Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Search the Community

Showing results for tags 'barbwire'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Welcome to the VPUniverse
    • VPU General Discussion
    • Site News & Announcements
    • The Big Bang
    • VPU Classifieds - Buy / Sell / Trade
    • Pinball Festivals, Groups & Gatherings
  • VPUniverse.com Online Virtual Pinball League
    • League Discussion
  • New Releases
    • B2S New Releases
    • Visual Pinball New Releases
    • Future Pinball New Releases
    • Front End & Support Files New Releases
  • Digital Pinball Cabinets
    • Cabinet Builds
    • Cabinet Discussion
    • PinCab/Pinball Hardware Development
  • Pin2DMD Forums
    • Pin2DMD General Discussion
    • Pin2DMD DMD Colorization Works in Progress
    • Pin2DMD Research & Ideas
  • Planet Visual Pinball
    • Visual Pinball Support
    • Visual Pinball General Discussion
    • Visual Pinball Development
    • Table Development and Releases
  • Planet Future Pinball
    • Future Pinball General Discussion
    • Table Development and Releases
    • Future Pinball Support
  • Artwork
    • Backglass Artwork
    • Feature Requests
    • Playfield Artwork
  • Pinball Front-Ends
    • HyperPin Support
    • Installation Support
    • Pinball X Support
    • Pinup Popper
  • PinMAME
    • Current PinMAME Source
    • PinMAME Development
    • PinMAME Support
  • Real Pinball & Arcade Gaming Discussion
    • Real Pinball Discussion
    • Arcade Gaming Discussion
  • Direct Output Framework
    • Direct Output Announcements
    • Direct Output General Discussion
    • Direct Output Support
  • B2S Development
    • B2S Development Support
  • Console & PC Virtual Pinball
    • Other Virtual Pinball & Gaming Discussion
    • Pinball Arcade
    • Console & PC Gaming Discussion
    • ProPinball


  • Backglass Downloads
    • B2S - For Players
    • B2S - For Developers
    • Animated Backglasses
    • Backglass Resources
  • PinMAME
    • PinMAME Source
    • PinMAME Roms
    • ROM Colorizations
  • Visual Pinball
    • VPU Patching System
    • Visual Pinball - 10.x.x
    • Visual Pinball - 9.x.x
  • VR - Virtual Reality Pinball
    • VR Pinball Install Required Files
    • VR - Visual Pinball X VR Conversions
    • VR - Room Templates
  • Pin2DMD Files
    • Pin2DMD Documentation
    • Pin2DMD Firmware
    • Table Support Files
    • ROM Frame Dumps
    • Pin2DMD Tools
    • Pin2DMD Color Palettes
  • Future Pinball
    • Future Pinball Files
    • Future Pinball Tables
  • Direct Output Framework
  • Pinball Frontend Downloads
    • HyperPin Support Files
    • Frontend Artwork
    • Plugins
    • Media Managers
    • Loading Animations
  • Development Resources
    • Table Resources
    • Table Creation Resources
    • Cabinet Resources


  • Cabinet Building & Configurations
  • DMD Colorization Tutorials
  • VpinMAME
  • Installing PinMAME for SAM Emulation
  • Game Specific Tips & Tricks
  • Future Pinball
  • B2S Tutorials

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 1 result

  1. hi, I started a colorization project for the Gottlieb SYS3 "Barbwire", but I am having some difficulty understanding the logic of the Pin2DMD editor. Either I did something wrong, or there is a bug because the result does not correspond to the programmed behavior. I use the latest firmware (Colorprism v3.08) and the latest editor release (v2.5.0.6 dated 02-07-2020 - so very recent). I've created a simple project: only two palettes (one default with green shades, and one with normal colors red/orange/yellow/blue) only two scenes, the startup screen and the "replay at screen", using colormask mode the two scenes are triggered by two keyframe, using a little mask M0 (same for both, but of course, with different values) The project can be downloaded here :Barbwire.zip When testing with VpinMame, it's works, but not exactly as expected. The first scene is well detected, the palette is loaded and the areas (lines) are well colorized (BARB*WIRE ... Gprom checksum) ✔️OK. The next sequence is an error message, not triggered, and colorized with the default palette. ✔️OK, that look normal. The scores/game_over is displayed. Same as above, not triggered, and colorized with the default palette. ✔️OK, that look normal too. The "Replay At" sequence is displayed. Triggered, so use the correct palette and the areas are also well colorized. ✔️OK, till now, the behavior is normal and logic. The score/game_over is displayed again. But this time, the palette/areas is ❌ WRONG. Use blue/orange, but as there is nothing triggered here, it should use the default palette (green) The sequence continue, with high scores. As nothing is triggered, the default palette is used. ✔️OK, we return here to something logical. I'm newbie in colorization and try to understand how to use Pin2DMD editor. I've read documentation and watched tutorials, but I can't understand this behavior. What I'm doing wrong? Why the score/game displayed after the "Replay At" still use the same palette? I will be glad if someone could explain me, why this behaviour. Here is the video of what happen at startup: Barbwire_test.mp4 Barbwire_test.mp4
  • Create New...