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Found 9 results

  1. Most are aware of Stern SAM soundtrack remixes that were done using Pinball Browser – links to some patches and/or patched game code here: http://vpuniverse.com/forums/forums/topic/2380-list-of-vpm-rom-remixes-and-mods But support for PinSound-based alternate soundtracks has been included in the last two releases and I very rarely see anyone mentioning it. It’s virtually untapped territory for updating/upgrading existing tables. There is currently support for Data East, Williams System 11C, WPC, and Whitestar. It’s very easy to add the feature. Download Windows version of PinSound Studio here: https://www.pinsound.org/pinsound-studio/ Like every other pinball-related program, this should be run as admin. There is online support to download alternate soundtracks directly through the program. Offline, you can go to the community website and download zip files for tables. The program allows you to import from zip. http://pinsound-community.org Wait for the program to extract and process the sound files from the zip. When the program is ready, select the Visual Pinball tab on the left hand side of the window. Type in the PinMAME rom set that you want to associate with the sound package that you imported. Now, in the VPinMAME game settings for the rom. Set the value of Sound Mode to 2. That’s it! Some that I really like: TAF – remastered music and voices http://pinsound-community.org/forum/index.php?/files/file/126-taf_remastered_original_voiceszip/ TZ – the lost Chris Granner DCS soundtrack http://pinsound-community.org/forum/index.php?/files/file/127-tz_dcs_chris_grannerzip/
  2. VPinMAME (Minimal)

    Version 2.8b

    249 downloads

    Standalone DLL and Setup.exe, changelog, and other updated docs Installation: Simply copy all of the files in the ZIP into your already existing Visual PinMAME directory. Overwrite already existing files there when asked. Run Setup.exe and press the 'Install' button. Also you may want to press the 'Setup Defaults' button to tweak the new options, like sound mode for example. NOTE: If you use an external hardware display/DMD (*******/PinDMD1/2/3), copy the respective files from the included subdirectories into the main directory to be able to use it. So no more need for separate builds like it was the case with 2.7 and before! NOTE2: In addition this also includes freezys new DMDext, which is still considered experimental for now, but can be used to universally drive external hardware displays/DMDs AND also provides a better windowed DMD/alphanumeric display for all desktop users! To use it, also copy the respective files from the included subdirectory DMDext into the main directory and select 'external DMD' in the VPM options/defaults.
  3. Full series of builds updated to official revision 4028 includes the latest updates to the sound cores and DMD brightness fixes includes fixes for SAM LE Aux board; SAM playfield LED support, JIT compiler, and improved timings [DJRobX] everything up to but not including the development work on SAM flasher RGB dimming. Developers can go here for the DJRobX beta: PLAYERS NOTE: To align with official VPinMAME set naming from driver.c, the following were renamed: Iron Man & Iron Man Vault Edition im2 -> im X-Men xmen -> xmn The Avengers avg -> avs This will also require renaming the rom in VP table scripts Approved!
  4. SAMbuild

    Version 2.9

    4,505 downloads

    Unofficial Stern SAM enabled compile based on Visual PinMAME Same as official VPinMAME except 1. also supports Stern S.A.M. system including LE AUX board plus user customized full color DMD patches/mods for S.A.M. game code 2. also supports clones/hacks that have unique configurations in DOFConfigtool - blkou_hf, rambo, ratfink, missworld, penthouse Instructions for use: Install official Visual PinMAME http://www.vpforums.org/index.php?app=downloads&showfile=11571 Overwrite VPinMAME.dll with the SAMbuild version. Run Setup.exe again and press the 'Install' button. Copy the SAM.vbs file where you have your others vbs script files in your Visual Pinball/Scripts folder. In order for any user customized game code mods to load and run whether the mod adds full color DMD or a soundtrack remix, the game setting for the replacement game code set must have 'Ignore ROM CRC errors' enabled. PinMAME executable included for rom testing and auditing. Bass.dll from the official VPinMAME package must be in the same folder as PinMAME.exe. Compiled with VC2015 Special thanks to @Ginsonic and @TerryRed for testing and troubleshooting this cycle! PLAYERS NOTE (for 2.8 or greater): To align with official VPinMAME set naming from driver.c, the following were renamed: Iron Man & Iron Man Vault Edition im2 -> im X-Men xmen -> xmn The Avengers avg -> avs This will also require renaming the rom in VP table scripts For stable release based on official 2.7 go here and then click "See Changelog" button and select June 30 v2.34.
  5. Hi, I've attached the new experimental 64bit build based on v2.25a for non-PinDMD, PinDMD2, and Pin2DMD. note that the 64bit and 32bit builds can both coexist in the same directory. but you need to run the setup64.exe and press install for the 64bit dll to work. You can find setup64.exe in Toxie's beta distribution here: http://www.vpforums.org/index.php?showtopic=27063&page=1#entry256944 I stress again that this is purely experimental (I haven't tested it yet myself), but I hope that users give it a try to help iron out remaining issues. Just to keep feedback more centralized, please leave your non-SAM related feedback on the VPF thread. VPinMAME64.zip
  6. Ho! Ho! Hoo! Father Christmas is soon knocking on yer door, but first he want to put something nice under the christmas tree as the 600+ sample limit have been reached. So here you go little rascals, all soundfiles for free to download, please like/comment this post if you download so I can keep count on you. Merry Christmas!
  7. Vpinmame Didn't Find Pindmd

    I try the different new VPinMAME versions but all of them told me that there is no PinDMD. I have the first PinDMD Hardware that are working fine with the official VPinMAME without SAM support. Also the VPinMame 2.5 397 1.2 is working fine with the PinDMD and SAM support. Any Idea why the 2.6 Version can't find the PinDMD hardware? Also some tables don't run with VP9.9 and the VPinMAME 2.5 SAM. The same Tables run fine with the official 2.6 and VP9.9.
  8. Is there a CABINET version of vpinmame.dll for use with SAM tables? The vpinmame.dll that I have allows me to use the SAM tables that I've tried, but the DMD does not maintain it's position on my third screen. I've seen several threads and multiple discussions indicating some possible solutions to the issue; some suggesting to edit the registry, some suggesting to use the DMD Mover. I would like to avoid this if necessary, plus, I have to think that there's a vpinmame.dll file that is both CABINET and SAM friendly. Does this exist? And if so, can someone point me to it (direct link) along with the file name of the one I seek (in case there are multiple vpinmame.dll's on the linked page)? Thanks in advance.
  9. Version 2.37

    38,440 downloads

    Unofficial Stern SAM enabled compile based on VPinMAME For Pindmd version 1, use VPinMAME_SAM_PINDMD1_2.37 For Pindmd version 3, use VPinMAME_SAM_PINDMD3_2.37 [requires pinDMD.dll - http://www.pindmd.com] For all the others, use VPinMAME_SAM_NON_PINDMD__PINDMD2__PIN2DMD_2.37 EXPERIMENTAL - VPinMAME64_SAM_NON_PINDMD__PINDMD2__PIN2DMD_2.37 [requires Setup64.exe - http://www.vpforums.org/index.php?showtopic=27063&page=1] Runs with experimental 64bit version of Visual Pinball - http://www.vpforums.org/index.php?showtopic=30418&page=191#entry328328 Added: SAM.vbs The SAM.vbs is required for running tables using this VPinMAME version. Added: bass.dll for 32 bit/bass64.dll for 64 bit Instructions for use: Place the SAM.vbs file where you have your others vbs script files, in your Visual Pinball/Tables or your Visual Pinball/Script directory. Place the bass.dll file in the same folder as VPinMAME.dll *Note* Windows 7, 8 and 10 users may need to UNBLOCK this file once it has been placed in the correct directory. To UNBLOCK a .dll file, right click on the file and click UNBLOCK. APPLY. OK. IMPORTANT: Make sure you define the default settings like the screenshot, cabinet and crc rom errors enabled, and if you have a pindmd, enable pindmd. If you still have the splashscreen at the start of a table, or if the dmd doesn't want to stay on another screen than the primary, then cabinet mode is disabled, for that rom. You can enable it by checking the option of the rom by pressing F1 at the run of the table or during test off the rom in setup.exe. You can enable cabinet mode, crc rom errors or disable pindmd for all tables in one shot by: go to regedit HKEY_CURRENT_USER\Software\Freeware\Visual PinMame export folder into a reg file in the file replace all "ignore_rom_crc"=dword:00000000 by "ignore_rom_crc"=dword:00000001 all "cabinet_mode"=dword:00000000 by "cabinet_mode"=dword:00000001 and "showpindmd"=dword:00000001 by "showpindmd"=dword:00000000 for those who don't have a pindmd, normally it is not necessary, but just in case. then save the file and run the reg file again. Sound Mode: 0 = standard built-in PinMAME emulation 1 = built-in alternate sound file support (store the alternate sound files in a PinSound-like directory structure (incl. text files for ducking and gain), within a new PinMAME directory subfolder 'altsound' and there within the machines shortname subfolder. Ex. for ij_l7: 'C:\PinMAME\altsound\ij_l7' OR for an example alternate sound file for tz_94h: 'C:\PinMAME\altsound\tz_94h\jingle\000064-load_gumball_pt_1\load_gum__LEGACY.ogg') 2 = external pinsound 3 = external pinsound + psrec sound recording (must have PinSound Studio 0.7 or newer running at the same time: make sure that the Windows permissions match between PinSound Studio and Visual PinMAME/Pinball, In other words, if one is using admin permissions when running, then both need to be started with that) Now there is a PinMAME executable for rom testing and auditing
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