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Found 14 results

  1. File Name: South Park (Sega)(1999)(oooPLAYER1ooo)(1.3)(FS)(9.16) File Submitter: oooPLAYER1ooo File Submitted: 21 Aug 2013 File Category: Recreations Permission to Mod: NoROM Name: sprk_103 VP Version: v9.16 Recreation of South Park by Sega TABLE MUST USE NEW VP BETA BUILDS FOR ALL FEATURES TO WORK Features: Full redrawn HD Textures ball collision Alpha Flashers Full GI effects, i.e gi effects virtually every object on Table Ambient light Selection **************************************************************************************************************************************** Table Size is so large because i have loaded this baby to the max with hd textures, Enjoy and for those with older systems this is the best i can optimize without the sacrifice of quality. This Table Has been fully designed and made to run at the settings i have released it , chaging the layback, fov, inc or order of any object on pf will break table so you are warned Thanks to wowter for the video Click here to download this file
  2. Version 1.1

    214 downloads

    This is a patch file to convert Sega South Park 1999 to a hybrid view table. Thank you to oooPlayer1ooo for permission to mod his fine table into this style. The patch contains the .dif file, a readme.txt with directions, ptch.bat, and ptch.exe. All that is needed is the original table file below on the right.
  3. Version 1.1

    130 downloads

    This is a patch file to convert Al's Garage Band on World Tour Alvin G 1992 into a HV view. Thanks to oooPlayer1ooo for permission. File contains the .dif, readme.txt for directions, ptch.bat, and ptch.exe. All that is needed is the original table from the link provided on the right.
  4. File Name: Al's Garage Band Goes On A World Tour (Alvin G)(1992)(oooplayer1ooo)(1.0)(9.15) File Submitter: oooPLAYER1ooo File Submitted: 11 Mar 2013 File Category: Recreations Permission to Mod: No ROM Name: wrldtou2.zip VP Version: v9.15 Recreation Of Al's Garage Band Goes On A World Tour By Alvin G & Co. high Resolution Textures Alpha Ramp Flasher Effects. Fading Rom Controlled General Illumination. Click here to download this file
  5. hi guys i see lots of night mods coming and get a heap of pm messages from people requesting some help getting g.i effects made in Photoshop. so i decided to give people a hand on a method i like to use that's pretty simple and you get a lot of control of how the lighting looks in the finished product. included in this post is a Photoshop template file ready for you to put your own play field image in and by following a few simple steps can create some general illumination lighting. now this is only a quick introduction to get shadows and other reflections is extra but this is a good start and you will be happy with your results im sure. here is the photoshop source file required to begin: lighting tutorial.zip so here we go: Step 1 when you open the file make sure to have access to the layers section step 2 the area you will be using is color coded green and labeled in a folder named uncompleted example step 3 Insert your own playfield image into where i have placed my example or to try demo just use my example. step 4 you will see a folder named light source, duplicate this folder and use the move tool to place it in the position of another bulb. repeate this step until all bulbs have light on your playfield. step 6 now you have made all light sources you may be thinking " the table is still not right and too dark around the light sources". create a new layer under your lightsource folders above your playfield image and select the layer type to "overlay" step 7 now select the brush tool and make the width around 230px and set the brush hardness to 0% step 8 now open up the foreground color properties and change the color to the one in the following screen shot step 9 now paint on your new created layer, you will see it lighting up your playfield, you can get creative here and leave out areas to imitate shadows. step 10 if you are not happy with the amount of intensity the painted light has created just duplicate the painted layer and adjust its transparency in the layers properties panel hope you guys can follow this and it is useful, giving instructions isn't my strong point. if it does help people i could make more quick tips like this for other things if anybody would be interested This post has been promoted to an article
  6. File Name: Al's Garage Band Goes On A World Tour (Alvin G)(1992)(Rascal)(oooplayer1ooo)(1.0)(HV) File Submitter: Rascal File Submitted: 10 Jan 2014 File Category: VPU Patch - Hybrid View Tables Modified by: RascalOriginal Table Author: oooPlayer1ooo Original Table Version: 1.0 Original Table Download: This is a patch file to convert Al's Garage Band on World Tour Alvin G 1992 into a HV view. Thanks to oooPlayer1ooo for permission. File contains the .dif, readme.txt for directions, ptch.bat, and ptch.exe. All that is needed is the original table from the link provided on the right. Click here to download this file
  7. File Name: South Park(Sega)(1999)(oooPLAYER1ooo)(Rascal)(1.0)(HV) File Submitter: Rascal File Submitted: 10 Jan 2014 File Category: VPU Patch - Hybrid View Tables Modified by: RascalOriginal Table Author: oooPlayer1ooo Original Table Version: 1.3 Original Table Download: This is a patch file to convert Sega South Park 1999 to a hybrid view table. Thank you to oooPlayer1ooo for permission to mod his fine table into this style. The patch contains the .dif file, a readme.txt with directions, ptch.bat, and ptch.exe. All that is needed is the original table file below on the right. Click here to download this file
  8. Version 1.3

    2,545 downloads

    Recreation of South Park by Sega TABLE MUST USE NEW VP BETA BUILDS FOR ALL FEATURES TO WORK Features: Full redrawn HD Textures ball collision Alpha Flashers Full GI effects, i.e gi effects virtually every object on Table Ambient light Selection **************************************************************************************************************************************** Table Size is so large because i have loaded this baby to the max with hd textures, Enjoy and for those with older systems this is the best i can optimize without the sacrifice of quality. This Table Has been fully designed and made to run at the settings i have released it , chaging the layback, fov, inc or order of any object on pf will break table so you are warned Thanks to wowter for the video
  9. File Name: Lethal Weapon 3 (DataEast)(1992)(oooPLAYER1ooo)(2.0)(FS) File Submitter: oooPLAYER1ooo File Submitted: 01 Apr 2013 File Category: Recreations Permission to Mod: No ROM Name: lw3_208 VP Version: v9.14 Complete texture overhaul and physics tweak of my previous version using latest techniques . Compared to the last version this is by far using less resources on the PC and can be enjoyed by many more people. Too many changes to list. Fully Redrawn HD Textures Alpha Flasher effects. Recommended to use the latest Nightly Build of VP Click here to download this file
  10. Version 1.0

    2,351 downloads

    Recreation Of Al's Garage Band Goes On A World Tour By Alvin G & Co. high Resolution Textures Alpha Ramp Flasher Effects. Fading Rom Controlled General Illumination.
  11. Hey guys i am returning to south park again, here is what i'm up too in the full rebuild. it will have all the latest alpha effects when im done with it and some nice new toy textures.
  12. was playing around tonight with primitives, i wasnt happy with the way the ones on south park turned out so i started to experament what a droptarget or uprighttarget looked like using primitives and here are my results, now we can make targets that are semi transparent like plastic ones and we can now make then react to gi light using on/ off textures if we wanted too. here is a demo with 2 simple Oversized targets one a drop target one an upright target. notice they are transparent on the plastic part araound and behind the decal and are dont loose light like dropwalls do as we do them now. Drop target will reset when ball drains: http://vpuniverse.com/forums/videochat/uploadedFiles/oooPLAYER1ooo_primitive_droptarget_demo_w_GI.zip here is a template for anyone interested in trying to make a square 4 sided primitive object: the photoshop version with added guidelines oooPLAYER1ooo_primitivetemplate_PSD.zip hope this helps someone understand how primitives work texture wise
  13. Version 2.0

    1,714 downloads

    Complete texture overhaul and physics tweak of my previous version using latest techniques . Compared to the last version this is by far using less resources on the PC and can be enjoyed by many more people. Too many changes to list. Fully Redrawn HD Textures Alpha Flasher effects. Recommended to use the latest Nightly Build of VP
  14. div#progressbar:hover div { -webkit-animation: animate-stripes 0.4s linear infinite; -moz-animation: animate-stripes 0.4s linear infinite; } @-webkit-keyframes animate-stripes { 0% {background-position: 0 0;} 100% {background-position: 23px 0;} } @-moz-keyframes animate-stripes { 0% {background-position: 0 0;} 100% {background-position: 23px 0;} } 70%70% been working on this again, shouldn't take long at all to finish the rest, there will also be a desktop version change log so far: complete redo of gi textures with a slightly darker ambiance added fading gi routine to plastics added more b2s collision sounds to all pieces of table added more gi light sequence routines replace screws and bulbs with a new method added gi light reflections to ramps, screw heads and some wires script optimizations to do: redo all flashers and change them to new alpha swap method to cut down on system resources add more little details adjust flipper settings and other physic related issues script optimizations Download attachment: lw3 ss.jpg Click here to view the article
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