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luvthatapex

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Everything posted by luvthatapex

  1. Errors when running PROC Games

    What path did you remove Dazz? I have the same R6043 error but everything works so I don't want to reinstall!
  2. DOF Config Question

    If I have an original table that I want to add flasher support via DOF, is there a help guide to show me how to do it? I have 5 flashers (no other solenoids, just the flashers) and my vpin is already configured with the latest DOF. Thanks, LTA
  3. SkeletonGameManager

    yes star trek le shows full rgb lighting in vpx, acdc le and twd le also have some rgb lighting there are original tables with RGB too like JPs Ghostbusters and Diablo to name a few. None of those are p-roc of course so that might not help. I added additional solenoids and boosted the colors to 16 so I think thats plenty of colors for my 16 game modes. I noticed you can't go higher than solenoid 63 for some reason but it doesn't matter for faking it I just used lower numbers.
  4. SkeletonGameManager

    Bummer. I wanted my arrows to change color depending on the mode and keep the rest of the inserts WHITE (like sterns star trek). I just watched your evildead youtube video and see what you mean. It looks like all of your lamps are one color and you have some lampshow effects running to turn off and on lamps, etc. I see. I've used the rgb lamp show tool to make a quick lampshow, though its way too difficult to use in its current state. I'll keep at this, you've been most helpful and at least I can now see color inserts.
  5. SkeletonGameManager

    ok! I added the line > self.game.coils.ledRed.enabled() to my SG python script and when the VPX table started (after attract mode) all of the lamps were RED. Awesome. Now how do I just turn a few lamps on RED or just one lamp RED, like this lamp for example - ArrowLeftScoop?
  6. SkeletonGameManager

    So, I can control the colors of the lamps from the VPX script but how can I tell the lamps to change color from the python routines? So for instance with the above setup. Currently I can turn on a lamp from the python script: self.game.lamps.ArrowLeftScoop.enable() How do I tell the VPX table to turn this lamp on as RED from the python script? Whats the syntax for turning ArrowLeftScoop RED?
  7. SkeletonGameManager

    ok, I am trying the RGB code. thanks. I added entries to my machine.yaml PRCoils: ledOrange: number: C53 ledYellow: number: C54 ledGreen: number: C55 ledBlue: number: C56 ledRed: number: C57 I added sections to the VPX table script to define the colors (sols)...... SolCallback(53)="SolColorOrg" SolCallback(54)="SolColorYel" SolCallback(55)="SolColorGreen" SolCallback(56)="SolColorBlue" SolCallback(57)="SolColorRed" I added the lamp color code section...... Sub SolColorOrg(Enabled) If Enabled Then For each lamp in AllLamps lamp.color=RGB(255,127,0) lamp.colorFull=RGB(255,127,0) Next Else End If End Sub Sub SolColorYel(Enabled) If Enabled Then For each lamp in AllLamps lamp.color=RGB(255,255,0) lamp.colorFull=RGB(255,255,0) Next Else End If End Sub Sub SolColorGreen(Enabled) If Enabled Then For each lamp in AllLamps lamp.color=RGB(0,255,0) lamp.colorFull=RGB(0,255,0) Next Else End If End Sub Sub SolColorBlue(Enabled) If Enabled Then For each lamp in AllLamps lamp.color=RGB(0,0,255) lamp.colorFull=RGB(0,0,255) Next Else End If End Sub Sub SolColorRed(Enabled) If Enabled Then For each lamp in AllLamps lamp.color=RGB(255,0,0) lamp.colorFull=RGB(255,0,0) Next Else End If End Sub In the table init, I added a call for all GREEN lamps to test. SolColorGreen 1 It works! All lamps were GREEN when I started the table. Now to get busy!!! Thank you VERY MUCH
  8. SkeletonGameManager

    Ok I got this working but had to change my machine yaml into your format. Converter didn’t work, got through the errors and fixed it manually. Lots to learn in this tool so a guide would help. Since my games working already I really could just use pointers in adding the fake rgb lighting to my table. I changed all of my pd-led calls to lamp calls so I think my table is ready for the rgb in vpx. I see you add a solenoid (color) to the machine yaml and I guess there is an overlay color in the table? Can you explain one lamp and I’ll probably figure it out for the rest . thanks!!!
  9. SkeletonGameManager

    Hmm I tried this program and was able to launch it after installing dot net update. I tried to create a new game and get this error: Error creating game. The request was aborted. Could no create SSl/.TLS secure channel. So....I tried loading evildead and other games in my c:\proc\games folder and get deserialization errors. Perhaps there is a new version of the tool? I am using date 2/17/2018 evil dead: c:\p-roc\games\evildead\config/asset_list.yaml line 1289 col5 exception during deserialization this section is line 1289 Music: - streaming_load: True key: base-music-bgm file: MusicLoop1.mp3 I tried skeletongameVP...... c:\p-roc\games\skeletongamevp10\config/attract.yaml line 22 col9 exception during deserialization Here is the line causing the exception - Animation: Name: explosion and finally Knightrider..... c:\p-roc\games\knightrider\config/assetlist.yaml line 271 col5 exception during deserialization. here is the data: Music: - volume: 0.5
  10. SAMBuild3.1 beta thread

    Star Trek 1.62 was released on the Stern site (LE/PRO). Any chance we can get support for this update in VPinmame?
  11. Errors when running PROC Games

    I found some info on this for you. copy sdlttf.dll to C:\P-ROC\DLLS and try again. According to the notes this file should be in setupHelper.zip from the evil dead download
  12. SAMBuild3.1 beta thread

    ok, then this is version 2.61 with pinball browser replaced music. Perhaps someone replaced some of the original selections with the movie soundtrack. This has been done with other SAM titles.
  13. SAMBuild3.1 beta thread

    Spiderman 2.61 was the last release. Where did you hear about 2.62?
  14. SAMBuild3.0 beta thread

    Thanks for the reply Carny, I got TWD 1.60 PRO modified working. I had to change the bin name to twd_160.bin and zip the file twd_160.zip Sorry for the bother! you rock for keeping us updated!!!! I also verified the modified LE/PREMIUM code works great on my cab. If you have a Pro Version https://www.dropbox.com/s/0nrvmknade6etai/TWD160_CLELAND_R.BIN?dl=0 If you have an LE/Premium https://www.dropbox.com/s/frsafcja1r9wd2a/TWD160LE_CLELAND_R.BIN?dl=0
  15. SAMBuild3.0 beta thread

    Any chance you can add TWD 160 (just released) to the sambuild 3.0? Thanks in advance!!!
  16. Stern Sam - Pinmame Source Code

    Thanks very much!
  17. StarTrek Premium / LE

    anyone have a screen shot what this colorized rom looks like? Is it 4 colors? I patched the rom, have the dmddevice under vpinmame, latest vpinmame, and the game still displays in orange dmd. I selected 4 color in the game options in vpinmame for this game too. First time running a color rom....
  18. Jurassic Park Unofficial 6.0 , Tales from the crypt unofficial 4.0, Star Wars unofficial 1.04/1.05/1.07 are already supported in the VPinmame. All you need are the roms. I think they are available on this site, I'm running all 3 on my cab.
  19. Are you referring to an update to the directoutputconfig.ini? I don't use the directb2s backglass for this game just to ensure thats not a problem. I have no other games with this weird issue.
  20. I like this LE version alot, however if I keep the controller for VPINMAME (cController= 1), the external flashers on my game won't work., If I set the game to directb2s mode (cController = 3), the external flashers work but the controlled playfield lamps stop working. Very strange.
  21. Can you run the rom in the vpinmame test? I just tried the table and it works fine with 160h rom. This is the LE don't forget, so you need the LE rom.
  22. PinMAME SAMbuild 2.8b02

    Sorry, I don't have any of these, I checked.
  23. Does VP9.9 (pm5) support lamp.color or lamp.colorfull? Any other way to do this? I am trying to set the RGB lamps of TWD LE like has been done in VP10, but it appears these are VP10 commands only? Sub SetRGBLamp(Lamp, R, G, 'dim IntensityValue 'IntensityValue = .2126 * R + .7152 * G + .0722 * B Lamp.Color = RGB(R, G, Lamp.ColorFull = RGB(R, G, 'Lamp.Intensity = IntensityValue *100 / 255 Lamp.State = 1 End Sub
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