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Found 17 results

  1. File Name: Iron Man (Stern) (2010) (85vett) File Submitter: 85vett File Submitted: 20 Oct 2013 File Category: Recreations Permission to Mod: Contact Author First.ROM Name: 1.60 VP Version: v9.16 Here is the next table up for release. I absolutely love this table in real life. It's a brutal pin and I think this recreation recreated the toughness of the pin real well. Not a real deep game but is addicting. About the ROM please see the following link - http://vpuniverse.com/forums/topic/828-stern-roms/ Once again, Wildman has you covered with a Db2s backglass here - http://vpuniverse.com/forums/files/file/2440-ironman-stern-2010/ Media Pack is located here - http://vpuniverse.com/forums/files/file/2469-iron-man-stern-2010-85vett/ Hope you all enjoy. ***Update 1.03*** - Fixed ramp switches by adding un-hit event - added caps to ramps to prevent balls from flying off the ramp - moved war machine trigger down a bit to hopefully help prevent potential ball hang-up - smoothed out right flipper transition - adjusted whiplash magnet to get more action and the ability to catch the ball on weak shots - adjusted backdrop of Iron Monger animation to get the ball to roll off it's back quicker on weak shots that stop on his back - corrected tilt switch ***Update 1.04*** Added missing one way gate on middle lane going to pop bumpers. Click here to download this file
  2. File Name: Avatar (Stern 2010) (85vett) File Submitter: 85vett File Submitted: 23 Dec 2013 File Category: Recreations Permission to Mod: Contact Author First.ROM Name: AVR_110 VP Version: v9.16 I was planning on launching this Christmas morning as a present to the community but since I'm betting most of you will be out with family then I might as well make it an early present :-) This is a recreation of Sterns Avatar. The only thing I added to this table that isn't part of the real table is the Jake animation. The DMD shows the box closing but the figure is stationary on the real machine. I made an animation to make it close when you lock a ball and to open back up when their is no longer a ball locked. Hope you all like it. This table is a drain monster out of the pops. I left it that way as that is how the real avatar was that I played. simple nudge will save it 99% of the time so that adds some skill to the table. I hope you all enjoy this table and a special thanks goes out to Dupe3d whom play tested this table for me to try to make sure it wasn't launched with any bugs. He was even able to add the 3 bank target as a primative which I feel looks much better than having to use multiple walls. Thanks Dupe3d! Keep in mind this is a SAM table so you will need to appropriate files located here - http://vpuniverse.com/forums/files/file/2480-vpinmame-25-sam-enabled-cabinet-versions/ Also keep in mind the ROMs are not hosted here. For more info on getting the ROM and installing it please see this thread - http://vpuniverse.com/forums/topic/828-stern-roms/ *Special Instructions for Avatar ROM* http://vpuniverse.com/forums/topic/965-avatar-stern-2010-85vett/?p=8604 If you see any bugs let me know and I'll do my best to get them fixed. As with my other tables, if you wish to MOD this table please let me know. I have no issues with that but I would like to check it out first to make sure it's inline with the original creation and doesn't create bugs/problems. **** physmod5 version uploaded - added primative spinners and gate - lighting changed to new flasher style Click here to download this file
  3. Version 2

    3,476 downloads

    Physmod 5 and standard VP files uploaded. Again, I adjusted everything for physmod so it plays best but I did a basic conversion down to VP 9.9 for those not on physmod yet. Thanks to ASOT for the table redraw and plastic resources. Thanks to GTXJOE for the Buck scripting as well as the rubber sound scripting. Thanks to kanario40 for the pics of the plastics and PF. Thanks to DARK for the buck model and help with the 3D ramp Thanks to my testers for helping to find bugs in the table. Hopefully we've found them all and I've got them all fixed. ***Everyone just needs to know right now that the buck is not 100% and I doubt it will be 100% at any point unless the true rom script can be figured out. Had some of the best minds on that and what I have on it now is the best we could come up with. It's good enough for me as it allows you to play the table but I know some like an exact match. Also, the Elk will get confused sometimes and the Elk wont match the diverter on rare occurrences. This has to do with how the diverter is working. It refreshes itself when it happens so just keep playing on and all will be well. *** 10-2 Update *** - Replaced the Elk model with an actual elk. Thanks to Dark for mapping the model for me. - replaced the script for the Elk to make it smoother. Thanks to GTXJOE for the suggestion to mirror the flipper logo routine - Updated wall5 to have no friction as requested in the comments section (thanks to Dozer for advising on it first) - adjusted the physics in physmod5. Just didn't feel right so I tweaked a few things - removed the "spin" from the bird target on the physmod version. This should make that shot more friendly. It shouldn't drain as often now when you hit it. - added BMPR lite routine for VP 9.9 version. Also tweaked several other items in this version. Ya'll are way to nice. I broke down and played this version a bit and I didn't like the game play at all. Way to fast, and bad ball movement. I think this version plays much more like a mid 2000 Stern. - adjusted flipper bounce on physmod5 version. I had the value as 1 and it should have been .1 for the coil return. While in there I adjusted a few more things so you can now do bounce passes. Thanks crazypin for point that out. - Walls added to flipper entrances to make for a smoother ball roll coming out of the inlanes. - several other small tweaks done as well
  4. File Name: Big Buck Hunter Pro (Stern 2010) File Submitter: 85vett File Submitted: 25 Sep 2014 File Category: Recreations Link to B2S: Link to Media Pack: Permission to Mod: Yes ROM Name: bbh_170 VP Version: Experimental - PhysicsMod Physmod 5 and standard VP files uploaded. Again, I adjusted everything for physmod so it plays best but I did a basic conversion down to VP 9.9 for those not on physmod yet. Thanks to ASOT for the table redraw and plastic resources. Thanks to GTXJOE for the Buck scripting as well as the rubber sound scripting. Thanks to kanario40 for the pics of the plastics and PF. Thanks to DARK for the buck model and help with the 3D ramp Thanks to my testers for helping to find bugs in the table. Hopefully we've found them all and I've got them all fixed. ***Everyone just needs to know right now that the buck is not 100% and I doubt it will be 100% at any point unless the true rom script can be figured out. Had some of the best minds on that and what I have on it now is the best we could come up with. It's good enough for me as it allows you to play the table but I know some like an exact match. Also, the Elk will get confused sometimes and the Elk wont match the diverter on rare occurrences. This has to do with how the diverter is working. It refreshes itself when it happens so just keep playing on and all will be well. *** 10-2 Update *** - Replaced the Elk model with an actual elk. Thanks to Dark for mapping the model for me. - replaced the script for the Elk to make it smoother. Thanks to GTXJOE for the suggestion to mirror the flipper logo routine - Updated wall5 to have no friction as requested in the comments section (thanks to Dozer for advising on it first) - adjusted the physics in physmod5. Just didn't feel right so I tweaked a few things - removed the "spin" from the bird target on the physmod version. This should make that shot more friendly. It shouldn't drain as often now when you hit it. - added BMPR lite routine for VP 9.9 version. Also tweaked several other items in this version. Ya'll are way to nice. I broke down and played this version a bit and I didn't like the game play at all. Way to fast, and bad ball movement. I think this version plays much more like a mid 2000 Stern. - adjusted flipper bounce on physmod5 version. I had the value as 1 and it should have been .1 for the coil return. While in there I adjusted a few more things so you can now do bounce passes. Thanks crazypin for point that out. - Walls added to flipper entrances to make for a smoother ball roll coming out of the inlanes. - several other small tweaks done as well Click here to download this file
  5. Version 1.01

    6,210 downloads

    I was planning on launching this Christmas morning as a present to the community but since I'm betting most of you will be out with family then I might as well make it an early present :-) This is a recreation of Sterns Avatar. The only thing I added to this table that isn't part of the real table is the Jake animation. The DMD shows the box closing but the figure is stationary on the real machine. I made an animation to make it close when you lock a ball and to open back up when their is no longer a ball locked. Hope you all like it. This table is a drain monster out of the pops. I left it that way as that is how the real avatar was that I played. simple nudge will save it 99% of the time so that adds some skill to the table. I hope you all enjoy this table and a special thanks goes out to Dupe3d whom play tested this table for me to try to make sure it wasn't launched with any bugs. He was even able to add the 3 bank target as a primative which I feel looks much better than having to use multiple walls. Thanks Dupe3d! Keep in mind this is a SAM table so you will need to appropriate files located here - http://vpuniverse.com/forums/files/file/2480-vpinmame-25-sam-enabled-cabinet-versions/ Also keep in mind the ROMs are not hosted here. For more info on getting the ROM and installing it please see this thread - http://vpuniverse.com/forums/topic/828-stern-roms/ *Special Instructions for Avatar ROM* http://vpuniverse.com/forums/topic/965-avatar-stern-2010-85vett/?p=8604 If you see any bugs let me know and I'll do my best to get them fixed. As with my other tables, if you wish to MOD this table please let me know. I have no issues with that but I would like to check it out first to make sure it's inline with the original creation and doesn't create bugs/problems. **** physmod5 version uploaded - added primative spinners and gate - lighting changed to new flasher style
  6. Version 1.1

    196 downloads

    This is a patch to convert 85vett's 2010 Stern Iron Man to the hybrid view. A big thank you to 85vett for letting me convert his fine table. The file contains the .dif file used to patch the original table. Get the original table from the link posted on this page lower right. Use the VP Patcher System to create the modified HV version. The VP Patcher can be found here.
  7. Version 1.1

    217 downloads

    This is a patch to convert 85vett's 2010 Stern Avatar to the hybrid view. A big thank you to 85vett for letting me convert his fine table. The file contains the .dif file used to patch the original table. Get the original table from the link posted on this page lower right. Use the VP Patcher System to create the modified HV version. The VP Patcher can be found here.
  8. File Name: Iron Man (Stern 2010)(DT) VPUPatch File Submitter: coolball File Submitted: 24 Apr 2014 File Category: VPU Patching System - Table Modifications (DT) Original Table Author: 85vettOriginal Table Version: Iron Man (Stern) (2010) (85vett) 1.04 Original Table Download: Desktop Patch for Ironman FS 1.04.zip by 85Vett (coolball for the Desktop-Patch) Thank you 85vett for the fantastic table and the permission to mod your table. Changes i´ve done - added new Backdrop - change the values to create a desktop version - adjusts the flashers Download and use the VPU Patching System - VPPatch - 32bit & 64bit 1.02 to create the Mod http://vpuniverse.com/forums/files/file/2581-vpu-patching-system-vppatch-32bit-64bit/ Download the original Table: "Ironman FS 1.04.zip" / http://vpuniverse.com/forums/files/file/2470-iron-man-stern-2010-85vett/ Use the Mod: "Ironmandesk1.dif" Have fun To Apply a patch: a. If you do not already have the table that the patch was created for; you will need to download that file. Read the "ReadMe.txt" file that comes with the patch download. The file should contain a link to the original file that the patch is based on. b. Make sure that you are on the "Apply Patch" tab located at the top of the window. c. Under "Original Table (Unmodified)". Click on "Choose" and then select the Original Unmodified Table that the patch was created for. d. Under "New Table Patch" click on "Choose" and select the patch file (.dif) that you want to apply to the table. e. Under "New Table File Name". Type in the name that you want to call your new table. Make sure that the file name ends in .vpt. f. Click "Apply Patch" - You will get a pop-up window indicating the location where your new file was created. This should be in the "mods" folder located in the same folder as the VPPatchXX.exe. If you have made any changes to the original table release then this patch will not work. Click here to download this file
  9. Version v1.0

    441 downloads

    Desktop Patch for Ironman FS 1.04.zip by 85Vett (coolball for the Desktop-Patch) Thank you 85vett for the fantastic table and the permission to mod your table. Changes i´ve done - added new Backdrop - change the values to create a desktop version - adjusts the flashers Download and use the VPU Patching System - VPPatch - 32bit & 64bit 1.02 to create the Mod http://vpuniverse.com/forums/files/file/2581-vpu-patching-system-vppatch-32bit-64bit/ Download the original Table: "Ironman FS 1.04.zip" / http://vpuniverse.com/forums/files/file/2470-iron-man-stern-2010-85vett/ Use the Mod: "Ironmandesk1.dif" Have fun To Apply a patch: a. If you do not already have the table that the patch was created for; you will need to download that file. Read the "ReadMe.txt" file that comes with the patch download. The file should contain a link to the original file that the patch is based on. b. Make sure that you are on the "Apply Patch" tab located at the top of the window. c. Under "Original Table (Unmodified)". Click on "Choose" and then select the Original Unmodified Table that the patch was created for. d. Under "New Table Patch" click on "Choose" and select the patch file (.dif) that you want to apply to the table. e. Under "New Table File Name". Type in the name that you want to call your new table. Make sure that the file name ends in .vpt. f. Click "Apply Patch" - You will get a pop-up window indicating the location where your new file was created. This should be in the "mods" folder located in the same folder as the VPPatchXX.exe. If you have made any changes to the original table release then this patch will not work.
  10. File Name: Iron Man (2010) (Stern) (85vett) (Rascal) (1.0) (HV) File Submitter: Rascal File Submitted: 13 Jan 2014 File Category: VPU Patch - Hybrid View Tables Modified by: RascalOriginal Table Author: 85vett Original Table Version: 1.04 Original Table Download: This is a patch to convert 85vett's 2010 Stern Iron Man to the hybrid view. A big thank you to 85vett for letting me convert his fine table. The file contains the .dif file used to patch the original table. Get the original table from the link posted on this page lower right. Use the VP Patcher System to create the modified HV version. The VP Patcher can be found here. Click here to download this file
  11. File Name: Avatar (2010) (Stern) (85vett) (Rascal) (1.0) (HV) File Submitter: Rascal File Submitted: 12 Jan 2014 File Category: VPU Patch - Hybrid View Tables Modified by: RascalOriginal Table Author: 85vett Original Table Version: 1.01 Original Table Download: This is a patch to convert 85vett's 2010 Stern Avatar to the hybrid view. A big thank you to 85vett for letting me convert his fine table. The file contains the .dif file used to patch the original table. Get the original table from the link posted on this page lower right. Use the VP Patcher System to create the modified HV version. The VP Patcher can be found here. Click here to download this file
  12. Version 1.04

    5,354 downloads

    Here is the next table up for release. I absolutely love this table in real life. It's a brutal pin and I think this recreation recreated the toughness of the pin real well. Not a real deep game but is addicting. About the ROM please see the following link - http://vpuniverse.com/forums/topic/828-stern-roms/ Once again, Wildman has you covered with a Db2s backglass here - http://vpuniverse.com/forums/files/file/2440-ironman-stern-2010/ Media Pack is located here - http://vpuniverse.com/forums/files/file/2469-iron-man-stern-2010-85vett/ Hope you all enjoy. ***Update 1.03*** - Fixed ramp switches by adding un-hit event - added caps to ramps to prevent balls from flying off the ramp - moved war machine trigger down a bit to hopefully help prevent potential ball hang-up - smoothed out right flipper transition - adjusted whiplash magnet to get more action and the ability to catch the ball on weak shots - adjusted backdrop of Iron Monger animation to get the ball to roll off it's back quicker on weak shots that stop on his back - corrected tilt switch ***Update 1.04*** Added missing one way gate on middle lane going to pop bumpers.
  13. Version 1.1

    1,835 downloads

    HyperPin Media Pack for Avatar re-creation by 85Vette. Backglass image by: Wildman
  14. File Name: Iron Man (Stern 2010) File Submitter: Wildman File Submitted: 07 Oct 2013 File Category: B2S Backglasses Iron Man (Stern 2010) Click here to download this file
  15. Version 1.01

    2,122 downloads

    Media Pack for Iron Man.
  16. Version 1.0

    4,569 downloads

    Iron Man (Stern 2010)
  17. Version 1.0

    4,969 downloads

    Avatar(Stern 2010)
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