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Found 3 results

  1. File Name: Safe Cracker - VP915+ - FS File Submitter: Herweh File Submitted: 01 Sep 2013 File Category: Recreations Permission to Mod: No ROM Name: sc_18 VP Version: v9.16 Safe Cracker for VP9.15+ by ICPjuggla, OldSkoolGamer and Herweh All Artwork/Lighting/GI by OldSkoolGamer Please check out the 'Pretty important' part at the end of this release notes. This was a 'from scratch' rebuild. Table is saved with layer infos so for the best experience (and for pretty cool looking flasher) use a VP9.16 beta build or higher. Special thanks to Unclewilly, Destruk and JPSalas for help with the spinning wheel coding. More thanks to Unclewilly for hints and great "Safe Cracker token" scans. Another special thanks to Luvthatapex for helping with some very special Safe Cracker script settings Thanks for and to: - Alpha Ramp Plunger code by Koadic - Fading Lamps code, flasher images and much more from JPSalas - Some sound files and ideas from JimmyFingers - Ball rolling code by JimmyFingers and/or Rascal - B2B Collision code by Steely & Pinball Ken and Koadic and to all I've forgotten here maybe. The table features 'Customizable Options' at the top of the table script. You may select VPinMAME, UVP or B2S, DMD rotation, GI and/or Flashers on/off, Cabinet Sounds or Ball Size. Check out the awesome dB2S backglass from Dozer316. You can download it here. Pretty important: First of all you should configure the "insert a won token into the machine" button. To do this check the script options and set "Token_Key_Test" to 1. Start the table and press the button on your cab that should be used as this special insert button (i.e. use your "extra ball" button). You should get a message box with the keycode of that button. Now stop the table, set "Token_Key_Test" back to 0 and enter the received numeric keycode at "Token_Keycode". That's it. Have a lot fun. Click here to download this file
  2. Hi all, So - Whilst this sub-forum is primarilly about the Pin2DMD devices, I have one of the new DMD ST32's from PinballSp in Spain. Whilst this sounds like it's off topic, it still uses Lucky1's firmware, and still uses Steve's Pin2dmd editor, so no changes for those of you that are familiar with it Why Safecracker? Well it's something that colordmd arent going to touch with their range of LCD's since these are physically too big to fit. There is no spare room around the DMD above standard size, so until they come up with their rumored LED boards, and then code the thing, this IS the only solution Ok - so trying to get my head around this keyframe and pallette malarky (has anyone got a link to a decent youtube video that explains these and how they interact with pinball editor?? Steve's make sense to a point, however only seem to scratch the surface). I can grab the images using pinmame and the special file, so figured i would start with the standard attraction screens, and progress from there. The first question i have is - How do people cope with scrolling screens? SC scrolls a lot from right to left ( <-), and really i would like to have different pallets for different screens. Not sure on recommended techniques for when the screens scroll, and also capture of these from the Raw files. Any advice??? Thanks Paul
  3. Version 1.01

    697 downloads

    Safe Cracker for VP9.15+ by ICPjuggla, OldSkoolGamer and Herweh All Artwork/Lighting/GI by OldSkoolGamer Please check out the 'Pretty important' part at the end of this release notes. This was a 'from scratch' rebuild. Table is saved with layer infos so for the best experience (and for pretty cool looking flasher) use a VP9.16 beta build or higher. Special thanks to Unclewilly, Destruk and JPSalas for help with the spinning wheel coding. More thanks to Unclewilly for hints and great "Safe Cracker token" scans. Another special thanks to Luvthatapex for helping with some very special Safe Cracker script settings Thanks for and to: - Alpha Ramp Plunger code by Koadic - Fading Lamps code, flasher images and much more from JPSalas - Some sound files and ideas from JimmyFingers - Ball rolling code by JimmyFingers and/or Rascal - B2B Collision code by Steely & Pinball Ken and Koadic and to all I've forgotten here maybe. The table features 'Customizable Options' at the top of the table script. You may select VPinMAME, UVP or B2S, DMD rotation, GI and/or Flashers on/off, Cabinet Sounds or Ball Size. Check out the awesome dB2S backglass from Dozer316. You can download it here. Pretty important: First of all you should configure the "insert a won token into the machine" button. To do this check the script options and set "Token_Key_Test" to 1. Start the table and press the button on your cab that should be used as this special insert button (i.e. use your "extra ball" button). You should get a message box with the keycode of that button. Now stop the table, set "Token_Key_Test" back to 0 and enter the received numeric keycode at "Token_Keycode". That's it. Have a lot fun.