Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Search the Community

Showing results for tags 'PhysMod'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome to the VPUniverse
    • VPU General Discussion
    • Site News & Announcements
    • The Big Bang
    • VPU Classifieds - Buy / Sell / Trade
    • Pinball Festivals, Groups & Gatherings
  • VPUniverse.com Online Virtual Pinball League
    • League Discussion
  • New Releases
    • B2S New Releases
    • Visual Pinball New Releases
    • Future Pinball New Releases
    • Front End & Support Files New Releases
  • Digital Pinball Cabinets
    • Cabinet Builds
    • Cabinet Discussion
    • PinCab/Pinball Hardware Development
  • Pin2DMD Forums
    • Pin2DMD General Discussion
    • Pin2DMD DMD Colorization Works in Progress
    • Pin2DMD Research & Ideas
  • Planet Visual Pinball
    • Visual Pinball Support
    • Visual Pinball General Discussion
    • Visual Pinball Development
    • Table Development and Releases
  • Planet Future Pinball
    • Future Pinball General Discussion
    • Table Development and Releases
    • Future Pinball Support
  • Artwork
    • Backglass Artwork
    • Feature Requests
    • Playfield Artwork
  • Pinball Front-Ends
    • HyperPin Support
    • Installation Support
    • Pinball X Support
    • Pinup Popper
  • PinMAME
    • Current PinMAME Source
    • PinMAME Development
    • PinMAME Support
  • Real Pinball & Arcade Gaming Discussion
    • Real Pinball Discussion
    • Arcade Gaming Discussion
  • Direct Output Framework
    • Direct Output Announcements
    • Direct Output General Discussion
    • Direct Output Support
  • B2S Development
    • B2S Development Support
  • Console & PC Virtual Pinball
    • Other Virtual Pinball & Gaming Discussion
    • Pinball Arcade
    • Console & PC Gaming Discussion
    • ProPinball

Categories

  • Backglass Downloads
    • B2S - For Players
    • B2S - For Developers
    • Animated Backglasses
    • Backglass Resources
  • PinMAME
    • PinMAME Source
    • PinMAME Roms
    • ROM Colorizations
  • Visual Pinball
    • VPU Patching System
    • Visual Pinball - 10.x.x
    • Visual Pinball - 9.x.x
  • VR - Virtual Reality Pinball
    • VR Pinball Install Required Files
    • VR - Visual Pinball X VR Conversions
    • VR - Room Templates
  • Pin2DMD Files
    • Pin2DMD Documentation
    • Pin2DMD Firmware
    • Table Support Files
    • ROM Frame Dumps
    • Pin2DMD Tools
    • Pin2DMD Color Palettes
  • Future Pinball
    • Future Pinball Files
    • Future Pinball Tables
  • Direct Output Framework
  • Pinball Frontend Downloads
    • HyperPin Support Files
    • Frontend Artwork
    • Plugins
    • Media Managers
    • Loading Animations
  • Development Resources
    • Table Resources
    • Table Creation Resources
    • Cabinet Resources

Categories

  • Cabinet Building & Configurations
  • DMD Colorization Tutorials
  • VpinMAME
  • Installing PinMAME for SAM Emulation
  • Game Specific Tips & Tricks
  • Future Pinball
  • B2S Tutorials

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 10 results

  1. File Name: Elvis NightMod (Stern 2004) FS PhysMod File Submitter: Javier15 File Submitted: 15 Jan 2015 File Category: Recreations Permission to Mod: YesVP Version: Experimental - PhysicsMod It's a Mod version NM LW, I included the primitives as Elvis version of FP, spinners, Spotlight, flasher domes in the backwall and of course PhysMod Credits: JP: Original Table and Scriptw li Johanpsu: Sound Samples used in the original Dark: Primitive bolts and screws used Zany: Primitive Flasher Domes, Lamp Lights, Bumper Caps, and Wire Rings used LoadedWeapon: Reworked Images, New ramps, Apron, Updated with neghting and updated script etc... Click here to download this file
  2. View File Mustang Pro Physmod5 - 85vett - gtxjoe mod Drag Race... 1970 Mach I ! Special thanks to 85vett for releasing the Mustang Pro WIP, DJRobX for adding SAM aux board support. This mod release would not exist without their work Requires Physmod5 exe AND SAM pinmame.dll from Oct 2016 (revision 4028 or later) This release based on 85vett's release. Grid inserts and Sign lamps fully working now with new vpinmame releae. Minor lighting and sound updates also. Enjoy Submitter gtxjoe Submitted 10/22/2016 Category Recreations ROM Name Link to B2S Link to Media Pack Permission to Mod VP Version  
  3. Version 1.0.0

    601 downloads

    Drag Race... 1970 Mach I ! Special thanks to 85vett for releasing the Mustang Pro WIP, DJRobX for adding SAM aux board support. This mod release would not exist without their work Requires Physmod5 exe AND SAM pinmame.dll from Oct 2016 (revision 4028 or later) This release based on 85vett's release. Grid inserts and Sign lamps fully working now with new vpinmame releae. Minor lighting and sound updates also. Enjoy
  4. ------>>>>>> Dedicated Physmod list is now here: http://vpuniverse.com/index.php/physmods.html <<<<<------ PinballX Physmod Logos: http://vpuniverse.com/forums/topic/1692-physmod5-logo/ http://vpuniverse.com/forums/topic/1583-pinballx-system-logos-vp-dx7-vp-physmod-5/ http://www.vpforums.org/index.php?showtopic=29431&p=285529 http://www.vpforums.org/index.php?showtopic=28916 Official VP Physmod beta: http://www.vpforums.org/index.php?showtopic=27416&p=261239 Unofficial VP Physmod with modified nudging and different registry storage location: http://www.vpforums.org/index.php?showtopic=28313&p=277099 Physmod5 - http://www.vpforums.org/index.php?showtopic=27416&p=266075 Physmod4 - http://www.vpforums.org/index.php?showtopic=27416&p=265265 Physmod3 - http://www.vpforums.org/index.php?showtopic=27416&p=263194 Physmod2 - http://www.vpforums.org/index.php?showtopic=27416&p=261813 Physmod1 - http://www.vpforums.org/index.php?showtopic=27416&p=261241
  5. File Name: Hook (Data East 1992) FS_PM5_3D Models Edition File Submitter: Javier15 File Submitted: 20 May 2015 File Category: Recreations Permission to Mod: YesROM Name: Hook_408 VP Version: Experimental - PhysicsMod **************\/*************** ************************************** ******************* HOOK DATA EAST 1992 FS PM5 Ver. 1.0 ********************* ****************** Javier15 20/05/15 ********************* /***********************************\ | **************/\*************** Credits: Thanks Noah Fentz for the Playfield HD The new plunger script by Koadic's New and optimized B2B / BMPR / Rolling sounds integration fron Koadic's and JimmyFingers Kiwi for the decals textures Sound FX Script to many Tables from JPSalas Destruk's recent iprovements and the original Pinball Ken and Steely for the first B2B. DedRok_V for the grate pic the plastic Cesar Emanuel by pictures for models and plastics Dark by Super 3D models Zany domes and some things more gtxJoe by the code of the LEDs DevTeam all the efforts made to improve vp in all aspects. mjr for the new plunger-mods Code authors reference copy to a few things: JPsalas, ICPjuggla, freneticamnesic, UncleWilly, gtxJoe etc.. '***************** I apologize if I forget to mention someone **************** The table runs VP_PHYSMOD5. Download latest version VP: Physmod5 To add the table Hyperpin should follow this tutorial. Launch different version of VPinball fron Hyperpin Español La mesa corre en VP_PHYSMOD5. Para descargar la version VP con las fisicas: Physmod5 Para agregar la mesa a Hyperpin, deben seguir este tutorial. Launch different version of VPinball fron Hyperpin Click here to download this file
  6. Version 1.0

    681 downloads

    **************\/*************** ************************************** ******************* HOOK DATA EAST 1992 FS PM5 Ver. 1.0 ********************* ****************** Javier15 20/05/15 ********************* /***********************************\ | **************/\*************** Credits: Thanks Noah Fentz for the Playfield HD The new plunger script by Koadic's New and optimized B2B / BMPR / Rolling sounds integration fron Koadic's and JimmyFingers Kiwi for the decals textures Sound FX Script to many Tables from JPSalas Destruk's recent iprovements and the original Pinball Ken and Steely for the first B2B. DedRok_V for the grate pic the plastic Cesar Emanuel by pictures for models and plastics Dark by Super 3D models Zany domes and some things more gtxJoe by the code of the LEDs DevTeam all the efforts made to improve vp in all aspects. mjr for the new plunger-mods Code authors reference copy to a few things: JPsalas, ICPjuggla, freneticamnesic, UncleWilly, gtxJoe etc.. '***************** I apologize if I forget to mention someone **************** The table runs VP_PHYSMOD5. Download latest version VP: Physmod5 To add the table Hyperpin should follow this tutorial. Launch different version of VPinball fron Hyperpin Español La mesa corre en VP_PHYSMOD5. Para descargar la version VP con las fisicas: Physmod5 Para agregar la mesa a Hyperpin, deben seguir este tutorial. Launch different version of VPinball fron Hyperpin
  7. File Name: The Addams Family (Bally 1992) PhysMod File Submitter: Javier15 File Submitted: 07 Feb 2015 File Category: Recreations Link to B2S: Permission to Mod: Yes ROM Name: taf_l7 VP Version: Experimental - PhysicsMod Version TAF Physmod NM, original Table Melon. Thanks to: Melon by: this excellent table. Dark by: 3d chair 3d ball and testing the table. sliderpoint by: THING box texture and bookcase. Zany by: Flasher domes Mukuste toxie fuzzel and all dev team for the hard work. The table runs VP_PHYSMOD5. Download latest version VP: Physmod5 To add the table Hyperpin should follow this tutorial. Launch different version of VPinball fron Hyperpin Español La mesa corre en VP_PHYSMOD5. Para descargar la version VP con las fisicas: Physmod5 Para agregar la mesa a Hyperpin, deben seguir este tutorial. Launch different version of VPinball fron Hyperpin Click here to download this file
  8. Version 1.1

    1,179 downloads

    Version TAF Physmod NM, original Table Melon. Thanks to: Melon by: this excellent table. Dark by: 3d chair 3d ball and testing the table. sliderpoint by: THING box texture and bookcase. Zany by: Flasher domes Mukuste toxie fuzzel and all dev team for the hard work. The table runs VP_PHYSMOD5. Download latest version VP: Physmod5 To add the table Hyperpin should follow this tutorial. Launch different version of VPinball fron Hyperpin Español La mesa corre en VP_PHYSMOD5. Para descargar la version VP con las fisicas: Physmod5 Para agregar la mesa a Hyperpin, deben seguir este tutorial. Launch different version of VPinball fron Hyperpin
  9. Version 1.0

    827 downloads

    It's a Mod version NM LW, I included the primitives as Elvis version of FP, spinners, Spotlight, flasher domes in the backwall and of course PhysMod Credits: JP: Original Table and Scriptw li Johanpsu: Sound Samples used in the original Dark: Primitive bolts and screws used Zany: Primitive Flasher Domes, Lamp Lights, Bumper Caps, and Wire Rings used LoadedWeapon: Reworked Images, New ramps, Apron, Updated with neghting and updated script etc...
  10. This is a Hybrid of my Firepower BMPR Mod from NFs / URs original Firepower table but blended with PhysMODv5 in attempts to get the best of both and make up a little for some nuances still with PhysMODv5 (Mod of a Mod). In general, BMPR Mod tables (at least my versions of BMPR) are good PhysMODv5 staring points because, since the first PhysMOD versions, it's been required to modify table components and have higher elasticity and bumper / slingshot strength settings for example. This has been something that I've been having to do in my BMPR Mods anyway because at the core of my modifications was increasing table friction to help the ball look weightier but using the actual BMPR routine to help compensate for the friction increases (and lower slope for lateral ball motion improvement). Also, by doing these elasticity increases already with my BMPR mods, I had added / needed my dampening routines to the rubber objects groups for not having the ball bounce as hard / fast at higher collision speeds and these same routines are helpful in PhysMODv5 tables for similar reasons (although the new spin and friction models helps with this somewhat now too). The flippers with PhysMODv5 are much improved with aim and interaction but backhands from the base / heel area of the flippers are a bit weak and have some difficulty representing the shots / angles that are attainable on comparable real tables / flipper setups (when keeping the flipper geometry - start / end angles - consistent with their real world counterparts). This is an aspect that seems to have been mentioned by a few other people as well in the main PhysMOD topic / VP development topic. These backhand / base shots are tougher when the ball is moving through the in-lane towards the flipper (especially with some speed) but also are experienced somewhat with the ball cradled and then shot from close to the base / heel. In efforts to improve the backhand issue slightly the flippers are a little higher set for strength settings and I've crated a revised "FlipperDampener" routine and trigger size to assist with taking some speed off the ball but not doing so in the small area close to the corresponding flipper bases. However, unlike the previous routine(s), there is no alteration of trajectory disproportionately from the VelX and VelY values (i.e. does not mess with the nice aim of the PhysMOD flippers). The BMPR routine used is based from the revised one implemented with the Centaur Table Fuzzel and I did. It uses a faster timer but smaller values for the various augmenting equations, which themselves have been altered slightly in their formula (for side action, up table, and down table - MX, MYU, and MYD respectively). It's mostly used in this table to allow for a lower table slope value that helps for more lateral ball movement that still seems not quite as realistic with PhysMOD alone as in the real world, especially for older generation SS and EM tables, despite the improvement from ball spin helping to carry the ball further than with native VP. Would be nice to see if some of the future / proposed mass settings that were discussed ever can be implemented and the affects on the lateral motion / momentum of the ball. Ultimately too, the way that rubbers interact with the ball on a real table (absorbing and compressing) would have some bearing on the angles / force of ball bounces and lateral game play aspects that maybe too some day can be incorporated into VP's physics Other "helper" physics routines have been removed where possible and the original BMPR Firepower table had some for the left loop and top middle area that now are no longer needed thanks the the new physics of the PhysMOD v5 The rubber dampen routines I used have been modified to actually do the opposite at very low speeds and that is, with a currently crude implementation,.the ball actually gets a bit of a bounce boost for low speeds off of the rubbers. This is to help mimic again the real life way that a ball can bounce frequently but minimally off of the top of a lane guide / rubber post but while not having to drop the PhysMOD table friction settings too low. I have seen some tables released with very low PhysMODv5 friction setting and the result of any friction setting much below about .07 or .06 is that the ball is sliding much more on the table than actually rolling with the effects of ball spin on the PF itself becoming essentially nothing (this is easily observed on any table with very low PhysMOD friction settings by using the F11 key as you will see the ball move / pushed across the table but not have the green dots depict any rolling behaviour). This tight relation with friction and ball spin / slide is another large part of the reason that the BMPR hybrid is helping out. However, on this table I feel it's still a little "sticky" / tiny bit slow but not out of the realm of what someone's real Firepower table may be set to play as or in general for what a table of this generation would play like. I've kept all the visuals identical as with the original BMPR Mod release except for enabling the built-in ball reflections and increasing the ball size to match better the table dimensions that were used (keeping it close so that better comparisons can be drawn from the two versions - and even the original from NF / UR). Increasing the ball size can also have the appearance of slowing down game play / adding weight, which can help the look and feel at times but in this case may contribute to a little bit of the slower play. I've come to think that it's not so much the ball size increase that seems to give it the look of more weight / less speed (even on VP9x tables) but more to do with the fact that a larger dimension / oversized table, which are the ones needing the ball size changes, requires the ball to travel further and as such while keeping the same space available on one's display effectively means the ball is not going as fast per inch of screen (a theory I'm still contemplating). In any case, using the ability to increase the ball size seems to result in a heavier looking ball / slightly slower play. Lastly, the big changes were in huge amounts of time spent trying to find the best blend of flipper settings for tricks and realism (not having the ball fly around the table from a flick or with a post pass that looks like it could rip the post off the table). These refined flipper tricks and interaction were the subject of a video post I made last week that can be found here: http://www.vpforums.org/index.php?showtopic=29166&hl=%2Bfirepower+%2Bbmpr If anyone trying this table is not able to make some of the same flipper plays as in that video, especially the tap passes, then you may need to look at assessing / improving / overclocking your USB polling rate if your input devices are USB based. I wrote another post on that topic here: http://www.vpforums.org/index.php?showtopic=29207 It seems better to not post PhysMODv5 tables in the actual table release sections so, following a similar method, here is the link for a public download location: https://dl.dropboxusercontent.com/u/31270914/Firepower%20(PhysMODv5%20BMPR%20Hybrid).vpt Enjoy and I hope people have a similar experience as I did playing this table that for me produced as close to the "real thing" as I've witnessed in VP to date. Thanks too for the VP development team and the advancements they are facilitating from physics to graphics to ease of use.
×
×
  • Create New...