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steve45 last won the day on May 2 2017

steve45 had the most liked content!

About steve45

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    Advanced Member
  • Birthday 12/25/1965

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    Ettlingen, Germany
  • Interests
    Pinball, motorcycle

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  1. Pin2Dmd Editor

    Using paintbrush.app on mac and mark in transparent mode, it works like expected. So I would assume it's somehow based on what photoshop is push to clipboard. Sorry that I can help any further. Have you tried pasting transparent images in some other application other than pin2dmd editor? Thx Steve
  2. Pin2Dmd Editor

    today I looked at the reports. What I see is: 1. The pasted image is recognized: 2. It has an alpha channel 3. BUT: alpha value for all pixels is 0xFF meaning opaque (nothing is transparent) Maybe you should somehow create the transparency mask in the source before doing copy / paste. As I have no windows system at hand I will try something on osx maybe using iPaint / gimp ... Thx Steve
  3. Pin2Dmd Editor

    Wrong link. It's Editor2 not Editor
  4. Pin2Dmd Editor

    Not any longer, I fixed that bug, so now you have to use the new menu item
  5. Pin2Dmd Editor

    Logging is added, please try again. To send me the logfiles, I also added an easy way to do this: there is a new menu item in the help menu that forces a "crash", so you can simply select that menu item after pasting and then click "upload report", so I will receive the last 500 log lines. Br Steve
  6. Pin2Dmd Editor

    From what I see in the code, there's two cases: one for hi color target frames / scenes, one for scenes with up to 16 colors and a palette. For the latter the code is rather generic, saying "if the pasted image has an alpha channel, then use every pixel less transparent the 50% as mask. So either this threshold is wrong, or the pasted image format itself, or the target frame is hi color for whatever reason ... I will add more logging, to see what exactly is happening, then you need to try again ... Do you know how to extract a logfile. Its the newest log in the temp directory.
  7. Pin2Dmd Editor

    Hey Malenko, I thought that this should be possible. But I'm not sure how I once tested this meaning which program I was using. It was on Mac and I was no Photoshop, because I don't have Photoshop. I will test and try to achieve the same, paste a "masked" image. Thx Steve
  8. Pin2Dmd Editor

    Thus was changed due to an ambiguity between apply palettes to scenes or keyframes. So now there's two pal buttons under scenes and palettes lists, that does set palettes for scenes or keyframes respectively. Thx steve
  9. lw3 v2.08 dump

    Version 1.0.0


    this is a pinmame recording
  10. Pin2Dmd Editor

    Just recognized that Mac version isn't build. I will check
  11. Pin2Dmd Editor

    You are right actually there is some development going on and I don't write release notes until I get something final out. If you are looking at the nightly build on Bintray there is also a Mac version of course. To see what's going on refer to the commit logs on GitHub. Nighty is build from the feature branch follow-hash. Thx Steve
  12. Pin2Dmd Editor

    Afaics it is not limited in general, but of course your computer must have enough memory
  13. Pin2Dmd Editor

    Good hint, maybe there is a check missing.
  14. Pin2Dmd Editor

    Hi Malenko, having no key frames to a scene is not a problem per se. You can still export for real / vpins. What your error report / issue is still missing: the version of the editor!! So please either use the new report function mentioned above, or include exact version / build number. I can't release frequent updates and then track errors without knowing what exact version causes the crash. Thx Steve
  15. Pin2Dmd Editor

    In the latest release I added a "Upload report" button in the global error window. This make it easier to track down error feedback. The error report contains exactly the same as the details window of the dialog shows, it contains stack trace, 500 log lines, environment, editor version. Additionally you can add some notes describing the error. Hope this helps improving the error feedback. Thx Steve