Jump to content

Search the Community

Showing results for tags 'directb2s'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome to the VPUniverse
    • VPU General Discussion
    • Site News & Announcements
    • The Big Bang
    • VPU Classifieds - Buy / Sell / Trade
    • Pinball Festivals, Groups & Gatherings
  • New Releases
    • B2S New Releases
    • Visual Pinball New Releases
    • Future Pinball New Releases
    • Front End & Support Files New Releases
  • PinCab/Pinball Hardware Development
    • LedWiz & Arduino Support
    • Pin2DMD
  • Digital Pinball Cabinets
    • Cabinet Discussion
    • Hybrid Builds
    • Direct Output Framework
    • B2S Development
  • Planet Visual Pinball
    • Visual Pinball General Discussion
    • Visual Pinball Support
    • Visual Pinball Development
    • Table Development and Releases
  • Planet Future Pinball
    • Future Pinball General Discussion
    • Future Pinball Support
    • Table Development and Releases
  • Artwork
    • Backglass Artwork
    • Playfield Artwork
    • DMD Colorization Project
  • Pinball Front-Ends
    • HyperPin Support
    • Pinball X Support
  • PinMAME
    • PinMAME Development
    • PinMAME Support
  • Real Pinball & Arcade Gaming Discussion
    • Real Pinball Discussion
    • Arcade Gaming Discussion
  • Other Virtual Pinball & Gaming Discussion
    • Console & PC Virtual Pinball
    • Console & PC Gaming Discussion

Categories

  • Visual Pinball - 9.x.x
    • Visual Pinball - Install & Support Files
    • Pincab Cabinet Tables (FS)
    • Hybrid View Tables (HV)
    • Desktop Tables (DT)
    • Hybrid Files
    • Visual Pinball Physics Sets
  • Visual Pinball - 10.x.x
    • Visual Pinball 10 - Install & Support Files
    • Visual Pinball 10 - Resources
    • Visual Pinball 10 - Tables
  • B2S - Backglasses
    • B2S - For Players
    • B2S - For Developers
    • Backglass Resources
  • Future Pinball
    • Future Pinball Files
    • Future Pinball Tables
  • PinMAME
    • PinMAME Roms
    • PinMAME Source
  • Direct Output Framework
  • Pinball Frontend Downloads
    • HyperPin Media Packs
    • HyperPin Support Files
    • Frontend Artwork
    • Plugins
    • Media Managers
  • HyperDMD
    • HyperDMD Files
    • HyperDMD - Fonts
    • HyperDMD - Animations
  • Development Resources
    • Table Creation Resources
  • Preview Videos
    • Visual Pinball - 1080p - (FS)
    • Future Pinball - 1080p - (FS)
    • Visual Pinball - - (DT)
    • Future Pinball - - (DT)
    • Backglass Videos
    • DMD Video
  • Cabinet Resources
    • Cabinet Plans
    • Wiring Schematics
    • Support Files
  • Table Resources
    • Playfield Resources
    • Pinball Manuals
    • Plastic Resources
    • Primitive Resources
  • Pin2DMD Files
    • Pin2DMD Documentation
    • Pin2DMD Firmware
    • Table Support Files
    • Color ROM Patches
    • ROM Frame Dumps
    • Pin2DMD Tools
    • Pin2DMD Color Palettes

Categories

  • Articles

Categories

  • Cabinet Building & Configurations
  • DMD Colorization Tutorials
  • VpinMAME
  • Installing PinMAME for SAM Emulation
  • Game Specific Tips & Tricks
  • Future Pinball
  • B2S Tutorials

Found 698 results

  1. File Name: Attack and Revenge From Mars (Bally 1999) (dB2S) File Submitter: bill55 File Submitted: 10 Mar 2013 File Category: B2S Backglasses Updated directb2s with a higher res backglass.I did not create the lighting. I simply updated it with a higher res picture. Click here to download this file
  2. View File Star Wars (Sonic 1987) Backglass for sonic star wars. It is fantasy, I did not find many videos to see the operation, only two and very poor quality. Submitter kalavera3 Submitted 04/08/2018 Category B2S Backglasses  
  3. Star Wars (Sonic 1987)

    Version 1.1.0

    98 downloads

    Backglass for sonic star wars. It is fantasy, I did not find many videos to see the operation, only two and very poor quality.
  4. View File Star Wars (Data East 1992) Star Wars (Data East 1992) Hi Rez Submitter Wildman Submitted 01/12/2014 Category B2S Backglasses  
  5. View File OBA OBA (Taito 1978) OBA OBA (Taito 1978) Submitter Wildman Submitted 11/28/2014 Category B2S Backglasses  
  6. View File Earthshaker(Williams 1989) Earthshaker(Williams 1989) 2 and 3 screen ...pick your poison Total rebuild...Hi Rez Submitter Wildman Submitted 03/21/2013 Category B2S Backglasses  
  7. Nba (Stern 2009)

    File Name: NBA (Stern 2009) File Submitter: Wildman File Submitted: 08 Oct 2013 File Category: B2S Backglasses NBA (Stern 2009) Click here to download this file
  8. File Name: Black Knight (Williams 1980)(db2s) File Submitter: darquayle File Submitted: 11 Mar 2013 File Category: B2S Backglasses AUTHENTIC Backglass of Black Knight. HUGE Thanks to Blackmoor for all of the Photos, Videos, and support. Click here to download this file
  9. File Name: Rally (Taito 1980) File Submitter: Wildman File Submitted: 28 Nov 2014 File Category: B2S Backglasses Rally (Taito 1980) Click here to download this file
  10. File Name: Star Trek The Next Generation (Williams 1993) File Submitter: Wildman File Submitted: 22 Nov 2014 File Category: B2S Backglasses Star Trek The Next Generation (Williams 1993) Hi Rez version Thanks to ClarkKent for the hi rez scan Click here to download this file
  11. View File Flash Gordon (Bally 1981) Flash Gordon (Bally 1981) Submitter Wildman Submitted 11/26/2014 Category B2S Backglasses  
  12. View File Xenon (Bally 1980) directB2S 2048px Specifications : Full rebuild from scratch New dark translite image cleaned Resolution 2048 x 1896 @70dpi Authentic lighting (as possible) Infinity lights with reflexion on the convex mirrors Thanks to Hauntfreaks for the convex mirror image Contains about 70 snippits No DMD image Submitter Blacksad Submitted 10/04/2017 Category B2S Backglasses  
  13. Version 1.0.1

    360 downloads

    Specifications : Full rebuild from scratch New dark translite image cleaned Resolution 2048 x 1896 @70dpi Authentic lighting (as possible) Infinity lights with reflexion on the convex mirrors Thanks to Hauntfreaks for the convex mirror image ID based on the previous Dozer316 version with little modifications, thanks for this incredible job. Contains about 70 snippits No DMD image
  14. I was making a new version of Cyclone which has a wheel in the backglass. I created the desktop version first and I easily created a wheel that I rotated with 360 steps (cause it's a circle). Wildman pointed out to me that b2s editor only goes to 90 steps per mech rotating image. So my current WIP doesn't jive with existing directb2s file. Is it possible to change the editor/server/files to allow 360 steps? Thanks! -Mike
  15. View File Star Trek (Bally 1979) directB2S 6 or 7 digits Full HD rebuild from scratch Authentic lighting with authentic mask Resolution 2048 x 1638 @ 72 dpi [5/4] 2 versions : 6 or 7 digits IDs from the previous Wildman B2S version ID "same player shoots again" from the previous Rothbauerw B2S version Submitter Blacksad Submitted 09/14/2017 Category B2S Backglasses  
  16. Version 1.0.0

    297 downloads

    Full HD rebuild from scratch Authentic lighting with authentic mask Resolution 2048 x 1638 @ 72 dpi [5/4] 2 versions : 6 or 7 digits IDs from the previous Wildman B2S version ID "same player shoots again" from the previous Rothbauerw B2S version
  17. View File Capersville (Bally 1966) This is a directB2S update of Starman's B2S exe table. There is a new directB2S backglass that is available for this table and the table has incorporated DOF. Capersville is a great Bally table from 1966 that features zipper flippers, four different modes and a three ball multiball. Change the variable "FreePlay" in the script to set the game for freeplay or credit play. I have added an additional mode for the game called "EBMode" that can be selected in the script. The "Deep 4 Caper" involves locking a ball into the trap just to the left of the shooter lane and then hitting the white mushroom target four times to finally release the captured ball back into the launch lane. The way Starman's original exe table played, this ball acts as an extra ball should you loose the active ball on the table. If the active ball is captured by the Deep 4 Caper trap or falls into either of the top two ball captures, the extra ball is lost because the ball in the shooter lane becomes the next ball released. My "EBMode" makes sure that the player receives an extra ball for completing the Deep 4 Caper regardless of what happens to the active ball. I have been unable to contact any owners of the table to find how the actual table plays the "Deep 4 Caper" so I leave it to you to choose how you want the table to play. To activate this set EBMode to True in the script. Thanks to Loserman76 and Arngrim for their help editing the table. Thanks also to Xenoph for his hours of testing the table Lastly thanks to Starman for making the excellent exe in the first place Submitter scottacus Submitted 08/25/2017 Category Recreations ROM Name Link to B2S Link to Media Pack Permission to Mod VP Version  
  18. View File Capersville (Bally 1966) This is a B2S backglass for my edit of Starman's B2S exe table which I have updated to directb2s and added DOF to. Submitter scottacus Submitted 08/25/2017 Category B2S Backglasses  
  19. Capersville (Bally 1966)

    Version 2.0

    127 downloads

    This is a B2S backglass for both my VP9 and VPX versions of Capersville (Bally 1966).
  20. Capersville (Bally 1966)

    Version 1.5

    35 downloads

    This is a directB2S update of Starman's B2S exe table. There is a new directB2S backglass that is available for this table and the table has incorporated DOF. Capersville is a great Bally table from 1966 that features zipper flippers, four different modes and a three ball multiball. Change the variable "FreePlay" in the script to set the game for freeplay or credit play. I have added an additional mode for the game called "EBMode" that can be selected in the script. The "Deep 4 Caper" involves locking a ball into the trap just to the left of the shooter lane and then hitting the white mushroom target four times to finally release the captured ball back into the launch lane. The way Starman's original exe table played, this ball acts as an extra ball should you loose the active ball on the table. If the active ball is captured by the Deep 4 Caper trap or falls into either of the top two ball captures, the extra ball is lost because the ball in the shooter lane becomes the next ball released. My "EBMode" makes sure that the player receives an extra ball for completing the Deep 4 Caper regardless of what happens to the active ball. I have been unable to contact any owners of the table to find how the actual table plays the "Deep 4 Caper" so I leave it to you to choose how you want the table to play. To activate this set EBMode to True in the script. Thanks to Loserman76 and Arngrim for their help editing the table. Thanks also to Xenoph for his hours of testing the table Lastly thanks to Starman for making the excellent exe in the first place
  21. View File High Speed (Williams 1986) Full rebuild from scratch New translite image built from differents pictures Resolution 1600 x 1200 Authentic lights Submitter Blacksad Submitted 07/03/2017 Category B2S Backglasses  
  22. High Speed (Williams 1986)

    Version 1.0.0

    279 downloads

    Full rebuild from scratch New translite image built from differents pictures Resolution 1600 x 1200 Authentic lights
  23. View File Monopoly(Stern 2001) Monopoly(Stern 2001) Submitter Wildman Submitted 05/12/2013 Category B2S Backglasses  
  24. File Name: Buck Rogers(Gottlieb 1980) File Submitter: Wildman File Submitted: 04 Jun 2013 File Category: B2S Backglasses Buck Rogers(Gottlieb 1980) Click here to download this file
  25. View File ACDC Premium (Stern 2012) ACDC Premium (Stern 2012) hi rez Submitter Wildman Submitted 12/14/2014 Category B2S Backglasses  
×