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Found 4 results

  1. Version 1.0.0

    29 downloads

    We all hate scripting. In fact most people (like 99.99 % of the entire planet) when they look at a bunch of code, find it so intimidating and complex that they won't even try. Others just don't even have the time to learn how to script, it's months of study and learning. The biggest problem with Future Pinball (and especially VPX now) is the scripting, it was always the scripting, and will be the scripting in the future. The FPx template is designed to replace the stock New Table template in Future Pinball. This one will be aimed right at beginners, in fact, with luck, it may work exactly like the Pinball Construction set. This not only fixes the bugs and incompleteness of the New_table template, it also adds more features that every beginner would want, and then presents it in such a way to make it as easy to use as possible. It is so easy to mess up a script, especially the high level code of a scoring and logic template. Even advanced coders can mess up pretty easily, because all the code is MIXED IN together. FPx divides the script in to 2 parts, with the first part a user section, and the second portion the actual engine. The engine contains "Hooks" to the user section, this allows just about everyone to make simple changes without needing to touch the engine at all, and yet be able to use one of the most powerful, full featured engines available for Future Pinball. The FPx template is designed for those who want to get their feet wet with scripting, and yet has all the power and features for Intermediate coders to use. This template was written using zed physics 64 bit exe, as opposed to the stock futurepinball.exe, as part of the unified FP installer system shortly available with BAM included. Here's a list of features: ' 4 players support ' Bonus count up to 159, bonus multiplier up to 15x ' Replaced tilt system with a custom plumb bob tilt setup ' Added Variables for easy settings. balls per game, bonus, replay scoring etc ' 2 ball multiball ' Player memory system that requires typing in one line of code per light ' ball save, extra ball, special and jackpot support ' Complete routines included for all aspects of arcade tables, from power up, light Attract mode to a match feature ' Initialization, Light Attract, Match routines all ready included ' easy control of lights for Light Attract and game play, no typing required ' Pause key plays tune ' 9 element x4 translight display, Hud display x2 A.N.D. (Alpha Numeric Display) to support up to Williams System 11 ' HUD display can be hidden or shown using the default HUD key set in the editor (Usually the tithe key, just below the esc key) ' Pre-set unified Bally type scoring ' Debug system variable for code testing in place. press F9 key at editor. Also writes to text file during debug mode to track code ' Special HUD displays for debug mode, shows bonus etc ' background music support ' Solid State and A.N.D. support HUD display ' Preset feature scoring Extra ball/Special etc with just one line of code ' Easy Beginners Fail safe system. All access needed for easy modification of the engine in ONE place without needing to touch the engine code ' You can add/remove/replace lights, sounds, change the display, adjust timers etc through this one setup ' Code is heavily remarked, and teachs you new methods as you work your way down the hit code ' Engine is fully automated as possible, so no need to touch the engine code, no rocket science degree needed. ' A brief tutorial is included in the script, at the very bottom
  2. After 3 years, a update to Star Trek xse. Version 1.3, this features updates to the flippers (version 2) new physics and game play, and some special additions including a new lens and bulb effect with ball interaction, better backglass etc This uses BAM, and was done with the 2.5 exe. The xml file is included, it is the 2.5 xml with a "few" modifications, mostly to set up better more natural shots, and a couple weirder settings that seemed to work better. Hope everyone enjoys playing it as much as I enjoyed doing it. Any comments on the new things, as well as bug reports are appreciated, as I like to fine tune things and work out any kinks in the newer stuff. Please read this entire thread, the readme, and the actual FP manual first. Available here. Now up at Pinball Nirvana and pinsimDB. Download link pinsimDB (Active Now) Pinball Nirvana (Active now) http://vpuniverse.com/forums/files/file/4250-star-trek-xse-v13-oct-2016/ (pending approval) Version 1.2 - August 16, 2013 Version 1.3 - Oct 28, 2016 - Table/build/graphics/modifications by blue - Script/sounds By Popotte 25/01/2008 - Custom models by francisco666 and Polygame - Thanks to BC57 for the pics and his kindness - Thanks to Minh Tan for splash screen image - Thanks to all the other authors for their versions of this bally classic. - Available at Pinsimdb.com, as well as Pinball Nirvana and VPUniverse *** Keys *** You can toggle (by the toggle HUD key) the HUD reel. Access to the dip switches menu by the Special2Key.(set as the ' key by default) for adjustments (amount of balls/liberal-conservative settings etc) Speed up the bonus count by pressing both flippers *** Instructions *** This new version was made specifically for use with Better Arcade Mode (BAM) and uses SlamTilits 2.5 xml file as a base. If you do not use BAM, It may work fine as a standalone exe, but hit is recommended to use the FP 2.5. exe. Other physics exe may not work as intended. Please read the Manual included with FP about adjusting plungers/kickers etc if you should have any problems if you use a different FP exe. The object was to ignore trying to get FP to have perfect physics (which is impossible, we have been trying for 6 years) but instead just concentrate on getting FP to play as fun as possible. Though every effort, and trick in the book, was used, it's still FP after all, and well, you can't turn crap into gold. You can download BAM here: Better Arcade Mode If you are new to Future Pinball, or have any problems, a help file is here: How to use Future Pinball If you do not have BAM installed with Future Pinball (real easy actually) then there is a great help file here at: Step-By-Step Instructions for Installation of BAM *** Rules *** * making b-a-l-l-y scores and advances lit values * all targets down scores 5,000 points. 1st time lites 2x bonus. 2st time lites 3x bonus. 3rd and each additional time scores special. * top roll-over buttons and bottom ball return lanes score and advance hyper space values. * outlanes special - lites when bally special is lit. * ball thru outlane when lit for special scores 1 replay. * ball thru warp speed lane scores bonus. * maximum 1 extra ball per ball in play. * tilt penalty - ball in play. *** Version 1.3 *** - Released Oct 2016 - Intended for use with Better Arcade Mode (BAM). Best non-Bam exe: Slamtilts 2.5 physics. BAM XML physics file uses 2.5 physics with modifications. - Version 2 of my flipper technique, for far better range and speed. Slight modifications to this as opposed to Playboy, with a more center based setup. This uses triggers as well, so the small hidden flippers will only work when the ball is over the trigger. This prevents "mishits" and interference with ball movement - Modified physics, better speed with coils, far more bounce and more polished gameplay. Outlanes more closed, flippers closer together for longer play. game still plays like the Bitch it actually is in real life. - New 3 stage variable slingshot effect - New Lens lighting and halo effect, with ball interaction - New basic bulb lighting effect with ball interaction at certain spots - Fixed some known "fp" problems with gates etc, layout changes and massaging to prevent drains except.... Try not to hit the center target unless you have to. Standard Bally drain shot, Paragon does the same. I modified it a bit so it doesn't drain as much, but it still does. - Modified the pf image, fixed the dirty edges around lens lights. Recolored some things - Backglass now has better lighting, no pinhole light effect. Also I moved some lights around for better effect, and added lights for player display/tilt/credits etc *** Changes (version 1.2) *** ( Please go to this thread for full changes: http://www.gopinball.com/forum/viewt...=Star+trek+xse ) -New graphics, made to give the table a lighter appearance that the original. main images replaced, new images redone and recolored. -New models used - New Double lighting affect on the plastics. (Found on Layer 1) - Layout modified based on new play field and plastics. - Modified shaped physics were adjusted, and added to. - Heavy flipper effect, using a wall to add a more stable surface to the flipper, and change the angle that the ball will hit the flipper. - Heavy Drop Targets - Hyperspace rule changed for the upper loop, there is now a timer that prevents scoring hyperspace twice in one shot if you go through the top loop - User Key Change - Holding both Flippers keys down will now cause the bonus countdown to greatly speed up, as the stock Bally settings were very slow. - Lots of changes for presentation of the table, and polish, including minor script changes.
  3. Version 1.3.0

    138 downloads

    After 3 years, a update to Star Trek xse. Version 1.3, this features updates to the flippers (version 2) new physics and game play, and some special additions including a new lens and bulb effect with ball interaction, better backglass etc This uses BAM, and was done with the 2.5 exe. The xml file is included, it is the 2.5 xml with a "few" modifications, mostly to set up better more natural shots, and a couple weirder settings that seemed to work better. Hope everyone enjoys playing it as much as I enjoyed doing it. Any comments on the new things, as well as bug reports are appreciated, as I like to fine tune things and work out any kinks in the newer stuff. Please read this entire thread, the readme, and the actual FP manual first. It should be at Pinsimdb shortly, but it's a little goofy sometimes. Awaiting admin approval there, in the meanwhile, you can grab it at Pinball Nirvana as well. Download link http://www.pinsimdb.org/pinball/table-1737-star_trek_xse http://www.pinballnirvana.com/forums/downloads.php?do=file&id=5127 Version 1.2 - August 16, 2013 Version 1.3 - Oct 28, 2016 - Table/build/graphics/modifications by blue - Script/sounds By Popotte 25/01/2008 - Custom models by francisco666 and Polygame - Thanks to BC57 for the pics and his kindness - Thanks to Minh Tan for splash screen image - Thanks to all the other authors for their versions of this bally classic. - Available at Pinsimdb.com, as well as Pinball Nirvana and VPUniverse *** Keys *** You can toggle (by the toggle HUD key) the HUD reel. Access to the dip switches menu by the Special2Key.(set as the ' key by default) for adjustments (amount of balls/liberal-conservative settings etc) Speed up the bonus count by pressing both flippers *** Instructions *** This new version was made specifically for use with Better Arcade Mode (BAM) and uses SlamTilits 2.5 xml file as a base. If you do not use BAM, It may work fine as a standalone exe, but hit is recommended to use the FP 2.5. exe. Other physics exe may not work as intended. Please read the Manual included with FP about adjusting plungers/kickers etc if you should have any problems if you use a different FP exe. The object was to ignore trying to get FP to have perfect physics (which is impossible, we have been trying for 6 years) but instead just concentrate on getting FP to play as fun as possible. Though every effort, and trick in the book, was used, it's still FP after all, and well, you can't turn crap into gold. You can download BAM here: http://ravarcade.pl/?en_download,16 If you are new to Future Pinball, or have any problems, a help file is here: http://gopinball.com/forum/viewtopic.php?f=84&t=6054 If you do not have BAM installed with Future Pinball (real easy actually) then there is a great help file here at: http://www.gopinball.com/forum/viewtopic.php?f=86&t=5544 *** Rules *** * making b-a-l-l-y scores and advances lit values * all targets down scores 5,000 points. 1st time lites 2x bonus. 2st time lites 3x bonus. 3rd and each additional time scores special. * top roll-over buttons and bottom ball return lanes score and advance hyper space values. * outlanes special - lites when bally special is lit. * ball thru outlane when lit for special scores 1 replay. * ball thru warp speed lane scores bonus. * maximum 1 extra ball per ball in play. * tilt penalty - ball in play. *** Version 1.3 *** - Released Oct 2016 - Intended for use with Better Arcade Mode (BAM). Best non-Bam exe: Slamtilts 2.5 physics. BAM XML physics file uses 2.5 physics with modifications. - Version 2 of my flipper technique, for far better range and speed. Slight modifications to this as opposed to Playboy, with a more center based setup. This uses triggers as well, so the small hidden flippers will only work when the ball is over the trigger. This prevents "mishits" and interference with ball movement - Modified physics, better speed with coils, far more bounce and more polished gameplay. Outlanes more closed, flippers closer together for longer play. game still plays like the Bitch it actually is in real life. - New 3 stage variable slingshot effect - New Lens lighting and halo effect, with ball interaction - New basic bulb lighting effect with ball interaction at certain spots - Fixed some known "fp" problems with gates etc, layout changes and massaging to prevent drains except.... Try not to hit the center target unless you have to. Standard Bally drain shot, Paragon does the same. I modified it a bit so it doesn't drain as much, but it still does. - Modified the pf image, fixed the dirty edges around lens lights. Recolored some things - Backglass now has better lighting, no pinhole light effect. Also I moved some lights around for better effect, and added lights for player display/tilt/credits etc *** Changes (version 1.2) *** ( Please go to this thread for full changes: http://www.gopinball.com/forum/viewtopic.php?f=2&t=4022&hilit=Star+trek+xse ) -New graphics, made to give the table a lighter appearance that the original. main images replaced, new images redone and recolored. -New models used - New Double lighting affect on the plastics. (Found on Layer 1) - Layout modified based on new play field and plastics. - Modified shaped physics were adjusted, and added to. - Heavy flipper effect, using a wall to add a more stable surface to the flipper, and change the angle that the ball will hit the flipper. - Heavy Drop Targets - Hyperspace rule changed for the upper loop, there is now a timer that prevents scoring hyperspace twice in one shot if you go through the top loop - User Key Change - Holding both Flippers keys down will now cause the bonus countdown to greatly speed up, as the stock Bally settings were very slow. - Lots of changes for presentation of the table, and polish, including minor script changes.
  4. Version 1.1

    228 downloads

    Back to the Future (Data East 1990) 2/3 screen
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