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Found 13 results

  1. Version 1.0

    1,115 downloads

    Airborne(Capcom)(1996)
  2. Version 2.1.0

    394 downloads

    Here is my Airborne Avenger (Atari 1977) directb2s Backglass File. Image from DarthMarino There are other Versions avaiable here and there, with other Lights (Game Over, ...), but These Lights are only on the Apron. I tried to make a BG like the real one, with the Lights during the attract mode, like this: https://www.youtube.com/watch?v=NqPisb42Du4 Have Fun.
  3. View File Airborne Avenger (Atari 1977) directb2s Here is my Airborne Avenger (Atari 1977) directb2s Backglass File. Image from DarthMarino There are other Versions avaiable here and there, with other Lights (Game Over, ...), but These Lights are only on the Apron. I tried to make a BG like the real one, with the Lights during the attract mode, like this: https://www.youtube.com/watch?v=NqPisb42Du4 Have Fun. Submitter stefanaustria Submitted 08/30/2018 Category B2S Backglasses  
  4. Version abv_106r

    73 downloads

    abv_106r.zip
  5. File Name: Airborne (Capcom)(1996)(Bodydump Jimmyfingers)(1.0)(FS) File Submitter: bodydump File Submitted: 13 Dec 2013 File Category: Recreations Permission to Mod: Contact Author First.ROM Name: abv106 VP Version: v9.16 Well, here is Capcom's Airborne, finally. I believe I started redrawing the playfield in Sept. of 2011 and it was a long, sometimes painful, journey. Fortunately jimmyfingers joined me along the way helping me solve problems, teaching me many things about VP and making the table much better than I could have by myself. Thanks also to the following: UncleWilly for his starter table, borrowed scripts and objects, and for inspiration from all his work. Destruk/Tab for their original version of Airborne and for letting me use the Capcom emulation problem workarounds JPSalas for some objects/scripts and for inspiring all authors with his work and sheer volume of releases (this table probably would have taken him 2 weeks) Eala for his table objects which are always useful Koadic for his awesome plunger and selector script Player1 for the primitive drop target stuff and inspiration RipleYYY and his son for play testing and suggestions (since I've never even seen the real table) Grizz for telling me years ago to stop drawing Hyperspin wheels and redraw some playfields Bent98 for making me believe I could actual pull this table off and for yelling at me when I wanted to quit Fuzzel and Toxie for improving VP and for making the performance of the table increase without me doing anything Thanks to anyone I forget and to all other table authors sacrificing all their free time to keep this hobby alive. This is a fairly demanding table and will require a decent rig to run smoothly. The Hyperpin media pack is included. Thanks to bitupset for the instruction card from his pack for the old table. Click here to download this file This post has been promoted to an article
  6. Version 1.1

    96 downloads

    This is a patch to convert Bodydump and Jimmyfinger's 1996 Capcom Airborne to the hybrid view. A big thank you to Bodydump and Jimmyfinger for letting me convert this fine table. The file contains the .dif file used to patch the original table. Get the original table from the link posted on this page lower right. Use the VP Patcher System to create the modified HV version. The VP Patcher can be found here.
  7. File Name: Airborne (1996) (Capcom) (Bodydump Jimmyfingers) (Rascal) (1.0) (HV) File Submitter: Rascal File Submitted: 05 Feb 2014 File Category: VPU Patch - Hybrid View Tables Modified by: RascalOriginal Table Author: Bodydump and Jimmyfingers Original Table Version: 1.0 Original Table Download: This is a patch to convert Bodydump and Jimmyfinger's 1996 Capcom Airborne to the hybrid view. A big thank you to Bodydump and Jimmyfinger for letting me convert this fine table. The file contains the .dif file used to patch the original table. Get the original table from the link posted on this page lower right. Use the VP Patcher System to create the modified HV version. The VP Patcher can be found here. Click here to download this file
  8. File Name: Airborne (Capcom)(1996)(Bodydump Jimmyfingers)(1.0)(DT) File Submitter: bodydump File Submitted: 13 Dec 2013 File Category: Recreations Permission to Mod: Contact Author First.ROM Name: abv106 VP Version: v9.16 Well, here is Capcom's Airborne, finally. I believe I started redrawing the playfield in Sept. of 2011 and it was a long, sometimes painful, journey. Fortunately jimmyfingers joined me along the way helping me solve problems, teaching me many things aboutVP and making the table much better than I could have by myself. Thanks also to the following: UncleWilly for his starter table, borrowed scripts and objects, and for inspiration from all his work. Destruk/Tab for their original version of Airborne and for letting me use the Capcom emulation problem workarounds JPSalas for some objects/scripts and for inspiring all authors with his work and sheer volume of releases (this table probably would have taken him 2 weeks) Eala for his table objects which are always useful Koadic for his awesome plunger and selector script Player1 for the primitive drop target stuff and inspiration RipleYYY and his son for play testing and suggestions (since I've never even seen the real table) Grizz for the rail and lockbar textures and for telling me years ago to stop drawing Hyperspin wheels and redraw some playfields Bent98 for making me believe I could actual pull this table off and for yelling at me when I wanted to quit Fuzzel and Toxie for improving VP and for making the performance of the table increase without me doing anything Thanks to anyone I forget and to all other table authors sacrificing all their free time to keep this hobby alive. This is a fairly demanding table and will require a decent rig to run smoothly. Click here to download this file
  9. Version 1.0

    263 downloads

    Well, here is Capcom's Airborne, finally. I believe I started redrawing the playfield in Sept. of 2011 and it was a long, sometimes painful, journey. Fortunately jimmyfingers joined me along the way helping me solve problems, teaching me many things aboutVP and making the table much better than I could have by myself. Thanks also to the following: UncleWilly for his starter table, borrowed scripts and objects, and for inspiration from all his work. Destruk/Tab for their original version of Airborne and for letting me use the Capcom emulation problem workarounds JPSalas for some objects/scripts and for inspiring all authors with his work and sheer volume of releases (this table probably would have taken him 2 weeks) Eala for his table objects which are always useful Koadic for his awesome plunger and selector script Player1 for the primitive drop target stuff and inspiration RipleYYY and his son for play testing and suggestions (since I've never even seen the real table) Grizz for the rail and lockbar textures and for telling me years ago to stop drawing Hyperspin wheels and redraw some playfields Bent98 for making me believe I could actual pull this table off and for yelling at me when I wanted to quit Fuzzel and Toxie for improving VP and for making the performance of the table increase without me doing anything Thanks to anyone I forget and to all other table authors sacrificing all their free time to keep this hobby alive. This is a fairly demanding table and will require a decent rig to run smoothly.
  10. Version 1.0

    234 downloads

    Airborne (Capcom 1996) HyperPin Media Pack
  11. Version 1.0

    762 downloads

    Well, here is Capcom's Airborne, finally. I believe I started redrawing the playfield in Sept. of 2011 and it was a long, sometimes painful, journey. Fortunately jimmyfingers joined me along the way helping me solve problems, teaching me many things about VP and making the table much better than I could have by myself. Thanks also to the following: UncleWilly for his starter table, borrowed scripts and objects, and for inspiration from all his work. Destruk/Tab for their original version of Airborne and for letting me use the Capcom emulation problem workarounds JPSalas for some objects/scripts and for inspiring all authors with his work and sheer volume of releases (this table probably would have taken him 2 weeks) Eala for his table objects which are always useful Koadic for his awesome plunger and selector script Player1 for the primitive drop target stuff and inspiration RipleYYY and his son for play testing and suggestions (since I've never even seen the real table) Grizz for telling me years ago to stop drawing Hyperspin wheels and redraw some playfields Bent98 for making me believe I could actual pull this table off and for yelling at me when I wanted to quit Fuzzel and Toxie for improving VP and for making the performance of the table increase without me doing anything Thanks to anyone I forget and to all other table authors sacrificing all their free time to keep this hobby alive. This is a fairly demanding table and will require a decent rig to run smoothly. The Hyperpin media pack is included. Thanks to bitupset for the instruction card from his pack for the old table.
  12. 100%100% I started a PF redraw of Airborne about 1 1/2 years ago and got derailed by other projects. I still need to finish the PF but started to build the table. I've only built simple tables in the past, so this is going to be a challenge and probably take a long time. Hopefully I haven't bit off more than I can chew. Anyway here's some real early wip screenshots. I've included a desktop and FS so there's no need to ask what versions I'm making (yes, Faralos, I'm talking to you )
  13. File Name: Airborne(Capcom)(1996) File Submitter: Wildman File Submitted: 02 Apr 2013 File Category: B2S Backglasses Airborne(Capcom)(1996) Click here to download this file
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