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xenonph

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xenonph last won the day on April 8

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About xenonph

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  1. REVISED: Script GURU needed...

    I am definately not a script guru, but I like helping people, so here goes.... Not sure about the fading out of a sound, because nobody ever told me about it, but you can switch sounds for multi ball with method below. If someone does know this fade music out command, I certainly would be interested in it!! This method may be the wrong way of doing it, but this is how I learned, and it works for me. So first you want to Dim a few variables. You can add these dim commands towards top of script next to the other ones. Dim AA, BB, CC, DD, EE, FF For the kicker subs, you need to make UnHit subs as seen below. Starting at Line 258 ' Ball locks / kickers Sub sw46_Hit:PlaySound "holein":bslLock.AddBall 0 AA=1:FF=1 If AA=1 and BB=1 then CC=1 End Sub Sub sw46_UnHit AA=0 End Sub Sub sw56_Hit:PlaySound "holein":bsrLock.AddBall 0 BB=1:FF=1 If AA=1 and BB=1 then CC=1 End Sub Sub sw56_UnHit BB=0 If CC=1 And FF=1 then EndMusic:PlayMusic"MULTIBALLMUSIC.mp3":CC=0:DD=1:EE=0 End Sub Basically this is what script is doing. Lock a ball in left kicker and AA=1 Lock a ball in right kicker and BB=1 When the 2 balls are locked at same time CC=1 Since the right kicker is the first ball released during multi ball I added the multiball variable to the UnHit Sub of that kicker. I added the FF=1 so if a ball is drained, FF will be FF=0 which means if you have 2 balls locked, and drain one for game over, it wont start the Multiball music. Now to shut off this multiball music after 2 balls drain. Starting at Line 328 '****************************************************** ' DRAIN & RELEASE '****************************************************** Sub sw66_Hit() PlaySoundat "drain", sw66 UpdateTrough Controller.Switch(66) = 1 FF=0 If DD=1 Then EE=EE+1 If EE=2 Then EndMusic:PlayMusic"REGULARMUSIC.mp3":DD=0:EE=0 End Sub So once multiball is started it makes DD=1 So when ball drains EE=EE+1 which just means its counting drains now. After 2 drains during multiball or EE=2, the multiball music stops, and the regular music is called. I havent actually tried this out yet, so there may be syntax or missing an "End If" on the drain ifs. This should help you get your multiball music working. Carry on.
  2. TRON Classic (Original 2018) Backglass

    You really have done great job on these backglasses and the graphics on table!! Keep on Pinballin'
  3. View File TRON-Classic (Original 2018) Mod v1.02 This is a graphics and sound mod of Panthera (Gottlieb 1980). (WARNING!!! THIS TABLE HAS ALOT OF FLASHING LIGHTS!!! MAY CAUSE SEIZURE!!! USE AT OWN RISK!!) I first would like to thank JPSalas for allowing mods without permission. I would also like to thank him for making a great table!!! I also would like to thank HauntFreaks for allowing me to use his "shadows and tweeks mod" he made of JPSalas' Panthera table!! I would also like to thank HiRez00 for doing all the graphics on everything, including DT backdrop, playfield, and plastics!! He did a great job!! HUGE THANKS!! There is much more important info on original download page. They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes! JPSalas Original Table... http://www.vpforums.org/index.php?app=downloads&showfile=13129# Find ROM here...(Uses 7 digit Panthera rom "panther7") http://www.vpforums.org/index.php?app=downloads&showfile=988 IPDB... http://www.ipdb.org/machine.cgi?id=1745 DON'T FORGET TO DOWNLOAD HiRez00's WHEEL IMAGES AND DB2S BACKGLASSES!!! HiRez00 made wheel images. Find them here... http://www.vpforums.org/index.php?app=downloads&showfile=13532 HiRez00 made 2 db2s Backglasses. Find them here... http://vpuniverse.com/forums/files/file/5143-tron-classic-original-2018-backglass/ THIS TABLE IS DEDICATED TO MY BROTHER DAN!!! KEEP FIGHTING BRO!!! I also would like to thank Flupper for his great Flasher resource table!! I would also like to thank Thalamus for telling me how to use resource tables!! I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script! I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands. (They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!) I would also like to thank DJRobX for showing me example of flasher script command for flasher placement in FS mode. I also would like to thank STAT for his "Team Change script", which my script is based on. I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!! Tron-Classic (Original 2018) Mod by HiRez00 and Xenonph This table was made with VPX_5_beta_rev3434. Best to use this version or higher for best results. Find it here.. http://www.vpforums.org/index.php?showtopic=39428&page=1#entry397433 The key to high scores on this table is to try and hit those upper 4 rollovers at top of table first. Then go for the drop targets. Hit the 1-2-3 lanes to light up extra ball. Version 1.01 Added missing DOF commands. Adjusted font size of DT view text lights. Version 1.0 Noticed that a rollover was not showing for the top rollover on the 1-2-3 lights. Just checkmarked "Visible" and added metal wire material to fix. Added backwall to DT view with Encom logo in center. Added over 100 sound effects including voice and background music. Added 24 flashers from fluppers flasher resource table activated by events. 8 spinner pics can be toggled with Right Magna Save key. (R-CTRL) Included nvram that has Match activated. (For those who can't figure out how to get Match working.) Press F6 while table is running to bring up dipswitch options.) Place nvram in your nvram folder located where you installed Visual Pinball. Place music in your music folder located where you installed Visual Pinball. (DO NOT PLAY THE MUSIC AS THIS MAY ADD A TAG TO MP3 AND RENDER MP3 USELESS!!) Be sure to restart table after starting table for first time as flippers may stick on first start of table on your setup. (You should do this with all new tables you are trying out for first time to avoid weird table behaviour.) All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only.. Some of the media used to create this are freely available on the net and I consider my work as non profit fan art. (WARNING!!! THIS TABLE HAS ALOT OF FLASHING LIGHTS!!! MAY CAUSE SEIZURE!!! USE AT OWN RISK!!) Hope you enjoy!! Submitter xenonph Submitted 06/01/2018 Category Visual Pinball 10 - Tables ROM Name panther7 Link to B2S http://vpuniverse.com/forums/files/file/5143-tron-classic-original-2018-backglass/ Link to Media Pack Permission to Mod Contact Author First. VP Version v10  
  4. Version 1.0.2

    172 downloads

    This is a graphics and sound mod of Panthera (Gottlieb 1980). (WARNING!!! THIS TABLE HAS ALOT OF FLASHING LIGHTS!!! MAY CAUSE SEIZURE!!! USE AT OWN RISK!!) I first would like to thank JPSalas for allowing mods without permission. I would also like to thank him for making a great table!!! I also would like to thank HauntFreaks for allowing me to use his "shadows and tweeks mod" he made of JPSalas' Panthera table!! I would also like to thank HiRez00 for doing all the graphics on everything, including DT backdrop, playfield, and plastics!! He did a great job!! HUGE THANKS!! There is much more important info on original download page. They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes! JPSalas Original Table... http://www.vpforums.org/index.php?app=downloads&showfile=13129# Find ROM here...(Uses 7 digit Panthera rom "panther7") http://www.vpforums.org/index.php?app=downloads&showfile=988 IPDB... http://www.ipdb.org/machine.cgi?id=1745 DON'T FORGET TO DOWNLOAD HiRez00's WHEEL IMAGES AND DB2S BACKGLASSES!!! HiRez00 made wheel images. Find them here... http://vpuniverse.com/forums/files/file/5145-tron-classic-1982-wheel-pack-10/ HiRez00 made 2 db2s Backglasses. Find them here... http://vpuniverse.com/forums/files/file/5143-tron-classic-original-2018-backglass/ THIS TABLE IS DEDICATED TO MY BROTHER DAN!!! KEEP FIGHTING BRO!!! I would also like to thank BorgDog for his upgrades to the table!! He... Changed flippers Changed kicker (cut hole in playfield image) Animated the rubbers behind the drops Couple other minor changes. It is definately appreciated!!! I also would like to thank Flupper for his great Flasher resource table!! I would also like to thank Thalamus for telling me how to use resource tables!! I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script! I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands. (They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!) I would also like to thank DJRobX for showing me example of flasher script command for flasher placement in FS mode. I also would like to thank STAT for his "Team Change script", which my script is based on. I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!! Tron-Classic (Original 2018) Mod by HiRez00 and Xenonph This table was made with VPX_5_beta_rev3434. Best to use this version or higher for best results. Find it here.. http://www.vpforums.org/index.php?showtopic=39428&page=1#entry397433 The key to high scores on this table is to try and hit those upper 4 rollovers at top of table first. Then go for the drop targets. Hit the 1-2-3 lanes to light up extra ball. Version 1.02 Added Time period option per BorgDogs request, which removes all voice and music sounds to make it more like that time period of tables. Thanks for the request BorgDog!! Find this option on Line 22 in table script. Default setting is 0 which plays all the sounds. Change from 0 to 1 and all voice and background music sound effects are gone. You will still get non-voice sound effects and flashers with options set to 1. Or you can toggle sounds on and off with Magna-Save buttons. (L-CTRL and R-CTRL) Right Magna-Save shuts off sounds, left Magna-Save turns them back on. I moved the spinner pics to be toggled with Buy-In button, or 2 key on keyboard. Added flasher and GI lights to DT backdrop. Added 6 more sound effects, including 2 kicker bonus count sound effects. (One of these is the laser zapping flynn into computer world.) (As soon as I can learn how to tie sound effects to lights, I will add drain bonus light count sound effect.) BorgDog was kind enough to add his goodies to the table!!! He... Changed flippers Changed kicker (cut hole in playfield image) Animated the rubbers behind the drops Couple other minor changes. Version 1.01 Added missing DOF commands. Adjusted font size of DT view text lights. Version 1.0 Noticed that a rollover was not showing for the top rollover on the 1-2-3 lights. Just checkmarked "Visible" and added metal wire material to fix. Added backwall to DT view with Encom logo in center. Added over 100 sound effects including voice and background music. Added 24 flashers from fluppers flasher resource table activated by events. 8 spinner pics can be toggled with Right Magna Save key. (R-CTRL) Included nvram that has Match activated. (For those who can't figure out how to get Match working.) Press F6 while table is running to bring up dipswitch options.) Place nvram in your nvram folder located where you installed Visual Pinball. Place music in your music folder located where you installed Visual Pinball. (DO NOT PLAY THE MUSIC AS THIS MAY ADD A TAG TO MP3 AND RENDER MP3 USELESS!!) Be sure to restart table after starting table for first time as flippers may stick on first start of table on your setup. (You should do this with all new tables you are trying out for first time to avoid weird table behaviour.) All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only.. Some of the media used to create this are freely available on the net and I consider my work as non profit fan art. (WARNING!!! THIS TABLE HAS ALOT OF FLASHING LIGHTS!!! MAY CAUSE SEIZURE!!! USE AT OWN RISK!!) Hope you enjoy!!
  5. Try this nvram I added as attachment. t2_l8.zip If this doesn't help, try clicking F1 when table is running, and this will bring up rom menu options. Try clicking "Skip Pinball Startup Test" Not sure if this will help you, but worth trying.
  6. Wwf Royal Rumble (Data East 1994)

    I am unsure of a way to reset credits each time you load table, besides deleting the nvram for the table out of your nvram folder. (This will probably be easier than going into each tables service menu.) But alot of tables need this nvram pre-initialized to accept coins, like Gottlieb system 3 tables. So if you delete those particular nvram files, you won't be able to coin up, without initializing to accept coins again. Maybe someone else who is expert at these types of things can chime in with a better way.
  7. Wwf Royal Rumble (Data East 1994)

    Glad you got it working. I am not sure if I understand your first question. Are you trying to set up your Insert Credits button? Open the VP Editor and click "Preferences", then click "Keys, Nudge and DOF" On the left side of this menu. you will see "Button Assignments". You should be able to change these coin inserts to whatever button or key you want. Simply click on "Add Credit" and change number to one you want, or click the menu below it to set to gamepad button. For your second question, Alot of the tables music and sounds will be set really low by default. most of the time you can just hit the "End" key, which opens the pinball service door, and then you either press 7, 8 or 9 to turn up volume on machines. I would recommend you check out ta2686's Volume Adjustment tutorials found here... http://www.vpforums.org/index.php?app=tutorials&cat=9 As there different methods of achieving this with each different Pinball manufacturer.
  8. Wwf Royal Rumble (Data East 1994)

    If you are trying to rotate this FS version table into DT version, Open the table in the Visual Pinball Editor, On the upper left side of editor you will see Options and Backdrop tabs. With both the "Options" and "Backdrop" tabs pressed down, on the right side of editor, you will see "Colors & Formatting". Changing the XY rotation to 0 will rotate for DT usage. Change all those numbers to match the ones in pic i added as attachment. These numbers are just for example, but should work for you. Hope this helps you. Or you could try downloading the Desktop Patch made by coolball found here.. http://vpuniverse.com/forums/files/file/3010-wwf_rr_v10_pm5_dtzip/ You will need to read the instructions on how to use the VPU Patching System to get the patch to work properly. Since you are a beginner, I added both options for you to choose from. One way may be easier than the other to a beginner.
  9. Pin2DMD always on - can you help me?

    You could try hitting F1 on your keyboard while table is running, which will bring up the rom Default Options menu for whatever particular table you are running. Then try unchecking "Use external DMD (dll)" and press OK. Then restart your table for changes to take effect. These changes will only effect the one table in question, and all other tables will keep previous settings. (So it shouldn't hurt your other DMD tables.) When you say non-DMD, I am presuming you are not talking about EM tables, but LED scoring. If this doesn't help you, simply restart the same table and click F1, and then checkmark what you unchecked to make it same as you had it before. I am not a cabinet owner,(Yet!! but soon!!) So I am not totally for sure if this will work for you. But I am betting it will. I believe you don't have to shut this External DMD off, and can display images while playing tables. Check info here from gtxjoe for displaying logos for non-DMD tables including EM tables.. Hope this helps.
  10. You could highlight all the sounds in sound manager that start with FD and FE, and then click "Toggle BG Out", which will switch the sounds to your backglass speakers. EDIT: Found this info on LW's page.. Here are the 3 ways to use the sound in this table: 1.- Using only the ROM (the default) 2.- Using only the samples 3.- Using the samples and the ROM sound, but the volume of the ROM is 0. How to: 1.- Using the ROM The table is adjusted to use the rom sound, but you need a fast computer. 2.- Using the samples If your computer is old you will hear distorted rom sounds and you'll need to do turn off the rom sound: Go to line 62 .Games(cGameName).Settings.Value("sound") = 1 and change 1 to 0: .Games(cGameName).Settings.Value("sound") = 0 Go to line 50 ' Set MotorCallback = GetRef("TrackSounds") and remove the ': Set MotorCallback = GetRef("TrackSounds") Save the table Now the table will use the rom samples. The only problem is that Elvis will not dance, since it seems it is activated by the rom when playing some sounds, and rememebr you just turned off the rom sounds 3.- Using samples and rom sound on together. There is a third option if your computer is neither old but not very fast either. The option consist in using the samples for the sound (as in option 2), but at the same time the rom sound is turned on, but the sound volume of the rom is turned down. This is: You set the line 50 to track the sounds: Set MotorCallback = GetRef("TrackSounds") but line 62 is: .Games(cGameName).Settings.Value("sound") = 1 this is the ROM is turned on. Now you need to run the table and to press the 9 key until the rom sound is completely off. Now Elvis will dance also using the samples. If you read the the very first post in this topic, you will see where it says Johanpsu : "Sound Samples used in the original." Some people actually traveled many miles,( I heard one person went over 1000 miles to get sounds!!) to get alot of the actual table and rom sounds from these tables. It makes me appreciate even more, the smallest aspects that go into putting tables together. Hope this helps you.
  11. To tell you the truth, I have never messed with that setting!! Wow what a difference!!! At first I couldn't see much of difference, but then I started looking closer. The drop targets look really jagged on old screenshot. And the edges of plastics!! And here you can see they look alot better!! Everything looks better!!! And there is no difference in game play!! I could have checked that a long time ago!!! LOL Thanks for the info!! They still won't look as good as a 1080p screenshot, but way better than my old screenshots!! Ok I am getting back to work on a flasher mod for this table. Should be done shortly. I will keep the non flasher version available for those who don't like purple flashers. Thanks again!! Carry on.
  12. The original pic I used for this was 1988 x 2949. I fit it to old scorpion playfield which is 4K playfield I think. Why? Does it look bad? I am working on another playfield version that will have flashers also. (All my screenshots of tables on download pages are from a 720 monitor at 1365x768, and may not represent the true resolution that you will see, when played on your machine. )
  13. With table loaded into VP Editor, click "Layer" tab at top of editor, then uncheck Layers 2,3,4,5, and 6. This should give you better access to flippers. Now click on one of the flippers. One part of the flipper will be a primitive named "RFLogo". leave that one alone. You want the other part. Click around the edge of flipper until it says "Flipper" then you will know you have the right part. Then on right side of editor you will see Position menu. (As seen in pic.) You will find "Length" setting there. Increase this number to increase the length of flipper.
  14. Metallica Pro Fs Pm5

    Lets not clutter up this Metallica thread anymore than I have already done. (I apologize.) There seems to be something effecting these PM5 tables when played with newest PM5.exe. They all work with the older PM5.exe. I added the older PM5.exe as attachment. Place content of zip file into your Visual Pinball folder and run it from there. This will have all PM5 tables working for you, until this ball falling through plunger behaviour can be addressed with the new PM5.exe, by people who know what they are doing. Hope this helps. If you have any more problems, just start a new topic in forum. VP_physmod5.zip
  15. Metallica Pro Fs Pm5

    Here is link supplied by the great Laylow to a bunch of FS PM5 tables. https://drive.google.com/drive/folders/0B3BYAIOfCIBTUnotS3dlUXpnNDg And this is where I found his link.. http://www.vpforums.org/index.php?showtopic=36583#entry400324 This should get you well on your way to a great FS PM5 table collection. Or you could just click a tag that says phys5 on download page, and you will get this selection .. http://vpuniverse.com/forums/search/?&page=1&tags=Phys5&sortby=relevancy
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