Jodannar

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Jodannar last won the day on August 7 2016

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About Jodannar

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  1. Any ideas for assistance? Sent from my iPhone using Tapatalk
  2. Seems the post edit did work. viewable on website but not through tapatalk. Info in the first post. Help appreciated. Thanks
  3. HI All, I finally got my RGB LEDs all working today through VP and B2S. I have done the setup for pinballX also, but its failing to initialize. I have created a GlobalConfig_PinballX.xml, and placed the DirectOutput PinballX Plugin.dll within the pinabllx plugins directory. Its enabled and it can detect DOF. WHen i fire it up, i just get the below generic failed to initalise plugin within the logs. Any ideas? TO me everything should be working correctly. A long time ago, i had my solenoids firing successfully within PinballX when scrolling as a test; so i have had this working before. Log Contents: 17.06.12 06:30:01.662 Plugin config loaded 17.06.12 06:30:01.663 Initializing plugin 17.06.12 06:30:01.664 Loading PBX config data 17.06.12 06:30:01.677 PBX config data loaded 17.06.12 06:30:01.677 Initializing DOF 17.06.12 06:30:03.461 Init failed: Exception has been thrown by the target of an invocation. GlobalConfig_Pinballx.xml <?xml version="1.0" encoding="UTF-8"?> <!--Global configuration for the DirectOutput framework.--> <!--Saved by DirectOutput Version 0.9.5764.18938: 2017-06-12 18-38-41--> -<GlobalConfig> <LedWizDefaultMinCommandIntervalMs>1</LedWizDefaultMinCommandIntervalMs> <LedControlMinimumEffectDurationMs>60</LedControlMinimumEffectDurationMs> <LedControlMinimumRGBEffectDurationMs>120</LedControlMinimumRGBEffectDurationMs> <IniFilesPath>C:\DirectOutput\config</IniFilesPath> <ShapeDefintionFilePattern>{DllDir}\DirectOutputShapes.xml</ShapeDefintionFilePattern> <CabinetConfigFilePattern>C:\DirectOutput\config\cabinet.xml</CabinetConfigFilePattern> <TableConfigFilePatterns/> <EnableLogging>false</EnableLogging> <ClearLogOnSessionStart>false</ClearLogOnSessionStart> <LogFilePattern>.\DirectOutput.log</LogFilePattern> </GlobalConfig>
  4. Did you patch the rom with the bsdiff utility Dazz? Sent from my iPhone using Tapatalk
  5. Great work. Keep at it Sent from my iPhone using Tapatalk
  6. Make sure that you change the table code to use the coloured rom © appendix Sent from my iPhone using Tapatalk
  7. I'm using a pin2dmd and had the same issue. I thought my dll was up to date. Where is the latest dll located? Couldn't find it on he GitHub repo Sent from my iPhone using Tapatalk
  8. Thanks lucky. When I get enough time I'll have a look and see what I can do... Sent from my iPhone using Tapatalk
  9. A detailed tutorial of colourisation would really help more people start doing this. The few that exist at the moment don't go into the process enough. Sent from my iPhone using Tapatalk
  10. Got busy producing music I believe and hasn't had a chance to vp Sent from my iPhone using Tapatalk
  11. Yeah possible reason. Would be nice to have the option though as getting them to display using pinmame in the back glass screen is a bit of a waste. Sent from my iPhone using Tapatalk
  12. Yeah. Other alphanumeric work with the pinmame support so I was surprised. Sent from my iPhone using Tapatalk
  13. Robot wars, genesis, bone busters. Try those tables and toms. Won't display on pin2dmd Sent from my iPhone using Tapatalk
  14. I'm unable to get my pin2dmd displays to work with certain gottlieb machines, no matter what I try. Every other board set works flawlessly. Are there certain gottliebs that aren't supported yet, using pin2dmd with pinmame? Machines I can't get to work. Robot wars, genesis, bone busters Sent from my iPhone using Tapatalk
  15. Check the rom version you use for games. The palette file folder must match the rom version name to be loaded Sent from my iPhone using Tapatalk