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Found 3 results

  1. View File Evil Dead (HorsePin 2018) I could spend another half a year on this game, but it's very playable now. It will only need some tweaks for the display, more trophys, scores and any bugs that appear when played by more machines I'll sort out. Most credits are in the attract mode but extra thanks to: VPU for hosting, Flupper - for his blender ramp templates Install instructions: README.md Update: VPX 10.5 - You shouldn't need anything "fancy" to activate the window to be on top anymore. ESC = Exit game window F11 = Toggle window border F12 = Save window position # Game Service menu Enable DirectB2S & Shaker + other VP options. -------------------------------------------------------------------------------------------------------------------- Cactus Canyon python 2.7 update fix https://mega.nz/#!GNA0jJRC!JTFgR5F_Pb_SHeP0LXx-0jsLh4bpr2N0mLJD2jAYGXI -------------------------------------------------------------------------------------------------------------------- PinballX: Table Entry <game name="Evil Dead(HorsePin 2018)"> <description>Evil Dead(HorsePin 2018)</description> <rom /> <year>2018</year> <rating>0</rating> <type>OG</type> <manufacturer>RomPin, HorsePin</manufacturer> <enabled>true</enabled> <hidedmd>true</hidedmd> <hidebackglass>false</hidebackglass> <alternateExe>VPinballX_10.5.0.exe</alternateExe> </game> PinballX - System Config [System_4] Name=P-ROC WorkingPath=C:\Visual Pinball Executable=VPinballX_10.5.0.exe LaunchBeforeWorkingPath=C:\P-ROC LaunchBeforeExecutable= LaunchBeforeParameters= Enabled=True TablePath=C:\Visual Pinball\Tables Parameters=-play "[TABLEPATH]\[TABLEFILE]" LaunchBeforeEnabled=False LaunchBeforeWaitForExit=False LaunchAfterEnabled=False LaunchAfterWorkingPath= LaunchAfterExecutable= LaunchBeforeHideWindow=False LaunchAfterWaitForExit=False LaunchAfterHideWindow=False LaunchAfterParameters= SystemType=1 NVRAMPath= Bypass=True Submitter HorsePin Submitted 01/10/2018 Category Visual Pinball 10 - Tables ROM Name evildead Link to B2S Link to Media Pack Permission to Mod No VP Version v10  
  2. Version 1.1.69

    2,419 downloads

    I could spend another half a year on this game, but it's very playable now. It will only need some tweaks for the display, more trophys, scores and any bugs that appear when played by more machines I'll sort out. Most credits are in the attract mode but extra thanks to: VPU for hosting, Flupper - for his blender ramp templates Install instructions: README.md Update: VPX 10.5 - You shouldn't need anything "fancy" to activate the window to be on top anymore. ESC = Exit game window F11 = Toggle window border F12 = Save window position # Game Service menu Enable DirectB2S & Shaker + other VP options. -------------------------------------------------------------------------------------------------------------------- Cactus Canyon python 2.7 update fix https://mega.nz/#!GNA0jJRC!JTFgR5F_Pb_SHeP0LXx-0jsLh4bpr2N0mLJD2jAYGXI -------------------------------------------------------------------------------------------------------------------- PinballX: Table Entry <game name="Evil Dead(HorsePin 2018)"> <description>Evil Dead(HorsePin 2018)</description> <rom /> <year>2018</year> <rating>0</rating> <type>OG</type> <manufacturer>RomPin, HorsePin</manufacturer> <enabled>true</enabled> <hidedmd>true</hidedmd> <hidebackglass>false</hidebackglass> <alternateExe>VPinballX_10.5.0.exe</alternateExe> </game> PinballX - System Config [System_4] Name=P-ROC WorkingPath=C:\Visual Pinball Executable=VPinballX_10.5.0.exe LaunchBeforeWorkingPath=C:\P-ROC LaunchBeforeExecutable= LaunchBeforeParameters= Enabled=True TablePath=C:\Visual Pinball\Tables Parameters=-play "[TABLEPATH]\[TABLEFILE]" LaunchBeforeEnabled=False LaunchBeforeWaitForExit=False LaunchAfterEnabled=False LaunchAfterWorkingPath= LaunchAfterExecutable= LaunchBeforeHideWindow=False LaunchAfterWaitForExit=False LaunchAfterHideWindow=False LaunchAfterParameters= SystemType=1 NVRAMPath= Bypass=True
  3. Pin2Dmd Pyprocgame Support?

    There's development happening on P-ROC to VP that makes it possible to play some custom and re-themed tables on virtual cabs. There is already a design environment in place for creating full color DMD frames (to drive monitor-based LED screens on real pinball projects), Any chance of adding pin2dmd support for driving our HUB75 panels? http://pyprocgame.pindev.org/index.html http://pyprocgame.pindev.org/ref/dmd.html Setup: https://bitbucket.org/horseyhorsey/pyprocgame-evildead/wiki/Home
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