Blacksad

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Blacksad last won the day on July 12

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About Blacksad

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  • Birthday 08/07/1979

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     France - West Coast 8-)

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  1. Thanks Mr Wildman ! Concerning the buttons I was a little lazy and make full pics for an easer quicky positionning of the layers (because b2s designer make me crazy, sometimes some layers seems to shift from 1 px for unknow reasons grrrr). If I crop all the layers and decrease the B2S size for something like 140 Ko, you really think we'll have better performances ? I think the bleeping vortex strob lamps on the vortex during this one is spinning take up lot of ressources, do I'm right ?
  2. View File Black Hole (Gottlieb 1981) Full rebuild from scratch 2 versions : 6 or 7 digits New translite image 1200 x 1169 Infinity lights animation Vortex rotation Random animation flashing strobe in vortex Planets lamps (game over, tilt, shoot again, best game to date) Try to look authentic Submitter Blacksad Submitted 07/12/2017 Category B2S Backglasses  
  3. Version 1.0.0

    181 downloads

    Full rebuild from scratch 2 versions : 6 or 7 digits New translite image 1200 x 1169 Infinity lights animation Vortex rotation Random animation flashing strobe in vortex Planets lamps (game over, tilt, shoot again, best game to date) Try to look authentic
  4. View File High Speed (Williams 1986) Full rebuild from scratch New translite image built from differents pictures Resolution 1600 x 1200 Authentic lights Submitter Blacksad Submitted 07/03/2017 Category B2S Backglasses  
  5. Version 1.0.0

    105 downloads

    Full rebuild from scratch New translite image built from differents pictures Resolution 1600 x 1200 Authentic lights
  6. Version 1.0.0

    18 downloads

    I built this particular B2S, who help me having a visual render of the rom for finding the right ID when I build a B2S. I think this is helpful and fun, in addition to the Pinball manuel and reading the table script, so I share it if it can help anybody else. This B2s will show you : the LAMPS ID wich are used (between ID 1 to 100), the SOLENOID ID wich are used (between 1 to 60) the GI STRING ID wich are used (between 1 to 20)
  7. Thanks for your answer Wildman and sorry to answer you so late. I'll follow your advice and import my "Ressources" in the order I would like for layers, beginning by the front ending by the back elements, beginning by the back elements ending by the front elements. I found the following printscreen, during the WIP of B2S Designer (v 0.1), the "Ressources" windows was called "Images and layers" so what you say make sense.
  8. After a lot of boring tests , I know you can ordering snippits layers : The last you clic on will be on the back of the others. In the following example I have three snippits (blue, red and violet with alpha hole and lamps with no id and always on for testing) I click in this order blue > red > violet and I place my 3 lamps so when I export Fisrt I have the Blue under the blue the Red and under the Red the Violet with lamps light only where there is no snippits PERFECT ! (on the left the view in the designer and on the right view the export illuminated backglass image) : BUT when I try my b2s with a table the snippit order is correct but the lamps looks to be over every snippits layers : I tryed to put some lamp ID on the illumination frame and look better : But the violet mask with hole look light and I tryed this method because I doesn't want this part to be light (the idea of the mask). So if someone has an idea and can help, I left my test b2s if you want to play with : layer_order_v2.directb2s Sincerely
  9. Hello, I try to understand how to define the "layer order" in B2S Designer and how can we change it ? How to define which lamp or snippit must be on the other one or on the back of the other one ? I know photoshop layers (down to up very logical) ; CSS z-index and I see a "z-order" in the snippit setting but don't seem to work and nothing about this in the official documentation So help please ! I leave an image to explain exactly what I want to do because I'm not sure about my english Actually, when I export my illuminated B2S everything looks ok but when I launch-it with the table the lamps appears to be only on the backglass, the mask seems to be off (actually my mask is a snippit witch is "always on"). So for example I don't see the text "game over" or "ball in play" just the lamp on a blue block.
  10. View File Dr. Dude And His Excellent Ray (Midway 1990) New translite image with better quality (1280 x 1024) rebuilt from differents pictures parts New lights animations to look like the authentic one Hologram animation (like Wildman B2S) crop with no white pixels Thanks to Wildman for the animation images of the hologram. Submitter Blacksad Submitted 05/13/2017 Category B2S Backglasses  
  11. Version 1.3

    75 downloads

    New translite image with better quality (1280 x 1024) rebuilt from differents pictures parts New lights animations to look like the authentic one Hologram animation (like Wildman B2S) crop with no white pixels Thanks to Wildman for the animation images of the hologram.