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Found 26 results

  1. After weeks of failed attempts, I am now ready to draw from your massive collective pool of knowledge. I have been over my config and researched possible solutions many many times and cannot get my addressable LEDs functioning with DOF/DofLinx. They are connected to a Teensy 3.2/OctoWS2811. I must be overlooking something obvious - or I am missing something. I have 2 strips of 67 LEDs - one on the orange pair and one on the blue pair - both on the TOP connector of the OctoWS2811 board. The board was set to COM3 - then I tried changing it to COM6 then COM2 with no change. I also changed the USB cable just in case. The Teensy is loaded with TeensyStripController.Beta.V1.02.1601021351.hex Other Teensy test sketches run perfectly and light all the LEDs properly. I have bridged Teensy pins 15 & 16 to solve the "all white" problem. DirectOutput MJR Grander Unified DOF R3++ edition - Version 3.1.6968.21374 built 2019.01.29 11:52 - Installed using the Windows Installer - Installed to C:\DirectOutput DofLinx Version 6.62B - VBS file copied to Future Pinball\Scripts B2S Backglass Server Version 1.3.0.1 Cabinet config is named ForbisManor.ini In DOF Online Config: Combine Toys - Combo2 = RGB Addressable (PF Left Flashers MX + PF Left Effects MX) - Combo3 = RGB Addressable (PF Right Flashers MX + PF Right Effects MX) Device WS2801 1 - directoutputconfigini30 - Port 1-3 = Combo2 - Port 4-6 = Combo3 Other devices working perfectly: - PacLed64 - 2 x SainSmart 8 Port USB Boards Testing with Future Pinball Tables: - Tron Legacy (Stern) (Ultimate 1.01) (p2.7) (DOFLinx MX) - Star Wars DSA (Ultimate 1.04) (p2.7) (DOFLinx MX 1.1) - RetroFlair (p2.5) (DOFLinx MX) - Masters of the Universe - Mastered Edition (p2.5) (DOFLinx MX) Including all relevent config files and logs here: https://www.dropbox.com/sh/77w0ssku5inavfg/AADXK4UBLjOZXoiYL2mK6Iaea?dl=0 THANKS!!! - Chris
  2. Hello and thnakyou for any help in advance. I am having trouble getting doflinx to launch. i suspect i havent configured it correctly. I have VPX installed and working fine with B2S backglass. I have a arduino mega flashed with LWclone that works fine with led blinky. Here is how I installed and configured directoutput/doflinx: - extracted DirectOutput_R3Beta_Build_5812.27024.zip to c:\DirectOutput\ - extracted DOFLinx V6.22.zip to c:\DirectOutput - unblocked all .dll and .exe files in c:\DirectOutput\ - set all .exe files to run as admin - made shortcut to c:\DirectOutput\ in c:\visual pinball\tables\plugins\ - deleted line 'LoadScript("ledcontrol.vbs"):Err.Clear' in c:\visual pinball\scripts\core.vbs - copied DOFLinx-FX3 B2S Backglass only-No toys.ini from sample inis folder to c:\DirectOutput\and renamed to DOFLinx.ini - went to http://configtool.vpuniverse.com - set 1 ledwiz device with start button on port 1 and launch button on port 2. didnt touch any other settings - generated config files - copyed directoutput.ini to C:\DirectOuput\ - copied tablemappings.xml to C:\DirectOutput\config\ - copied example cabinet config from https://directoutput.github.io/DirectOutput/cabinetconfig.html into new file c:\DirectOuput\config\cabinet.xml - ran global config editor - set ini files path to C:\DirectOutput\config\ - set cabinet config to C:\DirectOutput\config\cabinet.xml - saved global config file to C:\DirectOutput\config\GlobalConfiguration_b2SServer.xml - opened DOFLinx.ini - changed PATH_B2S_SERVER=C:\VP\Tables\ to PATH_B2S_SERVER=C:\visual pinball\Tables\ - opened vpx and loaded table - right clicked backglass. enabled plugins when i launch doflinx.exe i get a .net popup with an error, (photo attached). I am helping someone can point me in the right direction, cheers.
  3. I made this reply to another thread and figured it would be better served as it's own Topic. How Future Pinball "should" be setup with a new clean install for a cabinet: -install Future Pinball from the setup file you get from the Future Pinball site -copy your FP tables (*.fpt) to the Tables folder (NOT in their own self-named sub folders!) -if your table needs a different version of physics (2.4,2.5,2.6,2.7, Zed, Custom, etc), then just copy the needed .XML (*.zip for Zed) to your Tables folder and rename it the same as your table -copy any table Library files (*.fpl) to the Libraries folder -install BAM (Better Arcade Mode), it should be in the "Future Pinball \ BAM" folder -don't change or rename any files in BAM folder! -you can replace the Future Pinball.exe in the "Future Pinball" folder with another version if you want. I use SLAMT1LT's version from his site as it does default to 2.7 physics and has no watermark. Keep the original for backup. -unblock ALL *.exe and *.DLL files within Future Pinball, BAM, and Pinball X (Win 8 , Win 10) -Future Pinball.exe and FPLoader.exe are: set to "Run as Administrator", and "disable DPI scaling" -launch your FP tables with FPLoader.exe in the BAM folder -setup Pinball X to launch FP tables with FPLoader.exe Configure Future Pinball with these settings. This is a MUST, for complete compatibility with all tables and BAM / Cabinet use! Use these EXACT settings. (You can your change screen resolution and anti-aliasing if you want, and rotation to 0 if you have your playfield screen set to Portrait in Windows.) Also don't forget to set your Backbox resolution. FP doesn't really correctly enable vsync, so if you want you can disable that IF you enable it in your graphic card's driver settings for Future Pinball. -make sure you have "Load Image Into Table Editor" disabled (unchecked) in the "Preferences \ Editor Options" menu. This is important as you will get crashes and other strange things happen when you launch some tables! -when running a table from the FP Editor directly (no frontend), ALWAYS load only one table at a time, and ALWAYS close FP and re-open it after exiting a table! This won't be an issue when launching a table from a frontend like Pinball X. By doing the above, you will have Pinball X use BAM to launch your FP tables, and BAM will use the appropriate physics file for your table if there is one...otherwise BAM will default to whatever the "Future Pinball.exe" uses (in my case, SLAMT1LT's 2.7 physics). Then when the table loads, press "Q" and you can adjust the size, layout, render type, etc of each table to your liking. BAM is simply amazing! BAM notes: -New Renderer (Light System) is the nicest looking for lighting, etc....but is also more graphically demanding. Change to "FP Original" if a table runs slow for you -new version of BAM fixed reflection limitations with FP, but also makes the ball look wierd with "FP Original" when in a rotated "cabinet" view. It looks fine in desktop view though. -ambient occlusion can really kill your fps. You're probably better off disabling it. ======================================= DOFLinx: (Future Pinball specific stuff) My setup for my cabinet with DOFLinx: -install the VPX all in one installer. (Installs the B2S server and all needed files. Yes it installs Visual Pinball 10 too, but you don't have to use it. This saves you some work) -install DOF R3 and confirm it's working -I install DOFLinx in the DirectOuput folder. This will allow DOFLinx to see DOFLinx.ini automatically. You can install to a different location, but you must configure DOFLinx to see where your DOFLinx.ini is located,etc... -copy the DOFLinx.vbs file to the "Future Pinball \ Scripts" folder. Create one if doesn't exist. -configure the DOFLinx.ini for your cabinet setup! (consult the DOFLinx guide for more info) -unblock ALL *.exe and *.DLL files within the DirectOutput folder or wherever you installed DOFLinx (Win 8 , Win 10) -all *.exe files are set to "Run as Administrator" within the DirectOuput folder, and all DOFLinx *.exe files as well -I have DOFLinx always running in the background with the startup of Pinball X. I HIGHLY recommend that you do this as it's how DOFLinx was designed to run, and it will save you alot of headaches. You have been warned! ===================================== DOFLinx.ini : (This is updated as of version 5.0) Sections of interest (in the DOFLinx.ini file) for Future Pinball tables modded to work with full cabinet support. (Consult the DOFLinx guide to configure your entire DOFLinx.ini file! Not just these sections) FP_LINK_WAIT_TIME=50000 - add this "FP_LINK_WAIT_TIME=50000" if it's not there. This is the max time DOFLinx tries to establish a link (FP Link) with your FP DOFLinx modded table, before it defaults to its "key to output" type function. You change the time to a higher value if your computer takes longer to load some tables. FP_ATTEMPT_LINK=1 -this is needed if you want DOFLinx to attempt to establish the FP Link with FP DOFLinx modded tables Cabinet Toys: The following is your cabinet toys setup. Anything with a # in front of it will be ignored. Make sure you put a # in front of any device you don't have in your cabinet. (I don't have a shaker or gear motor) Consult the DOFLinx guide for more info on how to configure this section. These are the solenoids for flippers, bumpers, etc. Make sure they are configured for your particular setup, device, ports, etc. LINK_LF=101,25,8000,255 LINK_RF=102,25,8000,255 LINK_LS=103,75,1000,255 LINK_RS=104,75,1000,255 LINK_ML=105,75,1000,255 LINK_MC=106,75,1000,255 LINK_MR=107,75,1000,255 LINK_BL=108,75,1000,255 LINK_BC=106,75,1000,255 LINK_BR=110,75,1000,255 This is the blower fan, shaker, and gear motor. (Note, I don't have a shaker or gear motor) LINK_FN=111,75,9999,255 #LINK_SH=111,75,9999,255 #LINK_GR=111,75,9999,255 Strobes and Beacon LINK_SR=116,ON,0 LINK_BK=132,ON,0 Start, Launch, Fire button (you can add coin, exit, etc) LINK_ST=114 LINK_LB=115 LINK_FR=113 RGB Flashers. These are configured with the Red port of each RGB flasher. LINK_FLOL=129 LINK_FLIL=126 LINK_FLCN=123 LINK_FLIR=120 LINK_FLOR=117 This section deals with RGB_OUTPUT devices. As far as Future Pinball DOFLinx modded tables are concerned, this is the RGB under cabinet lighting. Note: if you have any RGB_OUTPUT device configured the same as a RGB flasher, then the RGB flasher will be used when a FP DOFLinx modded table is launched! RGB_OUTPUT=117,120,123,126,129 -I use my flashers for other programs, not just Future Pinball and Pinball FX2, so that's why my RGB_OUTPUTS are configured the same as my RGB flasher ports. -RGB_STYLE, RGB_TRIGGER, RGB_MIN_TIME all effect the RGB_OUTPUT....but for FP DOFLinx modded tables this will only have any effect if the table modder chose to use these features. All of the above cabinet toys settings are also used for the Pinball FX 2 full cabinet support features of DOFLinx as well (correct me if I'm wrong DDH69!). That about wraps it up as far as DOFLinx and Future Pinball modded tables are concerned. This doesn't cover the other sections of the DOFLinx.ini, or all the other numerous features that DOFLinx has.... but it should help to answer A LOT of the questions I get.
  4. Version 1.0.0

    442 downloads

    The most amazing lighting in a pinball cabinet allows for particle effects, great explosions, electrical effects, and machine gun fire, thanks to the new DOF addressable led MX support in DOFLinx 5.20! A video demonstration can be seen here in my cabinet: This table has complete cabinet feedback and lighting support for the following: – 10 solenoids for flipper, slingshots, bumpers, etc.. – 5 RGB flashers – Blower Fan – Shaker – Gear motor – Strobe – Beacon – Start button – Coin button – Launch Ball button – RGB Undercab Lighting – Addressable Leds Requirements: - DOF R3 installed (for DOFLinx cabinet feedback and lighting) and addressable leds already setup and working (for MX led effects). - DOFlinx 5.20 or higher is REQUIRED, even if you don't have addressable leds. - addressable leds are NOT required to play this table, but they are HIGHLY recommended. - to use the addressable leds with this table you must have your DOF "config" files updated by using DOF Config Tool! (just like you would for Visual Pinball) To play a Future Pinball table with addressable leds support (DOFLinx MX): - update DOFLinx as per normal (must be 5.20 or higher). Make sure you copy over the new DOFLinx.vbs to "Future Pinball Scripts". - add DIRECTOUTPUTGLOBAL=c:DirectOuputConfigGLobalConfig_b2sServer.xml (assuming you have it there) to your DOFLinx.ini file. - download the awesomeness of a Future Pinball DOFLinx MX table - check DOF Config Tool to see if support for that table has been added to it yet (you will see FP tables start with "FP:") If there are no DOF commands showing for that table, its not supported yet. - "Generate" a new Config File (containing directoutputconfig30.ini in the zip) and copy the new files to your "DirectOutput Configs" folder. - play the epicness that is Future Pinball with DOFLinx cabinet feedback and addressable leds! DOFLinx 5.20+ download link: http://www.vpforums.org/index.php?app=downloads&showfile=12318 Consult the DOFLinx guide included in the download link for more information on setting up DOFLinx.
  5. Version 1.0.0

    203 downloads

    Wipeout: DOFLinx MX Cabinet Edition Witness a modern light show in a retro theme, thanks to the new DOF addressable led MX support in DOFLinx 5.20! A video demonstration in my cabinet can be seen here: This table has the complete cabinet feedback and lighting support for the following: - 10 solenoids for flipper, slingshots, bumpers, etc.. - 5 RGB flashers - Blower Fan - Shaker - Gear motor - Strobe - Beacon - Start button - Coin button - Launch Ball button - RGB Undercab Lighting - Addressable leds Requirements: - DOF R3 installed (for DOFLinx cabinet feedback and lighting) and addressable leds already setup and working (for MX led effects). - DOFlinx 5.20 or higher is REQUIRED, even if you don't have addressable leds. - addressable leds are NOT required to play this table, but they are HIGHLY recommended. - to use the addressable leds with this table you must have your DOF "config" files updated by using DOF Config Tool! (just like you would for Visual Pinball) To play a Future Pinball table with addressable leds support (DOFLinx MX): - update DOFLinx as per normal (must be 5.20 or higher). Make sure you copy over the new DOFLinx.vbs to "Future Pinball \ Scripts". - add DIRECTOUTPUTGLOBAL=c:\DirectOuput\Config\GLobalConfig_b2sServer.xml (assuming you have it there) to your DOFLinx.ini file. - download the awesomeness of a Future Pinball DOFLinx MX table - check DOF Config Tool to see if support for that table has been added to it yet (you will see FP tables start with "FP:") If there are no DOF commands showing for that table, its not supported yet. - "Generate" a new Config File (containing directoutputconfig30.ini in the zip) and copy the new files to your "DirectOutput \ Configs" folder. - play the epicness that is Future Pinball with DOFLinx cabinet feedback and addressable leds! DOFLinx 5.20+ download link: http://www.vpforums.org/index.php?app=downloads&showfile=12318 Consult the DOFLinx guide included in the donwload link for more information on setting up DOFLinx.
  6. Version 1.0.0

    338 downloads

    Masters of the Universe: Mastered. DOFLinx MX Cabinet Edition You have the power of the ultimate light show in a pinball cabinet! This is the first Future Pinball table to use addressable leds thanks to the new DOF led MX support in DOFLinx 5.20! You have never seen a light show quite like this in a pinball cabinet! Amazing effects and animation that surround the playfield! A video demonstration can be seen here in my cabinet: This table has the complete cabinet feedback and lighting support for the following: - 10 solenoids for flipper, slingshots, bumpers, etc.. - 5 RGB flashers - Blower Fan - Shaker - Gear motor - Strobe - Beacon - Start button - Coin button - Launch Ball button - RGB Undercab Lighting - Addressable leds Requirements: - DOF R3 installed (for DOFLinx cabinet feedback and lighting) and addressable leds already setup and working (for MX led effects). - DOFlinx 5.20 or higher is REQUIRED, even if you don't have addressable leds. - addressable leds are NOT required to play this table, but they are HIGHLY recommended. - to use the addressable leds with this table you must have your DOF "config" files updated by using DOF Config Tool! (just like you would for Visual Pinball) To play a Future Pinball table with addressable leds support (DOFLinx MX): - update DOFLinx as per normal (must be 5.20 or higher). Make sure you copy over the new DOFLinx.vbs to "Future Pinball \ Scripts". - add DIRECTOUTPUTGLOBAL=c:\DirectOuput\Config\GLobalConfig_b2sServer.xml (assuming you have it there) to your DOFLinx.ini file. - download the awesomeness of a Future Pinball DOFLinx MX table - check DOF Config Tool to see if support for that table has been added to it yet (you will see FP tables start with "FP:") If there are no DOF commands showing for that table, its not supported yet. - "Generate" a new Config File (containing directoutputconfig30.ini in the zip) and copy the new files to your "DirectOutput \ Configs" folder. - play the epicness that is Future Pinball with DOFLinx cabinet feedback and addressable leds! DOFLinx 5.20+ download link: http://www.vpforums....&showfile=12318
  7. This post has two sections. The first is my Virtual Pinball "Software" Essentials videos for Future Pinball and the rest is my Future Pinball, BAM, DOFLinx, and front-end setup Mega-Guide! They both complement each other, so I recommend using the videos if you prefer that, but then come back to the post for finer details not covered yet in my videos. ================================================================= The Virtual Pinball "Software" Essentials videos for Future Pinball - PART 1, 2 and 3 Future Pinball may be 11 years old now...but that hasn't stopped it from getting better and better.... thanks to Ravarcade's BAM (Better Arcade Mode). Today, Future Pinball looks much better, plays much better and has loads of new features that table authors and players can use. The potential has barely been tapped into. This topic has A LOT of content, and I can't cover everything in one video (there's more coming)...but I cover the entire spectrum to give you all the basics so you understand what everything is and how it works. You will be up and running with Future Pinball, BAM, tables, and DMDs the right way... the FIRST time! PART 1 BOOKMARKS: Intro - 0:01 Install Future Pinball - 2:34 Install BAM - 3:58 BAM Head Tracking Demos - 5:13 If you see this dork on the street.... RUN! - 5:44 Install BAM OpenVR 8:02 Remove Watermark, restrictions, etc (modified Future Pinball.exe) - 9:17 FutureDMD, FPIntercept - 15:39 Exclusive Fullscreen vs Borderless Windowed - 17:35 How to Force Borderless Windowed Mode - 19:18 Functions of Files and Folders - 21:36 BAM: how basic physics works with xml files - .22:04 Future Pinball's FANTASTIC Manual - 30:30 Libraries Folder - 30:52 Scripts Folder - 33:42 Tables Folder - 34:55 PART 2 BOOKMARKS: Editor and Options - 0:29 Table demonstration (Robots Invasion) - 1:06 DISABLE "Load Images Into Table Editor" - 3:56 Game Keys and Controls - 5:04 Manual Ball Roller - 7:03 Video and Rendering Options - 11:18 Arcade Mode, When you DO and DON'T use it - 16:04 Script Editor - 21:27 HUD DMDs and HUD Overlays - 23:07 FP Lighting vs BAM New Renderer Lighting - 29:56 FP Lighting Demo - Star Trek (Stern) (Ultimate) - 32:01 BAM New Renderer Lighting Demo - Star Trek (Stern) (Ultimate PRO) - 33:45 BAM Menu and Settings - 37:53 PART 3 BOOKMARKS: DOFLinx and Pinup Player - 0:21 PuP-Pack Demo - JAWS Ultimate PRO - 3:50 NO Roms - 9:51 Cabinets and Arcade Mode - 12:39 Post Processing with Light Presets - 21:39 BAM Mini-Playfield example - Star Trek Space Battle - 23:35 Website for Tables and Communities - 26:36 SLAMT1LT's Pinball Emporium - 27:06 SLAMT1LT's Youtube Channel - 29:31 VPU, VPinball, VPForums, IR Pinball - 31:01 PinSimDB and GoPinball - 32:52 Closing Thoughts - 37:11 ========================================================== Future Pinball, BAM, DOFLinx, and front-end setup Mega-Guide! This guide is a good resource for simple a setup to Future Pinball, BAM and any other related files you may need. This is good for both Desktop user and Cabinet users. I cover all the basics you need right here! Cabinet and Desktop: While this guide was made for cabinet owners...it can also be used for Desktop users as well. No ROMS or Backglass programs Needed: Future Pinball does not support or use any kind of roms. Therefor you do not need VPinMAME or other emulating software to play any games made for it. It can display it's own Backglass and score on a second screen for cabinet or multi-screen users. Future Pinball and BAM (Better Arcade Mode): First you need to install both Future Pinball and BAM (Better Arcade Mode). Future Pinball is old and hasn't been updated since 2008! So BAM was created to not only allow for a new Better Arcade Mode (for cabinet views, etc), but it has loads of neat features like head tracking, new High Score Displays, stereoscopic 3D, and adds loads of new features that table authors can use on their tables. It also has a New Renderer that renders lighting on a per-pixel basis, bump / normal mapping, Shadow Maps, Ambient Occlusion, Post Processing effects and more. Another significant feature BAM has, is the ability to access and change Future Pinball's physics! For many people, Future Pinball's original physics... mainly the flippers... were considered... not so good. With BAM, each table can optionally have its own basic physics settings in an XML file (named the same as the table). New feature for BAM in 2018 is the ability to have scriptable dynamic physics! This gives far more capability to the table author to change the settings of physics per object, dynamically through the table script! This has allowed for a VERY significant improvement to the Flipper aiming, among other new features. This alone is reason enough to want BAM! BAM also fixed numerous bugs in FP..and has loads of other features too numerous to list here. BAM is REQUIRED NOW! Many new features from BAM are now becoming the standard to use for FP tables. That means that you can't play these new tables without BAM installed. So from this point on....BAM is now regarded as a REQUIREMENT for Future Pinball! You will only load and play tables using BAM's FPLoader.exe...NOT the FuturePinball.exe! Be sure to check for updates to BAM, as Ravarcade regularly adds new features. Installing FP and BAM: -you can download and install Future Pinball from the setup file you get from the Future Pinball site. https://futurepinball.com/ ....or even better...get Ravarcade's "BAM and FP" 2 in 1 installer at his BAM site...as you require BAM now! https://www.ravarcade.pl/ If you are only installing BAM (Better Arcade Mode) because you already have FP installed, then BAM installs to the "Future Pinball \ BAM" folder. (don't rename any program files in BAM folder afterward!) Future Pinball Watermark: Future Pinball displays a watermark of it's logo in the lower right corner while playing. This looks terrible in a cabinet view in particular, since it also gets stretched. There have been various versions of the FuturePinball.exe that have had the watermark (and other limitations removed). Keep in mind that some of these EXEs may give different results for some peoples hardware and may cause a crash. Here is a link where you can get all modified versions of the Future Pinball EXE, and some of them have the watermark removed. http://www.pinsimdb.org/pinres/entry-1684-future_pinball_installation_and_alternate_executable_files The "Future Pinball x64 1.1.exe" is usually a good one to use (rename it to FuturePinball.exe). If you have problems with it, then try one of the others. Windows Settings: DPI / Text Scaling: Make sure your DPI / Text Scaling is set to 100 in Windows for all screens being used, or you may get a stretched and very large FP screen. Screens: If using more than one screen, be sure you have your screens arranged correctly. No negative values in the positions, and they should be arranged (from left to right) as playfield, backglass, DMD, Topper. The playfield needs to b the primary screen. Future Pinball Settings: Future Pinball plays great in a cabinet and on desktop. It allows for both a static camera and movable cameras all with fully 3D rendered elements! Video / Graphics: The Video / Graphics settings for both cabinet and desktop are mostly the same, except for the second monitor and rotation settings, as those need to be set for your particular setup. There will be additional settings in BAM when you load and play a table. For cabinet use, configure Future Pinball with these settings. This is a MUST, for complete compatibility with all tables and BAM / Cabinet use! Some tables don't like having the "Game Room" enabled as an example. Use these EXACT settings. You can change screen resolution (as needed) and anti-aliasing if you want (if your system can handle it), and rotation to 0 if you have your playfield screen set to Portrait in Windows. Also don't forget to set your Backbox resolution. You may want to have "camera follows the ball" enabled for desktop usage. (Arcade Mode) Cabinet or multi-screens users who enable "Use Second Monitor for Backbox" MUST have "Arcade Mode" checkbox enabled. If you don't then things like in-game video clips and certain timers will play too fast and the game won't run properly. Very important! Desktop single screen users must NOT have "Arcade Mode" checkbox enabled, or you won't be able to see the DMD text displayed on the HUD DMD. If you want the Arcade Mode view, then leave this disabled, and then you can enable it from the BAM menu settings in-game. Fullscreen, Windowed, Borderless Windowed options: Future Pinball only runs in Exclusive Fullscreen, or windowed mode. It does not have a Borderless fullscreen option. So normally HD and 4K aren't available options in windowed mode, but they are in Exclusive Fullscreen. Future Pinball Borderless Windowed Fullscreen workaround: In order to be able to use Borderless Windowed Fullscreen (required for FP and PuP-Packs on one screen), you need to use a workaround. Once this is setup, you don't need to do it anymore. FIRST set your normal Video / Rendering options and Resolution to Fullscreen. Make sure you can run the game ok to be sure its using the correct resolution. Now go back to Video / Rendering options and ONLY uncheck the Fullscreen option. It will most likely now display 640x480 for the resolution. DO NOT change your resolution again! (the resolutions settings are still good!) From this point on you don't ever change your resolution. Click OK to save the settings. Run a FP table to be sure it is running in the same resolution... only now you will see the ugly window borders. This is normal! Now you need to use a program that will automatically force Future Pinball's window to run in Borderless Windowed. There are multiple options that work fine. I have used these two options, and both worked very well. Borderless Gaming https://github.com/Codeusa/Borderless-Gaming/releases Windowed Borderless Gaming http://westechsolutions.net/sites/WindowedBorderlessGaming/ ...and other possible solutions... https://pcgamingwiki.com/wiki/Glossary:Borderless_fullscreen_windowed Have one of those options setup for this window: "Future Pinball - © 2008 BSP Software Design Solutions" Now each time your Future Pinball table runs, it should switch to Borderless Windowed mode (no frames or taskbar) and be ready to go for PuP-Packs! Editor Settings. VERY IMPORTANT! Make sure you have "Load Image Into Table Editor" disabled (unchecked) in the "Preferences \ Editor Options" menu. This is important as you will get crashes and other strange things happen when you launch some tables! Controls Settings and Nudge: You can use a mouse, keyboard, gamepads, and almost any kind of controller with FP, all at the same and with their own unique settings. Nudge: For analogue nudge using an AXIS, note that you will never EVER get a TILT Warning using analogue nudging. There is also no dedicated Tilt Bob control either. Using Digital Nudge however (with buttons or keys), you will get a normal TILT Warning and TILT when nudging. FIRE Button: Some tables support the use of a FIRE button! This may be mapped to possibly Special 1 or Special 2, or the 2nd Flippers on some tables. Special 1 seems to be used most of the time. You can always try mapping Special 1 and 2nd Flipper left to the same key / button, and same for the Special 2 and Right. Maybe this will work fine for all tables. Try and see what works for you. Examples of tables that use a FIRE Button would be Jaws Ultimate Pro, Iron Man Ultimate Pro, Avatar Ultimate Pro, and Transformers Ultimate Pro. TABLES and OTHER FILES. Where do they go?: When you download Tables...they can contain numerous files in the zip / rar archive. It's important that these files go to the the correct folder! Table Files (fpt): -copy your FP tables (*.fpt) to the Tables folder (NOT in their own self-named sub folders!) Library Files (fpl): -copy any table Library files (*.fpl) to the Libraries folder Scripts Fies (vbs): -copy any scripts files to your "Future Pinball \ Scripts" folder (create a folder if there isn't one) Physics (xml, zip): -Bam can use table specific files for physics settings. Example of the version of physics over the years are (2.4,2.5,2.6,2.7, Zed, Custom, etc), If your table needs this (older tables), then just copy the table's .XML (*.zip for Zed) to your Tables folder and rename it the same as your table. It MUST be the same name. Newer tables can now have all modern physics settings in the table script with no need for an XML file. BAM CFG files (cfg): - cfg files for BAM hold lots of settings for each table (POV, size, lighting, renderer,. You access these in the BAM menu (while playing the game) by pressing ~ or Q. They are auto saved and named the same as the table filename. These are located in the "BAM \ CFG" folder. The default.cfg located in the BAM folder is what settings will be used for all new tables when they first are loaded. You can create your own default.cfg from the BAM main menu. Real DMD and LCD DMD for Pinball Cabinets: Future Pinball does a great job at creating it's own backglass and DMD / scoring displays. This is perfect for 2 screen cabinet users that don't need any kind of DMD or separate display. For Real DMD and LCD users, Future Pinball does not natively support rendering scores or DMDs to a separate window or a Real DMD. Therefor you will need to use other programs for that. The limitations are: - DMD support only - no alpha numeric displays - DMDs must be 128x32 (this may require some simple changes on some tables) Future DMD: For LCD users, you can use FutureDMD to display 128x32 DMDs on another monitor. Read through it's excellent guide on how to install and use it with a front-end. https://www.vpforums.org/index.php?app=downloads&showfile=8222 FP Intercept: RealDMD users can also display 128x32 DMDs from FP tables using FPIntercept. There is some colour DMD support. https://www.vpforums.org/index.php?app=downloads&showfile=7493 Overlay HUD for Videos, DMDs and Scores on the Main playfield Screen: By default FP has it's Overlay HUD for DMD, Scores, and other things appear on it's main screen. (This is not the same as what is shown on the backglass). This will still appear when playing the game in a cabinet type of view (usually top left corner and stretched). This was intended for desktop view, so it needs to be moved "off screen". Just load the table into the FP editor, click on Translite. Make sure all layers are visible. You can see the the HUD Overlays and DMD you want to move typically on the top left. Select them all, and right-click on a part of it, choose Unlock. Now you can move them outside the Pink Box (that is the visible area of the playfield, we don't want it there anymore). This pic show where you want it to be. Then just save the file and you are good. PLAYING A GAME. Normal Loading and Usage: Always use FPLoader (BAM) to load, edit or play a game. Never the FuturePinball.exe! When running a table from the FP Editor directly (no front-end), ALWAYS load only one table at a time, and ALWAYS close FP and re-open it after exiting a table! This won't be an issue when launching a table from a front-end because each time you exit your game it closes FP.. Changing camera views on Desktop: Future Pinball has numerous predefined still and moving camera views for desktop usage. BAM has additional advanced features that allow for custom camera views and attract modes. Changing playfield and Backbox size and position: These are no longer adjusted through the older Future Pinball method while in-game. Now you will use BAM's in game menu and features to adjust almost anything you could ever want! USING BAM... ESSENTIAL!: When the table loads and is ready to play, press "Q" or ~ to access the in-game BAM menu. Here you can adjust numerous lighting, rendering, camera, post-processing, plug-ins, and other options. BAM is simply awesome! Setting Up your Playfield and Backbox for a Cabinet view. this is for the normal STATIC view. Head Tracking modes may need their own adjustments. You will need to navigate to find some of the settings: Addon: Force Arcade Mode = ON Kick = Off Trails = Off Lock Ball Brightness = Off Mode: Static Cam Real World Camera: X=0, Z=0, Y= really high value like 200 Table Scale: X, Y and Z should be the same...close to 1.0 or as needed. Angle: usually around 17 to 20 Table Translation: X=0, Y and Z adjust to fine tune position. Table and Lighting: Lights = New Renderer Lighting Presets: start with Default....but then adjust to your liking for the individual settings The above is a good "start", but you may need to change it for your setup. You want to keep the table looking "correct" and not squished or stretched while also having the ball look round on all parts of the table. I find that most of the bottom of the apron needs to be cut off to fit the table nicely without stretching or smushing the look of it. Backbox settings can be adjusted in numerous ways for manual sizing or auto sizing. I find doing manual is best so you have the best control over each table, as fitting a square Backbox into a 16:9 table can be tricky. Don't forget that you can hold down Shift while adjusting with arrows keys goes much faster... or you can enter numerical values. Once you have your table looking good, try to "Save to Default". This will give you a basic reference for all tables to use when they load for this first time. BAM Unique Table Configs (cfg files): Each table can have their own settings for size, position (POV) and all the other BAM settings. This is auto-saved in the "BAM \ CFG" folder and named after that table's filename. This way users can share their settings with others, so they don't need to adjust anything! You can look around the other menus and try setting things for your self. Lots of neat stuff: - ambient occlusion can look nice, but can really kill your fps. You're probably better off disabling it. - bloom can look good..but it can also make everything blurry when not set right - ball brightness. Best to leave this so you can see different colour balls in some games. - DMD dot size (FP internal DMD only) - (POV) table size, position, offset, angle - lighting and rendering ...and more. BAM default.cfg file: I have attached a nice BAM default.cfg for you to use for a Cabinet setup. It's already setup for normal lighting with New Renderer, and the POV for the playfield is ideally setup to for most tables. Just extract the default.cfg file from the zip to your BAM folder. (backup the original file just in case) Now each new table that loads for the first time will use that file for its settings. Change Ball Texture while Playing: While playing, BAM lets you change to a different Ball Texture in game by pressing N. It use whatever files are found in "BAM \ Balls". Press N again to cycle to the next ball texture. You can have baseball, basketball, soccer, fire, cue ball and more. You can create and use your own as well. That should get you up and going for Future Pinball and BAM essentials! ======================================= DOF and Pinup Player support: DOFLinx: Future Pinball itself doesn't have native DOF support for cabinet hardware and lighting feedback. That comes from DOF and DOFLinx. DOFLinx also provides the ability for Pinup Player to work with FP for active video backglasses (PuP-Packs). These are the other programs that are needed for DOFLinx to work: VPX All in One Installer: -install the VPX all in one installer. (10.5 or higher) This will Install the B2S server and all needed files. Yes it installs Visual Pinball X too, but you don't have to use it (but there are amazing tables for it too). https://www.vpforums.org/index.php?app=downloads&showfile=11573 DOF R3++ https://www.vpforums.org/index.php?showtopic=39557&page=1 http://mjrnet.org/pinscape/dll-updates.html DOFLinx: http://www.vpforums.org/index.php?app=downloads&showfile=12318 -install DOFLinx in the DirectOutput folder. This will allow DOFLinx to see DOFLinx.ini automatically. -copy the DOFLinx.vbs file to the "Future Pinball \ Scripts" folder. -copy one of the example DOFLinx.ini files to the same folder as DOFLinx. Configure the DOFLinx.ini for your cabinet's setup! (consult the DOFLinx guide for more info) -unblock ALL *.exe and *.DLL files within the DirectOutput folder or wherever you installed DOFLinx -DOFLinx.exe set to "Run as Administrator" -have DOFLinx always running in the background with the startup of Windows. I HIGHLY recommend that you do this as it's how DOFLinx was designed to run, and it will save you a lot of headaches. You have been warned! ===================================== DOFLinx.ini : (This is updated as of version 6.0) Sections of interest (in the DOFLinx.ini file) for Future Pinball tables modded to work with full cabinet support. (Consult the DOFLinx guide to configure your entire DOFLinx.ini file! Not just these sections) FP_LINK_WAIT_TIME=80000 - add this "FP_LINK_WAIT_TIME=80000" if it's not there. This is the max time DOFLinx tries to establish a link (FP Link) with your FP DOFLinx modded table, before it defaults to its "key to output" type function. You change the time to a higher value if your computer takes longer to load some tables. FP_ATTEMPT_LINK=1 -this is needed if you want DOFLinx to attempt to establish the FP Link with FP DOFLinx modded tables Cabinet Toys: The following is your cabinet toys setup. Anything with a # in front of it will be ignored. Make sure you put a # in front of any device you don't have in your cabinet. (I don't have a shaker or gear motor) Consult the DOFLinx guide for more info on how to configure this section. These entries deal with FX2 and FX3 as well as B2S Server. Adjust folder locations to your specific installation. PATH_FX2=c:\DirectOutput\FX2\ PATH_FX2_B2S=c:\DirectOutput\FX2_B2S\ PATH_FX3=c:\DirectOutput\FX3\ PATH_FX3_B2S=c:\DirectOutput\FX2_B2S\ PATH_B2S_SERVER=c:\Visual Pinball\Tables\ These entries are needed as well, and deal with DOF as well as addressable leds. DIRECTOUTPUTGLOBAL=C:\DirectOutput\config\GlobalConfig_b2SServer.xml AUTO_MX=1 These are the solenoids for flippers, bumpers, etc. Make sure they are configured for your particular setup, device, ports, etc. LINK_LF=101,25,8000,255 LINK_RF=102,25,8000,255 LINK_LS=103,75,1000,255 LINK_RS=104,75,1000,255 LINK_ML=105,75,1000,255 LINK_MC=106,75,1000,255 LINK_MR=107,75,1000,255 LINK_BL=108,75,1000,255 LINK_BC=106,75,1000,255 LINK_BR=110,75,1000,255 This is the blower fan, shaker, and gear motor. (Note, I don't have a gear motor) LINK_FN=111,75,9999,255 LINK_SH=111,75,9999,255 #LINK_GR=111,75,9999,255 Strobes and Beacon LINK_SR=116,ON,0 LINK_BK=132,ON,0 Start, Launch, Fire button (you can add coin, exit, etc) LINK_ST=114 LINK_LB=115 LINK_FR=113 RGB Flashers. These are configured with the Red port of each RGB flasher. LINK_FLOL=129 LINK_FLIL=126 LINK_FLCN=123 LINK_FLIR=120 LINK_FLOR=117 This section deals with RGB_OUTPUT devices. As far as Future Pinball DOFLinx modded tables are concerned, this is the RGB under cabinet lighting. Note: if you have any RGB_OUTPUT device configured the same as a RGB flasher, then the RGB flasher will be used when a FP DOFLinx modded table is launched! RGB_OUTPUT=114 -RGB_STYLE, RGB_TRIGGER, RGB_MIN_TIME all effect the RGB_OUTPUT....but for FP DOFLinx modded tables this will only have any effect if the table modder chose to use these features. This doesn't cover the other sections of the DOFLinx.ini, or all the other numerous features that DOFLinx has.... but it should help to answer A LOT of the questions I get. ===================== USAGE OF DOFLinx and Tables: DOFLinx should always be running in the background. When you launch Future Pinball, it "wakes" DOFLinx which will try to establish a Link with the FP table. If the table has DOFLinx support added... after the table has completely loaded and starts, the FP Link will be established. It can take up to 20 seconds to establish a link on some tables. So don't start the table until you know the link is good and you have DOF feedback and lighting! After you exit the table and FP is completely closed, then DOFLinx closes the link and goes back to sleep. ===================== Pinup Player and PuP-Packs Pinup Player is a program that provides "active video backglasses" that can be played on your Backglass and Topper screens. It can also provide SSF (Surround Sound Feedback) on tables and PuP-Packs that support it. If you have DOFLinx setup for FP...then you can install and setup Pinup Player and use PuP-Packs with FP tables that support them! Consult the Pinup System wiki to get started: http://www.nailbuster.com/wikipinup/doku.php?id=start ==================== FRONT-ENDs: Pinball X: -setup Pinball X to launch FP tables with FPLoader.exe http://www.pinballx.com/ Pinup Popper: -ensure your Emulator Paths are all correct -the default Popper Launch script for Future Pinball will work with the default install location -if you want to use FutureDMD, ensure you have that included as well Example of Pinup Popper Launch script with FutureDMD: `cd "c:\games\Future Pinball"` `START "" "FutureDMD.exe" table="[GAMENAME]" close=1` `START "" "[STARTDIR]Launch\VPXSTARTER.exe" 10 5 20 "Future Pinball"` `START "" "[DIREMU]\FPLoader.exe" /open "[GAMEFULLNAME]" /play /exit /arcaderender /STAYINRAM` Example of Popper Close Script: `"[STARTDIR]LAUNCH\PUPCLOSER.EXE" WINTIT "Future Pinball" 2 1`
  8. Version 1.0.0

    485 downloads

    You Have the POWER!!! with my MASTERED Edition update to "Rom's" excellent "Masters of the Universe" Future Pinball table. I've also created an "all-new" DOFLinx cabinet mod as well. This table mod is inspired by SLAMT1LT's tables as well as the newer pinball machines (from JJP, Stern, Heighway Pinball) that now use monitors instead of DMDs. A video demonstration that shows off all the features of the MASTERED Edition as well as the DOFLinx mod can be seen here: MASTERED Edition: - new backglass with various fanart. Formatted specifically to work with 16:9, and 4:3 screens. - new full motion video sequences for almost all table actions and modes. These are NEW hi-resolution video clips that now appear on the backglass (and display HUD for desktop users) - new info display shown on backglass - new sound clips Watch Prince Adam dance to the beat (and the animated matching flashers) of Castle Multi-Ball! Experience the woosh of blower-fan air from Ripper Multi-Ball. FEEL the POWER (and shaker motor) when you become HE-MAN and see your power emanate from the flashers. FEAR Skeletor as he launches his devastating 9-Ball Multi-Ball and watch him laugh at you on the backglass. Go beyond the days of DMDs and see full hi resolution videos and info displays on the new animated backglass. Don't be a cheap skate, or Skeletor will get angry! With 1000's of images, and new sounds...this makes for a MOTU experience like no other, and a Pinball experience found nowhere else! DOFLinx Cabinet Edition: -10 solenoid feedback for flippers, bumpers, slings, kickers, etc -gear motor for Castle Grayskull, Ripper, and He-Man -shaker motor feedback to feel the power and action -blower fan feedback for Ripper ramp -5 RGB flasher animated effects -RGB under cabinet lighting -beacon and strobe effects -coin, start, and launch button leds
  9. Version 1.0.0

    70 downloads

    Flip your way to win the race in my DOFLinx mod of DRAKKO's excellent Wipeout for Future Pinball. A video demonstration of this table in my cabinet can be seen at: Features: -10 solenoid feedback for flippers, bumpers, slings, kickers, etc -shaker motor feedback for magnets -blower fan feedback for speed ramp -5 RGB flasher animated effects -RGB under cabinet lighting -beacon and strobe effects -coin, start, and launch button leds The DOFLinx modded tables are intended for use in a virtual pinball cabinet with feedback and lighting, which require DOFLinx software to function. Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future PinballScripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT) DOFLinx.vbs is included with the DOFLinx install package. DOFLinx install package download: The current download of DOFLinx can be found through this post at vpforums: http://www.vpforums.org/index.php?showtopic=35852 It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future PinballTables" directory. =================================== DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69 This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as flipper solenoids, shaker motor, contactors for drop targets-slingshots-bumpers, FIRE button, lighting effects, blower fan, beacon, strobes and more! This will work with Led-Wiz, Sainsmart USB, PacLed64, and KL25Z. Cabinet Use: For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted. Instead, you will only hear your cabinet's feedback devices for those actions. The rest of the game's sounds will play normally as intended by the table author. Desktop Use: For desktop users: This table CAN still function normally without DOFLinx running, but you MUST have the DOFLinx.vbs script file in your "scripts" folder. (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PC's speakers. Note: Any DMDs or HudOverlays intended for desktop use were moved off screen so that they wouldn't appear on the playfield screen. Night Mode: For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode. We hope you enjoy the DOFLinx cabinet experience!
  10. View File Wipeout (DOFLinx Cabinet Edition) Flip your way to win the race in my DOFLinx mod of DRAKKO's excellent Wipeout for Future Pinball. A video demonstration of this table in my cabinet can be seen at: Features: -10 solenoid feedback for flippers, bumpers, slings, kickers, etc -shaker motor feedback for magnets -blower fan feedback for speed ramp -5 RGB flasher animated effects -RGB under cabinet lighting -beacon and strobe effects -coin, start, and launch button leds The DOFLinx modded tables are intended for use in a virtual pinball cabinet with feedback and lighting, which require DOFLinx software to function. Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future PinballScripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT) DOFLinx.vbs is included with the DOFLinx install package. DOFLinx install package download: The current download of DOFLinx can be found through this post at vpforums: http://www.vpforums.org/index.php?showtopic=35852 It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future PinballTables" directory. =================================== DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69 This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as flipper solenoids, shaker motor, contactors for drop targets-slingshots-bumpers, FIRE button, lighting effects, blower fan, beacon, strobes and more! This will work with Led-Wiz, Sainsmart USB, PacLed64, and KL25Z. Cabinet Use: For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted. Instead, you will only hear your cabinet's feedback devices for those actions. The rest of the game's sounds will play normally as intended by the table author. Desktop Use: For desktop users: This table CAN still function normally without DOFLinx running, but you MUST have the DOFLinx.vbs script file in your "scripts" folder. (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PC's speakers. Note: Any DMDs or HudOverlays intended for desktop use were moved off screen so that they wouldn't appear on the playfield screen. Night Mode: For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode. We hope you enjoy the DOFLinx cabinet experience! Submitter TerryRed Submitted 05/12/2017 Category Future Pinball DOFLinx Tables  
  11. Version 1.0.0

    132 downloads

    This DOFLinx modded version of RetroFlair is intended to be used with a real pinball cabinet using real lighting and feedback hardware. Note: Any DMDs or HudOverlays (video clips,etc) intended for desktop use were moved off screen so that they wouldn't appear on the playfield screen in a cabinet. As a result, desktop users won't see them. RetroFlair - DOFLinx Cabinet Edition We're rockin' it retro style with Arcade and Amiga game tunes in my DOFLinx mod of rom's excellent "RetroFlair" Future Pinball table. A video demonstration of this table can be seen here in my cabinet: Features: -tunes from many classic Arcade and Amiga computer games -10 solenoid feedback for flippers, bumpers, slingshots, etc -5 RGB flasher effects -RGB under cabinet lighting -gear motor for the spinning arcade cabinet -beacon and strobe effects -blower fan effects -coin, start, launch button lights
  12. Now with DOFLinx becoming the new standard for Future Pinball cabinet support, I suppose it would be a good idea to help newcomers when it comes to modding a table to support DOFLinx. I decided, since I'm doing another DOFLinx mod of a Future Pinball table...why not record myself doing some of it and make a multi-part video tutorial from it. The table I'm modding is Jaws (Ultimate Edition). This is a complete video series, showing how to mod a Future Pinball table to give it full DOFLinx cabinet support for feedback, lighting, and cabinet toys. Part 1: Initial Setup https://www.youtube.com/watch?v=RSlzcTtjxbY Part 2: Flippers and Slingshots https://www.youtube.com/watch?v=vsctKDBIFoc Part 3: Bumpers https://www.youtube.com/watch?v=hJZZ5S2D9WM Part 4: Kickers https://www.youtube.com/watch?v=94jKnJnCDNs Part 5: Drop Targets https://www.youtube.com/watch?v=wqbSONiOBr0&feature=youtu.be Part 6: First Cabinet Test - Solenoids https://www.youtube.com/watch?v=ufFURD03HwM Part 7: RGB Flashers https://www.youtube.com/watch?v=5LpLHntzQFg&feature=youtu.be Part 8: First RGB Flashers test in a cabinet https://www.youtube.com/watch?v=cX5HAEwsQcw&feature=youtu.be Part 9: Animated RGB Flasher Effects https://www.youtube.com/watch?v=HDA_ZMey97s Part 10: Animated RGB Flasher Effects, Cabinet Demo https://www.youtube.com/watch?v=g-_1iKCZOpE&feature=youtu.be Part 11: Button Lights (Start, Coin, Launch) https://www.youtube.com/watch?v=eU8oh5tXFu0&feature=youtu.be Part 12: TILT, RGB UnderCabinet Lighting https://www.youtube.com/watch?v=k5C7jVkJNuM&feature=youtu.be Part 13: Shaker, Gear Motor, Blower Fan https://www.youtube.com/watch?v=ThjaCmenD4M&feature=youtu.be Part 14: Strobes and Beacons https://www.youtube.com/watch?v=Ji_lPI6MREI&feature=youtu.be Part 15: Finishing Touches https://www.youtube.com/watch?v=ShCX5r5NUwk ... and ALL DONE! There you have it.... a complete video tutorial series that shows me modding the Future Pinball table "Jaws (Ultimate Edition 1.05)" for DOFLinx cabinet support. I hope that you find this helpful and I also hope others will realize that adding DOFlinx support to a Future Pinball is much easier than you think.
  13. Version 1.0.0

    303 downloads

    The classic Future Pinball table that lets you pop bumpers and pop bubbles at the same time. Now with full DOFLinx cabinet feedback and lighting. This is a simple and colourful table that has a mini video game built into the playfield. A quick video demo of this table can be seen here in my cabinet:
  14. Version 1.0.0

    503 downloads

    We're going back to the 80's for my DOFLinx mod of rom's excellent Knight Rider Future Pinball table. You got the lights....you got the feedback....and you got the Hoff's terrible perm! A video demonstration of this table in my cabinet can be seen here: Features: - 10 solenoid feedback for flippers, bumpers, slingshots, etc - 5 RGB flasher effects - KITT's "woo-woo" animated red lights with your RGB flashers - RGB under cabinet lighting - gear motor for KITT and the truck ramp's movement - shaker motor effects for engine rumble - beacon and strobe effects - blower fan effects
  15. 266 downloads

    These girls are heating up your favorite Joker Poker Pinball game.... and when they are done, they will cool you off with the blower fan you pervs! Enjoy the SLAMT1LT mod, Strip Joker Poker (Ultimate 1.02) complete with DOFLinx cabinet feedback and lighting! A quickie.... video demo of this table can be seen here in my cabinet.
  16. Version 1.0.0

    519 downloads

    Nightmare on Elm Street ULTIMATE 1.06 by SLAMT1LT DOFLinx mod by senseless DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69 This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker and more! Cabinet Use: For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted. Instead, you will only hear your cabinet's feedback devices for those actions. The rest of the game's sounds will play normally as intended by the table author. Desktop Use: For desktop users: This table will still function normally without the need for DOFLinx to be running or installed (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PC's speakers. Note: Any DMDs or HudOverlays intended for desktop use were moved out of view so that they will not appear on the playfield (this was intended for DOFLinx cabinet use) . Night Mode: For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode. Please read Requirements / Installation to setup DOFLinx. I hope you enjoy this DOFLinx cabinet experience!
  17. Version 1.04

    360 downloads

    Star Wars Death Star Assault (ULTIMATE 1.04) (DOFLinx - Cabinet Edition) The most explosive and Ultimate Star Wars pinball experience is here...and only on Future Pinball with DOFLinx! A video that shows off this excellent table with amazing DOFLinx cabinet effects can be seen at this link (in my cabinet) : Features: - activate the Lightsabers (during attract mode) with the FIRE / 2nd flipper / Special Button - amazing animated 5 RGB flasher effects - animated explosion, Tie Fighter, and X-wing blaster RGB flashers effects - RGB undercab lighting changes based on the intense action - gear motor operates everytime R2-D2 rotates his head - shaker motor and blower fan operates for explosions and other table events - 10 solenoid support for all mechanical devices (flipper, slings, bumpers, etc) - beacon lights up during cinematics and certain game modes - strobe effects throughout - Start, Coin, Launch Ball button lights: flash / On / Off during table events / functions - Millennium Falcon Video mode! - Chewie gets angry if you don't give him money! - lots of video clips and sound effects for non-stop action! - all effects combine for an amazing feedback and light show! The DOFLinx modded tables are intended for use in a virtual pinball cabinet with feedback and lighitng, which require DOFLinx software to function. Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future Pinball\Scripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT) DOFLinx.vbs is included with the DOFLinx install package. DOFLinx install package download: The current download of DOFLinx can be found through this post at vpforums: http://www.vpforums.org/index.php?showtopic=35852 It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future Pinball\Tables" directory. =================================== DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69 This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as flipper solenoids, shaker motor, contactors for drop targets-slingshots-bumpers, FIRE button, lighting effects, blower fan, beacon, strobes and more! This will work with Led-Wiz, Sainsmart USB, PacLed64, and KL25Z. Cabinet Use: For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted. Instead, you will only hear your cabinet's feedback devices for those actions. The rest of the game's sounds will play normally as intended by the table author. Desktop Use: For desktop users: This table CAN still function normally without DOFLinx running, but you MUST have the DOFLinx.vbs script file in your "scripts" folder. (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PC's speakers. Note: Any DMDs or HudOverlays intended for desktop use were moved off screen so that they wouldn't appear on the playfield screen. Night Mode: For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode. We hope you enjoy the DOFLinx cabinet experience! For SLAMT1LT's newest versions of his tables (without DOFLinx support), goto his website: http://speak1970.wixsite.com/slamspinballemporium
  18. Version 1.01

    439 downloads

    After all these years... the Ultimate Tron Legacy STERN virtual pinball cabinet experience is here! ...and only on Future Pinball with DOFLinx! A video that shows off this excellent table with amazing DOFLinx cabinet effects can be seen at this link (in my cabinet) : When the table first loads, press START (1) to turn on the table! Features: - amazing animated 5 RGB flasher effects - animated explosion and Light Jet machine gun flasher effects, and Light Cycle effects - RGB undercab lighting changes based on multiball, game modes, and much more - gear motor operates when shooting at the spinning disc - shaker motor and blower fan operates for many table events - 10 solenoid support for all mechanical devices (flipper, slings, bumpers, etc) - beacon lights up during cinematics and certain game modes - strobe effects throughout - flasher effects change colour based on mode and game progression - Start, Coin, Launch Ball button lights: flash / On / Off during table events / functions - all effects combine for an amazing feedback and light show! For SLAMT1LT's newest versions of his tables (without DOFLinx support), goto his website: http://speak1970.wixsite.com/slamspinballemporium Watch the video. This is a really cool table!
  19. Version 1.01

    328 downloads

    Avatar (ULTIMATE 1.01) (p2.6) (DOFLinx - Cabinet Edition) The Ultimate AVATAR virtual pinball cabinet experience...and only on Future Pinball with DOFLinx! A video that shows off this excellent table with amazing DOFLinx cabinet effects can be seen at this link (in my cabinet) : Features: - amazing animated 5 RGB flasher effects - animated explosion and machine gun flasher effects - RGB undercab lighting changes based on multiball, score and game modes - gear motor operates with the AMP Mech Walker's movement - shaker motor and blower fan operates for magnets, cinematic videos, and many table events - 10 solenoid support for all mechanical devices (flipper, slings, bumpers, etc) - beacon lights up during cinematics and certain game modes - strobe effects throughout - flasher effects change colour based on mode and game progression - Start, Coin, Launch Ball button lights: flash / On / Off during table events / functions - all effects combine for an amazing feedback and light show!
  20. Version 1.13

    177 downloads

    Tron Legacy (Ultimate 1.13) (SLAMT1LT) (DOFLinx - Cabinet Edition) The Ultimate Tron Legacy virtual pinball cabinet experience...and only on Future Pinball with DOFLinx! A video that shows off this excellent table with amazing DOFLinx cabinet effects can be seen at this link (in my cabinet) : Features: - amazing animated 5 RGB flasher effects - RGB undercab lighting changes based on characters, multiball, and game modes - gear motor operates with the Recognizer's movement - shaker motor and blower fan operates for cinematic videos, and many table events - 10 solenoid support for all mechanical devices (flipper, slings, bumpers, etc) - beacon lights up during cinematics and certain game modes - strobe effects throughout - animated effects for: Video Game mode, Disc Wars, Clu Ball, Light Cycle Battle, Zeus multiball, Drain, Orbits, Challenge of the Grid, etc... - Ramp: animated flasher effects change colour based on mode and game progression - all effects combine for an amazing feedback and light show like no other pinball game! DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69 This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker and more! Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future PinballScripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT) Copy the *.fpt and .xml files to your Future "PinballTables" folder DOFLinx.vbs is included with the DOFLinx install package. This file is NOT included with this table to avoid version mismatches, and future compatibility issues with newer revisions of DOFLinx. DOFLinx install package download: The current download of DOFLinx can be found through this post at vpforums: http://www.vpforums.org/index.php?showtopic=35852 It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future PinballTables" directory. Cabinet Use: For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted. Instead, you will only hear your cabinets feedback devices for those actions. The rest of the games sounds will play normally as intended by the table author. Desktop Use: For desktop users: This table will still function normally without the need for DOFLinx to be running or installed. You will however require the DOFLinx.vbs file (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PCs speakersNote: Any DMDs or HudOverlays intended for desktop use were moved out of view so that they will not appear on the playfield (this table was modded for DOFLinx cabinet use). Night Mode: For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode. DOFLinx - Cabinet mod by TerryRed ULTIMATE Edition by SLAMT1LT ** ULTIMATE Version 1.13 ** - fixed ball getting stuck on apron - fixed bumpers not registering hits for armoury when light cycle is ready - fixed bumpers not registering hits for armoury when disc wars still active - fixed some quotes overlapping - all lights turn back on when 3rd ball ejected during Zuse multiball - all dialogue from the characters Sam meets in the Grid is deactivated until Sam enters the Grid - improved skill shot accuracy: values now start at 1M up to 10M - Skill Shot now awards an extra ball each time (+1 sec to ball saver) - added highscore sequence for 2nd and 3rd place - added movie clips for highest scores - added Flynn's opening monologue which is broken down into 5 ramp shots during the first part of the game. Complete the monologue for a reward - improved ramp geometry (again) to reduce dead shots - added more quotes - improved position of ramp trigger - improved all GI lighting - improved plastics art - added GI lights to flipper lanes - added new feature: Video Game - added points reward feature - slightly reduced odds of getting Flynn (extra ball) from randomizer - slightly increased odds of getting Sam (Score X timer) from randomizer
  21. Version 1.06

    553 downloads

    A video demonstrating the table in my cabinet can be seen here: Iron Man (Ultimate Edition 1.06) (DOFLinx - Cabinet Edition) -the ULTIMATE Iron Man pinball cabinet experience! -unique animated flasher effects based on what mode you’re in -animated machine gun effects during Iron Monger modes -animated electrical effects for Whiplash and Iron Monger -blower fan gives a woosh effect while flying on the ramps -shaker motor effects for Whiplash’s and Iron Monger's magnets, as well as machine gun and repulsor fire -every time the repulsor is fired off with the FIRE button (launch and Iron Monger attack), the flashers slowly charge up “white” to match the video clip and then blast. -when Iron Monger rises and lowers, the gear motor operates. -The RGB under cabinet lighting will change based on your music selection, and also what multiball or game mode you are in -Fire button, of course works...as does Launch, Coin, and Start -animated Orbits left / right. -beacon goes off during all multiball modes, bogey, jericho, do or die, and Iron Monger modes. -strobe effects -10 solenoid feedback for flippers, bumpers, kickers, etc. -and other stuff I probably forgot about… DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69 This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker and more! Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future Pinball\Scripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT) Copy the *.fpt and .xml files to your Future "Pinball\Tables" folder DOFLinx.vbs is included with the DOFLinx install package. This file is NOT included with this table to avoid version mismatches, and future compatibility issues with newer revisions of DOFLinx. DOFLinx install package download: The current download of DOFLinx can be found through this post at vpforums: http://www.vpforums.org/index.php?showtopic=35852 It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future Pinball\Tables" directory. Cabinet Use: For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted. Instead, you will only hear your cabinets feedback devices for those actions. The rest of the games sounds will play normally as intended by the table author. Desktop Use: For desktop users: This table will still function normally without the need for DOFLinx to be running or installed. You will however require the DOFLinx.vbs file (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PCs speakers. Note: Any DMDs or HudOverlays intended for desktop use were moved out of view so that they will not appear on the playfield (this table was modded for DOFLinx cabinet use). Night Mode: For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode. Changelog: DOFLinx (Cabinet) Mod by TerryRed -------------------------------------------- DOFLinx devices supported in this table: Left flipper Right flipper Left slingshot Right slingshot Mid field left solenoid Mid field centre solenoid Mid field right solenoid Back left solenoid Back right solenoid Flasher, outside left Flasher, inside left Flasher, centre Flasher, outside right Flasher, inside right Blower Fan Shaker Gear Motor Strobe Beacon Start button Coin button Launch Ball button Fire Button RGB Undercab Lighting ULTIMATE Edition by SLAMT1LT IRON MAN Future Pinball Credits: Build: SLAMT1LT Script: SLAMT1LT Music and Sound Desgin: SLAMT1LT Partial Playfield redraw: SLAMT1LT Cabinet and Backglass Design: SLAMT1LT Iron Man, War Machine and Whiplash Toys: ROM Custom Ramps: ROM Plastics Artwork: ROM Iron Monger Toy: PolyGame
  22. Version 1.0.5

    485 downloads

    Jaws (Ultimate Edition 1.05) (p2.7) (DOFLinx – Cabinet Edition) A video that demonstrates this table in a virtual pinball cabinet running DOFLinx can be seen here: Permission to mod this table was given by SLAMT1LT) DOFLinx – “A powerful utility for cabinet owners to make the most of force feedback and lighting.” – by DDH69 This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as flipper solenoids, shaker motor, contactors for drop targets-slingshots-bumpers, FIRE button, lighting effects, blower fan, beacon, strobes and more! This will work with Led-Wiz, Sainsmart USB, PacLed64, and KL25Z. Cabinet Use: For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted. Instead, you will only hear your cabinet’s feedback devices for those actions. The rest of the game’s sounds will play normally as intended by the table author. Desktop Use: For desktop users: This table CAN still function normally without DOFLinx running, but you MUST have the DOFLinx.vbs script file in your “scripts” folder. (read “Requirements / Installation”). It will play perfectly with the original in-game mechanical sounds playing through your PC’s speakers. Note: Any DMDs or HudOverlays intended for desktop use were so that they wouldn’t appear on the playfield screen. Night Mode: For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode. Billboard and Movie Clips: You can have the movie clips appear on your backglass. Use the Future Pinball editor…chose Translite…and then drag the “OverlayMovie” Overlay on to the Translite..and save the table. We hope you enjoy the DOFLinx cabinet experience! For SLAMT1LT’s newest versions of his tables (without DOFLinx support), goto his website: http://speak1970.wixsite.com/slamspinballemporium Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future PinballScripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT) DOFLinx.vbs is included with the DOFLinx install package. DOFLinx install package download: The current download of DOFLinx can be found through this post at vpforums: http://www.vpforums.org/index.php?showtopic=35852 It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future PinballTables" directory.
  23. Version 1.0.4

    423 downloads

    A video demonstration of this table in a cabinet using DOFLinx can be seen here: DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69 This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker and more! Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future Pinball\Scripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT) Copy the *.fpt and .xml files to your Future "Pinball\Tables" folder DOFLinx.vbs is included with the DOFLinx install package. This file is not included with this table to avoid version mismatches. DOFLinx install package download: The current download of DOFLinx can be found through this post at vpforums: http://www.vpforums.org/index.php?showtopic=35852 It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future Pinball\Tables" directory. Cabinet Use: For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted. Instead, you will only hear your cabinets feedback devices for those actions. The rest of the games sounds will play normally as intended by the table author. Desktop Use: For desktop users: This table will still function normally without the need for DOFLinx to be running or installed. You will however require the DOFLinx.vbs file (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PCs speakers. Note: Any DMDs or HudOverlays intended for desktop use were relocated to the backbox, so that cabinet users will be able to see them. Night Mode: For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode. We hope you enjoy the DOFLinx cabinet experience! For SLAMT1LTs newest versions of his tables (without DOFLinx support), goto his website: http://speak1970.wixsite.com/slamspinballemporium Changelog: DOFLinx (Cabinet) Mod by TerryRed --------------------------------- DOFLinx devices supported in this table: Left flipper Right flipper Left slingshot Right slingshot Mid field left solenoid Mid field centre solenoid Mid field right solenoid Back left solenoid Back right solenoid Flasher, outside left Flasher, inside left Flasher, centre Flasher, outside right Flasher, inside right Blower Fan Shaker Gear Motor Strobe Beacon Start button Coin button Launch Ball button RGB Undercab Lighting ULTIMATE Edition by SLAMT1LT ** ULTIMATE Edition 1.04 ** new movie clips added new music track added new mode added - Super Bumps fixed tilt ball search not working correctly removed upper right flipper improved graphics adjusted flippers ** ULTIMATE Edition 1.03 ** new movie clips added new quotes added backglass lighting improved incorrect score value for cerain shots changed fixed LCD not showing correct information after URSA bonus is collected fixed score value when Kryptonite Bonus collected from plunger lane fixed playfield lighting not resetting properly improved DMD timers fixed mediation error when bumpers are hit too often in a row ** ULTIMATE Edition 1.02 ** fixed mediation error during multiball fixed tilting the table not resetting multiball lights fixed Fortress of Solitude lights not flashing when mode is ready the P-U-R targets now only make a sound fx when collected added new quote when table is tilted changed DMD text to SUPER instead of SUPERMAN changed colour of upper lane guide posts and rubbers fixed Zod LCD display not showing when Zod is ready
  24. Version 1.05

    408 downloads

    A video demonstration of this table in a cabinet using DOFLinx can be seen here: DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69 This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker and more! Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future Pinball\Scripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT) Copy the *.fpt and .xml files to your Future "Pinball\Tables" folder DOFLinx.vbs is included with the DOFLinx install package. This file is not included with this table to avoid version mismatches. DOFLinx install package download: The current download of DOFLinx can be found through this post at vpforums: http://www.vpforums.org/index.php?showtopic=35852 It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future Pinball\Tables" directory. Cabinet Use: For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted. Instead, you will only hear your cabinets feedback devices for those actions. The rest of the games sounds will play normally as intended by the table author. Desktop Use: For desktop users: This table will still function normally without the need for DOFLinx to be running or installed. You will however require the DOFLinx.vbs file (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PCs speakers. Note: Any DMDs or HudOverlays intended for desktop use were moved out of view so that they will not appear on the playfield (this table was modded for DOFLinx cabinet use). Night Mode: For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode. We hope you enjoy the DOFLinx cabinet experience! For SLAMT1LTs newest versions of his tables (without DOFLinx support), goto his website: http://speak1970.wixsite.com/slamspinballemporium Changelog: DOFLinx (Cabinet) Mod by TerryRed --------------------------------- DOFLinx devices supported in this table: Left flipper Right flipper Left slingshot Right slingshot Mid field left solenoid Mid field centre solenoid Mid field right solenoid Back left solenoid Back right solenoid Flasher, outside left Flasher, inside left Flasher, centre Flasher, outside right Flasher, inside right Blower Fan Shaker Gear Motor Strobe Beacon Start button Coin button Launch Ball button RGB Undercab Lighting Original FP build, artwork and models by ROM ULTIMATE/ULTRA Editions by SLAMT1LT ULTRA/ULTIMATE Edition mods: complete script re-write with new rules and features new music, sounds and fx from Robocop 1 and 2 dynamic lighting effects added updated and improved physics improved DMD and new animations improved shot geometry and layout added extra lights (RoboCop and ED-209) movie clips added ULTIMATE Edition 1.05 --------------------- fixed centre lane (nuke) priorities changed priority of left ramp so RoboCop multiball jackpot takes precidence increased score for beating Cain added extra bonus if Hurry Up (ED-209) is completed with only 1 second left ULTIMATE Edition 1.04 --------------------- fixed main mission lights turning off and not turning back on fixed ball getting stuck in bumper area fixed some DMD issues added more clips shorted some timers improved highest score sequence adjusted some score values left ramp progress now goes back by 1 if you miss Cain (unless you've stepped outside) missed shots during Shoot Out mode now cause damage to RoboCop (small points removed from score) added Bonus Held (multiplier and bonus points held over) to mystery feature ULTIMATE Edition 1.03 --------------------- fixed Total Fight value not resetting if Fight won (ED vs Robo) fixed RoboCop light not turning on after Hurry Up fail and multiball ready adjusted score values to balance the game added extra ball buy in feature added more quotes ULTIMATE Edition 1.02 --------------------- fixed ED-209 hurry up countdown interupted when Bonus X collected fixed ED-209s head not moving back to down position when no in use fixed nothing happening if ED-209 scoop is hit and Fight Mode is ready fixed Nuke Scoring music not looping when track finished adjusted all score values Adult Mode is now active by default added new clips improved some sound fx added new quotes
  25. Version 1.12

    458 downloads

    Aliens Legacy (Ultimate Badass Edition) (V1.12) (DOFLinx-Cabinet Edition) DOFLinx mod by TerryRed A video demonstration of this table running on a cabinet using DOFLinx can be seen at: DOFLinx - "A powerful utility for cabinet owners to make the most of force feedback and lighting." - by DDH69 This Future Pinball table has DOFLinx commands added to it. This will enable support for pinball cabinet force feedback devices such as solenoids (flippers,bumpers,slingshots,drop targets,etc), RGB lighting and flashers, beacon, strobes, blower fan, shaker, FIRE and other buttons lights, and more! This will work with Led-Wiz, Sainsmart USB, PACLED64, and KL25Z. Requirements / Installation: Regardless of using this table with force feedback (Pinball Cabinet) or without (Desktop), you MUST install the current DOFLinx.vbs script into your ‘Future Pinball\Scripts’ folder. Running the table without DOFLinx.vbs will cause an error. (FF_INIT) DOFLinx.vbs is included with the DOFLinx install package. This file is not included with this table to avoid version mismatches. DOFLinx install package download: The current download of DOFLinx can be found through this post at vpforums: http://www.vpforums.org/index.php?showtopic=35852 It is recommended to use this table with BAM (Better Arcade Mode), in order to get the most accurate version of physics intended for this table. Copy the *.fpt and *.xml within this archive to your "Future Pinball\Tables" directory. Cabinet Use: For cabinet users running DOFLinx: This table will function with the in-game sounds for mechanical devices such as flippers, slingshots, bumpers, etc muted. Instead, you will only hear your cabinet's feedback devices for those actions. The rest of the game's sounds will play normally as intended by the table author. Desktop Use: For desktop users: This table will still function normally without the need for DOFLinx to be running or installed (read "Requirements / Installation"). It will play perfectly with the original in-game mechanical sounds playing through your PC's speakers. Note: Any DMDs or HudOverlays intended for desktop use were moved out of view so that they will not appear on the playfield (this was intended for DOFLinx cabinet use) . Night Mode: For cabinet users who want to play at night with their cabinet noise makers turned off, this table can be toggled between Cabinet Use (noisy), and Desktop Use (Night Mode). Please consult the DOFLinx guide (included with the DOFLinx install package) for more information on how to use Night Mode. Please read Requirements / Installation to setup DOFLinx. I hope you enjoy the first Future Pinball Aliens Legacy cabinet feedback and lighting experience! SLAMT1LT gave permission to mod and host this table. - TerryRed For SLAMT1LT's newest versions of his tables (without DOFLinx support), goto his website: http://speak1970.wix...pinballemporium Changelog: DOFLinx (Cabinet) Mod by TerryRed --------------------------------- DOFLinx devices supported in this table: Left flipper Right flipper Left slingshot Right slingshot Mid field left solenoid Mid field centre solenoid Mid field right solenoid Back left solenoid Back right solenoid Flasher, outside left Flasher, inside left Flasher, centre Flasher, outside right Flasher, inside right Blower Fan Shaker Gear Motor Strobe Beacon Start button Coin button Launch Ball button FIRE button RGB Undercab Lighting ------------------------------------------ ULTIMATE (BADASS) EDITION (by SLAMT1LT) ------------------------------------------ ** Version 1.12 ** fixed music not playing if extra ball buy-in resumes during Queen vs Powerloader: Phase 2 fixed nuke timer not coordinating with audio visual explosion if time expires fixed high score not registering if player is killed by aliens (on motion tracker) fixed right outlane drain playing the same quote fixed dark playfield texture staying on after restoring power fixed some overlapping quotes during Newt mode fixed some quotes not playing (outlane drains) fixed spelling mistake "Successful" fixed Armoury not playing correct audio when ammo collected fixed apron LCD monitor freezing on corridor clip added ball saver to start of Queen vs Powerloader mode (in case ball is ejected SDTM) added ball saver to start of Nuke countdown (in case ball is ejected SDTM) shuttle no longer explodes when player escapes detonation succesfully. Instead, shuttle remains lit while all other lights are turned off for the explosion moved Mothers warning speech "Attention! All personnel..." to earlier in the countdown to add more tension added more quotes for motion tracker and replaced all existing quotes with better quality POD lights and lane lights now flash when POD multiplier collected (desktop view only) gameroom wall lights also turn off when power is cut and when aliens advance closer on motion tracker, they start to appear on the gameroom wall additional sound fx added when player is killed increased speed of alien advance on motion tracker when playing as Hudson added quick bypass for nuke code: Hitting the Power target a few seconds after Nuke mode starts will bypass the code for any character (desktop view only) added rotating beacons to top of backbox ** Version 1.11 ** fixed timer for Newt mode when player fails and has to rescue Newt again fixed apron LCD still showing video footage when mode ends successfully fixed motion tracker not turning on during wizard mode: phase 1 - 3rd ball lock added more quotes (to extra ball buy-in) added more quotes generally adjusted some timers fixed duplicate alien sound playing over each other when centre lane hit lowered backglass art resolution to fix white backboard error added an extra movie clip for Bug Hunt start
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