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Found 8 results

  1. Version 2.0

    2,329 downloads

    Corvette (Bally 1994)
  2. Version corv_lx2

    171 downloads

    corv_lx2.zip
  3. Version corv_la1

    139 downloads

    corv_la1.zip
  4. Version 1.2.0

    112 downloads

    Corvette rolls in, then speeds out.
  5. File Name: Corvette FS (Bally) (1994) (85vett) File Submitter: 85vett File Submitted: 10 Sep 2014 File Category: Recreations Link to B2S: Permission to Mod: Contact Author First. ROM Name: CORV VP Version: Experimental - PhysicsMod Uploading this as a new table as it appears I never uploaded my old version to this site. This is a complete rework of what I previously had. Main goal was to get it to look better graphically and make it physmod5 compatible. Primative targets and bumpers have been added as well. Could use a primative engine but I'll update the table if once comes available. This table plays VERY fast! I recommend it to be played in physmod5 but for those not looking to move to this VP version I am adding a VP 9.9 version. I did add some magnets to the engine which will sometimes get the ball to shake. It's not what I really envision as it should be but I figured I'd release this now since it's fully playable and that I would just add that in an update if a better solution comes to light. Not a lot of good resources for this table so it was tough to get it to look decent. Not graphically as much as I'd like but I'm done working on it for now and didn't want it to sit without the ability to be played by others. Have fun with it and with all of my other tables. If you see any issues let em know and I'll try to resolve them as soon as possible. Big thanks to gtxjoe for getting the cars to work and for helping to point me in the right direction on the ZR1 engine shaking. Click here to download this file
  6. Version 2

    2,174 downloads

    Uploading this as a new table as it appears I never uploaded my old version to this site. This is a complete rework of what I previously had. Main goal was to get it to look better graphically and make it physmod5 compatible. Primative targets and bumpers have been added as well. Could use a primative engine but I'll update the table if once comes available. This table plays VERY fast! I recommend it to be played in physmod5 but for those not looking to move to this VP version I am adding a VP 9.9 version. I did add some magnets to the engine which will sometimes get the ball to shake. It's not what I really envision as it should be but I figured I'd release this now since it's fully playable and that I would just add that in an update if a better solution comes to light. Not a lot of good resources for this table so it was tough to get it to look decent. Not graphically as much as I'd like but I'm done working on it for now and didn't want it to sit without the ability to be played by others. Have fun with it and with all of my other tables. If you see any issues let em know and I'll try to resolve them as soon as possible. Big thanks to gtxjoe for getting the cars to work and for helping to point me in the right direction on the ZR1 engine shaking.
  7. View File Corvette (Bally 1994) Corvette (Bally 1994) Submitter Wildman Submitted 09/11/2014 Category B2S Backglasses  
  8. Time to start on my next project. I've been putting this off for a while to build some other tables. I'm now ready to rebuild my Corvette table. My old table was a FS conversion of a vp8 table that I cleaned up a bit. With all the new features out there now I've decided to rebuild this table from scratch using the new features. This should help make it look better, play better and perform better. I just finished cleaning up the playfield. Now it's time to start the table itself. Here is a peak of the playfield itself. Hopefully this one doesn't take me as long to build as some of my other tables but I'll keep on it till it's completed.
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