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Found 6 results

  1. Version 3.1

    1,611 downloads

    Doctor Who (Bally 1992) Hi Rez 2 and 3 screen
  2. View File Doctor Who (Bally 1992) Doctor Who (Bally 1992) Hi Rez 2 and 3 screen Submitter Wildman Submitted 02/05/2016 Category B2S Backglasses  
  3. File Name: Dr. Who (Bally 1992) - FOM - oooPLAYER1ooo - UW - Dozer316.zip File Submitter: Dozer316 File Submitted: 17 May 2014 File Category: Recreations Permission to Mod: Contact Author First.ROM Name: dw_l2 VP Version: DX9 Beta Dr. Who (Bally 1992) - FOM (Flasher Object MOD) - oooPLAYER1ooo - UW - Dozer316.zip Many thanks to Uncle Willy and oooPLAYER1ooo for giving me permission to release this mod. JP Salas for his awesome flasher scripts - All the VP devs for the flasher ordering fix (made doing this a joy.) and all the people who have contributed code you find in the script for this table. Please read below before downloading and running this table. This mod requires VP 9.9.0 final available from http://vpuniverse.com/forums/files/file/432-visual-pinball-full-install/ Do not try running it in older VP versions. The table is configured with directb2s as the controller option. Two files are included like my other FOM tables. Use the file ending with sunken for a cabinet that has a playfield monitor below a real pinball glass. Use the file ending with flush for a cabinet that has a playfield monitor which sits flush with the top of a cabinet without a pinball glass. Features: 255 step alpha flashers B2B collision detection. BMPR LITE momentum implementation. Various sound tweaks and additions. 8 Step WPC GI. Graphics variables: At the start of the script there are several graphics parameters that can be adjusted. (Tune to your liking). Const Gi_Color = "Mixed" ' Mixed - Red - Blue - White (GI Color) Const SuperBrights = 1 ' 1 On / 0 Off (High Saturation Flashers) Const SideWallFlashers = 1 ' 1 On / 0 Off (Ambient Sidewall Flashers) Const GISideWalls = 1 ' 1 On / 0 Off (Ambient GI on Sidewalls.) Const PlayfieldAmbience = 1 ' 1 On / 0 Off (Full playfield length ambient lighting) Const GlassTextures = 1 '1 On / 0 Off (Glass textures above the playfield - Disabled by default on sunken file version) Const ApronLighting = 1 '1 On / 0 Off (Dropwall Apron lighting that syncs to playfield GI (kinda). Load and play as normal - If you have any issue, please post in the associated support topic which I'll check from time to time. Enjoy - Dozer. Preview Video: https://www.youtube.com/watch?v=IHwazJ2kfJ4 Click here to download this file
  4. File Name: Doctor Who (Bally 1992) (dB2S) File Submitter: bill55 File Submitted: 10 Mar 2013 File Category: B2S Backglasses Updated backglass with a higher res pic. Fantasy backglass. Click here to download this file
  5. Version 1.0

    815 downloads

    Dr. Who (Bally 1992) - FOM (Flasher Object MOD) - oooPLAYER1ooo - UW - Dozer316.zip Many thanks to Uncle Willy and oooPLAYER1ooo for giving me permission to release this mod. JP Salas for his awesome flasher scripts - All the VP devs for the flasher ordering fix (made doing this a joy.) and all the people who have contributed code you find in the script for this table. Please read below before downloading and running this table. This mod requires VP 9.9.0 final available from http://vpuniverse.com/forums/files/file/432-visual-pinball-full-install/ Do not try running it in older VP versions. The table is configured with directb2s as the controller option. Two files are included like my other FOM tables. Use the file ending with sunken for a cabinet that has a playfield monitor below a real pinball glass. Use the file ending with flush for a cabinet that has a playfield monitor which sits flush with the top of a cabinet without a pinball glass. Features: 255 step alpha flashers B2B collision detection. BMPR LITE momentum implementation. Various sound tweaks and additions. 8 Step WPC GI. Graphics variables: At the start of the script there are several graphics parameters that can be adjusted. (Tune to your liking). Const Gi_Color = "Mixed" ' Mixed - Red - Blue - White (GI Color) Const SuperBrights = 1 ' 1 On / 0 Off (High Saturation Flashers) Const SideWallFlashers = 1 ' 1 On / 0 Off (Ambient Sidewall Flashers) Const GISideWalls = 1 ' 1 On / 0 Off (Ambient GI on Sidewalls.) Const PlayfieldAmbience = 1 ' 1 On / 0 Off (Full playfield length ambient lighting) Const GlassTextures = 1 '1 On / 0 Off (Glass textures above the playfield - Disabled by default on sunken file version) Const ApronLighting = 1 '1 On / 0 Off (Dropwall Apron lighting that syncs to playfield GI (kinda). Load and play as normal - If you have any issue, please post in the associated support topic which I'll check from time to time. Enjoy - Dozer. Preview Video: https://www.youtube.com/watch?v=IHwazJ2kfJ4
  6. 1,008 downloads

    Updated backglass with a higher res pic.
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