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Found 335 results

  1. I tried colorizing ST161 (pro) using the macros (thanks Sharkky) and PB uses up the memory about 30% of the way. I've tried on the OST version, the PinMAME version and the Stern raw version. All have the same results. The goal is to test in a realpin. QUESTIONS: 1) I'm not sure why, but I am believing that the only way for PIn2DMD to work in a SAM is to use side-channel and an RS232 connection, starting with the raw ROM and applying the COMM patch. After patching and extending memory, the colorization can take place. Is this correct? 1A) Can I use in-frame colorization on SAM if the memory is available? 2) I started by taking the 162 ROM and the OST and colorizing myself and am about 50% finished. Will I be able to use this colorization even though I used it on a raw ROM and have not applied the COMM patch? 3) or If the COMM patch MUST be applied before any modification to the ROM takes place, is all my work is for nothing? I have not saved my macros on my own colorization. I have also tried downloading the 161 macros and modifying the memory addresses to colorize the proper frames in 162. The PB environment again runs out of memory. 4) Why do colorization modifications require additional ROM memory? If I am (although I am not saying that I am doing that) changing the actual bitmaps, and those new bitmaps take the same amount of memory, then the only thing that should be taking memory is the palate info. Why am I running out of memory? Help me Lucky1 Kanobi. You're my only hope.
  2. View File Star Trek LE (Stern 2013) Stern's Star Trek LE, thanks to SAM emulation updates by DJRobX, we can now emulate some of the LE tables! Latest SAM VPM required from this topic: Table by freneticamnesic, based loosely on 85vetts PM5 table, with code additions by gtxjoe and DJRobX. Redraw of plastics and playfield done by freneticamnesic. DOF addition by arngrim. Grab the VBS from Arngrim here http://www.vpforums.org/index.php?showtopic=35311&p=359443 I recommend the LE backglass from Wildman here: http://vpuniverse.com/forums/files/file/3128-star-trek-le-stern-2013/ The Premium backglass also works but I don’t think it’s as cool looking: http://vpuniverse.com/forums/files/file/2473-star-trek-premium-stern-2013/ This has Arngrim’s DOF additions so everyone check out the complex undercab lighting! Changelog: 101116a - DOF, gates, practice... - added arngrim's DOF script - now needs a new controller.vbs to run this! - fixed the gates thanks to Vinthar's input - physics tweaks to the flippers and some other things... 100716b - Feature update... - reverted Vengeance movement back to gtxjoes PRO script - scripted sw53, not sure if it fixes anything? - increased autoplunger strength 100516b - Bug fix .... - Removed drain walls from 100516a release 100516a - Bug fix and feature addition: - Fixed left kicker not kicking out occasionally - Added option to the top of the script to disable the lasers (PewPew), set this to 0 if you experience performance issues when the lasers come on 100216d - Initial release Submitter freneticamnesic Submitted 10/12/2016 Category Visual Pinball 10 - Tables ROM Name Link to B2S Link to Media Pack Permission to Mod VP Version  
  3. 222 downloads

    im_185ve.zip
  4. 148 downloads

    im_185.zip
  5. 266 downloads

    im_183.zip
  6. 196 downloads

    sman_102af.zip
  7. File Name: Metallica Pro FS PM5 File Submitter: 85vett File Submitted: 27 Dec 2015 File Category: Recreations Permission to Mod: Yes ROM Name: MTL 131 VP Version: Experimental - PhysicsMod Stern Metallica Pro recreation. Thanks for everyone's patience in the release of this table. I'm not sure what the most recent code is for Met Pro so you will most likely want to update that. Just download the most recent version and change it in the script. This is a Physmod 5 table of which I highly recommend playing it in this version due to the much improved flipper physics. A VP9.9 version was not created. I was going to build a specific table in that version but lost interest. If anyone wants to make a conversion to VP 9.9 approval is granted to release. Thanks to Dark for the Sparky head. I used a moddified version of JP's AFM ship movement script for the head so I should give credit to him for that. It's pretty cool using that script as nudging makes his head bobble, just like the real table. Thanks to Fren for letting me use some of his Met table redraw. I had most of it already but was able to fill in some gaps from his PF. Thanks to my testers - you know who you are. Some people have experienced some issues with balls getting stuck on the cross. I've made a couple of adjustments which seems to have removed that problem. Hopefully that issues doesn't pop up anymore. Gameplay wise is very fast as I adjusted settings to play like my real Met table. I keep it waxed and super fast thus why this table is fast. I encourage everyone to play with the settings to make the game play as they wish. Full rights to mod are given at this time. It's been a fun ride building tables so hopefully everyone enjoys this one. Hopefully I'll get the bug again some day to build tables again. Click here to download this file
  8. File Name: Pirates of the Caribbean (Stern, 2006, 85vett, FS) 1.2 File Submitter: 85vett File Submitted: 13 Oct 2013 File Category: Recreations Permission to Mod: Contact Author First.VP Version: v9.16 Here is my first from scratch build all done myself (little script help from luvthatapex and JPSalas with the spinning disk animation). This is one of my favorite tables so I wanted to do a detailed recreation of the table. Some of the plastics are not factory recreations but the table itself is. I also added a couple extra (like the cannon blast). Their are two version of the table. The normal version requires a pretty strong PC to run it due to the image resolution. The low res version should work on most PC's. Their are A LOT of alpha flashers though so if you still can't run the table you may need to start commenting out some of the non-critical ones (I.E. the non back panel light bulb ones). You will need the SAM files for VP. These are available on this site in the download section. You will also need the ROM. It is on the stern website (Click here for ROM information) Their is a direct B2S backglass available already (thanks Wildman). and the media pack is here - http://vpuniverse.com/forums/files/file/2459-pirates-of-the-caribbean-stern-2006-85vett-fs-101/ If you wish to mod the table an release it please let me know. That is not an option so I selected "no" for the permission to mod. I've got over 200 hours in this table so I hope you all enjoy. Only semi bug I am aware of is the ball hangs up at the one way diverter on the right ramp sometimes. I've played with it a lot and haven't been able to get it better. The ball can be moved with a light nudge so it shouldn't be a show stopper. Change log 1.2 (10/15/2013): Fixed left and right sling registry Adjusted B2S setting to get rid of line 1203 error Adjusted the 3 green lights above ramp to not be cut off at the top Fixed ball hang up problem at bottom of right ramp Fixed ball hang up problem at top or right ramp Fixed ball hang up problem at bottom pop bumper (when ejected from liars dice) Corrected Parlay switch (was part of the problem with the 1203 error) Adjusted flipper physics to allow for easier center shots (faster, less power, oblique) also increased end angle by 5 degrees Reduced tilt power and sensitivity. Should allow for nudges without the quick tilt now Couple other adjustments that I just can’t recall at this time Change log 1.3 (10/27/2013) Added ball drop sounds Fixed "jack the monkey" scoop Flipper physics adjusted again Adjusted output angle of "liars Dice" kick-out Adjusted fix for pop bumper ball stuck situation Change log 1.4 (12/24/2013) Placed a wall at the plank to prevent ball from getting stuck behind bumper. Fixed flasher over "Jake the Monkey" sign Combined Zip file for one download for both hi and low res tables Thanks to everyone for the tips and suggestions. Keep them coming. Click here to download this file
  9. 397 downloads

    xmn_150.zip
  10. 174 downloads

    xmn_130.zip
  11. Version xmn_105.zip

    337 downloads

    xmn_105.zip
  12. Version xmn_104.zip

    245 downloads

    xmn_104.zip
  13. Version xmn_102.zip

    257 downloads

    xmn_102.zip
  14. Version wof_500l.zip

    151 downloads

    wof_500l.zip
  15. Version wof_500i.zip

    133 downloads

    wof_500i.zip
  16. Version wof_500g.zip

    209 downloads

    wof_500g.zip
  17. Version wof_500f.zip

    194 downloads

    wof_500f.zip
  18. Version sman_210gf.zip

    170 downloads

    sman_210gf.zip
  19. Version sman_210al.zip

    231 downloads

    sman_210al.zip
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