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Found 40 results

  1. Version

    565 downloads

    Black Knight 2000 / IPD No. 311 / April 04, 1989 / 4 Players Manufacturer: Williams Electronic Games, Incorporated, a subsidiary of WMS Ind., Incorporated (1985-1999) [Trade Name: Williams] Model Number: 563 Common Abbreviations: BK2K, BK2, BK2000 MPU: Williams System 11B Type: Solid State Electronic (SS) Production: 5,703 units (approximate) Theme: Historical - Knights Notable Features: Flippers (3), Pop bumpers (3), Ramps (2), 3-bank drop-targets (2), Vertical Up-kicker (1), Kick-out hole (1), Split-levelplayfield, Horseshoe lane, Magna-save, Kickback. Hitting the three targets on the drawbridge lowers the drawbridge, providing access to the skyway ramp. Three multiball modes: "Double Knight's Challenge" (2-ball), regular multiball (3-ball), and "King's Ransom" multiball(3-ball timed wizard mode). Concept by: Steve Ritchie Design by: Steve Ritchie Art by: Doug Watson Mechanics by: Joe Joos Jr. Music by: Dan Forden, Brian Schmidt, Steve Ritchie Sound by: Dan Forden, Brian Schmidt Software by: Ed Boon Notes: Game has two different plastic artwork versions for the upper playfield: "futuristic" style" and "stone castle" style. These differing plastics appear around the lock assembly, near the "W.A.R" lanes, as the upper ramp cover, and as the "magna-save ready" sign. Reportedly, the "futuristic" artwork may be the earlier design. Marketing Slogans: "He Rides Again." "He's Back."
  2. VPUStaff

    Airborne Avenger

    Version aavenger

    173 downloads

    Airborne Avenger / IPD No. 33 / September, 1977 / 4 Players Manufacturer: Atari, Incorporated (1976-1983) MPU: Atari Generation/System 1 Type: Solid State Electronic (SS) Production: 350 units (confirmed) Theme: Adventure - Combat Specialty: Widebody Notable Features: Flippers (2), Pop bumpers (3), Kick-out holes (2), Rollunder spinner (1), Captive ball (1), Left kickback lane. Design by: Steve Ritchie Art by: George Opperman Software by: Eugene Jarvis
  3. VPUStaff

    BMX (Bally 1982)

    Version

    133 downloads

    BMX / IPD No. 335 / November, 1982 / 4 Players Manufacturer: Bally Manufacturing Corporation (1931-1983) [Trade Name: Bally] Model Number: 1276 MPU: Bally MPU AS-2518-35 Type: Solid State Electronic (SS) Production: 406 units (confirmed) Theme: Sports - Bicycling Notable Features: Flippers (4), Slingshots (2), 6-bank drop targets (1), 4-bank drop targets (1), Standup targets (8), Kick-out hole (1).Cabinet has extra flipper buttons to change outlanes into inlanes. Split-Level Playfield. Magnet under the upperplayfield. No pop bumpers. Design by: Ward Pemberton Art by: Greg Freres Notes: The playfield layout was used again on Bally Midway's 1987 'Hardbody' but without the magnet on the upper playfield.
  4. VPUStaff

    Baywatch (Sega 1995)

    Version

    280 downloads

    Baywatch / IPD No. 2848 / February, 1995 / 6 Players Manufacturer: Sega Pinball, Incorporated, of Chicago, Illinois, USA (1994-1999) [Trade Name: Sega] Model Number: 33 MPU: DataEast/Sega Version 3b Type: Solid State Electronic (SS) Theme: Celebrities - Fictional - Licensed Theme Notable Features: Lifeguard tower that locks balls. Shark shaped flipper. Game controlled flipper like Thing flips from Midway's 1992 'The Addams Family'. Dot Matrix Display, at 192x64 pixels, is larger than standard, and is powered by a 68000 CPU. Design by: Joe Kaminkow, Joe Balcer Art by: Markus Rothkranz, Jeff Busch Dots/Animation by: Jack Liddon, Kurt Andersen Music by: Brian Schmidt Sound by: Brian Schmidt Software by: Neil Falconer, Lonnie D. Ropp, John Carpenter, Orin Day Marketing Slogans: "Baywatch! It's Summer year round when this pinball's in town!" "Bigger than the Rest!" "A machine that's gonna resuscitate your pinball collections!" "We've got something that's gonna make some waves... Baywatch"
  5. Version

    1,170 downloads

    Batman Forever / IPD No. 3593 / July, 1995 / 6 Players Manufacturer: Sega Pinball, Incorporated, of Chicago, Illinois, USA (1994-1999) [Trade Name: Sega] Model Number: 38 Common Abbreviations: BF MPU: DataEast/Sega Version 3b Type: Solid State Electronic (SS) Production: 2,500 units (approximate) Theme: Celebrities - Fictional - Licensed Theme Specialty: Widebody Notable Features: Flippers(3), Ramps(3), Multiball, Automatic Plunger, Batwing Ball Cannon. Pistol Grip ball shooter. Dot Matrix Display, at 192x64 pixels, is larger than standard, and is powered by a 68000 CPU. Toys: Batwing Ball Cannon, Bat Cave Ball Lock Area Design by: Paul Leslie, Joe Kaminkow Art by: Morgan Weistling, Mark Raneses, Jeff Busch Dots/Animation by: Kurt Andersen, Jack Liddon Music by: Brian Schmidt Sound by: Brian Schmidt Software by: Brian Rudolph, John Carpenter Notes: Features several electric-green wireform ramps with the BatCave escape ramp extending down behind the flippersand over the playfield apron, releasing balls "up" the playfield during multiball. BatWing cannon rotates & aims across the playfield and fires ball with pistol grip on front of machine. Features genuine speech clips from the movie.
  6. VPUStaff

    Apollo 13 (Sega 1995)

    Version

    605 downloads

    Apollo 13 / IPD No. 3592 / October, 1995 / 6 Players Manufacturer: Sega Pinball, Incorporated, of Chicago, Illinois, USA (1994-1999) [Trade Name: Sega] Model Number: 44 Common Abbreviations: A13 MPU: Sega/Stern Whitestar Type: Solid State Electronic (SS) Theme: Disaster - Space Notable Features: Multiball, 13 balls at once - the largest multiball of any pinball machine! Pop-up post between flippers prevents balldrains for the first 30 seconds of the multiball. Pop bumpers (3), Slingshots (2), Flippers (2), Ramp (1), Lanes (2), Spinner (1), Kickout Holes (2), Spot Targets (9), Orbit (1). Rotating moon grabs balls via an electromagnet and carries the ball up to the playfield glass and down into a hole where it is dropped beneath the playfield. Shaker motor inside cabinet for earthquake-like effects. Trough at top left of playfield hold eight balls. Toys: Moving rocket to shoot pinballs into. Balls are then either held or dropped below the playfield. Design by: Joe Kaminkow, Joe Balcer Art by: Mark Raneses, Jeff Busch Dots/Animation by: Jack Liddon, Kurt Andersen Mechanics by: Joe Balcer, John Borg, Rob Hurtado Music by: Brian Schmidt Sound by: Brian Schmidt Software by: Lonnie D. Ropp, Orin Day Notes: Game requires the more expensive non-magnetizable balls to function properly. Per Orin Day, a 128x32 DMD was used for Apollo 13 and subsequent games. Previous games used 192x64 displays. Marketing Slogans: "Sega Pinball, the Revolution Has Begun." "I Believe this will be Our Finest Hour." "`Apollo 13 the Pinball' is on the Launch Pad with All Systems Go!" "Reliability.We Are Go!" "Launch Control, this is Sega Pinball.Apollo 13 is Go For Launch!" "Earnings.We're Go!" "Quality Control.Go Flight!" "The First Game in the Universe with 13 Ball Multiball!"
  7. VPUStaff

    Bow and Arrow (Bally 1974)

    Version

    67 downloads

    Bow and Arrow / IPD No. 4770 / 1974 / 4 Players Manufacturer: Bally Manufacturing Corporation (1931-1983) [Trade Name: Bally] Model Number: 1033 MPU: Bally MPU AS-2518-17 Type: Solid State Electronic (SS) Production: 17 units (approximate) Theme: American West Notable Features: The lights for the center target and the top kick-out hole rotate even in Game Over mode, unlike the EM version. Plays a tune at start-up known in professional horseracing as "The Call to the Post". Design by: Greg Kmiec Art by: Christian Marche Notes: Uses the same CPU as the standard MPU-17, but is clocked at twice the speed.
  8. Version

    365 downloads

    The Machine: Bride of Pin·bot / IPD No. 1502 / February, 1991 / 4 Players Manufacturer: Williams Electronic Games, Incorporated, a subsidiary of WMS Ind., Incorporated (1985-1999) [Trade Name: Williams] Model Number: 50002 Common Abbreviations: TM:BOP MPU: Williams WPC (Alpha Numeric) Type: Solid State Electronic (SS) Production: 8,100 units (approximate) Theme: Fantasy - Outer Space Notable Features: Flippers (2), Pop bumpers (3), Slingshot in the pop bumper area, Ramps (2), Spinning target (1), 2-ball Multiball. Upper level bagatelle mini-playfield. Plunger lane has elevated skill shot to drop ball to a kicker which kicks the ball into the pop bumper area. The woman's head in the upper playfield rotates to show different faces. Heartbeat Ramp (the center ramp) is a dual-path ramp which diverts the ball either to the right inlane or to the plunger lane, depending on the ball's path in the mini-playfield. Concept by: Python Anghelo Design by: John Trudeau, Python Anghelo Art by: John Youssi Mechanics by: Joe Joos Jr., Jack Skalon, Zofia Bil Music by: Dan Forden Sound by: Jon Hey, Rich Karstens Software by: Brian Eddy Notes: Stephanie Rogers (http://www.hipchick.com) plays the voice of The Machine. 10/27/2010 A user reports that ROM version L-7 has a multi-player bug in it and is not recommended. The error is: If any player joins the billionaire's club, after they drain and their bonus is collected, the machine will reset. L-6 does not contain this bug. Marketing Slogans: "Here Comes the Bride!" "Watch Her Turn Heads!"
  9. VPUStaff

    Banzai Run (Williams 1988)

    Version

    221 downloads

    Banzai Run / IPD No. 175 / May, 1988 / 4 Players Manufacturer: Williams Electronic Games, Incorporated, a subsidiary of WMS Ind., Incorporated (1985-1999) [Trade Name: Williams] Model Number: 566 Common Abbreviations: BR MPU: Williams System 11B Type: Solid State Electronic (SS) Production: 1,750 units (approximate) Theme: Sports - Motorcycles/Motocross Specialty: Mechanical Backbox Animation Notable Features: Flippers (3 horizontal, 3 vertical), Pop bumpers (3), Ramp (1), Kick-out hole (1), Spinning targets (2), Left outlane kickback, Captive balls (1 horizontal, 2 vertical), Up-post (between bottom flippers on the vertical playfield), Ball kickernext to the left slingshot, 2-ball Multiball. A magnet on a moving vertical track lifts the ball in play to the vertical playfield in the backbox. When this ball drains between the bottom flippers of the vertical playfield, it returns to play in the lower horizontal playfield. Concept by: Pat Lawlor Design by: Pat Lawlor, Larry DeMar Art by: Mark Sprenger Mechanics by: John Krutsch Music by: Brian Schmidt Sound by: Brian Schmidt Software by: Larry DeMar, Ed Boon Notes: An earlier example of a game with a vertical scoring playfield in the backbox is Genco's 1951 'Double Action'. The prototype name of this game was "Wreck'n Ball". Marketing Slogans: "Once again, Williams takes you where no one else has ever gone before!" "The pinball machine with one continuous playfield on two different planes!" "We're changing the way the world looks at pinball."
  10. VPUStaff

    Black Velvet (Game Plan 1978)

    Version

    40 downloads

    Black Velvet / IPD No. 315 / May, 1978 / 4 Players Manufacturer: Game Plan, Incorporated (1978-1985) [Trade Name: Game Plan] Model Number: 110 MPU: Game Plan MPU-1 Type: Solid State Electronic (SS) Theme: Licensed Theme Specialty: Cocktail Table Design by: Ed Cebula Art by: Jim Sullivan
  11. VPUStaff

    Blackout (Williams 1980)

    Version

    218 downloads

    Blackout / IPD No. 317 / June, 1980 / 4 Players Manufacturer: Williams Electronics, Incorporated (1967-1985) [Trade Name: Williams] Model Number: 495 MPU: Williams System 6 Type: Solid State Electronic (SS) Production: 7,050 units (confirmed) Theme: Outer Space - Space Fantasy Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (6), 3-bank drop targets (2), Spinning targets (3), Kick-out hole (1). Lane change. Design by: Claude Fernandez Art by: Constantino Mitchell Notes: This playfield layout was also used on Rowamet's 'Heavy Metal' and Taito do Brasil's 1983 'Vortex'. A nearly identical layout was used on Williams' 1982 'Warlok'. The first game designed and produced with Lane Change was Williams' 1980 'Firepower'. Blackout was the first pinball game to have computer-controlled general illumination, used for the "BLACKOUT" sequence. This was accomplished using a relay mounted to the backbox floor, called the G.I. Relay, which cut power to all playfield lamps. Prior to "Blackout", all solid state games from this manufacturer used four bolts to attach the backbox to the cabinet. With "Blackout" and later games, Williams used only two bolts even if the steel was still stamped for four holes.
  12. VPUStaff

    Black Fever (Playmatic 1980)

    Version

    47 downloads

    Black Fever / IPD No. 3645 / December, 1980 / 4 Players Manufacturer: Playmatic, of Barcelona, Spain (1968-1987) Type: Solid State Electronic (SS) Theme: Dancing - Music - Women Notable Features: Flippers (3, the bottom two are asymmetrical), Pop bumper (1), 5-bank drop targets (1), 4-bank drop targets (1). Electronic sounds, plus a CPU-controlled 8-track tape cartridge player provides some speech and disco music. Maximum credits displayed: 99 Maximum coined credits: 39 Tilt penalty: ball in play only.
  13. VPUStaff

    Black Pyramid (Bally 1984)

    Version

    126 downloads

    Black Pyramid / IPD No. 312 / July, 1984 / 4 Players Manufacturer: Bally Midway Manufacturing Company (1983-1988) [Trade Name: Bally] Model Number: 0A44 MPU: Bally MPU AS-2518-35 Type: Solid State Electronic (SS) Production: 2,500 units (confirmed) Theme: Adventure - Supernatural Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), 3-in-line drop targets, Kick-out hole (1), Standup targets (4), Starrollovers (2), Swinging target (1), Right outlane detour gate. Maximum displayed point score is 9,999,990 points per player. Design by: George Christian Art by: Greg Freres
  14. VPUStaff

    Blackwater 100 (Bally 1988)

    Version

    108 downloads

    Blackwater 100 / IPD No. 319 / March, 1988 / 4 Players Manufacturer: Bally Midway Manufacturing Company (1983-1988) [Trade Name: Bally] Model Number: 0H07 Common Abbreviations: BW 100 MPU: Bally MPU A084-91786-AH06 (6803) Type: Solid State Electronic (SS) Production: 3,000 units (confirmed) Theme: Sports - Motorcycles/Motocross Notable Features: Flippers (5), 5-bank drop targets (1), Kick-out holes (2). No pop bumpers. Multi-level playfield includes the area located behind and above the lower flippers, where the traditional card holder would be. Each play begins with 3-ball multi-ball. Design by: Dennis Nordman Art by: Tony Ramunni Sound by: Neil Falconer, Greg Freres, Dennis Nordman Software by: Gary Oglesby Notes: The last game introduced by Bally before it was purchased by WMS Industries Inc. Dennis Nordman said 'Blackwater 100' was inspired by Bally Midway's 1988 'Escape from the Lost World' and that its name is licensed. He and Greg Freres went on location to record many of the sounds used on this game. Marketing Slogans: "Don't get left behind!" "Bally puts you out in front with.BLACKWATER 100" "Mud, sweat and tears!" "Add BLACKWATER 100 to your collection and watch your earnings accelerate! The non-stop action makes BLACKWATER 100 a high-intensity game from start to finish."
  15. VPUStaff

    Black Jack (Bally 1976)

    Version

    122 downloads

    Black Jack / IPD No. 309 / May 06, 1976 / 4 Players Manufacturer: Bally Manufacturing Corporation (1931-1983) [Trade Name: Bally] Project Date: May 06, 1976 Date Of Manufacture: April, 1977 Model Number: 1092-E MPU: Bally MPU AS-2518-17 Type: Solid State Electronic (SS) Production: 4,883 units (confirmed) Theme: Cards/Gambling Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (4), Kick-out hole (1), Spinning target (1). Design by: Jim Patla Art by: Dick White Notes: The 2-player EM version of this game is Bally's 1976 'Black Jack'. Marketing Slogans: "Casino Thrills in New Style Pinball!"
  16. VPUStaff

    Black Belt (Bally 1986)

    Version

    74 downloads

    Black Belt / IPD No. 303 / June, 1986 / 4 Players Manufacturer: Bally Midway Manufacturing Company (1983-1988) [Trade Name: Bally] Model Number: 0E52 MPU: Bally MPU A084-91786-AH06 (6803) Type: Solid State Electronic (SS) Production: 600 units (confirmed) Theme: Martial Arts Notable Features: Flippers (4), Pop bumpers (2), Mushroom bumper (1), 3-bank standup targets (4), 3-bank drop targets (2), Rollunders(3), Kick-out holes (2), Spinning target (1), Ball kicker (1), Right outlane detour gate. The drop targets havestandup targets behind them. Design by: Dan Langlois Art by: Greg Freres Sound by: Michael Bartlow Software by: Howard Shere Notes: This game was also produced as Bally Midway's 1986 'Karate Fight'. Artist Greg Freres had to change the name on the backglass from Black Belt to Karate Fight at the request of a European distributor. We do not know if this became a permanent change in the production run, or was only a backglass substitution occurring before games designated for export went out the door. Freres does not recall the distributor's specific reason for the name change or how it actually affected the Black Belt production run, and offers the possibility that all games shipped as Black Belt and then Bally shipped the new glasses later.
  17. VPUStaff

    Black Knight (Williams 1980)

    Version

    203 downloads

    Black Knight / IPD No. 310 / November, 1980 / 4 Players Manufacturer: Williams Electronics, Incorporated (1967-1985) [Trade Name: Williams] Model Number: 500 Common Abbreviations: BK MPU: Williams System 7 Type: Solid State Electronic (SS) Production: 13,075 units (confirmed) Theme: Historical - Knights Notable Features: Flippers (4), Pop bumper (1), 3-bank drop targets (4), Kick-out holes (2), Rollunder spinner (1). Magna-Save on both inlanes. Split-Level Playfield with 3 ramps. Left horseshoe lane. Bonus Ball, 2- or 3-ball Multiball. Design by: Steve Ritchie Art by: Tony Ramunni Software by: Larry DeMar Notes: Black Knight' introduced 'Magna-Save' and the Bonus Ball concept where the player with the highest score won additional seconds of free play. Magna-Save was a feature where a user could press a button on either side and magnets would prevent the ball from draining via that outlane. It would stop and hold the ball and drop it into the inlane. The user had to perform some task to re-enable magnasave. 'Black Knight' was the first solid state game with a multi-level playfield. Examples of earlier games with multi-level playfields are Fisher & Coe Manufacturing Company's 1933 'Grand Central' and Chicago Vending Company's 1934 'Three Point'.
  18. VPUStaff

    Big Town (Playmatic 1978)

    Version

    62 downloads

    Big Town / IPD No. 3607 / April, 1978 / 4 Players Manufacturer: Playmatic, of Barcelona, Spain (1968-1987) Type: Solid State Electronic (SS) Theme: City Skyline Notable Features: Flippers (3), Pop bumper (1), Slingshot (1), 5-bank drop targets (2), Kick-out hole (1), Dual right inlanes. Unusual opening shot propels ball across playfield towards upper left lanes. Notes: Reportedly, the ROMs used for "Big Town" are the same as for Playmatic's 1978 'Last Lap' and Playmatic's 1979 'Party'.
  19. VPUStaff

    Big Game (Stern 1980)

    Version

    159 downloads

    Big Game / IPD No. 249 / March, 1980 / 4 Players Manufacturer: Stern Electronics, Incorporated, of Chicago, Illinois, USA (1977-1984) [Trade Name: Stern] Model Number: 121 MPU: Stern M-200 MPU Type: Solid State Electronic (SS) Production: 2,713 units (confirmed) Theme: Hunting - Safari Specialty: Widebody Notable Features: Flippers (4), Pop bumpers (3), 3-bank drop targets (3), Rollunder spinners (2), Kick-out hole (1). Design by: Harry Williams Art by: Gerry Simkus, Doug Watson Notes: This was the first Widebody game from Stern, although the playfield design was much narrower than the standardWidebody pinballs of the period. The typical playfield of such a game was almost 29" wide. This was only 24". It was also the first electronic game to use 7-digit score displays. To advertise this, all four score displays simultaneously animate the numbers "1234567" during Game Over mode, followed by flashing "7777777" for three seconds, repeating it again after displaying high scores. There are no added sounds during this animation.
  20. VPUStaff

    Big Guns (Williams 1987)

    Version

    273 downloads

    Big Guns / IPD No. 250 / October, 1987 / 4 Players Manufacturer: Williams Electronic Games, Incorporated, a subsidiary of WMS Ind., Incorporated (1985-1999) [Trade Name: Williams] Model Number: 557 Common Abbreviations: BG MPU: Williams System 11B Type: Solid State Electronic (SS) Production: 5,250 units (approximate) Theme: Space Medieval Specialty: Mechanical Backbox Animation Notable Features: Flippers (4), Slingshots (2), 3-bank drop targets (2), Standup targets (13), Kick-out holes (3), Center Up-post, Leftoutlane kickback, Right outlane detour gate. Two catapults (kickers that propel ball airborne into habitrails). Nopop bumpers. One standup target is behind each set of drop targets. The backbox is very tall. Backbox animation (acaptive ball is shot into a bagatelle for a bonus score.) During Invincible/Queen's Rescue (Jackpot mode), the center post is raised, the kickback stays active, and the rightgate diverts the ball back to the right flipper for a set amount of time. Design by: Mark Ritchie, Python Anghelo Art by: Python Anghelo Music by: Chris Granner Sound by: Chris Granner, Brian Schmidt Software by: Bill Pfutzenreuter Notes: Williams began using System 11B during the production of "Big Guns", so this game can have either an 11A or 11B system board. Mark Ritchie stated at the Chicago Expo 2012 that the backbox was made larger by 4 inches because artist Python Anghelo needed more room to build the castle! He also said the King was to be Steve Ritchie, who did the voice for that role. Marketing Slogans: "Feel the Power!"
  21. Version

    50 downloads

    Beat the Clock / IPD No. 212 / November, 1985 / 4 Players Manufacturer: Bally Midway Manufacturing Company (1983-1988) [Trade Name: Bally] Model Number: 0C70 MPU: Bally MPU A084-91786-AH06 (6803) Type: Solid State Electronic (SS) Production: 500 units (confirmed) Notable Features: Flippers (3), Pop bumpers (3), 6-bank drop targets (1), Single drop target (1), Kick-out holes (2), Star rollovers (3), Left crossover return lane. Design by: George Christian Art by: Tony Ramunni
  22. VPUStaff

    Bad Cats (Williams 1989)

    Version

    175 downloads

    Bad Cats / IPD No. 127 / November, 1989 / 4 Players Manufacturer: Williams Electronic Games, Incorporated, a subsidiary of WMS Ind., Incorporated (1985-1999) [Trade Name: Williams] Model Number: 575 Common Abbreviations: BC MPU: Williams System 11B Type: Solid State Electronic (SS) Production: 2,500 units (approximate) Theme: Feline Mischief Specialty: Mechanical Backbox Animation Notable Features: Flippers (2), Pop bumpers (3), 5-bank drop targets (1), 3-bank drop targets (1), Kick-out holes (2), Linear target (1), Spinning Mystery Wheel in playfield. Backglass animation (woman hits cat with broom). The linear target functions similar to Gottlieb's vari-target. Design by: Barry Oursler Art by: Python Anghelo Mechanics by: Joe Joos Jr. Sound by: Dan Forden Software by: Ed Suchocki Marketing Slogans: "The cats are on the prowl with an easy access center ramp." "Reigning Cats and Dogs!" "Pinball Purr-Fection" "When we're good , we're very good. But when we're bad, we're even better!"
  23. Version

    189 downloads

    Bugs Bunny's Birthday Ball / IPD No. 396 / January, 1991 / 4 Players Manufacturer: Midway Manufacturing Company, a subsidiary of WMS Industries, Incorporated, of Chicago, Illinois, USA (1988-1999) [Trade Name: Bally] Model Number: 20009 Common Abbreviations: BBBB MPU: Williams System 11C Type: Solid State Electronic (SS) Production: 2,500 units (approximate) Theme: Licensed Theme - Cartoons - Happiness Concept by: John Trudeau, Python Anghelo Design by: John Trudeau Art by: Python Anghelo, John Youssi Mechanics by: Jack Skalon Music by: Paul Heitsch Sound by: Paul Heitsch Software by: Dan Lee, Dwight Sullivan Notes: Artist John Youssi stepped in to add color to Python's black & white backglass art. Marketing Slogans: "Whats Up Doc? Operator Profits" "This is it! Hare-Raising Pinball!"
  24. VPUStaff

    Blackbelt (Zaccaria)

    Version

    70 downloads

    Blackbelt / IPD No. 316 / March, 1986 / 4 Players Manufacturer: Zaccaria, of Bologna, Italy (1974-1987) MPU: Zaccaria Generation 2 Type: Solid State Electronic (SS) Theme: Martial Arts Notable Features: Flippers (2), Pop bumpers (2), 5-bank drop targets (1), 4-bank drop-targets (1), Horseshoe lane (1), Carousel roto-targets. Notes: It uses a 1B1165/2 MPU, five 1B11150/0 (8 Digit) Display boards, a 1B11178 Sound board, a 1B1166 driver board, and a 1B11167/0 Power Supply board.
  25. VPUStaff

    Big Bang Bar (Capcom 1996)

    Version

    287 downloads

    Big Bang Bar / IPD No. 4001 / June, 1996 / 4 Players Manufacturer: Capcom Coin-Op, Incorporated (1995-1996) [Trade Name: Capcom] Model Number: 3003 Common Abbreviations: BBB MPU: Capcom A0015405 Type: Solid State Electronic (SS) Production: 14 units (confirmed) Theme: Outer Space Toys: Animated tube dancer, Alien ball lock. Design by: Rob Morrison Art by: Paul Mazur, Stan Fukuoka Dots/Animation by: Kevin Loza Mechanics by: Mike Miller, John Boydston Music by: Jeff Powell Software by: Steven King Notes: `Big Bang Bar' exists only as prototype machines. It was to be produced for release in February 1997, but the Capcom Pinball division ceased operations before the machine was put into production. Model number from the back of the machine is BIG3003-US.
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