content into your vpinmame\altcolor\mm_109c folder. For any requests for real pins please pm me. Medieval Madness Beta 1.1.rar PLEASE DO NOT SHARE OR UPLOAD SOMEWHERE ELSE! IF YOU GET ANY REQUEST, PLEASE LEAD THE PEOPLE TO THIS THREAD...THANK YOU! And once again, just to mention it: I am not doing this to make money, but if you like to send me a drink or something, feel warmly invited to use the Tip button below.
  2. Some weeks ago I started to colorize IJPA for a friend who owns a real pin. But I thought I could maybe share the progress, so here are some first impressions. click images to watch animation:
  3. Hi members, this is my wip of lord of the rings sso far... i've done about 70-80% of it but atm i feel a bit tired because of all the drama, greed, missinformation going on behind the scenes and sometimes even publicly... for now you can get the beta files here: https://mega.nz/#!qEQVwQgT!9S2rJgwvOm7DiIL6Lzg2iMstWyna6X99yG_mI-B1JF8 Password is: VisualPinballAddicts Once I have the power to finish it I will upload it here. Cheers Dom EDIT: I hereby prohibit uploading, redistributing and repackaging these files!
  4. I decided to color Guns N Roses next. I have been working on the attract mode and it is actually pretty much complete at this point, I have a few gameplay scenes finished none of the modes have been started. I will be finishing this next after X-Men is complete, Cheers!
  5. Hello, I've three shields from Germangaming . They were working well in vpin but now, I want to set them in two whitestar TSPP and LOTR. on both machines, with each cards, I've got the same issue, displays works but with a lot of vertical glitches See here : i've tried with enhancer off or on, same. The only difference against the shield layout was that I had no bridge resistor, so I put three resistors respectively in pin 1-2 , 3-4 and 5-6 for each BR slot. Any idea to solve that ? Thanks
  6. Hi I started learnig how to use the editor. I overtook this project: I know the the user "Rensh" from pinside.com and @DJRobX from here already did a lot, so thank you guys, for all the work you already did So at the start i can play with the colors and then see where some trigger mistakes are. Here is one scene: Before: After: It still will take a loooooong time to finish and there will be 1000 questions but i`m having fun with the editor. A pitty that i dont have that much time.. As soon as i have this working i will carry on with the Apollo 13 where i also started (will put the DUMP in the download). Greets
  7. So, I've moved onto the next colorization while DJrobX is tweaking the keyframing on Royal Rumble.........Star Wars Data East Time! I got all of the attract mode colored and moving on to the gameplay, this DMD is not as intense as Royal Rumble (I Hope!) So I'm hoping to finish in a month maybe two...depending on the family schedule. Here are some scenes to tide everyone over, Thanks!
  8. Here is a short introduction to the coloring features of pin2dmd with the editor. There are currently three ways to color a animation. All are controlled by keyframes. The first step is to find a keyframe at the beginning of a animation scene which is unique and hits reproducible. To achieve that you can either use a plane or a combination of plane and mask. 1 of 10 masks can be defined to blank out areas which are dynamic and lead to unreproducible keyframes. To use a masked keyframe you have to activate the Mask checkbox choose or edit one of the masks and assign a keyframe with the Mask checkbox activated. If you found a usable keyframe you can use it to either 1. Simply assign a palette (Add PalSwitch) (same color depth as the original) 2. Start playback of a replacement scene (Add FrameSeq) (16 colors) 3. Add content and/or color information to the scene (Add Color Mask) (16 colors) For a PalSwitch you can assign the duration how long the palette should be active until it switches back to the default palette. You can play forward in your recording and press fetch duration at the point you want to switch back to the default palette. You can change the colors of a palette by ctrl clicking in the color you want to change. To generate a FrameSeq you can cut a existing scene using mark start / mark end / cut. Normally the starting point is equal to the picture used for the keyframe. Then you edit the scene with a 16 color palette. You can change everything here To generate a Color Mask scene you also use mark start / mark end / cut and then activate the ColMask checkbox After that you can also use the edit tools, but the content coming from the recording is not editable but you can modify the colors of areas by assigning a different color group. You have 4 groups of 4 colors here. Colors 1-2-3-4 are the standard/original colors. e.g by drawing with color 5,9 or 13 you change the color of pixels having color 0 etc. Since Color Mask needs to be frame sync to the content coming from PinMame/Real Pinball machine it is the most complicated to be used. Preferably use option 1 or 2 and use option 3 only for scenes with dynamic content like score numbers. Since Version 2.8 the recordings can be done with the official vpinmame build by creating a DmdDump folder in the folder where vpinmame.dll is located and activating both Show DMD and Use external DMD in the tables option menu. To load them as a animation in the editor you need to gzip the txt file using e.g. 7zip with gzip as compression method. 7zip can be found here http://www.7-zip.org
  9. Hello All! I hope everyone had a tremendous holiday season! I got a little time off and was able to get the batteries recharged so I thought it would be nice to get back into a little "Dot Coloring" as Malenko would say, so I present to you the next solo project I'm working on.....Stern's .........The X-Men! This will take me some time as I only have so much free time between career and family so I ask that you be patient and look at my track record of finishing projects I start. I promise it will be worth the wait and you will see the usual attention to detail as my previous works. Star Wars & Royal Rumble. P.S. If you have an X-Men project already started please do not post your work on this thread, please start your own. Thanks for you Understanding! Some previews to enjoy!
  10. All, I started playing with this just for fun, I was not very familiar with the table but the colorization was going pretty smoothly so I kept working on it for about a week. I have posted the beta version in the downloads section, please remember that this is still an early release I am aware of the the bugs to this point, there are a few modes I have not started yet I would estimate the project to be 60% complete. I will be taking some time off during the summer months, kids are out of school and the outdoors calls! I will be back and checking in periodically, Cheers!
  11. I saw in one of the other threads that people were looking to make frames to hold the 2 led segments, please post any ideas or designs here so they don't get lost within the other threads.
  12. I started working on this one back in the fall.... The way I want to approach this project will be SUPER intensive because of the manner in which this DMD triggers the animations....a TON of transitions and essentially 28 different teams to incorporate into the color schemes. I'm happy with where the project is at to this point as the keyframes seem to be triggering well. I believe I have a solid approach to this which makes me happy admittedly though this will be worked on the side while I am finishing up other projects....X-Men being first and foremost on the list. Here are some samples of how this project is being approached....I am proud of the fact I got "Official NBA color schemes from 1997 for all teams" amazing though how much the game has changed since '97....lol Cheers! I am curious from the community what the interest level is for this table? I like it alot as an NBA fan but I feel it's not overly popular? Feedback please?
  13. So started up on Godzilla, just started today. If things need fixed on T2, Lethal Weapon, or Baywatch, this will get put on hold. LW3 and Baywatch are both being privately tested before release. Looks better than having end users beta test "releases" IMO. 5th colorization, Im getting pretty good at these meow. Recording provided by Rappel. More is done than what is shown in the GIFs (15 scenes in total), I've been doing much better at dynamic palette changes which takes much less time than recoloring scenes when it isnt needed.
  14. Hello, I have been on this site for a couple months now learning and listening, I am in the process of putting a plan together for my virtual cabinet and I believe the last component is the DMD display. I am very interested in the colorizations and have been playing with the PIN2DMD Editor for a couple weeks. I began coloring the Royal Rumble rom as I have a real Royal Rumble pin and my hope would be to colorize the real pin as well. I have a couple questions if you don't mind helping a newbie out? The first is are there any Royal Rumble WIP's out there? I would hate to step on anyone's toes? Secondly, as I do not have a PIN2DMD built yet I have been doing everything on the editor exclusively and I have no idea if I am doing this correctly? or how to handle the "dynamic" content? I have watched the tutorials online but they only help so much, I believe there are some things I am not comprehending. If I shared my Royal Rumble XML project, would any of the more experienced community members be willing to offer assistance to guide my efforts? Thanks in advance, this site has been extremely helpful!
  15. Here are the first pictures of the all new blue V3 shield for pin2dmd and go-dmd. Compared to the V2 shield it supports all implemented features of the latest pin2dmd firmware and has the following improvements: - piggyback mounting to P2.5 panels with bottom connector - onboard wifi module esp12 or esp01 - RS232 serial interface for connection to subdevices actived by a dmd keyframe event e.g. playing additional animation content on a Topper display matching the current playstate of your game. Also for serial side channel palette switching - real-time-clock module for go-dmd clock (www.go-dmd.de) - onboard temperature and humidity sensor (dht11) for go-dmd cock - connector for IR and motion sensor for go-dmd-clock - signal enhancer for real pinball input - Menu and Option button for onscreen menu The pictures are from the prototype. Still need to do some testing. The board will be available soon.
  16. LET THE TALES BEGIN! UPDATE 1.1 After a lot of work and many tests I am happy to provide this major update. Thanks to @Wob for many hours of beta testing for Vpins and all the great and useful dump files! Also thanks to Alessandro and Rainer for beta testing for real pins! UPDATE 1.2 After the last update still had some major issues, I worked on it again and provide version 1.2 now. Changelog: - Full multiplayer color support - Freeplay mode color support - fixed missing camel race frames - improved skill shot animation - many fixes for real pins. Known (minor) issue: - random swipes and transitions not colorized Instructions: This time I already renamed the files for you 🙂 , so just extract the rar file to your vpinmame\altcolor\totan_14 folder. Make sure you have freezy´s latest dmddevice.dll installed and working correctly on your system and activate the 4 color mode on your table by hitting F1. Make sure you set the rom language to english, other languages will not work. This colorization is optimized for rom version totan_14. Requests for real pins, please send pm. Enjoy! If you like and use it, feel warmly invited to hit the tip button, thanks for your support. TOTAN 1.2.rar
  17. First to do a Gottlieb, First to do an DMDXL........ and now first to do a 1/2 sized DMD. Im going through the attract screen and well, lets just say everything is 2bit. IE black and white only no greys am I going to have to do a complete REDRAW for this game? Some of the dots are pretty painful.
  18. ok, posting here BEFORE pinside. So after finishing SFII (Gottlieb), Terminator 2 (Williams), I figured its time to tackle a Data East pin! Here is Lethal Weapon 3! Very much a work in progress, but I do have a few scenes done ( more than what is attached here). I'm trying to use color masks and palette changes exclusively, no redraws. There's also another reason for choosing this game. Randy Perlow hired me to color this for ColorDMD, sent me a contract an a W9 form, which I filled out and sent back after purchasing the machine. After I bought the machine, I emailed him for an update on when I'd get the hardware and software to color the game and he replied with this: " Thomas, I previously contacted you regarding ColorDMD’s concerns with your work on an infringing platform and potential harm to its business. At the time you responded that the work was for private use. Since then you have ignored our concerns, and taken action to promote and publicly distribute this work, counter to a ColorDMD new product introduction. As a result, ColorDMD can no longer reasonably expect to conduct business with you in good faith, or entrust you with safeguarding our proprietary information. Regretfully, our offer to work with you as an independent contractor on future titles is withdrawn. Randy Perlow ColorDMD Displays" Which put me on the hook for a machine I really cant afford to own. Im going to knock out this colorization, install the pin2DMD, and hopefully get a bunch of money in donations (spoiler: I wont ) but I'll likely end up selling the machine. Data East Logo: Grab the gun and fire! LW3 logo/shot (all 3 are done) Train shoot animation: And lastly, the shoot out. This isnt 1 sequence, its 6 with a blank red frame between. If you dont get all 6 shots off , you dont see every frame. Score is masked so it should update dynamically. This was a HUGE pain in the dickhole. This colorization is also dedicated to the memory of Nick Wade , who worked on Back to the Future, Batman, Checkpoint, King Kong, Lethal Weapon 3, and The Simpsons.
  19. I already thought that the colors were not right when I started some games, but because I'm new to PIN2DMD (I switched from PINDMD3) and still don't know how everything works: did I used the wrong roms ? (I've downloaded some colored roms but didn't tried them yet) do I have to use the altcolor files too (in some subfolders from the altcolor folder I see a pin2dmd.pal but also ._pin2dmd.pal) and does the game use them automatically? do I have to change the colors myself on each table (do I put a tick at Colorize DMD (4 colors)?, I found a topic with the correct color settings like R254, G64, B1 etc. but are they necessary with colored roms and/or altcolor .pal files? So I've upgraded to firmware 2.60 and started to look more into PIN2DMD I did see the colors from pin2dmd.exe are in a wrong order... This is the result from the palette: palette 0 - VGA palette 1 - Red palette 2 - should be Green ---> but is Blue palette 3 - Blue ---> Green palette 4 - Violet ---> Yellow palette 5 - Cyan palette 6 - Yellow ---> Violet/Purple/Dark Pink palette 7 - White ---> White palette 8 - Orange ---> Pink/Red-ish As you can see in the attached picture you see the wrong colors and a missing pixel in the right corner, but I bought the PIN2DMD from GGS and it took about 5 months to receive the board, so when I looked in the corner and saw there is a pixel missing I took that for granted. So the main question is...can I change something in the settings so that the right colors appear when I click for example on palette 2 so I get Green instead of Blue? .... and also for the other colors?
  20. Hello guys! No need to "preorder" or wait for a groupbuy any more Just klick the link in my signature below and you will find everything you need, Greetings, Dom
  21. Welcome to UncleSash´s offical Pin2DMD order thread! Save money and just buy here in the Forum! All Parts are sold for almost the cost what I have to pay for it! Pin2DMD is invented by Lucky1 and Steve45! Pin2DMD Froum: http://vpuniverse.com/forums/forum/132-pin2dmd/ How to Order: Select your matching Set or ask for a different combination send me a PM with the Set that you want and the destination Country and I will send you a total When you don't know what you need, feel free to ask me with a PM! Shipping: Worldwide with USPS or any Carrierer that you want Payment: How: only with PayPal All Orders have to be paid in advanced when you place your Order! exceptions possible Firmware Version: rev 2.xy (the latest, need activation) - features all new functions for a perfect experience in real Pinball! FW Version 2.x activation or/and Download: have to be made on www.Pin2DMD.com V4 Shield SALE is LIVE! V4 Shield with Nucleo Controller: V4 Shield with WiFi and ALL Go-DMD Headers (front) V4 Shield backside: V4 Shield with NO WiFi and NO GO-DMD Headers: V4 - DC-DC Convert - Set 5 or 6 (Input 6-35V DC - Output preadjusted: 5V DC 5Amps max.) V4 Supports XL DMDs for SEGA Machines! Start to Order here: V4 Set 1: Pinball with WiFi !!!V4!!! STM Controller Nucleo, preloaded with latest Pin2DMD Firmware (need activation on Pin2DMD.com) V4 Shield (with parts for Virtual/real Pinball and WiFi) WITH soldering service (up to 14 Days lead time for every soldered set!) costs: 65.00 USD + Shipping V4 Set 2: Pinball NO WiFi !!!V4!!! STM Controller Nucleo, preloaded with latest Pin2DMD Firmware (need activation on Pin2DMD.com) V4 Shield (with parts for Virtual/real Pinball) WITH soldering service (up to 14 Days lead time for every soldered set!) costs: 60.00 USD + Shipping V4 Set 3: DIY - Pinball with WiFi !!!V4!!! STM Controller Nucleo, preloaded with latest Pin2DMD Firmware (need activation on Pin2DMD.com) V4 Shield (with parts for Virtual/real Pinball and WiFi) NO soldering service!!! costs: 60.00 USD + Shipping V4 Set 4: DIY - Pinball NO WiFi !!!V4!!! STM Controller Nucleo, preloaded with latest Pin2DMD Firmware (need activation on Pin2DMD.com) V4 Shield (with parts for Virtual/real Pinball) NO soldering service!!! costs: 55.00 USD + Shipping V4 Set 5: DC-DC Converter (ready to use) DC-DC Stepdown XL4005 on Shield Screw terminals (variable to Pins, give me note when you Order) Input: 6-35V DC Output: variable, but preadjusted to 5V (max. 5A) costs: 9.00 USD + Shipping V4 Set 6: DC-DC Converter (DIY) DC-DC Stepdown XL4005 on Shield Input: 6-35V DC Output: variable, but preadjusted to 5V (max. 5A) costs: 6.50 USD + Shipping Plus Shipping costs: 7.50 USD = Shipping inside US with USPS Priority Mail Small Flat Rate Box (for one Set, when you have more as one, please ask me for pricing) or Low cost shipping - price depends on weight - very recommend for Orders outside from the US! Frame for P2.5 DMD Panels 128x32 pixel (black acrylic): available Price for one Frame: Frame = 15.00 USD Plus Shipping costs: 7.50 USD = domestic USPS Priority Mail (1-3 days) Small Flat Rate Box (for one Frame, when you have more as one, please ask me) or Low cost shipping - price depends on weight - very recommend for Orders outside from the US! What you still need by yourself: 1x USB 2.0 Cable: Type-A male to Type-B MICRO male, like from your old Android Phone, it is for Data transfer to PinMame or Config Tool 1x USB 2.0 Cable: Type-A male to Type-B MICRO male, like from your old Android Phone, it is for Download the Firmware 1x 128x64 pixel P2.5 RGB 1/16 scan LED Module (2x 64x32 pixel, or 1x 64x64 pixel 1/16 scan to detache them) 5V DC, 5A, 25W Power Supply (or DC-DC Step Down shield, above!) micro SD Card (1Gb to 16GB ist tested) I think that´s all what you need. The ribbon cables, to connect the display, comes with the display along with Power connectors. Check my Pin2DMD Album for Images: Download the actual Install Instructions: You find all insturctions here in the Download Section: http://vpuniverse.com/forums/files/category/85-pin2dmd-documentation/ now have fun with your personal Pin2DMD!
  22. This is a copy pasta of the pinside thread :/ Hey kids! Malenko here again starting another Pin2DMD colorization. I figured I'd do another WIP thread to keep me motivated to actually finish it. Ive been color masking a ton of stuff, no need or desire to redraw everything like I did with SF2 , the animations in T2 are actually *REALLY* good. I cant even list all the stuff left to do, but I will attach some animations for things that are done. Done so Far: Test Screen GrandChampion Top Marksmen Shoot again words (not the elevator scene yet) Load the Gun Sequence Shoot for Jackpot Sequence HunterKiller crosshair animation HunterKiller explosion (I will probably take the time to draw the HK stuff by hand) T800 with lightning Bolt in attract mode "Color by Malenko" replacing the say no to drugs screen Free Play / Push Start (will change my machine to coins and capture that too) Arnie holding the shotgun (not firing, yet) Credits (with special shout out!)
  23. Pin2DMD - Will it display the same way as using a TV for the DMD?
  24. This Tutorial will be expanded upon in the future, but I want to get the basics going first. Source files will be downloadable from here: https://drive.google.com/open?id=15r3ty4eu7Mkg2CBIEul65AjmkGpTWdZ- The recording is from Star Wars and was sent to me by @thebarto This tutorial assumes you have the editor software installed, and have recordings of the game available. Open the editor and choose Animations -> Load recording and load the gz file. Or go to file->load project and load the XML file. I tend to save a new project as soon as I load the recordings. It is best to keep all projects in their own sub-folders, for organizational purposes. I have also opened the XML file and removed the pathing to the file so that it reads: <string>060118_113731_pin2dmd_dump.txt.gz</string> instead of <string>d:\Pin2DMD\Malenko\060118_113731_pin2dmd_dump.txt.gz</string> Let's begin with the score screen. You don't need more than 1 frame when you use a mask. If you click on the keyframe, you'll see the word "Player" is masked. That means anytime the game sees that word in that location, it'll apply the masking from the frame "score screen" . I did not draw a box around the word player, since stars fly behind it, and that would make the mask not work. Zoomed in: If you look at the single frame scene called "Score Screen" you can see my color masking. I changed the default colors to red, I filled in the words with blue, and I drew a box around where the numbers are using the black,red, and white section of the palette. What this does is let the "stars" stay red when they fly behind the numbers AND let the numbers stay white no matter what number is on screen. So player 2 on ball 3 with 7 credits will look exactly the same as player 1 on ball 2 with 0 credits. Frame prior to colorization: Frame WITH colorization: You cannot have the score and the stars different colors on since the score moves around based on how high the score gets and they share a colors. This is the exact same way I did the score for Terminator 2 , Street Fighter 2, and Lethal Weapon 3 ; so you can DL those files and poke around there too. Here is a better break down of the color masks: Default Colors: Apply to the entire scene where ever a color mask is not present Mask Colors apply where every you draw them. A single dot, a fill, a shape, a line it doesnt matter. If you have the 1st mask colors selected and you draw a box, where ever that box is drawn will convert 1 to A , 2 to B, 3 to C and 4 to D If you have the 2nd mask colors selected and you draw a box, where ever that box is drawn will convert 1 to E , 2 to F, 3 to G and 4 to H If you have the 3rd mask colors selected and you draw a box, where ever that box is drawn will convert 1 to I , 2 to J, 3 to K and 4 to L Now you're probably asking "but why are you reusing colors" That is to simplify masking, instead of coloring each dot in every word we can draw a box. This is also used to mask the numbers so that when the numbers change to any value, the lightest color stays white while allowing the stars to still hold their color as they pass behind. If you ever decide to change the colors in the default section , you'll have to update the the colors in the other section as well if you use this technique. Its much easier to see the actual color masks with the values changed in the above example.
  25. Got a strange issue... if I play say AC/DC luci... before I enabled the pin2dmd for the first time the table would play fine... once im using pin2dmd the backglass crashes vpx. i can move the backglass file on to the desktop and start a game and it plays fine and pin2dmd works fine... I can even move that backglass fine back into the tables menu and as long as I don't close the editor it will also play fine once launched... but if I close vpx completely then come back in to play the same table it crashes... need to remove the backglass file from tables ect ect ect again to get to to not crash.... this seems to happen with all Sam games... any tips??? thanks...
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