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lucky1

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Everything posted by lucky1

  1. Big pin2dmd gottlieb cue ball

    PM sent
  2. Big pin2dmd gottlieb cue ball

    You need either destroy the old one physically (e.g. drill a hole in the cpu) and send a picture of it or donate again. That is one reason why pin2dmd has a trial period, that you can test everything before making the donation.
  3. Big pin2dmd gottlieb cue ball

    O.K. Problem solved. You should adjust the rgb sequence in the onscreen menu that the colors on the splash screen have red on the left and yellow white on the right.
  4. Big pin2dmd gottlieb cue ball

    from pin2dmd.com !! Note : Latest Discovery boards MB997D may need a ST-Link firmware update from here http://www.st.com/content/st_com/en/products/embedded-software/development-tool-software/stsw-link007.html
  5. Big pin2dmd gottlieb cue ball

    Did you install the firmware ?
  6. Big pin2dmd gottlieb cue ball

    Did you try with a original STM discovery board ?
  7. Big pin2dmd gottlieb cue ball

    So far all boards with a green headphone plug made problems.
  8. Big pin2dmd gottlieb cue ball

    Please make a picture of the controller board. Could be caused by cheap chinese discovery board clones. Did you test in other pinball machines ?
  9. Pin2Dmd Real Pinball Support

    Here is a video of pin2dmd connected to my Twilight Zone pinball machine switching colors in attract mode animation. Palettes were created using Steves beta version of the Editor. Duration of the palette should be adjusted but proves the concept of the Editor.
  10. Batman Forever

    Project was initially started by Rappelbox and you I think
  11. Then you can help because he needs the dumps from a vpin. Create a dmddump folder in your pinmame directory and check both "Show DMD" and "Use external DMD" in the game settings (F1) Then run a game on the hook table. You should get a hook_408.txt in the dmddump folder. That is what he is looking for.
  12. LED PANEL SOURCES

    It is always recommended to ask all such questions to the seller to make sure you really get what you want. Even if I would tell you that I received them with all cables, does not mean that it is always like that. Also tell them that you get a picture of the panels with all dots on in white to make sure you don´t have dead pixel.
  13. LED PANEL SOURCES

    Yes
  14. LED PANEL SOURCES

    https://www.aliexpress.com/item/Factory-Direct-Wholesale-P2-5-indoor-led-display-module-P2-5-160-80-64-32-dots/1000001269484.html
  15. Pin2Dmd Editor

    https://github.com/sker65/go-dmd-clock/commits/master
  16. Pin2Dmd Editor

    Here is a short introduction to the coloring features of pin2dmd with the editor. There are currently three ways to color a animation. All are controlled by keyframes. The first step is to find a keyframe at the beginning of a animation scene which is unique and hits reproducible. To achieve that you can either use a plane or a combination of plane and mask. 1 of 10 masks can be defined to blank out areas which are dynamic and lead to unreproducible keyframes. To use a masked keyframe you have to activate the Mask checkbox choose or edit one of the masks and assign a keyframe with the Mask checkbox activated. If you found a usable keyframe you can use it to either 1. Simply assign a palette (Add PalSwitch) (same color depth as the original) 2. Start playback of a replacement scene (Add FrameSeq) (16 colors) 3. Add content and/or color information to the scene (Add Color Mask) (16 colors) For a PalSwitch you can assign the duration how long the palette should be active until it switches back to the default palette. You can play forward in your recording and press fetch duration at the point you want to switch back to the default palette. You can change the colors of a palette by ctrl clicking in the color you want to change. To generate a FrameSeq you can cut a existing scene using mark start / mark end / cut. Normally the starting point is equal to the picture used for the keyframe. Then you edit the scene with a 16 color palette. You can change everything here To generate a Color Mask scene you also use mark start / mark end / cut and then activate the ColMask checkbox After that you can also use the edit tools, but the content coming from the recording is not editable but you can modify the colors of areas by assigning a different color group. You have 4 groups of 4 colors here. Colors 1-2-3-4 are the standard/original colors. e.g by drawing with color 5,9 or 13 you change the color of pixels having color 0 etc. Since Color Mask needs to be frame sync to the content coming from PinMame/Real Pinball machine it is the most complicated to be used. Preferably use option 1 or 2 and use option 3 only for scenes with dynamic content like score numbers. Since Version 2.8 the recordings can be done with the official vpinmame build by creating a DmdDump folder in the folder where vpinmame.dll is located and activating both Show DMD and Use external DMD in the tables option menu. To load them as a animation in the editor you need to gzip the txt file using e.g. 7zip with gzip as compression method. 7zip can be found here http://www.7-zip.org
  17. help a newb, pin2dmd on a vpin with colorizations

    ... and you took the pin2dmd_v.pal and pin2dmd_v.vni from your google drive, renamed it to pin2dmd.pal and pin2dmd.vni and copied it to the LW3_208 folder ?
  18. help a newb, pin2dmd on a vpin with colorizations

    Freezys DLL should also work with PIN2DMD but I still recommend my DLL
  19. help a newb, pin2dmd on a vpin with colorizations

    Did you check the Colorize DMD checkbox in the ROM settings ?
  20. Pinballbrowser with inframe should work. Also replacement with pin2dmd editor.
  21. Fixed in the latest version of the editor https://dl.bintray.com/sker65/pin2dmd/
  22. Nice , but shouldn´t the bear be white :-)
  23. Do you still get a error when hitting enter in the palette name field ? I sent you a PM to send me a copy of the precise error description. I could reproduce the D-Mask problem an this got fixed by Steve. If you still have problems you might do something different.
  24. Should be fixed in the latest version
  25. I know, but it is the only XL pinball machine I have
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