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Found 13 results

  1. File Name: Batman Dark Knight (Stern 2008) (85vette) File Submitter: 85vett File Submitted: 05 Sep 2014 File Category: Recreations Link to B2S: Permission to Mod: Contact Author First. ROM Name: bdk_294 VP Version: v9.9.0 - DX9 There are two version of the table being uploaded. One is for use in VP 9.9 and the other is for Phsymod5. The physmod5 plays much better in my opinion so I encourage you to give that version a try. The table plays fast (as I like them) but can be slowed down by reducing the gravity or adding more friction. Easy changes in the editor (click on the backbox and you will see it on the right). I encourage you to tweak those setting to your feel. I'm hoping I've caught all the bugs but if one is present please let me know and I'll do my best to correct it. Keep in mind that the crane will only register hits at a specific strength of shot (or higher). Balls rolling down the playfield out of the pops or lane generally wont meet that threshold thus not register a hit. You will also see the ball get trapped by the crane sometimes on the right loop if the ball comes from the top. The crane will move and the ball will release. happens on the real table but is more prevalent on the VP version . Thanks to P1 and UW for letting me use the the Joker turntable and bat ramp animation from their WIP. This saved me a lot of time and works great! Thanks to gtxjoe for the script help for the crane animation Thanks to all my beta testers. I'll keep your names quite so you don't get PMed asking for some of the other tables in test ;-) *** you will have to rename the rom off sterns website to bdk_294*** Happy Friday! *** version 2 uploaded - with version 2 I have reduced the threshold to activate the crane switch as well as increased (and relocated) the targets. This should make the crane more sensitive which should help with balls being caught by the crane. There will still be caught balls but hopefully it will be minimized now. If you would like it to be more sensitive just click on the wall for each spot where the ball stops and change the threshold (right now it is 9). Reducing it to 1 or 2 will make it real sensitive and pretty much prevent ball hang ups but I felt that was to soft as it would register light glances which the real table would never register. i went down the middle but you can easily change to your liking. Click here to download this file
  2. File Name: Indiana Jones (Stern 2008) (Physmod5) (freneticamnesic) File Submitter: freneticamnesic File Submitted: 21 Dec 2014 File Category: Recreations Link to B2S: Permission to Mod: Yes ROM Name: ij4_210 VP Version: Experimental - PhysicsMod Here's Indiana Jones Table has a unique 8 ball trough, to start the game, 4 balls must be launched to the ark before you can start. Sometimes the first ball doesn't register and it needs to run through the trough again, just wait until the text image disappears and then you can start the game. 8 ball Ark multiball is pretty intense quite a few unique things on this table thanks to gtxjoe for the 8 ball trough and ark script (aka the hard stuff) thanks to arngrim, 85vett, etherealmusic478, and gtxjoe for beta testing Sorry for the delay on this one, it was difficult for sure It's not the greatest game, it has it's moments though. I hope you enjoy it. I used several resources from the FP version of this table, the table was redrawn by Highlnder00 and created by GLXB. Thanks to both for permission to use them! You can download their table here: http://pinsimdb.org/pinball/table-2333-indiana_jones_wip PHYSMOD 5 ONLY PLEASE DOWNLOAD THE LATEST VPINMAME.DLL FROM ARNGRIM YOU NEED 2.04 OR NEWER TO PLAY THIS GAME Click here to download this file
  3. File Name: Indiana Jones (2008) (Stern) (freneticamnesic) (Rascal) (1.0) (HV) (Physmod5) File Submitter: Rascal File Submitted: 28 Dec 2014 File Category: VPU Patch - Hybrid View Tables Modified by: RascalOriginal Table Author: freneticamnesic Original Table Version: 1 Original Table Download: This is a patch to convert freneticamnesic's 2008 Stern Indiana Jones to the hybrid view. A big thank you to freneticamnesic for letting me convert this fine table. The file contains the .dif file used to patch the original table. Get the original table from the link posted on this page lower right. Use the VP Patcher System to create the modified HV version. The VP Patcher can be found here. THIIS IS A PHYSMOD5 TABLE!!! Click here to download this file
  4. File Name: CSI (Stern 2008) File Submitter: Javier15 File Submitted: 02 Dec 2014 File Category: Recreations Permission to Mod: YesVP Version: Experimental - PhysicsMod Based in CSI Stern 2008 CREDITS: FRANSISCO666 AND ROM: Models 3d and resources redraw GTXJOE: Animation the Skull MAKUSTE: For excelent PhysMod WILDMAN: B2S Backglass ARNGRIM: DOF Bodydump: DroppTargets Flippers Koadic: New Plunger code Zany: Flasher Domes Dark : Primitive screws bolts DAZZ: BY ALLOWING THESE BEAUTIES WILL BE HOSTED ON THE FORUM. "I apologize if I forget to mention someone." The table runs VP_PHYSMOD5. Download latest version VP: Physmod5 To add the table Hyperpin should follow this tutorial. Launch different version of VPinball fron Hyperpin Español La mesa corre en VP_PHYSMOD5. Para descargar la version VP con las fisicas: Physmod5 Para agregar la mesa a Hyperpin, deben seguir este tutorial. Launch different version of VPinball fron Hyperpin Click here to download this file
  5. Version 1.0

    126 downloads

    This is a patch to convert freneticamnesic's 2008 Stern Indiana Jones to the hybrid view. A big thank you to freneticamnesic for letting me convert this fine table. The file contains the .dif file used to patch the original table. Get the original table from the link posted on this page lower right. Use the VP Patcher System to create the modified HV version. The VP Patcher can be found here. THIIS IS A PHYSMOD5 TABLE!!!
  6. Version 1.1

    2,901 downloads

    Here's Indiana Jones Table has a unique 8 ball trough, to start the game, 4 balls must be launched to the ark before you can start. Sometimes the first ball doesn't register and it needs to run through the trough again, just wait until the text image disappears and then you can start the game. 8 ball Ark multiball is pretty intense quite a few unique things on this table thanks to gtxjoe for the 8 ball trough and ark script (aka the hard stuff) thanks to arngrim, 85vett, etherealmusic478, and gtxjoe for beta testing Sorry for the delay on this one, it was difficult for sure It's not the greatest game, it has it's moments though. I hope you enjoy it. I used several resources from the FP version of this table, the table was redrawn by Highlnder00 and created by GLXB. Thanks to both for permission to use them! You can download their table here: http://pinsimdb.org/pinball/table-2333-indiana_jones_wip PHYSMOD 5 ONLY PLEASE DOWNLOAD THE LATEST VPINMAME.DLL FROM ARNGRIM YOU NEED 2.04 OR NEWER TO PLAY THIS GAME
  7. Version 1.0

    879 downloads

    2 Backglass Images ( Speaker / no Speaker ) Playfield Image Wheel Image 2 Flyer Images ( ipdb.org ) 1 Instruction Card ( english ) Table Release and Image: Freneticamnesic First Backglass Image: Wildman This Pack is already on my Cab, and i will share this collection with you. * Admin Edit - corrected naming of files. Default backglass is with no-grill. If you want to use the grill image, then change the name of the image. Updated playfield image.
  8. Phys5

    Version 1.0

    1,576 downloads

    Based in CSI Stern 2008 CREDITS: FRANSISCO666 AND ROM: Models 3d and resources redraw GTXJOE: Animation the Skull MAKUSTE: For excelent PhysMod WILDMAN: B2S Backglass ARNGRIM: DOF Bodydump: DroppTargets Flippers Koadic: New Plunger code Zany: Flasher Domes Dark : Primitive screws bolts DAZZ: BY ALLOWING THESE BEAUTIES WILL BE HOSTED ON THE FORUM. "I apologize if I forget to mention someone." The table runs VP_PHYSMOD5. Download latest version VP: Physmod5 To add the table Hyperpin should follow this tutorial. Launch different version of VPinball fron Hyperpin Español La mesa corre en VP_PHYSMOD5. Para descargar la version VP con las fisicas: Physmod5 Para agregar la mesa a Hyperpin, deben seguir este tutorial. Launch different version of VPinball fron Hyperpin
  9. Version 1.0

    863 downloads

    CSI (Stern 2008)
  10. Version 1.0

    1,651 downloads

    Indiana Jones (Stern 2008)
  11. Version v2.0

    4,694 downloads

    There are two version of the table being uploaded. One is for use in VP 9.9 and the other is for Phsymod5. The physmod5 plays much better in my opinion so I encourage you to give that version a try. The table plays fast (as I like them) but can be slowed down by reducing the gravity or adding more friction. Easy changes in the editor (click on the backbox and you will see it on the right). I encourage you to tweak those setting to your feel. I'm hoping I've caught all the bugs but if one is present please let me know and I'll do my best to correct it. Keep in mind that the crane will only register hits at a specific strength of shot (or higher). Balls rolling down the playfield out of the pops or lane generally wont meet that threshold thus not register a hit. You will also see the ball get trapped by the crane sometimes on the right loop if the ball comes from the top. The crane will move and the ball will release. happens on the real table but is more prevalent on the VP version . Thanks to P1 and UW for letting me use the the Joker turntable and bat ramp animation from their WIP. This saved me a lot of time and works great! Thanks to gtxjoe for the script help for the crane animation Thanks to all my beta testers. I'll keep your names quite so you don't get PMed asking for some of the other tables in test ;-) *** you will have to rename the rom off sterns website to bdk_294*** Happy Friday! *** version 2 uploaded - with version 2 I have reduced the threshold to activate the crane switch as well as increased (and relocated) the targets. This should make the crane more sensitive which should help with balls being caught by the crane. There will still be caught balls but hopefully it will be minimized now. If you would like it to be more sensitive just click on the wall for each spot where the ball stops and change the threshold (right now it is 9). Reducing it to 1 or 2 will make it real sensitive and pretty much prevent ball hang ups but I felt that was to soft as it would register light glances which the real table would never register. i went down the middle but you can easily change to your liking.
  12. Version 1.0

    1,750 downloads

    Batman (Stern 2008)
  13. Version 1.0

    918 downloads

    Shrek(stern 2008)