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Found 9 results

  1. Pokerino

    Version 1.0

    38 downloads

    From Granite, fast draw, and ghostmachine. Its Pokerino 1.0 for Future Pinball. May need more lighting scripts. Granite and fast draw made the table and backglass ghost did sound effects, some extra scripts, and plastics. Hard to find. Textures for this game.
  2. Version 1.0

    64 downloads

    Fast Draw (Gottlieb 1975) for making DB2S
  3. File Name: Fast Draw (1975) (Gottlieb) (freneticamnesic) (Rascal) (1.0) (HV) File Submitter: Rascal File Submitted: 21 Dec 2014 File Category: VPU Patch - Hybrid View Tables Modified by: RascalOriginal Table Author: freneticamnesic Original Table Version: 1.0 Original Table Download: This is a patch to convert freneticamnesic's 1975 Gottlieb Fast Draw reflection mod to the hybrid view. A big thank you to freneticamnesic for letting me convert this fine table. The file contains the .dif file used to patch the original table. Get the original table from the link posted on this page lower right. Use the VP Patcher System to create the modified HV version. The VP Patcher can be found here. Click here to download this file
  4. Version 1.0

    57 downloads

    This is a patch to convert freneticamnesic's 1975 Gottlieb Fast Draw reflection mod to the hybrid view. A big thank you to freneticamnesic for letting me convert this fine table. The file contains the .dif file used to patch the original table. Get the original table from the link posted on this page lower right. Use the VP Patcher System to create the modified HV version. The VP Patcher can be found here.
  5. File Name: Fast Draw (Gottlieb 1975) (Reflections Mod) File Submitter: freneticamnesic File Submitted: 12 Oct 2014 File Category: Recreations Permission to Mod: YesVP Version: v9.9.0 - DX9 VP990 and Physmod5 versions available. I recommend the Physmod version. This table is based on script by loserman76 who released Fast Draw a month or so ago. ( http://www.vpforums.org/index.php?app=downloads&showfile=10075 ) It's one of my favorite tables so I wanted to give it a higher resolution update. As I began I noticed a technique that Rascal had used on Rawds Triple Strike (Desktop) that was absolutely incredible. ( http://www.vpforums.org/index.php?app=downloads&showfile=3651 ) Rascal developed this "inverted playfield" idea for real-time reflection capability in VP. This was before primitives were supported in VP so I can only imagine how long that playfield inversion process took.... Now that we have primitives, the inversion process was pretty painless! So that's what you see here, a process developed by Rascal, released by Rawd, and simplified by me....or rather, the VP dev team who implemented 3d object support This table uses the textures created by Popotte from his FP table ( http://www.vpforums.org/index.php?app=downloads&showfile=121 ) I also used the primitive collections provided by unclewilly and gtxjoe extensively in this build. Since this is scripted by loserman76, his b2s works here. http://www.vpforums.org/index.php?app=downloads&showfile=10074 Thanks to everyone above for allowing this table to come to life! Thanks to 85vett for physmod tips and tricks Thanks to arngrim for DOF I give permission to mod my tables without permission. Since this table uses resources provided by several other authors, please get permission before you release any mods. Click here to download this file This post has been promoted to an article
  6. Version 1

    504 downloads

    VP990 and Physmod5 versions available. I recommend the Physmod version. This table is based on script by loserman76 who released Fast Draw a month or so ago. ( http://www.vpforums.org/index.php?app=downloads&showfile=10075 ) It's one of my favorite tables so I wanted to give it a higher resolution update. As I began I noticed a technique that Rascal had used on Rawds Triple Strike (Desktop) that was absolutely incredible. ( http://www.vpforums.org/index.php?app=downloads&showfile=3651 ) Rascal developed this "inverted playfield" idea for real-time reflection capability in VP. This was before primitives were supported in VP so I can only imagine how long that playfield inversion process took.... Now that we have primitives, the inversion process was pretty painless! So that's what you see here, a process developed by Rascal, released by Rawd, and simplified by me....or rather, the VP dev team who implemented 3d object support This table uses the textures created by Popotte from his FP table ( http://www.vpforums.org/index.php?app=downloads&showfile=121 ) I also used the primitive collections provided by unclewilly and gtxjoe extensively in this build. Since this is scripted by loserman76, his b2s works here. http://www.vpforums.org/index.php?app=downloads&showfile=10074 Thanks to everyone above for allowing this table to come to life! Thanks to 85vett for physmod tips and tricks Thanks to arngrim for DOF I give permission to mod my tables without permission. Since this table uses resources provided by several other authors, please get permission before you release any mods.
  7. Been a while since I had a WIP on VPU! With the release of a scripted version of Fast Draw by Loserman over on VPF, I can finally begin this project. To begin, this is THE pinball machine that got me into this hobby. Back in the day, my dad had one of these in the garage and I played the hell out of it. We eventually sold it and I kind of forgot about pinball. Then almost 2 years ago I went searching for the machine and found that it had been recreated in two fine pieces of pinball software... from there I discovered everything else that all these great author have to author. Once I started to understand VP I realized what all was wrong with the (otherwise admittedly great) VP version - it was using a ROM. I already tried to do an EM table, I can't script, forget that. Now that there's script available I'd like to start to update the table that got me here. Rawd showed me Triple Strike tonight and the reflections blew my mind. It looked complicated but now with primitive support in VP everything is pretty easy... apparently this was all Rascal's idea but I think he's been getting too much credit lately I just started to build tonight, shouldn't take too long, I'll be using FP resources and objects for almost everything. I need to get permission from Popotte before I can release - I doubt he'll say no - but this one should be pretty smooth and I hope it turns out looking real cool. Just a few objects placed... this is going to be similar to my WWF build, it's going to look finished well before it's even playable! I suppose this build is a transition... I wanted to do something but I didn't want to do everything. My other 2 builds are exhausting.
  8. File Name: Fast Draw (Gottlieb) (1975) (Westworld) (FS) (dB2S) File Submitter: Westworld File Submitted: 12 Feb 2013 File Category: Recreations Permission to Mod: Yes ROM Name: AmazonH VP Version: v9.14 This is a mod of JPSalas original table, now using B2SServer to display a backglass using Reels, looking like an EM table. A big thanks to JPSalas for the table and his approval to publish the mod. Table informations: The original table was enhanced to support the Nanotech Plunger, using Layback for enhanced 3D impression and all score values on the playfield was modified, to follow the scores of the original pinball machine (such as 1000 points instead of 10000 points). Backglass informations: The Backglass is following the design of the original EM backglass, using 5 digit reals. In addition to the original backglass, it includes lamps showing 100 000, 200 000...500 000 scores as overflow, per player. The backglass also has a not original animation (the pistol shot) and some additional illuminations, such as the girl on the right side. See installation instructions about how to enable/disable this enhancements, allowing to have the original look. Background informations about table/backglass design: The original pinball machine was an EM machine, not using ROM. The table author (JPSalas) has created the table using a ROM from a SS machine (Amazon Hunt) to control all the play rules and logic, as this was one very similar. To have a more real virtual pinball, I've used reels and to do that many table script modifications was required. The script detects high score display and hides them (as reels never displayed high scores), it detects blinking of player score (used in SS machines to show current player), suppress the blinking but illuminate current player lamps and so on. The table uses two controllers simultaneity, the standard VPinMame Controller for the game and rules and in parallel the B2SServer to display the backglass. Special Thanks to Pharaoh, Flying Dutchman and Grizz for the Backglass Image Installation: ------------- - Copy both table and backglass into your tables folder. - Make sure the ROM "amazonh" (from Amazon Hunt) is installed. - The backglass requires - .NET Framework 4 installed on your computer. If it is not installed, it can be downloaded from www.microsoft.com: Download link: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=0a391abd-25c1-4fc0-919f-b21f31ab88b7&displaylang=en - 'B2S.Server' version 1.0 or higher, installed and configured Download link: http://www.vpforums.org/index.php?app=downloads&showfile=7426 - The B2S screen settings file "ScreenRes.txt". Download link for a configuration tool 'B2S ScreenRes Editor': http://www.vpforums.org/index.php?app=downloads&showfile=6268 Settings: ------------- in the table script, look for: ' ****** SETTINGS **** PistolShot=false ' true: pistol shot sound for both Eject holes, false to disable RunAnimation=true 'true: animation on backglass on, lamp on right side on, false off If you prefer more sounds, enable the PistolShot. If you don't like the animation and want the original backglass look, disable RunAnimation. If you prefer background music, you can add mp3 files to your Music folder, the author the table, JPSalas, has a nice set on his web site: http://www.gethome.no/jpsalas/ Click here to download this file
  9. Version 1.0

    406 downloads

    This is a mod of JPSalas original table, now using B2SServer to display a backglass using Reels, looking like an EM table. A big thanks to JPSalas for the table and his approval to publish the mod. Table informations: The original table was enhanced to support the Nanotech Plunger, using Layback for enhanced 3D impression and all score values on the playfield was modified, to follow the scores of the original pinball machine (such as 1000 points instead of 10000 points). Backglass informations: The Backglass is following the design of the original EM backglass, using 5 digit reals. In addition to the original backglass, it includes lamps showing 100 000, 200 000...500 000 scores as overflow, per player. The backglass also has a not original animation (the pistol shot) and some additional illuminations, such as the girl on the right side. See installation instructions about how to enable/disable this enhancements, allowing to have the original look. Background informations about table/backglass design: The original pinball machine was an EM machine, not using ROM. The table author (JPSalas) has created the table using a ROM from a SS machine (Amazon Hunt) to control all the play rules and logic, as this was one very similar. To have a more real virtual pinball, I've used reels and to do that many table script modifications was required. The script detects high score display and hides them (as reels never displayed high scores), it detects blinking of player score (used in SS machines to show current player), suppress the blinking but illuminate current player lamps and so on. The table uses two controllers simultaneity, the standard VPinMame Controller for the game and rules and in parallel the B2SServer to display the backglass. Special Thanks to Pharaoh, Flying Dutchman and Grizz for the Backglass Image Installation: ------------- - Copy both table and backglass into your tables folder. - Make sure the ROM "amazonh" (from Amazon Hunt) is installed. - The backglass requires - .NET Framework 4 installed on your computer. If it is not installed, it can be downloaded from www.microsoft.com: Download link: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=0a391abd-25c1-4fc0-919f-b21f31ab88b7&displaylang=en - 'B2S.Server' version 1.0 or higher, installed and configured Download link: http://www.vpforums.org/index.php?app=downloads&showfile=7426 - The B2S screen settings file "ScreenRes.txt". Download link for a configuration tool 'B2S ScreenRes Editor': http://www.vpforums.org/index.php?app=downloads&showfile=6268 Settings: ------------- in the table script, look for: ' ****** SETTINGS **** PistolShot=false ' true: pistol shot sound for both Eject holes, false to disable RunAnimation=true 'true: animation on backglass on, lamp on right side on, false off If you prefer more sounds, enable the PistolShot. If you don't like the animation and want the original backglass look, disable RunAnimation. If you prefer background music, you can add mp3 files to your Music folder, the author the table, JPSalas, has a nice set on his web site: http://www.gethome.no/jpsalas/