Jump to content

Search the Community

Showing results for tags 'jimmyfingers'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome to the VPUniverse
    • VPU General Discussion
    • Site News & Announcements
    • The Big Bang
    • VPU Classifieds - Buy / Sell / Trade
    • Pinball Festivals, Groups & Gatherings
  • New Releases
    • B2S New Releases
    • Visual Pinball New Releases
    • Future Pinball New Releases
    • Front End & Support Files New Releases
  • PinCab/Pinball Hardware Development
    • LedWiz & Arduino Support
    • Pin2DMD
  • Digital Pinball Cabinets
    • Cabinet Discussion
    • Hybrid Builds
    • Direct Output Framework
    • B2S Development
  • Planet Visual Pinball
    • Visual Pinball General Discussion
    • Visual Pinball Support
    • Visual Pinball Development
    • Table Development and Releases
  • Planet Future Pinball
    • Future Pinball General Discussion
    • Future Pinball Support
    • Table Development and Releases
  • Artwork
    • Backglass Artwork
    • Playfield Artwork
    • DMD Colorization Project
  • Pinball Front-Ends
    • HyperPin Support
    • Pinball X Support
  • PinMAME
    • PinMAME Development
    • PinMAME Support
  • Real Pinball & Arcade Gaming Discussion
    • Real Pinball Discussion
    • Arcade Gaming Discussion
  • Other Virtual Pinball & Gaming Discussion
    • Console & PC Virtual Pinball
    • Console & PC Gaming Discussion

Categories

  • Visual Pinball - 9.x.x
    • Visual Pinball - Install & Support Files
    • Pincab Cabinet Tables (FS)
    • Hybrid View Tables (HV)
    • Desktop Tables (DT)
    • Hybrid Files
    • Visual Pinball Physics Sets
  • Visual Pinball - 10.x.x
    • Visual Pinball 10 - Install & Support Files
    • Visual Pinball 10 - Resources
    • Visual Pinball 10 - Tables
  • B2S - Backglasses
    • B2S - For Players
    • B2S - For Developers
    • Backglass Resources
  • Future Pinball
    • Future Pinball Files
    • Future Pinball Tables
  • PinMAME
    • PinMAME Roms
    • PinMAME Source
  • Direct Output Framework
  • Pinball Frontend Downloads
    • HyperPin Media Packs
    • HyperPin Support Files
    • Frontend Artwork
    • Plugins
    • Media Managers
  • HyperDMD
    • HyperDMD Files
    • HyperDMD - Fonts
    • HyperDMD - Animations
  • Development Resources
    • Table Creation Resources
  • Preview Videos
    • Visual Pinball - 1080p - (FS)
    • Future Pinball - 1080p - (FS)
    • Visual Pinball - - (DT)
    • Future Pinball - - (DT)
    • Backglass Videos
    • DMD Video
  • Cabinet Resources
    • Cabinet Plans
    • Wiring Schematics
    • Support Files
  • Table Resources
    • Playfield Resources
    • Pinball Manuals
    • Plastic Resources
    • Primitive Resources
  • Pin2DMD Files
    • Pin2DMD Documentation
    • Pin2DMD Firmware
    • Table Support Files
    • Color ROM Patches
    • ROM Frame Dumps
    • Pin2DMD Tools
    • Pin2DMD Color Palettes

Categories

  • Articles

Categories

  • Cabinet Building & Configurations
  • DMD Colorization Tutorials
  • VpinMAME
  • Installing PinMAME for SAM Emulation
  • Game Specific Tips & Tricks
  • Future Pinball
  • B2S Tutorials

Found 10 results

  1. File Name: Airborne (Capcom)(1996)(Bodydump Jimmyfingers)(1.0)(FS) File Submitter: bodydump File Submitted: 13 Dec 2013 File Category: Recreations Permission to Mod: Contact Author First.ROM Name: abv106 VP Version: v9.16 Well, here is Capcom's Airborne, finally. I believe I started redrawing the playfield in Sept. of 2011 and it was a long, sometimes painful, journey. Fortunately jimmyfingers joined me along the way helping me solve problems, teaching me many things about VP and making the table much better than I could have by myself. Thanks also to the following: UncleWilly for his starter table, borrowed scripts and objects, and for inspiration from all his work. Destruk/Tab for their original version of Airborne and for letting me use the Capcom emulation problem workarounds JPSalas for some objects/scripts and for inspiring all authors with his work and sheer volume of releases (this table probably would have taken him 2 weeks) Eala for his table objects which are always useful Koadic for his awesome plunger and selector script Player1 for the primitive drop target stuff and inspiration RipleYYY and his son for play testing and suggestions (since I've never even seen the real table) Grizz for telling me years ago to stop drawing Hyperspin wheels and redraw some playfields Bent98 for making me believe I could actual pull this table off and for yelling at me when I wanted to quit Fuzzel and Toxie for improving VP and for making the performance of the table increase without me doing anything Thanks to anyone I forget and to all other table authors sacrificing all their free time to keep this hobby alive. This is a fairly demanding table and will require a decent rig to run smoothly. The Hyperpin media pack is included. Thanks to bitupset for the instruction card from his pack for the old table. Click here to download this file This post has been promoted to an article
  2. Version 1.1

    73 downloads

    This is a patch to convert Bodydump and Jimmyfinger's 1996 Capcom Airborne to the hybrid view. A big thank you to Bodydump and Jimmyfinger for letting me convert this fine table. The file contains the .dif file used to patch the original table. Get the original table from the link posted on this page lower right. Use the VP Patcher System to create the modified HV version. The VP Patcher can be found here.
  3. File Name: Airborne (1996) (Capcom) (Bodydump Jimmyfingers) (Rascal) (1.0) (HV) File Submitter: Rascal File Submitted: 05 Feb 2014 File Category: VPU Patch - Hybrid View Tables Modified by: RascalOriginal Table Author: Bodydump and Jimmyfingers Original Table Version: 1.0 Original Table Download: This is a patch to convert Bodydump and Jimmyfinger's 1996 Capcom Airborne to the hybrid view. A big thank you to Bodydump and Jimmyfinger for letting me convert this fine table. The file contains the .dif file used to patch the original table. Get the original table from the link posted on this page lower right. Use the VP Patcher System to create the modified HV version. The VP Patcher can be found here. Click here to download this file
  4. File Name: Airborne (Capcom)(1996)(Bodydump Jimmyfingers)(1.0)(DT) File Submitter: bodydump File Submitted: 13 Dec 2013 File Category: Recreations Permission to Mod: Contact Author First.ROM Name: abv106 VP Version: v9.16 Well, here is Capcom's Airborne, finally. I believe I started redrawing the playfield in Sept. of 2011 and it was a long, sometimes painful, journey. Fortunately jimmyfingers joined me along the way helping me solve problems, teaching me many things aboutVP and making the table much better than I could have by myself. Thanks also to the following: UncleWilly for his starter table, borrowed scripts and objects, and for inspiration from all his work. Destruk/Tab for their original version of Airborne and for letting me use the Capcom emulation problem workarounds JPSalas for some objects/scripts and for inspiring all authors with his work and sheer volume of releases (this table probably would have taken him 2 weeks) Eala for his table objects which are always useful Koadic for his awesome plunger and selector script Player1 for the primitive drop target stuff and inspiration RipleYYY and his son for play testing and suggestions (since I've never even seen the real table) Grizz for the rail and lockbar textures and for telling me years ago to stop drawing Hyperspin wheels and redraw some playfields Bent98 for making me believe I could actual pull this table off and for yelling at me when I wanted to quit Fuzzel and Toxie for improving VP and for making the performance of the table increase without me doing anything Thanks to anyone I forget and to all other table authors sacrificing all their free time to keep this hobby alive. This is a fairly demanding table and will require a decent rig to run smoothly. Click here to download this file
  5. Version 1.0

    223 downloads

    Well, here is Capcom's Airborne, finally. I believe I started redrawing the playfield in Sept. of 2011 and it was a long, sometimes painful, journey. Fortunately jimmyfingers joined me along the way helping me solve problems, teaching me many things aboutVP and making the table much better than I could have by myself. Thanks also to the following: UncleWilly for his starter table, borrowed scripts and objects, and for inspiration from all his work. Destruk/Tab for their original version of Airborne and for letting me use the Capcom emulation problem workarounds JPSalas for some objects/scripts and for inspiring all authors with his work and sheer volume of releases (this table probably would have taken him 2 weeks) Eala for his table objects which are always useful Koadic for his awesome plunger and selector script Player1 for the primitive drop target stuff and inspiration RipleYYY and his son for play testing and suggestions (since I've never even seen the real table) Grizz for the rail and lockbar textures and for telling me years ago to stop drawing Hyperspin wheels and redraw some playfields Bent98 for making me believe I could actual pull this table off and for yelling at me when I wanted to quit Fuzzel and Toxie for improving VP and for making the performance of the table increase without me doing anything Thanks to anyone I forget and to all other table authors sacrificing all their free time to keep this hobby alive. This is a fairly demanding table and will require a decent rig to run smoothly.
  6. Version 1.0

    594 downloads

    Well, here is Capcom's Airborne, finally. I believe I started redrawing the playfield in Sept. of 2011 and it was a long, sometimes painful, journey. Fortunately jimmyfingers joined me along the way helping me solve problems, teaching me many things about VP and making the table much better than I could have by myself. Thanks also to the following: UncleWilly for his starter table, borrowed scripts and objects, and for inspiration from all his work. Destruk/Tab for their original version of Airborne and for letting me use the Capcom emulation problem workarounds JPSalas for some objects/scripts and for inspiring all authors with his work and sheer volume of releases (this table probably would have taken him 2 weeks) Eala for his table objects which are always useful Koadic for his awesome plunger and selector script Player1 for the primitive drop target stuff and inspiration RipleYYY and his son for play testing and suggestions (since I've never even seen the real table) Grizz for telling me years ago to stop drawing Hyperspin wheels and redraw some playfields Bent98 for making me believe I could actual pull this table off and for yelling at me when I wanted to quit Fuzzel and Toxie for improving VP and for making the performance of the table increase without me doing anything Thanks to anyone I forget and to all other table authors sacrificing all their free time to keep this hobby alive. This is a fairly demanding table and will require a decent rig to run smoothly. The Hyperpin media pack is included. Thanks to bitupset for the instruction card from his pack for the old table.
  7. File Name: Big Bang Bar (Capcom) (1996) (Uw Jf G) (2.0) (FS) File Submitter: unclewilly File Submitted: 16 Jun 2013 File Category: Recreations Permission to Mod: Yes ROM Name: bbb109 or bbb108 VP Version: v9.14 Recreation based on capcom's Big Bang Bar Best if played on the most recent VP daily build Built and coded by unclewilly and jimmy fingers art by Grizz Click here to download this file
  8. File Name: Big Bang Bar (Capcom) (1996) (Uw Jf G) (2.0) (DT) File Submitter: unclewilly File Submitted: 16 Jun 2013 File Category: Recreations Permission to Mod: Yes ROM Name: bbb109 or bbb108 VP Version: v9.14 Recreation based on capcom's Big Bang Bar Best if played on the most recent VP daily build Built and coded by unclewilly and jimmy fingers art by Grizz Click here to download this file
  9. Version 2.0

    372 downloads

    Recreation based on capcom's Big Bang Bar Best if played on the most recent VP daily build Built and coded by unclewilly and jimmy fingers art by Grizz
  10. Version 2.0

    779 downloads

    Recreation based on capcom's Big Bang Bar Best if played on the most recent VP daily build Built and coded by unclewilly and jimmy fingers art by Grizz
×