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xenonph

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xenonph last won the day on April 8

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  1. Try this nvram I added as attachment. t2_l8.zip If this doesn't help, try clicking F1 when table is running, and this will bring up rom menu options. Try clicking "Skip Pinball Startup Test" Not sure if this will help you, but worth trying.
  2. Wwf Royal Rumble (Data East 1994)

    I am unsure of a way to reset credits each time you load table, besides deleting the nvram for the table out of your nvram folder. (This will probably be easier than going into each tables service menu.) But alot of tables need this nvram pre-initialized to accept coins, like Gottlieb system 3 tables. So if you delete those particular nvram files, you won't be able to coin up, without initializing to accept coins again. Maybe someone else who is expert at these types of things can chime in with a better way.
  3. Wwf Royal Rumble (Data East 1994)

    Glad you got it working. I am not sure if I understand your first question. Are you trying to set up your Insert Credits button? Open the VP Editor and click "Preferences", then click "Keys, Nudge and DOF" On the left side of this menu. you will see "Button Assignments". You should be able to change these coin inserts to whatever button or key you want. Simply click on "Add Credit" and change number to one you want, or click the menu below it to set to gamepad button. For your second question, Alot of the tables music and sounds will be set really low by default. most of the time you can just hit the "End" key, which opens the pinball service door, and then you either press 7, 8 or 9 to turn up volume on machines. I would recommend you check out ta2686's Volume Adjustment tutorials found here... http://www.vpforums.org/index.php?app=tutorials&cat=9 As there different methods of achieving this with each different Pinball manufacturer.
  4. Wwf Royal Rumble (Data East 1994)

    If you are trying to rotate this FS version table into DT version, Open the table in the Visual Pinball Editor, On the upper left side of editor you will see Options and Backdrop tabs. With both the "Options" and "Backdrop" tabs pressed down, on the right side of editor, you will see "Colors & Formatting". Changing the XY rotation to 0 will rotate for DT usage. Change all those numbers to match the ones in pic i added as attachment. These numbers are just for example, but should work for you. Hope this helps you. Or you could try downloading the Desktop Patch made by coolball found here.. http://vpuniverse.com/forums/files/file/3010-wwf_rr_v10_pm5_dtzip/ You will need to read the instructions on how to use the VPU Patching System to get the patch to work properly. Since you are a beginner, I added both options for you to choose from. One way may be easier than the other to a beginner.
  5. Pin2DMD always on - can you help me?

    You could try hitting F1 on your keyboard while table is running, which will bring up the rom Default Options menu for whatever particular table you are running. Then try unchecking "Use external DMD (dll)" and press OK. Then restart your table for changes to take effect. These changes will only effect the one table in question, and all other tables will keep previous settings. (So it shouldn't hurt your other DMD tables.) When you say non-DMD, I am presuming you are not talking about EM tables, but LED scoring. If this doesn't help you, simply restart the same table and click F1, and then checkmark what you unchecked to make it same as you had it before. I am not a cabinet owner,(Yet!! but soon!!) So I am not totally for sure if this will work for you. But I am betting it will. I believe you don't have to shut this External DMD off, and can display images while playing tables. Check info here from gtxjoe for displaying logos for non-DMD tables including EM tables.. Hope this helps.
  6. You could highlight all the sounds in sound manager that start with FD and FE, and then click "Toggle BG Out", which will switch the sounds to your backglass speakers. EDIT: Found this info on LW's page.. Here are the 3 ways to use the sound in this table: 1.- Using only the ROM (the default) 2.- Using only the samples 3.- Using the samples and the ROM sound, but the volume of the ROM is 0. How to: 1.- Using the ROM The table is adjusted to use the rom sound, but you need a fast computer. 2.- Using the samples If your computer is old you will hear distorted rom sounds and you'll need to do turn off the rom sound: Go to line 62 .Games(cGameName).Settings.Value("sound") = 1 and change 1 to 0: .Games(cGameName).Settings.Value("sound") = 0 Go to line 50 ' Set MotorCallback = GetRef("TrackSounds") and remove the ': Set MotorCallback = GetRef("TrackSounds") Save the table Now the table will use the rom samples. The only problem is that Elvis will not dance, since it seems it is activated by the rom when playing some sounds, and rememebr you just turned off the rom sounds 3.- Using samples and rom sound on together. There is a third option if your computer is neither old but not very fast either. The option consist in using the samples for the sound (as in option 2), but at the same time the rom sound is turned on, but the sound volume of the rom is turned down. This is: You set the line 50 to track the sounds: Set MotorCallback = GetRef("TrackSounds") but line 62 is: .Games(cGameName).Settings.Value("sound") = 1 this is the ROM is turned on. Now you need to run the table and to press the 9 key until the rom sound is completely off. Now Elvis will dance also using the samples. If you read the the very first post in this topic, you will see where it says Johanpsu : "Sound Samples used in the original." Some people actually traveled many miles,( I heard one person went over 1000 miles to get sounds!!) to get alot of the actual table and rom sounds from these tables. It makes me appreciate even more, the smallest aspects that go into putting tables together. Hope this helps you.
  7. To tell you the truth, I have never messed with that setting!! Wow what a difference!!! At first I couldn't see much of difference, but then I started looking closer. The drop targets look really jagged on old screenshot. And the edges of plastics!! And here you can see they look alot better!! Everything looks better!!! And there is no difference in game play!! I could have checked that a long time ago!!! LOL Thanks for the info!! They still won't look as good as a 1080p screenshot, but way better than my old screenshots!! Ok I am getting back to work on a flasher mod for this table. Should be done shortly. I will keep the non flasher version available for those who don't like purple flashers. Thanks again!! Carry on.
  8. The original pic I used for this was 1988 x 2949. I fit it to old scorpion playfield which is 4K playfield I think. Why? Does it look bad? I am working on another playfield version that will have flashers also. (All my screenshots of tables on download pages are from a 720 monitor at 1365x768, and may not represent the true resolution that you will see, when played on your machine. )
  9. With table loaded into VP Editor, click "Layer" tab at top of editor, then uncheck Layers 2,3,4,5, and 6. This should give you better access to flippers. Now click on one of the flippers. One part of the flipper will be a primitive named "RFLogo". leave that one alone. You want the other part. Click around the edge of flipper until it says "Flipper" then you will know you have the right part. Then on right side of editor you will see Position menu. (As seen in pic.) You will find "Length" setting there. Increase this number to increase the length of flipper.
  10. Metallica Pro Fs Pm5

    Lets not clutter up this Metallica thread anymore than I have already done. (I apologize.) There seems to be something effecting these PM5 tables when played with newest PM5.exe. They all work with the older PM5.exe. I added the older PM5.exe as attachment. Place content of zip file into your Visual Pinball folder and run it from there. This will have all PM5 tables working for you, until this ball falling through plunger behaviour can be addressed with the new PM5.exe, by people who know what they are doing. Hope this helps. If you have any more problems, just start a new topic in forum. VP_physmod5.zip
  11. Metallica Pro Fs Pm5

    Here is link supplied by the great Laylow to a bunch of FS PM5 tables. https://drive.google.com/drive/folders/0B3BYAIOfCIBTUnotS3dlUXpnNDg And this is where I found his link.. http://www.vpforums.org/index.php?showtopic=36583#entry400324 This should get you well on your way to a great FS PM5 table collection. Or you could just click a tag that says phys5 on download page, and you will get this selection .. http://vpuniverse.com/forums/search/?&page=1&tags=Phys5&sortby=relevancy
  12. Metallica Pro Fs Pm5

    I can confirm the ball falls through plunger with the Updated version of PM5.exe. (The one that comes with All-In-One Installer.) The ball doesn't fall through when played with the older PM5.exe. But if you you click on plunger, (It will be the shorter blue rectangle as seen in pic) in VP Editor, and click State...you can Checkmark "Enable Mechanical Plunger" and it will work with new PM5 that is included with All-In-One Installer. This will help solve your problem. Carry on.
  13. View File Battlestar Galactica (Williams 1980) Mod v1.02F I first would like to thank Allknowing2012 for allowing mods without permission. I would also like to thank him for making a great table!! I also would like to thank anyone else who helped contribute to this masterpiece, including John90803, Wolis, Drybonz, Thalamus, and HauntFreaks!! There is much more important info on original download page. They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes! Original Table... http://www.vpforums.org/index.php?app=downloads&showfile=11754 Find ROM here... http://www.vpforums.org/index.php?app=downloads&showfile=779 IPDB... http://www.ipdb.org/machine.cgi?id=2067 THIS TABLE IS DEDICATED TO MY BROTHER DAN!!! KEEP FIGHTING BRO!!! I also would like to thank Flupper for his great Flasher resource table!! I would also like to thank Thalamus for telling me how to use resource tables!! I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script! I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands. (They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!) I would also like to thank DJRobX for showing me example of flasher script command for flasher placement in FS mode. I also would like to thank STAT for his "Team Change script", which my script is based on. I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!! Version 1.01 Fixed timer on target6 timer. Changed from sw42 to Drain timer. It was activating launch sound effects after multiball. Added new Instruction Card with slightly bigger resolution. (I didn't make this for frontend usage, as I don't own a cabinet. It is mainly for DT users who want to read actual instructions.) Corrected info in Version 1.0 that I forgot to update before uploading. (I reduced the amount of bumpercaps from 15 to 6 as alot of them didn't look good enough. I just forgot to update info before I uploaded version 1.0.) Added 2 nvram files. One for 5 ball and one for 7 ball. (Copy nvram into nvram folder where Visual pinball is installed. To go back to 3 ball just delete the nvram.) (Thanks to Johngreve for asking this question, and thanks to Allknowing2012 for linking to ball adjustment tutorials made by ta2686!!) I also ran across a post by Steve (Slydog43), asking DarthMarino in his drop target table mod support topic, about seeing top of drop target when in dropped position. So... I raised the drop targets, So now you can see tops when dropped. (Thanks Steve!!!! Looks more realistic!!) Added 4 more bumper pics. (another Cylon ship, a Cylon basestar, the Battlestar Galactica ship, and a cylon.) Added 26 more sound effects mostly triggered by lower rollovers. Added 2 more Background music sound effects. One is triggered by plunger pull, the other is a disco version of theme played during attract mode. Added cylon sound effect to lower 2 targets, sw49(right lane to reach top of table), and kickers. A few other script changes. Version 1.0 I used Allknowing2012's 2.1b version to make this mod. Removed Sidewood and Topwood image from being visible in FS view. Changed Light l18 to enable bulb. (Noticed this light was brighter than rest, so found the cause and fixed.) Tucked in metal wall under apron near plunger.(Didn't notice this until I darkened apron image.) Straightened out Shadows ramp5 and Lightmaps flasher7 edges.(By making X and Y control points same number.) Lowered left bullseye target under plastic so top does not show through plastic. Lowered pegs above upper targets,(and a 4 others), so red doesn't show through plastics. Lowered upper-left rollover divider so not seen through plastic. Added 3 screw primitives to left side of apron. Darkened apron and lit up cards on apron. (I was going to add Battlestar Galactica logo to apron, but then noticed there was no Scorpion logo on apron except on coin card. I didn't want to clutter apron with logo.) Pulled bottom of side rails out slightly so side wall didn't cut through. Changed side rail pics to ones that look like chrome. Changed sidewalls and top wall in DT view to stars. Added "plungerreleasefree" sound effect that plays when no pinball is in plunger lane. Added 18 FS Backdrop pics that can be toggled with left magna-save key (L-CTRL). Added 6 Bumper Cap pics that can be toggled with right magna-save key (R-CTRL). Added 6 Drop Target pics that can be toggled with letter "M" on keyboard. Default apron is darkened, but light version can be toggled with letter "N" on keyboard. Added 103 sound effects. 2 Background music effects are played during game, and 1 other is toggled when both pinballs are captured in left and right kickers. (I added timers to these rollover sound effects so they won't shut off if another rollover is triggered before one that hasn't finished. Before I did this, the rollover sound effects seemed too chaotic and cut off too many sounds.) 34 cylon and galactica sound effects are triggered by upper 3 rollovers, and bottom 4 inner rollovers. The upper 3 rollovers trigger 1 of 17 cylon sound effects. The lower 4 rollovers trigger 1 of 17 cylon and galactica sound effects. 1 of 5 space gun sound effects is triggered with each bumper hit. 20 sound effects triggered by coin insert. 1 of 4 Beginning sound effects are triggered during attract mode, then 1 of 13 sound effects are played before 1 of 4 Ending sound effects is played. This table has a buzzing sound that progressively goes up in pitch. (Part of the Rom I think. I will try to remove this buzzing soon!!) Place music in your music folder located where you installed Visual Pinball. (DO NOT PLAY THE MUSIC AS THIS MAY ADD A TAG TO MP3 AND RENDER MP3 USELESS!!) Added 2 nvram files. One for 5 ball and one for 7 ball. (For 3 ball no nvram is needed.) (Copy nvram into nvram folder where Visual pinball is installed. To go back to 3 ball just delete the nvram.) I included with table, 3 wheel images and 2 different dB2S backglasses with 4 versions each. Regular Orange LEDs, Blue, Red, and Yellow. Be sure to restart table after starting table for first time as flippers may stick on first start of table on your setup. (You should do this with all new tables you are trying out for first time to avoid weird table behaviour.) If the flippers are not working at all, you need to update to the newest VP10.5 Beta, or go to Line 228 and change.. Const UseSolenoids=2 To Const UseSolenoids=1 Change from 2 to 1 as this is activating nFozzy's FastFlips. All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only.. Hope you enjoy!! Submitter xenonph Submitted 02/18/2018 Category Visual Pinball 10 - Tables ROM Name scrpn_l1 Link to B2S Included with download Link to Media Pack Permission to Mod Contact Author First. VP Version v10  
  14. Version 1.0.2F

    330 downloads

    I first would like to thank Allknowing2012 for allowing mods without permission. I would also like to thank him for making a great table!! I also would like to thank anyone else who helped contribute to this masterpiece, including John90803, Wolis, Drybonz, Thalamus, and HauntFreaks!! There is much more important info on original download page. They put in alot of time and work on the original table, and it is appreciated!! So if you like this mod, I would encourage you to thank the original author of the table, as I have only made a few changes! Original Table... http://www.vpforums.org/index.php?app=downloads&showfile=11754 Find ROM here... http://www.vpforums.org/index.php?app=downloads&showfile=779 IPDB... http://www.ipdb.org/machine.cgi?id=2067 THIS TABLE IS DEDICATED TO MY BROTHER DAN!!! KEEP FIGHTING BRO!!! I also would like to thank Flupper for his great Flasher resource table!! I would also like to thank Thalamus for telling me how to use resource tables!! I also would like to thank Allknowing2012 and Gtxjoe for teaching me how to add timers to script! I also would like to thank DJRobX, STAT, Gtxjoe, and nFozzy, for helping me shorten my StopSounds and PlaySounds script commands. (They each wrote out an example, and between them all, I was able to figure it out!! BIG THANKS!!!) I would also like to thank DJRobX for showing me example of flasher script command for flasher placement in FS mode. I also would like to thank STAT for his "Team Change script", which my script is based on. I also would like to thank Steve "Slydog43" for which these VPX mods would not be possible!! Version 1.02F Fixed Shoot Again light on playfield, as it was lighting up when 2X light was on. (Timer Interval was set to 34, same number for 2X light Timer Interval. I just set it for 1 and now it lights up correctly when you get extra ball, and not when 2X is lit.) Fixed timers on in game rollover sound effects, so there is half of a second between each one, so none will overlap.I found a few that were set to 1 second timers, and they were 5 second sound effects. So this problem is fixed. Added 22 more sound effects, including 3 more coin sound effects, 2 more awaiting launch sound effects, 7 more side drain sound effects, and 10 more rollover sound effects. (No sound effects were changed in Music folder, so if you already have the old music in music folder, no need to copy again.) Switched Default FS Backdrop pic to chrome lettering. Added flashers from Fluppers Flasher Resource table activated by events. Version 1.01 Fixed timer on target6 timer. Changed from sw42 to Drain timer. It was activating launch sound effects after multiball. Added new Instruction Card with slightly bigger resolution. (I didn't make this for frontend usage, as I don't own a cabinet. It is mainly for DT users who want to read actual instructions.) Corrected info in Version 1.0 that I forgot to update before uploading. (I reduced the amount of bumpercaps from 15 to 6 as alot of them didn't look good enough. I just forgot to update info before I uploaded version 1.0.) Added 2 nvram files. One for 5 ball and one for 7 ball. (Copy nvram into nvram folder where Visual pinball is installed. To go back to 3 ball just delete the nvram.) (Thanks to Johngreve for asking this question, and thanks to Allknowing2012 for linking to ball adjustment tutorials made by ta2686!!) I also ran across a post by Steve (Slydog43), asking DarthMarino in his drop target table mod support topic, about seeing top of drop target when in dropped position. So... I raised the drop targets, So now you can see tops when dropped. (Thanks Steve!!!! Looks more realistic!!) Added 4 more bumper pics. (another Cylon ship, a Cylon basestar, the Battlestar Galactica ship, and a cylon.) Added 26 more sound effects mostly triggered by lower rollovers. Added 2 more Background music sound effects. One is triggered by plunger pull, the other is a disco version of theme played during attract mode. Added cylon sound effect to lower 2 targets, sw49(right lane to reach top of table), and kickers. A few other script changes. Version 1.0 I used Allknowing2012's 2.1b version to make this mod. Removed Sidewood and Topwood image from being visible in FS view. Changed Light l18 to enable bulb. (Noticed this light was brighter than rest, so found the cause and fixed.) Tucked in metal wall under apron near plunger.(Didn't notice this until I darkened apron image.) Straightened out Shadows ramp5 and Lightmaps flasher7 edges.(By making X and Y control points same number.) Lowered left bullseye target under plastic so top does not show through plastic. Lowered pegs above upper targets,(and a 4 others), so red doesn't show through plastics. Lowered upper-left rollover divider so not seen through plastic. Added 3 screw primitives to left side of apron. Darkened apron and lit up cards on apron. (I was going to add Battlestar Galactica logo to apron, but then noticed there was no Scorpion logo on apron except on coin card. I didn't want to clutter apron with logo.) Pulled bottom of side rails out slightly so side wall didn't cut through. Changed side rail pics to ones that look like chrome. Changed sidewalls and top wall in DT view to stars. Added "plungerreleasefree" sound effect that plays when no pinball is in plunger lane. Added 18 FS Backdrop pics that can be toggled with left magna-save key (L-CTRL). Added 6 Bumper Cap pics that can be toggled with right magna-save key (R-CTRL). Added 6 Drop Target pics that can be toggled with letter "M" on keyboard. Default apron is darkened, but light version can be toggled with letter "N" on keyboard. Added 103 sound effects. 2 Background music effects are played during game, and 1 other is toggled when both pinballs are captured in left and right kickers. (I added timers to these rollover sound effects so they won't shut off if another rollover is triggered before one that hasn't finished. Before I did this, the rollover sound effects seemed too chaotic and cut off too many sounds.) 34 cylon and galactica sound effects are triggered by upper 3 rollovers, and bottom 4 inner rollovers. The upper 3 rollovers trigger 1 of 17 cylon sound effects. The lower 4 rollovers trigger 1 of 17 cylon and galactica sound effects. 1 of 5 space gun sound effects is triggered with each bumper hit. 20 sound effects triggered by coin insert. 1 of 4 Beginning sound effects are triggered during attract mode, then 1 of 13 sound effects are played before 1 of 4 Ending sound effects is played. This table has a buzzing sound that progressively goes up in pitch. (Part of the Rom I think. I will try to remove this buzzing soon!!) Place music in your music folder located where you installed Visual Pinball. (DO NOT PLAY THE MUSIC AS THIS MAY ADD A TAG TO MP3 AND RENDER MP3 USELESS!!) Added 2 nvram files. One for 5 ball and one for 7 ball. (For 3 ball no nvram is needed.) (Copy nvram into nvram folder where Visual pinball is installed. To go back to 3 ball just delete the nvram.) I included with table, 3 wheel images and 2 different dB2S backglasses with 4 versions each. Regular Orange LEDs, Blue, Red, and Yellow. Be sure to restart table after starting table for first time as flippers may stick on first start of table on your setup. (You should do this with all new tables you are trying out for first time to avoid weird table behaviour.) If the flippers are not working at all, you need to update to the newest VP10.5 Beta, or go to Line 228 and change.. Const UseSolenoids=2 To Const UseSolenoids=1 Change from 2 to 1 as this is activating nFozzy's FastFlips. All pics, trademarks, Logos and sounds belong to their respectful owners. This table is for personal home, and non-commercial use only. This table should be used for educational purposes only.. Hope you enjoy!!
  15. Check here for Borgdogs mod of JP's great Papa Smurf table that includes a dB2S Backglass with download... http://www.vpforums.org/index.php?showtopic=33414 Hope this helps you.
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