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Found 11 results

  1. Expect it next year. Build has begun. Crane is from Last Action Hero. Same bat time, same bat channel.
  2. View File Batman (Data East 1991) Author: Javier Lighting,Physics,layout,coding. 3D/Art: Dark Ramps,batmobile,batcave etc Ben Logan: Additional sound effects and beta testing. Graphics clean ups. PF redraw: Internet (https://www.facebook.com/groups/pinballsargentinos) Resources thanks to: 85vett, Jawdax, cyberprez and flupper1, Daniel Ivan Special Thanks: I want to thank Eric (Dark) for the predisposition he has had over these years for me in helping in most of my tables, as I already mentioned somewhere ... he is 50% of my work, Now for good reasons and makes me very happy is going to look VP from a side of the road, so I want to thank you friend for accompanying me in these good years. I wish you the best of luck in your new projects. Submitter Javier15 Submitted 04/01/2017 Category Visual Pinball 10 - Tables ROM Name Link to B2S Link to Media Pack Permission to Mod VP Version  
  3. Version 1.2.0

    55 downloads

    This is the logo used on the Batman Forever pin. I got them mixed up.
  4. Version 1.2.0

    77 downloads

    Animated flashed bat signal. Lights on buildings are animated as well.
  5. Version 1.2.0

    58 downloads

    Animated flashed bat signal. Lights on buildings are animated as well. This is more accurate to the TV show's bat signal.
  6. Version 1.0.0

    59 downloads

    Batman video with TV show bat signal flashing, with some animated building lights.
  7. File Name: Batman Dark Knight (Stern 2008) (85vette) File Submitter: 85vett File Submitted: 05 Sep 2014 File Category: Recreations Link to B2S: Permission to Mod: Contact Author First. ROM Name: bdk_294 VP Version: v9.9.0 - DX9 There are two version of the table being uploaded. One is for use in VP 9.9 and the other is for Phsymod5. The physmod5 plays much better in my opinion so I encourage you to give that version a try. The table plays fast (as I like them) but can be slowed down by reducing the gravity or adding more friction. Easy changes in the editor (click on the backbox and you will see it on the right). I encourage you to tweak those setting to your feel. I'm hoping I've caught all the bugs but if one is present please let me know and I'll do my best to correct it. Keep in mind that the crane will only register hits at a specific strength of shot (or higher). Balls rolling down the playfield out of the pops or lane generally wont meet that threshold thus not register a hit. You will also see the ball get trapped by the crane sometimes on the right loop if the ball comes from the top. The crane will move and the ball will release. happens on the real table but is more prevalent on the VP version . Thanks to P1 and UW for letting me use the the Joker turntable and bat ramp animation from their WIP. This saved me a lot of time and works great! Thanks to gtxjoe for the script help for the crane animation Thanks to all my beta testers. I'll keep your names quite so you don't get PMed asking for some of the other tables in test ;-) *** you will have to rename the rom off sterns website to bdk_294*** Happy Friday! *** version 2 uploaded - with version 2 I have reduced the threshold to activate the crane switch as well as increased (and relocated) the targets. This should make the crane more sensitive which should help with balls being caught by the crane. There will still be caught balls but hopefully it will be minimized now. If you would like it to be more sensitive just click on the wall for each spot where the ball stops and change the threshold (right now it is 9). Reducing it to 1 or 2 will make it real sensitive and pretty much prevent ball hang ups but I felt that was to soft as it would register light glances which the real table would never register. i went down the middle but you can easily change to your liking. Click here to download this file
  8. Version 1.2

    2,128 downloads

    Author: Javier Lighting,Physics,layout,coding. 3D/Art: Dark Ramps,batmobile,batcave etc Ben Logan: Additional sound effects and beta testing. Graphics clean ups. PF redraw: Internet (https://www.facebook.com/groups/pinballsargentinos) Resources thanks to: 85vett, Jawdax, cyberprez and flupper1, Daniel Ivan Special Thanks: I want to thank Eric (Dark) for the predisposition he has had over these years for me in helping in most of my tables, as I already mentioned somewhere ... he is 50% of my work, Now for good reasons and makes me very happy is going to look VP from a side of the road, so I want to thank you friend for accompanying me in these good years. I wish you the best of luck in your new projects.
  9. Version 1.0.0

    37 downloads

    Batman Topper
  10. Version v2.0

    6,396 downloads

    There are two version of the table being uploaded. One is for use in VP 9.9 and the other is for Phsymod5. The physmod5 plays much better in my opinion so I encourage you to give that version a try. The table plays fast (as I like them) but can be slowed down by reducing the gravity or adding more friction. Easy changes in the editor (click on the backbox and you will see it on the right). I encourage you to tweak those setting to your feel. I'm hoping I've caught all the bugs but if one is present please let me know and I'll do my best to correct it. Keep in mind that the crane will only register hits at a specific strength of shot (or higher). Balls rolling down the playfield out of the pops or lane generally wont meet that threshold thus not register a hit. You will also see the ball get trapped by the crane sometimes on the right loop if the ball comes from the top. The crane will move and the ball will release. happens on the real table but is more prevalent on the VP version . Thanks to P1 and UW for letting me use the the Joker turntable and bat ramp animation from their WIP. This saved me a lot of time and works great! Thanks to gtxjoe for the script help for the crane animation Thanks to all my beta testers. I'll keep your names quite so you don't get PMed asking for some of the other tables in test ;-) *** you will have to rename the rom off sterns website to bdk_294*** Happy Friday! *** version 2 uploaded - with version 2 I have reduced the threshold to activate the crane switch as well as increased (and relocated) the targets. This should make the crane more sensitive which should help with balls being caught by the crane. There will still be caught balls but hopefully it will be minimized now. If you would like it to be more sensitive just click on the wall for each spot where the ball stops and change the threshold (right now it is 9). Reducing it to 1 or 2 will make it real sensitive and pretty much prevent ball hang ups but I felt that was to soft as it would register light glances which the real table would never register. i went down the middle but you can easily change to your liking.
  11. Version 1.0

    2,961 downloads

    Batman (Stern 2008)
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