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Found 9 results

  1. File Name: X-Men Pro (Stern 2012) (85vett) File Submitter: 85vett File Submitted: 13 Feb 2014 File Category: Recreations Link to B2S: Link to Media Pack: Permission to Mod: Contact Author First. ROM Name: xmen_150 VP Version: v9.2 Who says valentines day is just for our significant others :-) As some of you know this will be my last release for a while so I hope everyone enjoys this table as much as my others. I guess you can consider this a temporary farewell present from building. I'll be back building some day and will still hang around the forum to offer support but I just need a break to get some things back in order and building is just eating up to much time to make everything work. Back to X-men. I've never played this table in real life but after building it I'm hoping to some day. Really has been a blast to build and has been a pin that has surprised me with how fun it can be. That magneto magnet will get you cursing at the game real quick! I'd like to thank Teppo for helping with the physics and adding BMPR Lite and the flipper routines. I think it plays quite well but I am a bit partial though so if you find any bugs let me know and I'll do my best to correct them. The auto launch can be a bit temperamental but I left some of the randomness in place to keep things interesting as I've noticed with a lot of Stern tables they don't always launch in the same fashion anyways. I redrew the playfield and plastics and tried to keep them smaller in size. Their are several flasher in the table (makes for some nice light shows) but with the sizing of the images I'm thinking that most everyone should be able to play the table fine. If it turns out that a large chunk of people can't get it to play smooth I may do a low res version for those. *** you will need to get the updated VPmame file to run ROM 1.50. - http://vpuniverse.com/forums/files/file/2480-vpinmame-25-sampindmdunity-cabinet-versions/ *** for the ROM see here - http://vpuniverse.com/forums/topic/828-stern-roms/ Enough talking and time to playing. Have fun. *** Update 1-02*** * Added new character images (thanks loadedweapon) * adjusted plunger to help prevent balls from short plunging. I played several games and didn't have any so hopefully this is fixed now * adjusted the right loop. A wall was not lined up correctly causing the ball to bounce away from the upper flipper when coming down the loop * adjusted location of the top right pop bumper. Found that some balls were hitting the bumper skirt which activated it when they were above the X-men figure by the ramp opening. * added roofs to the rams. This should keep the balls in play. I got several multiballs and never ran into a ball lost situation so hopefully this is fixed now too * tried to update the plunger image for those that have a puller vs just using the button. I couldn't use the script as provided as it messed up the push button images. Hopefully this works better now. * made a couple other minor adjustments (updating script to 1.51 and moving a couple post walls to make for smoother travel). *** Update - physmod version added. The physmod version has updated lighting and a handful of graphical changes. Click here to download this file
  2. Version xmn_122h

    126 downloads

    xmn_122h.zip
  3. Version xmn_120h

    77 downloads

    xmn_120h.zip
  4. please if anyone can create videos for the playfield xmen and pirates of the caribbean, nobody has posted for versions of visual pinball
  5. The ball gets stuck half way down the right ramp for me in the X-men table, I can only free it by nudging to the point of a tilt. Anyone else have this issue and or know of a way I can fix this? Thanks Also I'd like to know how to patch dozer's flasher mod for x-men. I've done model patcher for iron man and bmpr patch for avatar, but they both came as packages with instructions where as dozer's just comes with the .dif files so I'm not sure what to do.
  6. File Name: Xmen (Stern 2012) - Flasher Object Mod - Flush_Sunken_Views.zip File Submitter: Dozer316 File Submitted: 03 Mar 2014 File Category: VPU Patching System - Table Modifications (FS) Modified by: Dozer316Original Table Author: 85Vett Original Table Version: 1.02 Original Table Download: http://vpuniverse.com/forums/files/getdownload/11561-x-men-pro-stern-2012-85vett/ This is a flasher object mod for v1.02 of 85Vett's Xmen Table. The mod adds the new flasher object found in the most recent VP betas to the table and removes the older 4 step alpha ramp flashers. 2 .diff files are included, one for flush mount playfield monitor cabinets and one for the more traditional sunken playfield monitor cabinets. Both versions include sidewall lighting with the flush mount version also including colored sidewalls and siderails to the add to the sense of depth. The flasher objects allows for 255 steps of progression from 0 to full ON so the flash effect is much smoother than the traditional alpha ramps. Many thanks to the VP devs, 85Vett and JPSalas for his flasher fading scripts and support while the mod was being done. Anyway, patch away and I hope you enjoy it. Make sure you are using the latest VP beta before trying to run the table. Dozer316. Click here to download this file
  7. Version 1.0

    438 downloads

    This is a flasher object mod for v1.02 of 85Vett's Xmen Table. The mod adds the new flasher object found in the most recent VP betas to the table and removes the older 4 step alpha ramp flashers. 2 .diff files are included, one for flush mount playfield monitor cabinets and one for the more traditional sunken playfield monitor cabinets. Both versions include sidewall lighting with the flush mount version also including colored sidewalls and siderails to the add to the sense of depth. The flasher objects allows for 255 steps of progression from 0 to full ON so the flash effect is much smoother than the traditional alpha ramps. Many thanks to the VP devs, 85Vett and JPSalas for his flasher fading scripts and support while the mod was being done. Anyway, patch away and I hope you enjoy it. Make sure you are using the latest VP beta before trying to run the table. Dozer316.
  8. Version 1.0

    1,633 downloads

    HyperPin Media Pack for XMen (Stern 2012) re-created by 85vette.
  9. Version 1.02

    5,816 downloads

    Who says valentines day is just for our significant others :-) As some of you know this will be my last release for a while so I hope everyone enjoys this table as much as my others. I guess you can consider this a temporary farewell present from building. I'll be back building some day and will still hang around the forum to offer support but I just need a break to get some things back in order and building is just eating up to much time to make everything work. Back to X-men. I've never played this table in real life but after building it I'm hoping to some day. Really has been a blast to build and has been a pin that has surprised me with how fun it can be. That magneto magnet will get you cursing at the game real quick! I'd like to thank Teppo for helping with the physics and adding BMPR Lite and the flipper routines. I think it plays quite well but I am a bit partial though so if you find any bugs let me know and I'll do my best to correct them. The auto launch can be a bit temperamental but I left some of the randomness in place to keep things interesting as I've noticed with a lot of Stern tables they don't always launch in the same fashion anyways. I redrew the playfield and plastics and tried to keep them smaller in size. Their are several flasher in the table (makes for some nice light shows) but with the sizing of the images I'm thinking that most everyone should be able to play the table fine. If it turns out that a large chunk of people can't get it to play smooth I may do a low res version for those. *** you will need to get the updated VPmame file to run ROM 1.50. - http://vpuniverse.com/forums/files/file/2480-vpinmame-25-sampindmdunity-cabinet-versions/ *** for the ROM see here - http://vpuniverse.com/forums/topic/828-stern-roms/ Enough talking and time to playing. Have fun. *** Update 1-02*** * Added new character images (thanks loadedweapon) * adjusted plunger to help prevent balls from short plunging. I played several games and didn't have any so hopefully this is fixed now * adjusted the right loop. A wall was not lined up correctly causing the ball to bounce away from the upper flipper when coming down the loop * adjusted location of the top right pop bumper. Found that some balls were hitting the bumper skirt which activated it when they were above the X-men figure by the ramp opening. * added roofs to the rams. This should keep the balls in play. I got several multiballs and never ran into a ball lost situation so hopefully this is fixed now too * tried to update the plunger image for those that have a puller vs just using the button. I couldn't use the script as provided as it messed up the push button images. Hopefully this works better now. * made a couple other minor adjustments (updating script to 1.51 and moving a couple post walls to make for smoother travel). *** Update - physmod version added. The physmod version has updated lighting and a handful of graphical changes.