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Found 15 results

  1. View File Night of the Living Dead '68 (Original 2018) Mod Night of the Living Dead '68 (Original 2018) Mod Version 1.0 by HiRez00 and Xenonph This is my first official mod / table release, and I wanted to do something unique and special with it. This was a labor of love pinball table created as a dedication to the late, great filmmaker George A. Romero, who single-handedly created and stamped the "zombie" genre with his original classic "Night of the Living Dead" in 1968. This film set the benchmark and tone for all "zombie" movies and TV shows that followed. Had he not made this great film that terrified millions of people, the zombie trend that is now upon us would have never existed, ever. How many filmmakers created a genre that has been imitated, copied and downright ripped off like the one he started on a shoe-string budget? None. When I first saw this incredible B&W classic in the late 70s - early 80s, it absolutely changed my life. I was in awe of how he was able to create tension and fear without ANY blood and guts at all. It turns out, when they made the film, they had a very small budget and couldn't afford anything like that ... but DID add these elements in later films like "Dawn of the Dead" in 1978. For his amazing creativity, wonderful personality, and moral message within each of his films, he was truly one of a kind, and will be missed. He may be gone ... but his incredible movies will be watched and remembered forever. George A. Romero (1940 – 2017) - father, film maker, friend, may you rest in peace. ------------- This is a graphics and sound mod of Out of Sight (Gottlieb 1974). Thanks to Loserman76 for allowing us to mod his original table. I chose his table because it played perfectly to what I wanted for this new table design and could be adjusted and modified fairly easily. His exact words when asked permission were: "Go for it!". Original Out of Sight (Gottlieb 1974) can be found here: http://www.vpforums.org/index.php?app=downloads&showfile=13254 Every graphic / image from the original table has been re-drawn (from scratch), heavily modified, or swapped out completely for new ones for a brand new layout. Multiple elements were also moved and adjusted to work with the new layout design. This table would not have been possible without the hard work, dedication and collaboration from Xenonph. Well known for his great sound and "flashers" mods to several tables, this time around he REALLY "stepped up to the plate" and took a BIG swing at adding all the additional features of sound, lighting, and additional extensive scripting this table needed. I am very grateful to have collaborated with such a talent as him. With every project, he goes over and above what is expected and never ceases to amaze me to how much he contributes to making tables and here on the forums. I can't thank him enough for weeks of time he put into making this table with me. This new table is NOT a solo release. This is a collaborative release from both me (HiRez00) AND Xenonph. There are 2 versions of this Night of the Living Dead (1968) table you can download: NOTLD-68 Mod v.1.x and NOTLD-68 Grunge-Mod v.1.x. NOTLD-68 Mod v.1.x is the standard 'clean and new' looking version. NOTLD-68 Grunge-Mod v.1.x is a totally 'distressed' and 'grunge' looking version as if this table was originally designed by Gottlieb and built and then stored in an old barn or warehouse for 40+ years ... to be recently discovered and played. Both tables play exactly the same and use the same custom 'Music' files. The grunge mod started as an experiment to see if we could do it realistically, and it turned out amazing. I am partial to the 'Grunge-Mod' version and prefer that version now. Because this was originally a EM (Electro-Mechanical) table, there are no ROMs to download or install. Place the files in the 'music' folder in your music folder located where you installed Visual Pinball - VPX. (DO NOT PLAY THE MUSIC AS THIS MAY ADD A TAG TO MP3 AND RENDER MP3 USELESS!!) If you would like to change the game options / settings (3 ball and 5 ball and bonus options), when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. Left Flipper selects item and Right flipper changes option. If you plan on using this table in a cabinet, we have created 2 versions of the backglass, one in approx 4x3 aspect ratio and one in 16x9 aspect ratio for widescreen monitors. You can download the original backglass files here: DOF commands (as in the original table) are included within the script, but you will need to add the functionality to your DirectOutputConfig.ini file as this is an EM table that has not been added to DOF. For those of you (like me) that are using a PinDMD3, we have included a folder of DMD images and MP4 videos you can use in conjuncture with whatever front end software you are using so your DMD will not remain blank or static during game play. All pics, trademarks, logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial entertainment use only. Most of the media used to create this table is freely available on the internet and should be consider as non-profit fan art. Submitter HiRez00 Submitted 06/25/2018 Category Visual Pinball 10 - Tables ROM Name Link to B2S http://vpuniverse.com/forums/files/file/5151-night-of-the-living-dead-68-original-2018-b2s-backglass/ Link to Media Pack Permission to Mod No VP Version v10  
  2. Version 1.0.0

    302 downloads

    Night of the Living Dead '68 (Original 2018) Mod Version 1.0 by HiRez00 and Xenonph This is my first official mod / table release, and I wanted to do something unique and special with it. This was a labor of love pinball table created as a dedication to the late, great filmmaker George A. Romero, who single-handedly created and stamped the "zombie" genre with his original classic "Night of the Living Dead" in 1968. This film set the benchmark and tone for all "zombie" movies and TV shows that followed. Had he not made this great film that terrified millions of people, the zombie trend that is now upon us would have never existed, ever. How many filmmakers created a genre that has been imitated, copied and downright ripped off like the one he started on a shoe-string budget? None. When I first saw this incredible B&W classic in the late 70s - early 80s, it absolutely changed my life. I was in awe of how he was able to create tension and fear without ANY blood and guts at all. It turns out, when they made the film, they had a very small budget and couldn't afford anything like that ... but DID add these elements in later films like "Dawn of the Dead" in 1978. For his amazing creativity, wonderful personality, and moral message within each of his films, he was truly one of a kind, and will be missed. He may be gone ... but his incredible movies will be watched and remembered forever. George A. Romero (1940 – 2017) - father, film maker, friend, may you rest in peace. ------------- This is a graphics and sound mod of Out of Sight (Gottlieb 1974). Thanks to Loserman76 for allowing us to mod his original table. I chose his table because it played perfectly to what I wanted for this new table design and could be adjusted and modified fairly easily. His exact words when asked permission were: "Go for it!". Original Out of Sight (Gottlieb 1974) can be found here: http://www.vpforums.org/index.php?app=downloads&showfile=13254 Every graphic / image from the original table has been re-drawn (from scratch), heavily modified, or swapped out completely for new ones for a brand new layout. Multiple elements were also moved and adjusted to work with the new layout design. This table would not have been possible without the hard work, dedication and collaboration from Xenonph. Well known for his great sound and "flashers" mods to several tables, this time around he REALLY "stepped up to the plate" and took a BIG swing at adding all the additional features of sound, lighting, and additional extensive scripting this table needed. I am very grateful to have collaborated with such a talent as him. With every project, he goes over and above what is expected and never ceases to amaze me to how much he contributes to making tables and here on the forums. I can't thank him enough for weeks of time he put into making this table with me. This new table is NOT a solo release. This is a collaborative release from both me (HiRez00) AND Xenonph. There are 2 versions of this Night of the Living Dead (1968) table you can download: NOTLD-68 Mod v.1.x and NOTLD-68 Grunge-Mod v.1.x. NOTLD-68 Mod v.1.x is the standard 'clean and new' looking version. NOTLD-68 Grunge-Mod v.1.x is a totally 'distressed' and 'grunge' looking version as if this table was originally designed by Gottlieb and built and then stored in an old barn or warehouse for 40+ years ... to be recently discovered and played. Both tables play exactly the same and use the same custom 'Music' files. The grunge mod started as an experiment to see if we could do it realistically, and it turned out amazing. I am partial to the 'Grunge-Mod' version and prefer that version now. Because this was originally a EM (Electro-Mechanical) table, there are no ROMs to download or install. Place the files in the 'music' folder in your music folder located where you installed Visual Pinball - VPX. (DO NOT PLAY THE MUSIC AS THIS MAY ADD A TAG TO MP3 AND RENDER MP3 USELESS!!) If you would like to change the game options / settings (3 ball and 5 ball and bonus options), when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. Left Flipper selects item and Right flipper changes option. If you plan on using this table in a cabinet, we have created 2 versions of the backglass, one in approx 4x3 aspect ratio and one in 16x9 aspect ratio for widescreen monitors. You can download the original backglass files here: DOF commands (as in the original table) are included within the script, but you will need to add the functionality to your DirectOutputConfig.ini file as this is an EM table that has not been added to DOF. For those of you (like me) that are using a PinDMD3, we have included a folder of DMD images and MP4 videos you can use in conjuncture with whatever front end software you are using so your DMD will not remain blank or static during game play. All pics, trademarks, logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial entertainment use only. Most of the media used to create this table is freely available on the internet and should be consider as non-profit fan art.
  3. View File Avatar Pro Real Mod 1.0 (Neo) Thank you for the all creator, Scripting done by 85vett, modified to work in VPX by Freneticamnesic Table done by francisco666 and lacarril, with additions by Freneticamnesic and converted to work in VPX. And Arngrim Which helped me a lot with the script (it updated the script and added the toys) Thank you again, and thanks you very much for all members to the PincabPassion forum for their help and support "Link for rom at the end of the text" On the table I change -the script (updates and added toys) -the ball -Added gate -All drop target -the lights -The playfield -Full insert light -All plastic for even more realism -The physic -The rubber -AMP armor texture -All texture metal -And plastic ramp as well as flipp Thank you for reading and good games for all avr_200.zip Submitter neofr45 Submitted 05/16/2017 Category Visual Pinball 10 - Tables ROM Name avr_200 Link to B2S http://vpuniverse.com/forums/files/file/2427-avatarstern-2010/ Link to Media Pack Permission to Mod Contact Author First. VP Version v10  
  4. Version 1.0.5

    2,599 downloads

    Thank you for the all creator, Scripting done by 85vett, modified to work in VPX by Freneticamnesic Table done by francisco666 and lacarril, with additions by Freneticamnesic and converted to work in VPX. And Arngrim Which helped me a lot with the script (it updated the script and added the toys) Thank you again, and thanks you very much for all members to the PincabPassion forum for their help and support "Link for rom at the end of the text" On the table I change -the script (updates and added toys) -the ball -Added gate -All drop target -the lights -The playfield -Full insert light -All plastic for even more realism -The physic -The rubber -AMP armor texture -All texture metal -And plastic ramp as well as flipp Thank you for reading and good games for all avr_200.zip
  5. View File Star Trek (Stern 2012) LE Grill Mods for 2 display setups Made some Grill Mods from Wildman's Star Trek dB2s's (thanks Wildman for permission to upload). Built the LE grill with PS from scratch. Though it is only authentic for the Enterprise translite, I made one for all of them. You never know, what it's good for. IMPORTANT: To use these only makes sense for 2 display setups, where the grill is shown within the backglass. All others use the originals from Wildman. Submitter vogliadicane Submitted 01/05/2017 Category B2S Backglasses  
  6. Version 1.0.0

    496 downloads

    Made some Grill Mods from Wildman's Star Trek dB2s's (thanks Wildman for permission to upload). Built the LE grill with PS from scratch. Though it is only authentic for the Enterprise translite, I made one for all of them. You never know, what it's good for. IMPORTANT: To use these only makes sense for 2 display setups, where the grill is shown within the backglass. All others use the originals from Wildman.
  7. Pin2DMD MOD for rev 1.1

    From the album UncleSash Pin2DMD

    This is the PCB rev 1.1 There was a schematic issue, when i placed my order. But Lucky1 found the Problem. I made a MOD for rev 1.1 In rev 1.2 is this allready fixed. Rapplebox PCB use also the fixed schematic with NO issues!

    © UncleSash

  8. VP9 Style Base Table

    Version 1

    138 downloads

    Just a quick removal of all the extra parts available in the default VP10 table, by request. Removed all references to the GI lighting. Adjusted inclination to closer resemble the VP9 default table.
  9. Playfield: Twilight Zone Tv Mod 30 Images

    File Name: Twilight Zone TV Mod 30 Images File Submitter: stefanaustria File Submitted: 29 Jan 2015 File Category: Playfield Resources There are 30 Images for a TV Mod (made by me), feel free to use it for your personal Project ... Click here to download this file
  10. Version 1.0

    25 downloads

    There are 30 Images for a TV Mod (made by me), feel free to use it for your personal Project ...
  11. Version 1.0

    135 downloads

    Elvira and the Party Monsters (Bally 1995) Night Mod Table Video
  12. Version 1.0

    83 downloads

    Class Of 1812 (Gottlieb 1991) Night Mod Loaded Weapon PF Video
  13. File Name: F-14 Tomcat (Williams)(1987)(JPSalas, Rosve, chinzman93)(2.1)(FS)(9.21)NightMod File Submitter: chinzman93 File Submitted: 05 Dec 2013 File Category: Recreations Permission to Mod: Contact Author First.ROM Name: f14_l1 VP Version: v9.2.1 This is a modification that I had started last winter and never got around to finishing until now. It is primarily cosmetic. Alpha flashers have been added throughout the table. Upgraded plunger and fading lights routine. Scripting change for selecting controller. I hope everyone enjoys the changes made to the table. Turn it up load and turn out the lights! I would like to thank: JPSalas and Rosve for their great work on the previous versions and allowing the mod. JPSalas for use of his Fading Lights routine and for flasher images. Koadic for use of his plunger method and controller selection code. Aaron James for giving the table a spin and offering suggestions and use of the controller selection code. All the authors, art guys, and other contributors that make this such an enjoyable hobby. Please feel free to let me know that you think...good, bad, or otherwise. It's my first release so if I am doing something wrong, I would like to fix it for the future. Note: This modification was built with VP 9.16 rev 652 and also played with the latest beta. I am not aware of anything that would prevent this from using 9.15. However, the flashers do use Additive BI and maybe a bit strong without it. I would recommend 9.16 or better with this, but feel free to give it a try with 9.15. Version 2.00 Add B2B scripting Night modded. New GI with 6 colors for the user to choose and they can be mixed and matched throughout the table. I really hope you have fun with this. The colors are white, yellow, red, blue, green and purple. Code to overide GI on by location with different colors. Tested with ball size of 50, larger balls will get stuck. JP flipper code The user options section: '*************************************************************************************** '***************** User options for controller and General Illumination **************** '*************************************************************************************** 'Ball size: Values above 50 will likely result in stuck balls. Const BallSize = 50 'Choose Controller: 1-VPM, 2-UVP, 3-dB2S, 4-B2S by Rosve (Please note: If using option 4, all naming convention for table,BG,and Hyperpin still apply.) Const cController = 1 '<-------Select controller here 'Choose GI Colors: 1-Blue, 2-White, 3-Red, 4-Yellow, 5-Green, 6-Purple Const cGI = 4 '<----Selected desired color for GI. Indiviual bulbs can be overriden below. 'GI Colors Layout Select Case cGI Case 1:Bulb_Image = "f14_gib" 'Description: A cool temperature blueish white Case 2:Bulb_Image = "f14_giw" 'Description: A crisper white Case 3:Bulb_Image = "f14_gir" 'Description: A redish white Case 4:Bulb_Image = "f14_giy" 'Description: A warmer yellowish white Case 5:Bulb_Image = "f14_gig" 'Description: A greenish white Case 6:Bulb_Image = "f14_gip" 'Description: Somewhere between pink and purple End Select 'The code below will allow for the user to override the global GI color selected above on individuals areas in the table 'argi126d and argi127d below demonstrate how to override the global GI color. See above for valid values and a description of the color 'This will allow for the user to mix and match as desired. Hopefully you have fun with this! argi7.image = Bulb_Image 'Location: Center Target Bank argi7a.image = Bulb_Image 'Location: Center Target Bank argi7b.image = Bulb_Image 'Location: Center Target Bank argi9a.image = Bulb_Image 'Location: Right side mid-table under wire form shooter lane argi9b.image = Bulb_Image 'Location: Right side just above righter upper flipper argi9c.image = Bulb_Image 'Location: Right side second lamp above upper right flipper argi10.image = Bulb_Image 'Location: Upper target banks argi12.image = Bulb_Image 'Location: Just above left lower flipper argi13.image = Bulb_Image 'Location: Just above right lower flipper argi14.image = Bulb_Image 'Location: Right sling argi15.image = Bulb_Image 'Location: Left slipng argi18.image = Bulb_Image 'Location: Left mid table argi19.image = Bulb_Image 'Location: Right mid under flashers 'The two below need both variables updated argi126d.image = "f14_gir":LGIBulb = "f14_gib" 'Location: Second light above left lower flipper. argi127d.image = "f14_gir":RGIBulb = "f14_gir" 'Location: Second light above right lower flipper. '*************************************************************************************** '*************************************************************************************** '*************************************************************************************** Hope everyone likes it and plays around with the lighting. Please report any issues to the support topic. Click here to download this file
  14. Version 2.`

    527 downloads

    This is a modification that I had started last winter and never got around to finishing until now. It is primarily cosmetic. Alpha flashers have been added throughout the table. Upgraded plunger and fading lights routine. Scripting change for selecting controller. I hope everyone enjoys the changes made to the table. Turn it up load and turn out the lights! I would like to thank: JPSalas and Rosve for their great work on the previous versions and allowing the mod. JPSalas for use of his Fading Lights routine and for flasher images. Koadic for use of his plunger method and controller selection code. Aaron James for giving the table a spin and offering suggestions and use of the controller selection code. All the authors, art guys, and other contributors that make this such an enjoyable hobby. Please feel free to let me know that you think...good, bad, or otherwise. It's my first release so if I am doing something wrong, I would like to fix it for the future. Note: This modification was built with VP 9.16 rev 652 and also played with the latest beta. I am not aware of anything that would prevent this from using 9.15. However, the flashers do use Additive BI and maybe a bit strong without it. I would recommend 9.16 or better with this, but feel free to give it a try with 9.15. Version 2.00 Add B2B scripting Night modded. New GI with 6 colors for the user to choose and they can be mixed and matched throughout the table. I really hope you have fun with this. The colors are white, yellow, red, blue, green and purple. Code to overide GI on by location with different colors. Tested with ball size of 50, larger balls will get stuck. JP flipper code The user options section: '*************************************************************************************** '***************** User options for controller and General Illumination **************** '*************************************************************************************** 'Ball size: Values above 50 will likely result in stuck balls. Const BallSize = 50 'Choose Controller: 1-VPM, 2-UVP, 3-dB2S, 4-B2S by Rosve (Please note: If using option 4, all naming convention for table,BG,and Hyperpin still apply.) Const cController = 1 '<-------Select controller here 'Choose GI Colors: 1-Blue, 2-White, 3-Red, 4-Yellow, 5-Green, 6-Purple Const cGI = 4 '<----Selected desired color for GI. Indiviual bulbs can be overriden below. 'GI Colors Layout Select Case cGI Case 1:Bulb_Image = "f14_gib" 'Description: A cool temperature blueish white Case 2:Bulb_Image = "f14_giw" 'Description: A crisper white Case 3:Bulb_Image = "f14_gir" 'Description: A redish white Case 4:Bulb_Image = "f14_giy" 'Description: A warmer yellowish white Case 5:Bulb_Image = "f14_gig" 'Description: A greenish white Case 6:Bulb_Image = "f14_gip" 'Description: Somewhere between pink and purple End Select 'The code below will allow for the user to override the global GI color selected above on individuals areas in the table 'argi126d and argi127d below demonstrate how to override the global GI color. See above for valid values and a description of the color 'This will allow for the user to mix and match as desired. Hopefully you have fun with this! argi7.image = Bulb_Image 'Location: Center Target Bank argi7a.image = Bulb_Image 'Location: Center Target Bank argi7b.image = Bulb_Image 'Location: Center Target Bank argi9a.image = Bulb_Image 'Location: Right side mid-table under wire form shooter lane argi9b.image = Bulb_Image 'Location: Right side just above righter upper flipper argi9c.image = Bulb_Image 'Location: Right side second lamp above upper right flipper argi10.image = Bulb_Image 'Location: Upper target banks argi12.image = Bulb_Image 'Location: Just above left lower flipper argi13.image = Bulb_Image 'Location: Just above right lower flipper argi14.image = Bulb_Image 'Location: Right sling argi15.image = Bulb_Image 'Location: Left slipng argi18.image = Bulb_Image 'Location: Left mid table argi19.image = Bulb_Image 'Location: Right mid under flashers 'The two below need both variables updated argi126d.image = "f14_gir":LGIBulb = "f14_gib" 'Location: Second light above left lower flipper. argi127d.image = "f14_gir":RGIBulb = "f14_gir" 'Location: Second light above right lower flipper. '*************************************************************************************** '*************************************************************************************** '*************************************************************************************** Hope everyone likes it and plays around with the lighting. Please report any issues to the support topic.
  15. Version 1.0

    156 downloads

    Cirqus Voltaire Night Mod (Bally 1997) Table Video
×