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Found 26 results

  1. View File Big Bang Bar (Capcom 1996 ) Big Bang Bar (Capcom 1996 ) Hi Rez Scan Submitter Wildman Submitted 04/30/2018 Category B2S Backglasses  
  2. Version 1.0.0

    215 downloads

    Big Bang Bar (Capcom 1996 ) Hi Rez Scan
  3. Version

    26 downloads

    New vector-based card reproductions based on images at IPDB and Pinside among others. Score/coin cards also based on images of the factory cards. Includes reproductions of the coin card and numbered plaque produced by PMI for their run of the table in 2007. Type and layout in InDesign and assembly used Illustrator. Helvetica obtained at ephifonts.com. Clarendon LT obtained at freakfonts.com. Logan Five by Jonathan Hill was obtained at legionfonts.com and was heavily modified by me using FontForge and InDesign to better match the factory card images. Metal texture for the numbered plaque by trabzonsport Ultra hi-rez wheel images are based on the typefaces used by Capcom and by PMI. They don't look like anything else found on the table, but if you are looking for something unique then there they are. Effects produced with the GIMP. PMI flyer front courtesy IPDB. Special thanks to Pinsider Robert Winter for the scan of the original typeface and layout that he used in one of his custom cards. I could not have completed the card without that reference image. Thanks to pinb and Pinside, flippers.be, Kim Mitchell and IPDB for additional reference images. Thanks once again to Inkochnito for publishing the generic Capcom coin card (part of the Airborne set). This work is free to use by the community without attribution. All sources are trademarks / copyrights of their respective owners. This is to be privately used in front-ends or for other non-commercial (or at least non-profit) pinball-related applications. I hold no responsibility for their misuse.
  4. There is a youtube video testing Pinball Magic colorized but I dont see any reference if Pin2DMD works with Capcom tables. Im interested to use Pin2DMD solution to replace my old DMD in my real PM pinball. If anyone can confirm the current version does works I will go ahead an buy softw and hardware. If the softw is not yet colorized I can handle myself. Just need to know if I plug it and works.
  5. I have just received two new displays to be set up in my Capcom Airborne and Pinball Magic. The versions with the integrated power supply fit nicely under the metal shield. So far, I have not been able to locate a suitable power cable I can tap the power from. Any suggestions? (I want to avoid running a longer lead all the way to the power supply).
  6. Breakshot(Capcom 1996)

    File Name: Breakshot(Capcom 1996) File Submitter: Wildman File Submitted: 10 May 2013 File Category: B2S Backglasses Breakshot(Capcom 1996) Hi Rez Click here to download this file
  7. Breakshot (1.2)

    Version bsv102

    50 downloads

    bsv102.zip
  8. Airborne (Redemption)

    Version abv_106r

    24 downloads

    abv_106r.zip
  9. File Name: Airborne (Capcom)(1996)(Bodydump Jimmyfingers)(1.0)(FS) File Submitter: bodydump File Submitted: 13 Dec 2013 File Category: Recreations Permission to Mod: Contact Author First.ROM Name: abv106 VP Version: v9.16 Well, here is Capcom's Airborne, finally. I believe I started redrawing the playfield in Sept. of 2011 and it was a long, sometimes painful, journey. Fortunately jimmyfingers joined me along the way helping me solve problems, teaching me many things about VP and making the table much better than I could have by myself. Thanks also to the following: UncleWilly for his starter table, borrowed scripts and objects, and for inspiration from all his work. Destruk/Tab for their original version of Airborne and for letting me use the Capcom emulation problem workarounds JPSalas for some objects/scripts and for inspiring all authors with his work and sheer volume of releases (this table probably would have taken him 2 weeks) Eala for his table objects which are always useful Koadic for his awesome plunger and selector script Player1 for the primitive drop target stuff and inspiration RipleYYY and his son for play testing and suggestions (since I've never even seen the real table) Grizz for telling me years ago to stop drawing Hyperspin wheels and redraw some playfields Bent98 for making me believe I could actual pull this table off and for yelling at me when I wanted to quit Fuzzel and Toxie for improving VP and for making the performance of the table increase without me doing anything Thanks to anyone I forget and to all other table authors sacrificing all their free time to keep this hobby alive. This is a fairly demanding table and will require a decent rig to run smoothly. The Hyperpin media pack is included. Thanks to bitupset for the instruction card from his pack for the old table. Click here to download this file This post has been promoted to an article
  10. Kingpin (Capcom 1996)

    Version 1

    384 downloads

    directb2s for a rare game. Credit for image goes to Pinballmike217 on pinside, and what a lucky find https://pinside.com/pinball/forum/topic/kingpin-8 Credit to hauntfreaks for touching up the image real nice and coming up with the grill image
  11. Pinball Magic By Capcom

    I read that a while ago Pinball Magic was in production. Just wondering if anyone knows about this game. One of my favourites of all time. Loads of nice gadgets and tricks. Some say this game is what Bally 'stole' bits of 'Theatre of Magic' from.... All you table programmers - keep up the fantasitc work!
  12. Version 1.0

    585 downloads

    Pinball Magic (Capcom 1995) Hi Rez Thanks to Tamoore for the pics of his BG and his help..
  13. Version 1.1

    76 downloads

    This is a patch to convert Bodydump and Jimmyfinger's 1996 Capcom Airborne to the hybrid view. A big thank you to Bodydump and Jimmyfinger for letting me convert this fine table. The file contains the .dif file used to patch the original table. Get the original table from the link posted on this page lower right. Use the VP Patcher System to create the modified HV version. The VP Patcher can be found here.
  14. File Name: Airborne (1996) (Capcom) (Bodydump Jimmyfingers) (Rascal) (1.0) (HV) File Submitter: Rascal File Submitted: 05 Feb 2014 File Category: VPU Patch - Hybrid View Tables Modified by: RascalOriginal Table Author: Bodydump and Jimmyfingers Original Table Version: 1.0 Original Table Download: This is a patch to convert Bodydump and Jimmyfinger's 1996 Capcom Airborne to the hybrid view. A big thank you to Bodydump and Jimmyfinger for letting me convert this fine table. The file contains the .dif file used to patch the original table. Get the original table from the link posted on this page lower right. Use the VP Patcher System to create the modified HV version. The VP Patcher can be found here. Click here to download this file
  15. Version 1.1

    102 downloads

    This is a patch file of Uncle Willie's 1996 Capcom Big Bang Bar desktop table to a hybrid view table. Big thank you to Uncle Willie for permission to release this conversion. The file contains the .dif file used to patch the original table. Get the original table from the link posted on this page lower right. Use the VP Patcher System to create the modified HV version. The VP Patcher can be found here.
  16. File Name: Big Bang Bar (1996) (Capcom) (Uw Jf G) (Rascal) (1.0) (HV) File Submitter: Rascal File Submitted: 12 Jan 2014 File Category: VPU Patch - Hybrid View Tables Modified by: RascalOriginal Table Author: Uncle Willie Original Table Version: 2.0 Original Table Download: This is a patch file of Uncle Willie's 1996 Capcom Big Bang Bar desktop table to a hybrid view table. Big thank you to Uncle Willie for permission to release this conversion. The file contains the .dif file used to patch the original table. Get the original table from the link posted on this page lower right. Use the VP Patcher System to create the modified HV version. The VP Patcher can be found here. Click here to download this file
  17. File Name: Airborne (Capcom)(1996)(Bodydump Jimmyfingers)(1.0)(DT) File Submitter: bodydump File Submitted: 13 Dec 2013 File Category: Recreations Permission to Mod: Contact Author First.ROM Name: abv106 VP Version: v9.16 Well, here is Capcom's Airborne, finally. I believe I started redrawing the playfield in Sept. of 2011 and it was a long, sometimes painful, journey. Fortunately jimmyfingers joined me along the way helping me solve problems, teaching me many things aboutVP and making the table much better than I could have by myself. Thanks also to the following: UncleWilly for his starter table, borrowed scripts and objects, and for inspiration from all his work. Destruk/Tab for their original version of Airborne and for letting me use the Capcom emulation problem workarounds JPSalas for some objects/scripts and for inspiring all authors with his work and sheer volume of releases (this table probably would have taken him 2 weeks) Eala for his table objects which are always useful Koadic for his awesome plunger and selector script Player1 for the primitive drop target stuff and inspiration RipleYYY and his son for play testing and suggestions (since I've never even seen the real table) Grizz for the rail and lockbar textures and for telling me years ago to stop drawing Hyperspin wheels and redraw some playfields Bent98 for making me believe I could actual pull this table off and for yelling at me when I wanted to quit Fuzzel and Toxie for improving VP and for making the performance of the table increase without me doing anything Thanks to anyone I forget and to all other table authors sacrificing all their free time to keep this hobby alive. This is a fairly demanding table and will require a decent rig to run smoothly. Click here to download this file
  18. Version 1.0

    235 downloads

    Well, here is Capcom's Airborne, finally. I believe I started redrawing the playfield in Sept. of 2011 and it was a long, sometimes painful, journey. Fortunately jimmyfingers joined me along the way helping me solve problems, teaching me many things aboutVP and making the table much better than I could have by myself. Thanks also to the following: UncleWilly for his starter table, borrowed scripts and objects, and for inspiration from all his work. Destruk/Tab for their original version of Airborne and for letting me use the Capcom emulation problem workarounds JPSalas for some objects/scripts and for inspiring all authors with his work and sheer volume of releases (this table probably would have taken him 2 weeks) Eala for his table objects which are always useful Koadic for his awesome plunger and selector script Player1 for the primitive drop target stuff and inspiration RipleYYY and his son for play testing and suggestions (since I've never even seen the real table) Grizz for the rail and lockbar textures and for telling me years ago to stop drawing Hyperspin wheels and redraw some playfields Bent98 for making me believe I could actual pull this table off and for yelling at me when I wanted to quit Fuzzel and Toxie for improving VP and for making the performance of the table increase without me doing anything Thanks to anyone I forget and to all other table authors sacrificing all their free time to keep this hobby alive. This is a fairly demanding table and will require a decent rig to run smoothly.
  19. Version 1.0

    189 downloads

    Airborne (Capcom 1996) HyperPin Media Pack
  20. Version 1.0

    636 downloads

    Well, here is Capcom's Airborne, finally. I believe I started redrawing the playfield in Sept. of 2011 and it was a long, sometimes painful, journey. Fortunately jimmyfingers joined me along the way helping me solve problems, teaching me many things about VP and making the table much better than I could have by myself. Thanks also to the following: UncleWilly for his starter table, borrowed scripts and objects, and for inspiration from all his work. Destruk/Tab for their original version of Airborne and for letting me use the Capcom emulation problem workarounds JPSalas for some objects/scripts and for inspiring all authors with his work and sheer volume of releases (this table probably would have taken him 2 weeks) Eala for his table objects which are always useful Koadic for his awesome plunger and selector script Player1 for the primitive drop target stuff and inspiration RipleYYY and his son for play testing and suggestions (since I've never even seen the real table) Grizz for telling me years ago to stop drawing Hyperspin wheels and redraw some playfields Bent98 for making me believe I could actual pull this table off and for yelling at me when I wanted to quit Fuzzel and Toxie for improving VP and for making the performance of the table increase without me doing anything Thanks to anyone I forget and to all other table authors sacrificing all their free time to keep this hobby alive. This is a fairly demanding table and will require a decent rig to run smoothly. The Hyperpin media pack is included. Thanks to bitupset for the instruction card from his pack for the old table.
  21. Capcom Airborne

    100%100% I started a PF redraw of Airborne about 1 1/2 years ago and got derailed by other projects. I still need to finish the PF but started to build the table. I've only built simple tables in the past, so this is going to be a challenge and probably take a long time. Hopefully I haven't bit off more than I can chew. Anyway here's some real early wip screenshots. I've included a desktop and FS so there's no need to ask what versions I'm making (yes, Faralos, I'm talking to you )
  22. Breakshot(Capcom 1996)

    Version 2.0

    392 downloads

    Breakshot(Capcom 1996) Hi Rez
  23. Airborne(Capcom)(1996)

    File Name: Airborne(Capcom)(1996) File Submitter: Wildman File Submitted: 02 Apr 2013 File Category: B2S Backglasses Airborne(Capcom)(1996) Click here to download this file
  24. Version 1.0

    648 downloads

    Airborne(Capcom)(1996)
  25. Version

    245 downloads

    Airborne / IPD No. 3783 / March, 1996 / 4 Players Manufacturer: Capcom Coin-Op, Incorporated (1995-1996) [Trade Name: Capcom] Common Abbreviations: AB MPU: Capcom A0015405 Type: Solid State Electronic (SS) Production: 1,350 units (confirmed) Notable Features: 2 Flippers, Tons of Ramps/Wireforms, 1 Automatic Kickback, "Injector" to push ball down ramps Toys: An "Injector" at the top of the ramp system to help you choose the ball's path. An airport tower that you can buzz with the ball. Design by: Claude Fernandez Art by: Hugh Van Zanten Marketing Slogans: "Pilot, You're Cleared for Takeoff!!"
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