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Found 62 results

  1. View File Xenon (Bally 1980) directB2S 2048px Specifications : Full rebuild from scratch New dark translite image cleaned Resolution 2048 x 1896 @70dpi Authentic lighting (as possible) Infinity lights with reflexion on the convex mirrors Thanks to Hauntfreaks for the convex mirror image Contains about 70 snippits No DMD image Submitter Blacksad Submitted 10/04/2017 Category B2S Backglasses  
  2. Version 1.0.1

    143 downloads

    Specifications : Full rebuild from scratch New dark translite image cleaned Resolution 2048 x 1896 @70dpi Authentic lighting (as possible) Infinity lights with reflexion on the convex mirrors Thanks to Hauntfreaks for the convex mirror image ID based on the previous Dozer316 version with little modifications, thanks for this incredible job. Contains about 70 snippits No DMD image
  3. I was making a new version of Cyclone which has a wheel in the backglass. I created the desktop version first and I easily created a wheel that I rotated with 360 steps (cause it's a circle). Wildman pointed out to me that b2s editor only goes to 90 steps per mech rotating image. So my current WIP doesn't jive with existing directb2s file. Is it possible to change the editor/server/files to allow 360 steps? Thanks! -Mike
  4. View File Star Trek (Bally 1979) directB2S 6 or 7 digits Full HD rebuild from scratch Authentic lighting with authentic mask Resolution 2048 x 1638 @ 72 dpi [5/4] 2 versions : 6 or 7 digits IDs from the previous Wildman B2S version ID "same player shoots again" from the previous Rothbauerw B2S version Submitter Blacksad Submitted 09/14/2017 Category B2S Backglasses  
  5. Version 1.0.0

    162 downloads

    Full HD rebuild from scratch Authentic lighting with authentic mask Resolution 2048 x 1638 @ 72 dpi [5/4] 2 versions : 6 or 7 digits IDs from the previous Wildman B2S version ID "same player shoots again" from the previous Rothbauerw B2S version
  6. File Name: The Rosve EM FS Collection File Submitter: rosve File Submitted: 22 Jul 2013 File Category: Recreations Permission to Mod: YesVP Version: v9.12 A compilation of EM recreations that I made over the last couple of years. They are all fullscreen cabinet versions. Big Valley Captain Fantastic Central Park Dipsy Doodle Flash Gordon (re-themed 1965 Gottlieb pin "Ice Revue") Mars Trek See Saw Skyrocket Click here to download this file
  7. View File High Speed (Williams 1986) Full rebuild from scratch New translite image built from differents pictures Resolution 1600 x 1200 Authentic lights Submitter Blacksad Submitted 07/03/2017 Category B2S Backglasses  
  8. High Speed (Williams 1986)

    Version 1.0.0

    176 downloads

    Full rebuild from scratch New translite image built from differents pictures Resolution 1600 x 1200 Authentic lights
  9. modifications compared to last official version (based on trunk 14 https://sourceforge.net/projects/b2s-backglass/): 1) Bug fix: Alternate tablename.res (replacing screenres.txt) failed for Server running as EXE 2) Bug fix/feature: support alternative ways to find direct2BS based on gamename 3) feature: proportional aspect ratio for backglass as option per table 1) Bug open for long (such as in http://www.vpforums.org/index.php?showtopic=23072&page=8) B2SServer, running as DLL, allows to overwrite screenres.txt with tablename.res to use alternative backglass settings. This never worked if running as EXE. Fixed. 2) exe mode fails on some computers for some tables in exclusive mode called via Pinballx If this happens, you get an error message saying "File 'C:\Games\Visual Pinball\Tables\.Direct2BS' not found. Please rename...". The error happens because the server cannot detect the table name, so cannot find the file. To solve this, the direct2BS file search path was changed, new rule: try to find tablename.direct2BS. If not existing, try to find gamename.direct2BS (=ROM name) If not existing, continue with Hyperpin/PinballX XML file and: find in XML tablename, if found try to find description.direct2BS (like "Charlie's Angels (Gottlieb 1978).direct2BS") If not existing, find in XML inside <game> the node <rom> with gamename. If found try to find description.direct2BS If not existing, find in XML inside <game> the node <gamename> with gamename. If found try to find description.direct2BS Node <rom> is already existing in some PinballX database files, which will solve the issue without any manual option. If not, just enter the ROM name (=gamename). If you do not want to use the <rom> setting for other reasons (as it might trigger different PinballX behavior), you can enter the new node "gamename". Example: <game name="The Machine - Bride Of Pinbot (Williams 1991)_rev1.1"> <description>The Machine - Bride Of Pin-Bot (Williams 1991)</description> <rom>bop_L8</rom> Example 2: <game name="The Machine - Bride Of Pinbot (Williams 1991)_rev1.1"> <description>The Machine - Bride Of Pin-Bot (Williams 1991)</description> <gamename>bop_L8</gamename> In both cases, if used gamename = bop_L8, it will try to launch The Machine - Bride Of Pin-Bot (Williams 1991).direct2BS Just in case, if the search still fails, you can enable a debug log. Open file B2STableSettings.xml (in folder tables) Check for entry: <LogPath>C:\Users\Flipper\Desktop\log</LogPath> If the entry is missing, add it, define a valid path, like to a folder on your desktop Insert: <IsBackglassSearchLogOn>1</IsBackglassSearchLogOn> Now launch the table from PinballX. Wait for the error message, confirm and quit PinballX. In your log folder you find a file named BackglassSearchPath.txt. If the content does not help you to understand the issue, post the content here. 3) New Feature - proportional backglass While most of us are using 16:9 screens to display the backglass, pinballs of the 70's or 80's used more a 1:1 glass. As result of the stretching we get fat faces and weird looking design. Similar as watching an old TV Show, made for 4:3 television on a 16:9 LCD TV. Goal is to make it easy to get a better display for these older tables. How to setup: Open your ScreenRes.txt file It should have 12 lines. Add 5 more: x x xx xx C:\path The first two defines the position of the alternative scaled picture, starting by 0/0. For a Full HD (1920x1080) screen, a good value is 250/0 The next two values defines the size of the alternative scaled picture. For a Full HD (1920x1080) screen, a good value is 1420/1080 (500 pixel smaller, with 1420/1080 we get closer to 1:1, even it is still slightly stretched. Of course you can adapt the values as you prefer. As it is 500 smaller, we used a starting position of 250 in the first pair). The last value is a path to a background picture, used to have a frame around the scaled image. If you keep this line empty the frame will be black. Everything else unchanged. As the first 12 lines stays unchanged, ever other tool will continue to work, such as PinballX or PBXRecorder. Last step: Run PinballX setup, turn off "Auto Position DirectB2S" in Display Settings. Alternativ write lock ScreenRes.txt file, else PinballX will overwrite it. How it works: (repeat this for every table) start your table as normally, click on the backglass screen, press "S" on your keyboard to get the settings dialog. Click the "Small" button. Click Save Settings. Restart your table. Tip: Sometimes you might want an exception. A special table with another background/color - or different size. Easy. Duplicate your ScreenRes.txt file and rename it as tablename.res. Note: .res, not .txt! Modify the values as you like, different scaling, different background picture. When a .res file with the same name as the table exists, it will automatically replace the default screenres.txt BackglassServer.exe and example background.png, as well as modified source code is enclosed. Also a backglass using the enclosed background as example. B2SBackglassServerEXE.zip b2sbackglassserverexe_source.zip
  10. [New B2S Alert] Fish Tales B2s

    View File Fish Tales B2s Hi guys. I improved the Backglass ... a little Submitter SiKodeliKo333 Submitted 04/24/2017 Category B2S Backglasses  
  11. So I'm running into what I think is a strange issue with table and backglass matching. When I name my tables I use the following convention. <Table Name> (<Manufacturer & Release Year>) <table submitter/author> <version description if needed> <version number> ex. Attack From Mars (Midway 1995) <table author> Night Mod v1.2.vpt Then because there are often multiple directB2S files available for a given table I name that file the same as the table but append the B2S submitter and version on the end. ex. Attack From Mars (Midway 1995) <table author> Night Mod v1.2 <b2s author> 1.0.directB2S For the most part this works fine, But I'm starting to run into this issue where tables that start with the same word such as Black Hole and Black Pyramid get crossed up so that the Black Hole backglass displays when running the Black Pyramid table. This happens despite the fact that the only parts of the names that match are the first words, Further confusing the issue is that this doesn't happen with other tables sharing the same first word such as Black Rose and Black Knight. Another oddity is that on some of the tables where this occurs the correct backglass shows in the menu portion of PinballX but not when the table actually loads (and I'm not using backglass videos or images). The only way I've found to get around this is to use underscores when necessary (in this case I renamed Black Pyramid to Black_Pyramid) but for the sake of consistency I'd rather not have to do that. Also this doesn't always work either as I discovered with Sharpshooter and Sharpshooter II. I renamed the latter to Sharpshooter_II and it still happened. I had to name it Sharp_shooter II which just seemed ridiculous. There's no rhyme or reason it seems. I'm sure this has probably been discussed before, but some quick searching did not lead me to an answer. If anyone has any thoughts on this I'd appreciate it.
  12. Hi. I asked this on one of the other forums and got no response. I thought I'd take a shot here. I've run a couple of old style B2S tables on my test machine. These are the tables with the B2S name coded in the script and running from an EXE file. My antivirus/firewall is giving me a warning that the backglass EXE file is trying to connect to the Internet. I was trying to find out if this is normal behavior for these files and why they would need this type of access. Any insight would be appreciated.
  13. As Herweh published the source of B2SServer and we saw several updates to improve PinMame support, I thought fixing two bugs could be useful for all. 1) exe mode does not support alternative screenres files 2) exe mode fails on some computers for some tables in exclusive mode launched via Pinballx Forum discussion for 1): http://www.vpforums.org/index.php?showtopic=23072&page=8 Bug fix was easy, the alternative screenres file is searched before the table name is set, that's why it fails always. Solution is to change the order, first detect table name, then check for "TableName.res" file. Forum discussion for 2): https://www.gameex.info/forums/topic/16462-update-visual-pinball-mini-dmdb2s-screen-for-apron-now-with-instruction-card-splash-viewer/?do=findComment&comment=161365 http://www.vpforums.org/index.php?showtopic=34672&page=10#entry356239 https://www.gameex.info/forums/topic/18489-visual-pinball-x-backglass-not-showing-when-using-true-fullscreen-mode/ 2) is the most interesting one, it is really a pain, only workaround seems to have the Task Manager always opened. This worked for me for most tables, but not all. B2SBackglassServer looks for a process named "Visual Pinball - " and takes the following part as table name. This worked fine for years, but fails for new (large?) VPX tables, only if using exclusive mode and only if VPX is launched from PinballX. As in this case the table name is missing in the process name, B2SBackglassServer cannot detect it - and opens an error message saying "File 'C:\Games\Visual Pinball\Tables\.Direct2BS' not found. Please rename...". The table is name is empty, that's why it fails. It seems a real fix needs to be done in VisualPinball itself, but there is a possible workaround for the backglass. If the table name is empty, why not use the gamename (ROM name), which is always correctly set. The modification checks if the table name is empty, then use the gamename as replacement. Duplicate your directb2s file and rename it based on the gamename. If you don't know that, simply launch the table, if the problem happens on your computer with a table, you will get an error message showing the name, such as: "File 'C:\Games\Visual Pinball\Tables\kpv106.direct2BS' not found. Please rename..." This modifications target only the b2sbackglassserver.exe, other files do no need to be modified. Replace the file with the one enclosed: (build on b2s-backglass-code-14-trunk) Alternatively, download the source from: https://sourceforge.net/p/b2s-backglass/code/HEAD/tree/trunk/ Download/install MS Visual Studio 2015 Community Edition (free). Patch: Index: formBackglass.vb =================================================================== --- formBackglass.vb (revision 14) +++ formBackglass.vb (working copy) @@ -10,7 +10,7 @@ Private Const minSize4Image As Integer = 300000 - Private B2SScreen As B2SScreen = New B2SScreen() + Private B2SScreen As B2SScreen = Nothing ' was New B2SScreen(), delayed to do later - Westworld, 2016-11-18 Private B2SLED As B2SLED = New B2SLED() Private B2SAnimation As B2SAnimation = New B2SAnimation() @@ -81,6 +81,12 @@ B2SSettings.B2SName = regkey.GetValue("B2SB2SName", String.Empty) End Using + ' Westworld 2016-18-11 - TableFileName is empty in some cases when launched via PinballX, use GameName as alternativ + If String.IsNullOrEmpty(B2SData.TableFileName) Then + B2SData.TableFileName = B2SSettings.GameName + End If + B2SScreen = New B2SScreen() ' was started before Tablename was identified, alternativ ScreenRes was failing + ' load settings B2SSettings.Load() Build the project, done. If I did something wrong with this post and are not supposed to publish/mod builds, I apologize upfront, I did not want to make anybody unhappy, I'm so glad about the work all code developers and table authors do. This was supposed just to help, not to annoy anybody. If wrong, please let me know, I'll clear the message asap. B2SBackglassServerEXE.zip
  14. Version 1.0.0

    35 downloads

    Edited and cleaned up a couple different sources to make a much better backglass graphic. Added some animation snippets that are pretty low key. Put LED display on backglass for those using a real DMD.
  15. View File TX-Sector (Gottlieb 1988) (coyo5050) Edited and cleaned up a couple different sources to make a much better backglass graphic. Added some animation snippets that are pretty low key. Put LED display on backglass for those using a real DMD. Submitter coyo5050 Submitted 02/15/2017 Category B2S Backglasses  
  16. Open Table in correct version of Visual Pinball. Do not open a 991 table in VPX or vise versa. In the Visual Pinball Editor click on Scripts... Look for: Set Controller = CreateObject("Vpinmame.controller") and replace with 'Set Controller = CreateObject("Vpinmame.controller") Set Controller = CreateObject("B2S.Server") Save file.
  17. Now that B2sServer has been made available for modification (and until such time as VP supports multiple screens) I was wondering if the reel type could be expanded upon to support letters A-Z in addition to the numbers that are currently there, and maybe some symbols etc to give us the ability to build alpha-numeric displays for original type games. Thanks in advance to whomever has the skills and would be willing to take on this project. -Dan
  18. B2S Designer allows to import your own LED's as image to visualize special designs. As reported from STAT and gtxjoe in http://www.vpforums.org/index.php?showtopic=36726&hl= this worked fine for 0-9, but an empty image/background did not worked. Looks like a started, but unfinished feature in the Designer itself, the B2S Server fully supports it. I modified the source to allow importing pictures for 0-9 plus "empty". If you Cancel after importing the 10 possible digits it will use a white background for empty as before - or import 11 pictures to have your own background. Enclosed the compiled Designer and the modified source B2SBackglassDesigner.zip b2sbackglassdesigner_source.zip
  19. Version 1.0.0

    79 downloads

    If experiencing issues with B2S displaying on incorrect display, this will show you what screen you should use as your display. 1. Place B2S_Debug in your Tables folder 2. Run B2S_Debug.exe 3. Upon hitting ESC a log file called B2SLOG.txt will be created in your Tables folder. The output of this fill will show which screen numbers you should enter into your ScreenRes.txt file for your Backglass screen. Example output: "------------------------------------------------" "\\.\DISPLAY1"," First screen" "\\.\DISPLAY5"," Second screen" "\\.\DISPLAY6"," Third screen" "------------------------------------------------"
  20. Version 1

    418 downloads

    My 1st B2s Based on Wildman 's backglass http://vpuniverse.com/forums/files/file/3065-the-walking-dead-stern-2014/ but with a higher resolution image and the reel Dmd image. 2 and 3 screens
  21. Kingpin (Capcom 1996)

    Version 1

    313 downloads

    directb2s for a rare game. Credit for image goes to Pinballmike217 on pinside, and what a lucky find https://pinside.com/pinball/forum/topic/kingpin-8 Credit to hauntfreaks for touching up the image real nice and coming up with the grill image
  22. Cherry Bell B2S

    File Name: Cherry Bell B2S File Submitter: stefanaustria File Submitted: 21 Apr 2015 File Category: B2S Backglasses B2S for Cherry Bell The table write a txt file in the user foldet of vp, lmemdof.txt, not sure of the name as i am not close to my pc, change the value inside the txt from 0 to 1 for b2s, or 2 for b2s and disable mech sounds for dof (Thanks to arngrim) Click here to download this file
  23. Cherry Bell B2S

    Version 1.0

    113 downloads

    B2S for Cherry Bell The table write a txt file in the user foldet of vp, lmemdof.txt, not sure of the name as i am not close to my pc, change the value inside the txt from 0 to 1 for b2s, or 2 for b2s and disable mech sounds for dof (Thanks to arngrim)
  24. Rat Fink

    Since I was a kid i've always been a Big "Daddy" Roth fan... and since I have already did a FP version of this table using "Dark Rider" as the base table... there seem to be an interest to have a VP version, I was told that dark rider and star trek were the same table layout, so I used JP's star trek table as the base for this its playable as is... but would like it to have the new lighting effects and primitives .... Shadowsclassic says hes going to play with the B2S... I added the music script I seen in Ranar's mopar madness table, but as I said in other posts i'm no script editor....if anyone else wants to modernize this table, go for it... attached is the table/rom/music EDIT: I re-uploaded a new file... I fixed and error and added sounds... rat_fink_1.1.rar
  25. Miss Some B2s ...

    There are no B2S at ... Abra Ca Dabra, Big Hit, Big Daddy, Big Valley, Capersville, Capt. Fantastic, Central Park, Dipsy Doodle, Fireball, Full, Gator, Gridiron, Hit the Deck, Honey, Impacto, Jacks Open (not to-), Jungle Queen, Kings and Queen, Knockout, Mars Trek, See Saw, Skyrocket, Strangeworld, Super Soccer, Sure Shot, Surfer, Time Zone, Wizard, Yunkon. Grand Prix - Williams. To this i have .exe Files for B2S, but i would have all in a directB2S File. Terminator 3, also .exe Version (with Ballgame), but no dB2S ... Anyone have a Downloadsite, or this File(s), or Wildman have any of this in WIP ?
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