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HorsePin

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HorsePin last won the day on May 7

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About HorsePin

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  • Birthday 10/12/1979

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  1. Bit of one? That 3rd post didn't do much to change your contributions did it so get off high horse. You're making wonder what the first post was. All in all just solidifies that you're a whiney leech that can't read instructions. Have a nice day.
  2. Oh well Mark, no loss mate, I'm pretty certain someone with 2 posts wouldn't have bought anything to the table anyway.
  3. Not my problem and I could care less how you got on. Have made a few guides over the years, plus the one that currently with vproc controller and a 2.7 which work on every machine I install on, if you really got stuck you could go to the source p-roc forum. Sure. Then why did it take you months to install a proc? This as your Best original based on Lighting. Fair play. I find it pretty dark aside from flashers, maybe I should have given you my screen brightness values. There's more to do in this aside from it being multiballs compared to original, but should've done the lighting better then maybe would've gotten good review. You weren't the first to bring it up anyway, if you got it working months ago you could have bought it up sooner and mentioned it then I would've adjusted to your preferences.
  4. Funny that you think I thought it was secure, really? It actually proved to be good enough against your average Joe, in the end Toxie just made the obvious, obvious. Removed it because of this and it's a great excuse to pull out because I've had enough of supporting them in general.
  5. Sorry all. I removed it. New versions of VP allow you to unlock the tables so my strategy has changed and won't be uploading more.
  6. SkeletonGameManager

    I have json shows which could be converted to the rgbshow (would need to make some parser to convert it to rgbshow) I was looking at the show after I posted the link for a little while, I've never tried to make one with images as suggested there though either. Does Star Trek LE work with rgb in VP? Just wondering if some work is done in scripts for this which may save some time.
  7. SkeletonGameManager

    Well you can't unless you come up with some other way, more coils, fake switches. I just needed them all change depending on the show/mode. A quick hack like I said in the other thread. You could use the RGBShow mode, which I think is on by default in new games but then you would need to come up with something to add to the controller for VP to pick up. At the time and even right now it's something that hasn't bothered me until a real build. To make a game it takes a fair whack of time and lighting lamps different colors doesn't make my games more fun and the time is best concentrated elsewhere in the game. http://skeletongame.com/using-the-gui-tool-to-make-rgb-lamp-shows/ You also have the LEDs.py which maybe an older version to the above.
  8. SkeletonGameManager

    self.game.coils.redCoil.enable() In the bottom of the post where I explained how is a lampshow snippet holding the green on then off with [ ]
  9. SkeletonGameManager

    From what I can remember it should convert your yaml, or least ask you if you want to. I found it better to use lists there instead of the dictionary. When I get round to purchase a board myself I will add the addressable lamps but for now it's kinda retheme or VP. These callbacks you could probably do a better job of it by sending in the color and have the one method which loop over the AllLamps collection. SolCallback(53)="SolColorOrg" SolCallback(54)="SolColorYel" SolCallback(55)="SolColorGreen" SolCallback(56)="SolColorBlue" SUb SolColorOrg(Enabled) if enabled Then For each lamp in AllLamps lamp.color=RGB(255,127,0) lamp.colorFull=RGB(255,127,0) Next Else End If End Sub Lampshow trigger: coil:ledGreen | [ ]
  10. I added it to the fix script, so you just update that file and run it.
  11. Magically fixed it by going through the guide and installing? You need to run pip install requests and I need to add that into the proc_fix because it's getting on my tits having to explain it every time.
  12. Python is there but it has not been set as environment path. From looking at that the file was run through python anyway. You don't have the core of P-ROC, pinproc. Why it fails to build for you in the installer I have no idea. Maybe you may be able to get away with someones python27 zipped up and the majority of the contents from the P-ROC directory.
  13. Run the game in the command prompt. Whats happens, what errors? Could've been anything during the install. Missing module, who knows , but it will tell you at the end of the trace log on the screen. Until it runs there, don't run in visual pinball.
  14. SkeletonGameManager

    I'll remove the old test build links from here. Use the latest on github. https://github.com/horseyhorsey/SkeletonGameManager/releases
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