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Found 75 results

  1. Version 2.0.0

    228 downloads

    Specifications : Full rebuild from scratch Translite image with authentic colors (source Dozer previous version) 2 versions in the pack : Resolution 2048 x 1536 @72 dpi Resolution 1280 x 1024 @72 dpi (for little configurations like mine) 2 screens grill full redraw Authentic color lamps and flashers (thanks to RandR for the lamps position picture) New lamps and flashers IDs mapping based on the authentic Williams manual A special thank you to JPSalas who shares his magnificent tables and to Skitso for his cool detail mod version (and all the other authors as well ). Happy new year 2019, EnJoY ! Blacksad
  2. View File Punk! ( Gottlieb 1982) directb2s b2s db2s & wheel HD translite image resolution : 2560 x 2048 @70 dpi Authentic lamps placement + Wheel image A special thank you to Rocodimarco (and all the others authors as well ;), hope there will be a .vpx conversion for this table ! Cheers Blacksad Submitter Blacksad Submitted 01/20/2019 Category B2S Backglasses  
  3. Version 1.0.1

    59 downloads

    HD translite image resolution : 2560 x 2048 @70 dpi Authentic lamps placement + Wheel image A special thank you to Rocodimarco (and all the others authors as well ;), hope there will be a .vpx conversion for this table ! Cheers Blacksad
  4. Version 1.0.0

    93 downloads

    Full rebuild from scratch New HD translite image resolution : 2560 x 2048 @70 dpi Authentic color lamps placement Colored Lamps with authentic translite mask Lamps mapping ID based on the previous (master) Hauntfreaks version. A special thank you to JPSalas who shares his magnificent tables (and all the others authors as well ). Cheers Blacksad
  5. View File Medusa (Bally 1981) directb2s b2s db2s Full rebuild from scratch New HD translite image resolution : 2560 x 2048 @70 dpi Authentic color lamps placement Colored Lamps with authentic translite mask Lamps mapping ID based on the previous (master) Hauntfreaks version. A special thank you to JPSalas who shares his magnificent tables (and all the others authors as well ). Cheers Blacksad Submitter Blacksad Submitted 01/19/2019 Category B2S Backglasses  
  6. Version 1.0.0

    119 downloads

    Full rebuild from scratch Translite image with authentic colors 2 versions in the pack : 2560 x 2048 @72 dpi OR 1280 x 1024 @90 dpi (for little configurations like mine) No DMD image Colored lamps and flashers Lamps and flashers IDs mapping based on the Hauntfreaks previous release. A special thank you to 32Assassin, Kronofant, Tom Tower, Hauntfreak... who shares their magnificents tables (and all the other authors as well ). Blacksad
  7. Version 1.0.0

    126 downloads

    Full rebuild from scratch New HD translite image 2 versions in the pack :2560 x 2048 @70 dpi Resolution 1280 x 1024 @90 dpi (for little configurations like mine) 2 screens grill full redraw Authentic color lamps and flashers New lamps and flashers IDs mapping based on the authentic Williams manual (not sure that all are good, comment to suggest a modification). A special thank you to Pinball58 who shares his magnificent tables (and all the others authors as well ).
  8. View File Fish Tales (Williams 1992) directb2s b2s db2s Full rebuild from scratch New HD translite image 2 versions in the pack :2560 x 2048 @70 dpi Resolution 1280 x 1024 @90 dpi (for little configurations like mine) 2 screens grill full redraw Authentic color lamps and flashers New lamps and flashers IDs mapping based on the authentic Williams manual (not sure that all are good, comment to suggest a modification). A special thank you to Pinball58 who shares his magnificent tables (and all the others authors as well ). Submitter Blacksad Submitted 01/13/2019 Category B2S Backglasses  
  9. View File Elvira and the Party Monsters (Williams 1989) b2s directb2s db2s v 1.0 Full rebuild from scratch Translite image with authentic colors 2 versions in the pack : 2560 x 2048 @72 dpi OR 1280 x 1024 @90 dpi (for little configurations like mine) No DMD image Colored lamps and flashers Lamps and flashers IDs mapping based on the Hauntfreaks previous release. A special thank you to 32Assassin, Kronofant, Tom Tower, Hauntfreak... who shares their magnificents tables (and all the other authors as well ). Blacksad Submitter Blacksad Submitted 01/12/2019 Category B2S Backglasses  
  10. View File Tales of the Arabian Nights (Williams 1996) TOTAN - 2 & 3 screens - directb2s db2s 1.0 Specifications : Full rebuild from scratch Translite image with authentic colors (source Dozer previous version) 2 versions in the pack : Resolution 2048 x 1536 @72 dpi Resolution 1280 x 1024 @72 dpi (for little configurations like mine) 2 screens grill full redraw Authentic color lamps and flashers (thanks to RandR for the lamps position picture) New lamps and flashers IDs mapping based on the authentic Williams manual A special thank you to JPSalas who shares his magnificent tables and to Skitso for his cool detail mod version (and all the other authors as well ). Happy new year 2019, EnJoY ! Blacksad Submitter Blacksad Submitted 01/06/2019 Category B2S Backglasses  
  11. Now that B2sServer has been made available for modification (and until such time as VP supports multiple screens) I was wondering if the reel type could be expanded upon to support letters A-Z in addition to the numbers that are currently there, and maybe some symbols etc to give us the ability to build alpha-numeric displays for original type games. Thanks in advance to whomever has the skills and would be willing to take on this project. -Dan
  12. Hi guys I am getting back into VP. I decided to update my existing cabinet setup and downloaded VP 9.91, new vpt's and decided to ditch UVP for b2s. After spending time trying to get the layout correct, i have gotten some tables working properly. However, the flippers lag and sometimes get stuck. Everything works perfect with standard tables and backglass. Is this normal? Does B2s server really take that much resources? I also get the following error on many tables.
  13. modifications compared to last official version (based on trunk 14 https://sourceforge.net/projects/b2s-backglass/): 1) Bug fix: Alternate tablename.res (replacing screenres.txt) failed for Server running as EXE 2) Bug fix/feature: support alternative ways to find direct2BS based on gamename 3) feature: proportional aspect ratio for backglass as option per table 1) Bug open for long (such as in http://www.vpforums.org/index.php?showtopic=23072&page=8) B2SServer, running as DLL, allows to overwrite screenres.txt with tablename.res to use alternative backglass settings. This never worked if running as EXE. Fixed. 2) exe mode fails on some computers for some tables in exclusive mode called via Pinballx If this happens, you get an error message saying "File 'C:\Games\Visual Pinball\Tables\.Direct2BS' not found. Please rename...". The error happens because the server cannot detect the table name, so cannot find the file. To solve this, the direct2BS file search path was changed, new rule: try to find tablename.direct2BS. If not existing, try to find gamename.direct2BS (=ROM name) If not existing, continue with Hyperpin/PinballX XML file and: find in XML tablename, if found try to find description.direct2BS (like "Charlie's Angels (Gottlieb 1978).direct2BS") If not existing, find in XML inside <game> the node <rom> with gamename. If found try to find description.direct2BS If not existing, find in XML inside <game> the node <gamename> with gamename. If found try to find description.direct2BS Node <rom> is already existing in some PinballX database files, which will solve the issue without any manual option. If not, just enter the ROM name (=gamename). If you do not want to use the <rom> setting for other reasons (as it might trigger different PinballX behavior), you can enter the new node "gamename". Example: <game name="The Machine - Bride Of Pinbot (Williams 1991)_rev1.1"> <description>The Machine - Bride Of Pin-Bot (Williams 1991)</description> <rom>bop_L8</rom> Example 2: <game name="The Machine - Bride Of Pinbot (Williams 1991)_rev1.1"> <description>The Machine - Bride Of Pin-Bot (Williams 1991)</description> <gamename>bop_L8</gamename> In both cases, if used gamename = bop_L8, it will try to launch The Machine - Bride Of Pin-Bot (Williams 1991).direct2BS Just in case, if the search still fails, you can enable a debug log. Open file B2STableSettings.xml (in folder tables) Check for entry: <LogPath>C:\Users\Flipper\Desktop\log</LogPath> If the entry is missing, add it, define a valid path, like to a folder on your desktop Insert: <IsBackglassSearchLogOn>1</IsBackglassSearchLogOn> Now launch the table from PinballX. Wait for the error message, confirm and quit PinballX. In your log folder you find a file named BackglassSearchPath.txt. If the content does not help you to understand the issue, post the content here. 3) New Feature - proportional backglass While most of us are using 16:9 screens to display the backglass, pinballs of the 70's or 80's used more a 1:1 glass. As result of the stretching we get fat faces and weird looking design. Similar as watching an old TV Show, made for 4:3 television on a 16:9 LCD TV. Goal is to make it easy to get a better display for these older tables. How to setup: Open your ScreenRes.txt file It should have 12 lines. Add 5 more: x x xx xx C:\path The first two defines the position of the alternative scaled picture, starting by 0/0. For a Full HD (1920x1080) screen, a good value is 250/0 The next two values defines the size of the alternative scaled picture. For a Full HD (1920x1080) screen, a good value is 1420/1080 (500 pixel smaller, with 1420/1080 we get closer to 1:1, even it is still slightly stretched. Of course you can adapt the values as you prefer. As it is 500 smaller, we used a starting position of 250 in the first pair). The last value is a path to a background picture, used to have a frame around the scaled image. If you keep this line empty the frame will be black. Everything else unchanged. As the first 12 lines stays unchanged, ever other tool will continue to work, such as PinballX or PBXRecorder. Last step: Run PinballX setup, turn off "Auto Position DirectB2S" in Display Settings. Alternativ write lock ScreenRes.txt file, else PinballX will overwrite it. How it works: (repeat this for every table) start your table as normally, click on the backglass screen, press "S" on your keyboard to get the settings dialog. Click the "Small" button. Click Save Settings. Restart your table. Tip: Sometimes you might want an exception. A special table with another background/color - or different size. Easy. Duplicate your ScreenRes.txt file and rename it as tablename.res. Note: .res, not .txt! Modify the values as you like, different scaling, different background picture. When a .res file with the same name as the table exists, it will automatically replace the default screenres.txt BackglassServer.exe and example background.png, as well as modified source code is enclosed. Also a backglass using the enclosed background as example. B2SBackglassServerEXE.zip b2sbackglassserverexe_source.zip
  14. Version 1.0.0

    14 downloads

    Ok i know, nothing to teach here, but for those who start from basics... A simple tutorial about custom counters for B2S backglass, with solution to small problems. enjoy
  15. Hi everyone, I've been away from virtual pinball for quite some time now but a few days ago I found out that Stefan (Herweh) made the source code public. I am surprised to find that the old screen selection "bug" from my original B2S code is still in there. The backglass screen number that you enter into the screenres file is used in B2S to select the display with that number in it's name: DISPLAY1, DISPLAY2 ... A better solution would be to use the number in screenres to select a screen from the screen order as it is defined by the user. Number 1 should point to the first display, number 2 should point to the second display and so on. Same method as the old UVP and probably also PinballX is using. Here is a suggestion to any programmer who want to experiment with it. The screenshots are from the class B2SScreen in the b2sbackglassserver. Same changes must probably be made in the b2backglassserverexe as well. My changes are highlighted in the screenshots. Only problem with this change is that the old B2S.exe files may be displayed on the wrong screen for some users. Could be solved by storing the old b2s in a separate folder with it's on screenres file.
  16. Version 1.0.1

    531 downloads

    Specifications : Full rebuild from scratch New dark translite image cleaned Resolution 2048 x 1896 @70dpi Authentic lighting (as possible) Infinity lights with reflexion on the convex mirrors Thanks to Hauntfreaks for the convex mirror image ID based on the previous Dozer316 version with little modifications, thanks for this incredible job. Contains about 70 snippits No DMD image
  17. View File Xenon (Bally 1980) directB2S 2048px Specifications : Full rebuild from scratch New dark translite image cleaned Resolution 2048 x 1896 @70dpi Authentic lighting (as possible) Infinity lights with reflexion on the convex mirrors Thanks to Hauntfreaks for the convex mirror image ID based on the previous Dozer316 version with little modifications, thanks for this incredible job. Contains about 70 snippits No DMD image Submitter Blacksad Submitted 10/04/2017 Category B2S Backglasses  
  18. I was making a new version of Cyclone which has a wheel in the backglass. I created the desktop version first and I easily created a wheel that I rotated with 360 steps (cause it's a circle). Wildman pointed out to me that b2s editor only goes to 90 steps per mech rotating image. So my current WIP doesn't jive with existing directb2s file. Is it possible to change the editor/server/files to allow 360 steps? Thanks! -Mike
  19. Version 1.0.0

    430 downloads

    Full HD rebuild from scratch Authentic lighting with authentic mask Resolution 2048 x 1638 @ 72 dpi [5/4] 2 versions : 6 or 7 digits IDs from the previous Wildman B2S version ID "same player shoots again" from the previous Rothbauerw B2S version
  20. View File Star Trek (Bally 1979) directB2S 6 or 7 digits Full HD rebuild from scratch Authentic lighting with authentic mask Resolution 2048 x 1638 @ 72 dpi [5/4] 2 versions : 6 or 7 digits IDs from the previous Wildman B2S version ID "same player shoots again" from the previous Rothbauerw B2S version Submitter Blacksad Submitted 09/14/2017 Category B2S Backglasses  
  21. File Name: The Rosve EM FS Collection File Submitter: rosve File Submitted: 22 Jul 2013 File Category: Recreations Permission to Mod: YesVP Version: v9.12 A compilation of EM recreations that I made over the last couple of years. They are all fullscreen cabinet versions. Big Valley Captain Fantastic Central Park Dipsy Doodle Flash Gordon (re-themed 1965 Gottlieb pin "Ice Revue") Mars Trek See Saw Skyrocket Click here to download this file
  22. View File High Speed (Williams 1986) Full rebuild from scratch New translite image built from differents pictures Resolution 1600 x 1200 Authentic lights Submitter Blacksad Submitted 07/03/2017 Category B2S Backglasses  
  23. Blacksad

    High Speed (Williams 1986)

    Version 2.0.0

    563 downloads

    Full rebuild from scratch New translite image built from differents pictures Resolution 1600 x 1200 Authentic lights
  24. SiKodeliKo333

    [New B2S Alert] Fish Tales B2s

    View File Fish Tales B2s Hi guys. I improved the Backglass ... a little Submitter SiKodeliKo333 Submitted 04/24/2017 Category B2S Backglasses  
  25. So I'm running into what I think is a strange issue with table and backglass matching. When I name my tables I use the following convention. <Table Name> (<Manufacturer & Release Year>) <table submitter/author> <version description if needed> <version number> ex. Attack From Mars (Midway 1995) <table author> Night Mod v1.2.vpt Then because there are often multiple directB2S files available for a given table I name that file the same as the table but append the B2S submitter and version on the end. ex. Attack From Mars (Midway 1995) <table author> Night Mod v1.2 <b2s author> 1.0.directB2S For the most part this works fine, But I'm starting to run into this issue where tables that start with the same word such as Black Hole and Black Pyramid get crossed up so that the Black Hole backglass displays when running the Black Pyramid table. This happens despite the fact that the only parts of the names that match are the first words, Further confusing the issue is that this doesn't happen with other tables sharing the same first word such as Black Rose and Black Knight. Another oddity is that on some of the tables where this occurs the correct backglass shows in the menu portion of PinballX but not when the table actually loads (and I'm not using backglass videos or images). The only way I've found to get around this is to use underscores when necessary (in this case I renamed Black Pyramid to Black_Pyramid) but for the sake of consistency I'd rather not have to do that. Also this doesn't always work either as I discovered with Sharpshooter and Sharpshooter II. I renamed the latter to Sharpshooter_II and it still happened. I had to name it Sharp_shooter II which just seemed ridiculous. There's no rhyme or reason it seems. I'm sure this has probably been discussed before, but some quick searching did not lead me to an answer. If anyone has any thoughts on this I'd appreciate it.
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