Jump to content


Content Provider
  • Content count

  • Joined

  • Last visited

  • Days Won


Everything posted by lucky1

  1. Family Guy

    Version 1.1


    ROM File patch for Stern Family Guy by Monster_Bash To create the needed ROM file you can use bspatch (http://www.daemonology.net/bsdiff/) Set ignore CRC in pinmame for the patched ROM.
  2. Pin2Dmd Order thread

    Did you try to call him ? His phone number is on the web page. Sometimes it is better to solve problems personally instead of using electronic media.
  3. Pin2Dmd Editor

    No. You can see when it is updated here https://bintray.com/sker65/pin2dmd/Editor2#files (5 days ago)
  4. Pin2Dmd Editor

    Here is a short introduction to the coloring features of pin2dmd with the editor. There are currently three ways to color a animation. All are controlled by keyframes. The first step is to find a keyframe at the beginning of a animation scene which is unique and hits reproducible. To achieve that you can either use a plane or a combination of plane and mask. 1 of 10 masks can be defined to blank out areas which are dynamic and lead to unreproducible keyframes. To use a masked keyframe you have to activate the Mask checkbox choose or edit one of the masks and assign a keyframe with the Mask checkbox activated. If you found a usable keyframe you can use it to either 1. Simply assign a palette (Add PalSwitch) (same color depth as the original) 2. Start playback of a replacement scene (Add FrameSeq) (16 colors) 3. Add content and/or color information to the scene (Add Color Mask) (16 colors) For a PalSwitch you can assign the duration how long the palette should be active until it switches back to the default palette. You can play forward in your recording and press fetch duration at the point you want to switch back to the default palette. You can change the colors of a palette by ctrl clicking in the color you want to change. To generate a FrameSeq you can cut a existing scene using mark start / mark end / cut. Normally the starting point is equal to the picture used for the keyframe. Then you edit the scene with a 16 color palette. You can change everything here To generate a Color Mask scene you also use mark start / mark end / cut and then activate the ColMask checkbox After that you can also use the edit tools, but the content coming from the recording is not editable but you can modify the colors of areas by assigning a different color group. You have 4 groups of 4 colors here. Colors 1-2-3-4 are the standard/original colors. e.g by drawing with color 5,9 or 13 you change the color of pixels having color 0 etc. Since Color Mask needs to be frame sync to the content coming from PinMame/Real Pinball machine it is the most complicated to be used. Preferably use option 1 or 2 and use option 3 only for scenes with dynamic content like score numbers. Since Version 2.8 the recordings can be done with the official vpinmame build by creating a DmdDump folder in the folder where vpinmame.dll is located and activating both Show DMD and Use external DMD in the tables option menu. To load them as a animation in the editor you need to gzip the txt file using e.g. 7zip with gzip as compression method. 7zip can be found here http://www.7-zip.org
  5. You can use the serial interface and receive events from the pin2dmd. A event consists of 2bytes. The first byte is the device ID and the second is the event number. Transmission speed 57600 baud. You can assign a event keyframe to a scene using the pin2dmd editor.
  6. Pin2Dmd Editor

    There are two reasons to limit the number of masks. First it is cpu intensive to check the masks and second there is a memory limit. So you should use as few masks as possible and make them kind of universal and reusable for different scenes. Nevertheless there was a insert mask button before the layout change which seems to be missing. I also found out that there is a bug making masked keyframes unusable in the latest version. Both issues are already reported to Steve and will be fixed soon.
  7. How to test ROM colorization with VPX

    You need to copy the pin2dmd.pal and pin2dmd.vni in the altcolor/"ROMNAME" folder.
  8. Pin2Dmd Editor

    L-Mask is for Layered ColorMask which is in development. .Here is what has been fixed - tools greyed out after cut - clipboard with select all as default - last frame colorization problem - refresh display when removing/adding a frame New feature - pipette to extract colors from 24bit imports (e.g.gif) (requested by @32assassin)
  9. Pin2dmd.exe keyfile problem

    Did you update your pin2dmd.exe ?
  10. Pin2Dmd Colorprism V2.0 Firmware

    We proudly announce the version 2.X of our device firmware with colorprism technology and support for the pin2dmd editor by Steve. You can download the latest version here https://github.com/lucky01/PIN2DMD/archive/master.zip To upgrade or install follow the instructions from http://www.pin2dmd.com When you start the device for the first time you get a unique ID displayed. You have to request a activation key to make it work. Members of the hall of fame and content contributors get the key for free by sending me a PM. For the rest, we kindly request to send your UID and username with the donation link in my signature below. You have to place the key file in your pin2dmd.exe directory or copy it to your sd card (rename to pin2dmd.key if number starts with #). Featurelist: - Pinball Browser / SmartDMD color switching for full color Stern ROMS - Frame colorization with PIN2DMD Editor by Steve (beta) for all pinball machines - Visual Pinball / PinMame USB input - Future Pinball with DMD interceptor DLL - Unit3d Pinball - Ultra DMD (currently 16 shades) - XDMD (full color) - PinballX (full color with latest version) - WPC real pinball input - Stern real pinball input - Whitestar real pinball input - DataEast real pinball input - WPC95 real pinball input - WPC PinLED - Stern Spike real pinball input - Gottlieb real pinball input - Capcom real pinball input - AlvinG real pinball input - Spooky real pinball input (using modified dmd code. See integration on github) - SPinball real pinball input (beta) - DataEast 128x16 real pinball input for Nucleo only (beta) - WCID Windows automated driver installation Changelog V2.55 - changed handling of follow hash sequences - minor SD card activation key fixes V2.54 - fixed upload to SD through USB - changed handling of single ColMask triggers V2.53 - added real pinball input test to onscreen menu - changed handling of replacement frames V2.52 - internal release V2.51 -fixed a little bug in output routine causing random flicker of single lines in darker colors. (also fixed in XL 2.09) V2.50 -added support for firmware upgrade from SD card. From now on copy pin2dmd.upd file to SD card and reboot device. -Nucleo PIN2DMD XL version 2.08 with support for firmware upgrade from SD card. From now on copy pin2dmd_XL.upd file to SD card and reboot device. V2.49 - fix random output crash from 2.48 V2.48 -added color correction for better match of colors on pc screen and DMD (editor/pinmame etc) - fix upload of single palette V2.47 - fix load of initial palette from SD V2.46 - fix crash on vpin table reload - fix minor bug in dmddevice.dll - new XL firmware 2.06 with support for newest bleeding free P2 panels V2.45 - fix bug with SD card reader - fix reset crash in pin2dmd.exe tool - updated dmddevice.dll with features from latest editor version V2.44 - fix playback of full color scenes for panels with different rgb sequence V2.43 - automatically reset config to default when no valid config is found - added DataEast 128x16 mode (config through onscreen only) - changed color handling for Gottlieb V2 V.2.42 No new features but new hardware support. Due to the production change of the chinese advertising panels. a redesign of the shield hardware was necessary. The new shield supports the piggy-back installation on all supported panel types (64x32 and 64x64). We took the chance to also change from the STM32F4 DISCO board to the Nucleo-144 board series. We currently support the STM32F429 Nucleo-144 which more or less is the same as the discovery board but Nucleo-144 series offers a wide range of powerful processors (up to 400Mhz ARM7) for the future. - added support for panels with different RGB color sequence (GRB etc) (use onscreen menu to change) - added support for 4bit high speed SD card access on Nucleo board - store config also in eeprom - PIN2DMD XL support on Nucleo-144 shield (public firmware Version 2.01) V.2.41 real pinball machine improvements - fix colorization in Gottlieb modes V.2.40 - fix bug in palette switching - improve dump routine on slow USB connection V2.39 general - added support for pin2dmd editor V2.0 in firmware and dmddevice.dll - automatically playback boot.fsq from SD on startup (sample in pin2dmd.exe folder) virtual pinball improvements - added support for v-pin export (not usable on real pins) real pinball machine improvements - improved Gottlieb support V1 for machines from '92 V2 for machine from '93-'95 (Shaq Attaq) V3 for later machines - set default mode of enhancer to ON - enter menu mode if any user button is pressed during boot V2.38 virtual pinball improvements -new dmddevice.dll with improved frame processing of fsq files for Replacement frames and ColorMasks real pinball machine improvements - fix bitorder for dataeast and whitestar machines - improved frame processing of fsq files for Replacement frames and ColorMasks V2.37 virtual pinball improvements -new dmddevice.dll with improved timing for colouring features real pinball machine improvements - fix bug with colormask - modified parallax propeller code for Spooky Pinballs AMH V23 V2.36 virtual pinball improvements - added support for modular dmddevice.dll driver interface. Currently supported by VPinMame 2.8, PinballX and UltraDMD with modified XDMD.DLL and XDMDNative.DLL - dmddevice.dll loads palette files from %pinmame dir%\altcolor\%machine name% directory copy your pin2dmd.pal and pin2dmd.fsq files to that directory - support for SmartDMD sidechannel protocol (e.g SpiderMan VE from Sharkky) - added support for pin2dmd colorization methods to DmdDevice.DLL from freezy. Now every VpinMame user with DMD on 3rd LCD screen, pindmdV3 or pin2dmd can use 16color palette files and colorization made with Pin2DMD.Exe tool, Pin2DMD Editor from Steve or PinballBrowser from Oga83. real pinball machine improvements - support for AlvinG and Spooky real pinball machines - support for signal enhancer on V3 shields (check setting for WPC, DataEast, Whitestar, Gottlieb and Spike real pinball machines) - faster frame update routine on alle machines except Gottlieb and CapCom - added support for SmartDMD sidechannel on SAM machines Pin2DMD.exe tool improvements - added advanced colorpicker to edit custom palettes. - import palettes as .dmc or .pal file - added offline mode for config. If no device is connected config files (pin2md.pal, pin2dmd.dat) are stored in directory Works also with (pin2dmd XL for sega machines) - added upload button to frontend - improved real pinball dump routine in pin2dmd.exe tool V2.35 - internal release for testing Spooky Pinball real pinball input V2.33 - sync fix for Stern Spike - changed sync for Gottlieb - changed wifi reset (new upgrade procedure for wifi chip) V2.32 !! removed redundant device modes (PinLED,WPC95 => Bally/Williams, Classic Pinmame) You may need to reconfigure your device using e.g. pin2dmd.exe - added realpin Capcom support - added realpin Gottlieb mode for early machines (1992) - adjusted Gottlieb modes to latest vpinmame palettes - added onscreen menu (hold config/blue button during boot) for basic config (only custom controller) - first release with wifi html interface (see flash.md) for basic config (only custom controller) - added reset function for wifi (hold menu and press option button) (only custom controller) - added support for serial port for control of additional sub devices and Stern SAM palette switching (only custom controller) V2.31 - internal release V2.30 - added evaluation mode - stable release V2.27-2.29 - several mods to improve sync on Stern SAM V2.26 - revert sync of SAM machines back to OE (pre 2.23) Reported problems from older machines were power supply related. V2.25 - fix display update for vpin V2.24 - fix for display errors reported on SAM machines V2.23 - sync fix for older Stern SAM machines V2.22 - fix for vpin full color mode V2.21 - fix for usb activation V2.20 !!! renamed palettes.dat to pin2dmd.pal !!! - completely reworked sync routine. Now resync is lossless. No artifacts on resync - working Stern Spike input for colorization with pinballbrowser - working Gottlieb input - New colorization feature : increase colordepth of 4 color animations 16 Colors) . Working with dynamic frames (score display etc. ) Use latest editor version -> cut scene with "Mark Start" - "Mark End" - "Cut" and select scene -> Check ColMask -> -> edit scene with tools (only colors 4 to 15 available for drawing) -> Select Keyframe where to start playback of additional colors (same as startingpoint of scene) -> Assign Scene in FrameSeq Dropdown -> Add ColorMask -> export project and copy to device - increased number of detection masks to 10 V2.12 - fix for random pixel - fix for sync on G-R-B panels V2.11 - fix of frame replacement routine - sync on lowest bit in Spike mode V2.10 - fix of Whitestar input from real pin - change autosync to resync only on two successive errors - first implementation of wifi module (EPS8266) on UART4 (PC10/PC11) V2.09 - show list of parameters of pin2dmd.exe when invalid parameter is used - change devicemode without reboot (for editor preview) V2.08 - fallback to default palette if invalid palette is adressed - added /l option for brightness to tool - use paletteID instead of key for smartDMD V2.07 - fix in display update routine V2.06 - fix for black display when no valid key present V2.05 - massive speedup of color calculation routine - new timing for output routine for better handling of lower brightness - added file upload feature to tool using /u srcfile destfile - added import of dmc palettes for real pins - added save palettes.dat button for real pins - seperation of interrupt routines for different device modes - added Stern Spike and WPC pinled mode for testing (alpha) V2.04 - fix for old config files (palettes.dat / pin2dmd.dat) - added automatic resync. Check status of red LED off = no resync necessary = OK on = sporadic resync = OK blinking = constant resync = not ok V2.03 - sync fix for Stern pinball machines - increased color depth - first working version with keyframe detection from new upcoming editor - full color support for XDMD (PinballX / UltraDMD) - added orange to standard palettes V2.02 - new sync routine for real pinball machines using lossless doublebuffer V2.00 - added usb dump for real pinball machines
  11. Pin2Dmd Colorprism V2.0 Firmware

    You deinstall the device in the device manager. Next time it should ask for drivers
  12. Pin2Dmd Colorprism V2.0 Firmware

    Uodate your firmware and your dmddevice.dll and GB should work fine. If your DMD only starts when Mini USB (ST-Link) port is connected you also need to upgrade your ST-Link firmware. Everything described on pin2dmd.com Zadig has nothing to do with ST-Link. If you installed libusb drivers for your ST-Link you need to fix this and install the ST-Linke drivers provided by STM.
  13. Pin2Dmd Editor

    You did not confirm you used CTRL-A that is why I was asking twice. I use 64 bit Windows and Mac version.
  14. Pin2Dmd Editor

    As I said use CTRL-A - CTRL-C- arrow forward CTRL-V for now. Just tested it and it is working
  15. Pin2Dmd Editor

    You first need to either select the area you want to copy using the tool or use CTRL A to mark all. I already asked Steve to take all if nothing is selected.
  16. Pin2Dmd Editor

    I check if I can reproduce
  17. Pin2Dmd Editor

    Linux I think
  18. Pin2Dmd Editor

    A lot of errors have been fixed in the latest version. Please try. https://bintray.com/sker65/pin2dmd/Editor2#files
  19. Pin2DMD no longer orange since firmware update ?

    The default settings are only applied when you use the table for the first time or hit reset in the settings.
  20. Pin2Dmd Colorprism V2.0 Firmware

    2.50 did not support altcolor with vpinspa at all. I tried this also with my cab and had no problem but I will check.
  21. Pin2Dmd Colorprism V2.0 Firmware

    Please attach your pin2dmd.pal . Here is mine which is stored in altcolor\spagb_100 pin2dmd.pal
  22. Pin2Dmd Colorprism V2.0 Firmware

    what happens when you uncheck colorize ?
  23. Pin2DMD no longer orange since firmware update ?

    I the release notes I mentioned that since 2.48 I mentioned that I added color correct, that the screen colors and the pin2dmd colors match better. You should get a orange look by setting RGB to normal orange values like 100 % 255,140,0 66% 120,66,0 33% 71,39,0 0% 0,0,0
  24. Pin2Dmd Colorprism V2.0 Firmware

    The problem seems to be with libusbk.dll. Removing it from the folder and using winusb as USB driver (Zadig) should fix it. I will debug the problem when I have some time. libusbk is only needed for backwards compatibility to old libusbwin32 drivers.
  25. Pin2Dmd Colorprism V2.0 Firmware

    I´m running 2.55 as firmware with the latest dmddevice.dll I updated on github 2 days ago on my vpin cab without any problem. Also GB 1.2 is working fine. There must be another problem on your machine. What about the test of vpinspa ?