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comicalman

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comicalman last won the day on May 12 2016

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About comicalman

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  1. I am having the same issue as @awalsh053. It actually seems that the issue is with Crane Multiball in general. Sometimes the crane comes to rest in its 'initial spot'. However, the crane never moves from that spot during Crane Multiball. Any advice? Using standard ROM bdk_294, VPX 10.5, vpinmame 3.0. Plays great - other than this issue!
  2. I have made all the above updates - now I see the software DMD - it is indeed colorized. However, my Pin2DMD is not colorized.... It was mentioned to uncheck “vpinmame dmd”. I don't have that as one of my options. Are you referring to "Show DMD" checkbox? I have left that unchecked. Does anyone know what minimum version of PIN2DMD firmware is needed? Been a while since I updated that too. I think im running v2.29.
  3. Trying to get my pin2dmd for colorized VP ROMs too. Im running dmddevice version 1.7.1 on a 64 bit machine. Does it matter if I use the x86 or 64 version of the dll? Also, what is the minimum version of Pinmame? I'm running version 2.7...
  4. Hi Sharkky- Thanks for this. I have moved way past this issue. I have halted further work until we can figure out the issues with Masking. I am having somewhat similar issues -as your South park:
  5. Wondering if there is a way to set contrast? Below is a screenshot from the Pin2dmd editor. However, in-game the contrast between Elektra's skin-tones are indistinguishable. I know there is a brightness setting, but that does not help in this case. Pin2dmd Editor Screenshot from Ladies of Comics (Future Pinball):
  6. There has been no new update released for the editor in quite some time. I have a couple of DMDs I would still like to complete. Several of which are FP tables. For these, I need the USBcap program to be viable again. Is anyone working on the editor code? It would be ashame if the editor has been halted for some reason. Lots of work put into so far...
  7. Just tried the latest build (142) and doing some basic Mask testing. For some reason my mask is not triggering at all. It should be doing a simple palette change on Keyframe 3. I verified the Mask in the .xml for the keyframe is set to true. When you get a chance can you take a look at the attached project? (Xfiles_v7.xml) Xfiles_Mask.zip
  8. Yes! You are correct about this. For those hoping to learn from this mistake, here is the sequence you must follow: 1) Mark Start | Mark End | Cut 2) From Dropdown on left select scene and Add Frameseq 3) On right hand side, select newly added anim. Color each frame as desired.
  9. I have now successfully created a project with a Mask! However, when I added a color replace animation (without the mask)- it is not triggering. I looked at the XML and it looks to be in there. Could someone take a look? I am uploading the project: TEST_v2.xml xfiles_TESTv2.zip
  10. So, I am making progress and have a good understanding of Palette switching AND Keyframe Animation (color replacement). Right now, I need to get a better handle on using the masks. Like most pinballs, I need to use a mask for variable data such as Bonus, Match sequences, etc. Here is what I am doing. I created a basic project, with a few (3) Palette switches. Now I am ready to try a mask (For all the various Scully animations - particularly on the Bonus screen). It would seem the first step would be to create the Mask itself. I check the ColMask and Show Mask boxes. I then proceed to mask off the areas NOT to detect. Next, I Mark Start | Mark End | Cut (without advancing frame). This creates Scene 1. From the FrameSeq dropdown, I select Scene 1 and Press 'Add ColorMask'. This results in + Keyframe Scene in the right side Keyframes. [ Its at this point, I am unsure if I need simply color THIS keyframe (for color replacement) or create a NEW frame with the color replacement. I have tried both methods, neither has replaced ALL scenes with the color replacement as expected. With that in mind, here is what I tried most recently. I do some basic color changes (face and hair). Once colored, I advance with the > symbol (to save changes). Save, Export. Upload to Pin2DMD. None of the color changes show up when her 'Masked' portion shows on the DMD.I am attaching the project (xfiles_v4sc.xml), but I suspect I am doing something wrong in the editor... XFiles_V4sc.zip
  11. Looks like this fixes the 'Hanging' on keyframe issue. I'm assuming the keyframes were not being exported (the size of .fsq increased greatly with this latest version). However, I want to test a bit more before closing the isse.
  12. I updated issue #39 of the editor (already created it 8 days prior Thanks for checking tho!
  13. I have updated the editor's issue list on github.
  14. I have created another test project. This time, I used a dump from vpinmame directly. When I try it, the display hangs - right at my first replacement frame and requires me to restart the display altogether. I am attaching the project- named Xfiles_v4m1.xml Xfiles_vM1.zip
  15. Been using pcap files as my dump files to work in the PIN2DMD editor. However, since it is not supported for frame \ color replacement, I am trying to use Visual pinball to dump the files directly. I am not seeing any files show up in the the c:\tmp directory. Here are the steps I have taken to do this: 1) Install vpinmame.dll as my vpinmame (ran setup). I used the file from here: http://vpuniverse.com/forums/files/file/4179-vpinmame-sam-for-pin2dmd-editor/ it appears to be labeled as v2.7 2) created a directory called c:\tmp 3) For the pin I am running, checkbox settings: Use Pin2DMD and Show DMD. (note: mine show use PINDMD, not PIN2DMD). 4) Play a game for a while, then exit. Check c:\tmp . Nothing is in the directory Any suggestions for what else I can look at?
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