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Everything posted by lucky1

  1. Freezys DLL does not support the vpin export format.yet.
  2. These ROMs use inframe coding which is not supported by the dll from freezy
  3. Shrek and POTC only work with pin2dmd hardware and not with dmddevice.dll from freezy.
  4. Please try this pal file pin2dmd.pal
  5. We proudly announce the version 2.X of our device firmware with colorprism technology and support for the pin2dmd editor by Steve. You can download the latest version here To upgrade or install follow the instructions from here When you start the device for the first time you get a unique ID displayed starting with #. You have to request a activation key to make it work. Members of the hall of fame and content contributors get the key for free by sending me a PM. For the rest, we kindly request to send your UID and username with the donation link in my signature below. You have to place the key file in your pin2dmd.exe directory or rename it to pin2dmd.key and copy it to your sd card. Featurelist: - Pinball Browser / SmartDMD color switching for full color Stern ROMS - Frame colorization with PIN2DMD Editor by Steve (beta) for all pinball machines - Visual Pinball / PinMame USB input - Future Pinball with DMD interceptor DLL - Unit3d Pinball - Ultra DMD (currently 16 shades) - XDMD (full color) - PinballX (full color with latest version) - WPC real pinball input - Stern real pinball input - Whitestar real pinball input - DataEast real pinball input - WPC95 real pinball input - WPC PinLED - Stern Spike real pinball input - Gottlieb real pinball input - Capcom real pinball input - AlvinG real pinball input - Spooky real pinball input (using modified dmd code. See integration on github) - WCID Windows automated driver installation Changelog V.2.41 real pinball machine improvements - fix colorization in Gottlieb modes V.2.40 - fix bug in palette switching - improve dump routine on slow USB connection V2.39 general - added support for pin2dmd editor V2.0 in firmware and dmddevice.dll - automatically playback boot.fsq from SD on startup (sample in pin2dmd.exe folder) virtual pinball improvements - added support for v-pin export (not usable on real pins) real pinball machine improvements - improved Gottlieb support V1 for machines from '92 V2 for machine from '93-'95 (Shaq Attaq) V3 for later machines - set default mode of enhancer to ON - enter menu mode if any user button is pressed during boot V2.38 virtual pinball improvements -new dmddevice.dll with improved frame processing of fsq files for Replacement frames and ColorMasks real pinball machine improvements - fix bitorder for dataeast and whitestar machines - improved frame processing of fsq files for Replacement frames and ColorMasks V2.37 virtual pinball improvements -new dmddevice.dll with improved timing for colouring features real pinball machine improvements - fix bug with colormask - modified parallax propeller code for Spooky Pinballs AMH V23 V2.36 virtual pinball improvements - added support for modular dmddevice.dll driver interface. Currently supported by VPinMame 2.8, PinballX and UltraDMD with modified XDMD.DLL and XDMDNative.DLL - dmddevice.dll loads palette files from %pinmame dir%\altcolor\%machine name% directory copy your pin2dmd.pal and pin2dmd.fsq files to that directory - support for SmartDMD sidechannel protocol (e.g SpiderMan VE from Sharkky) - added support for pin2dmd colorization methods to DmdDevice.DLL from freezy. Now every VpinMame user with DMD on 3rd LCD screen, pindmdV3 or pin2dmd can use 16color palette files and colorization made with Pin2DMD.Exe tool, Pin2DMD Editor from Steve or PinballBrowser from Oga83. real pinball machine improvements - support for AlvinG and Spooky real pinball machines - support for signal enhancer on V3 shields (check setting for WPC, DataEast, Whitestar, Gottlieb and Spike real pinball machines) - faster frame update routine on alle machines except Gottlieb and CapCom - added support for SmartDMD sidechannel on SAM machines Pin2DMD.exe tool improvements - added advanced colorpicker to edit custom palettes. - import palettes as .dmc or .pal file - added offline mode for config. If no device is connected config files (pin2md.pal, pin2dmd.dat) are stored in directory Works also with (pin2dmd XL for sega machines) - added upload button to frontend - improved real pinball dump routine in pin2dmd.exe tool V2.35 - internal release for testing Spooky Pinball real pinball input V2.33 - sync fix for Stern Spike - changed sync for Gottlieb - changed wifi reset (new upgrade procedure for wifi chip) V2.32 !! removed redundant device modes (PinLED,WPC95 => Bally/Williams, Classic Pinmame) You may need to reconfigure your device using e.g. pin2dmd.exe - added realpin Capcom support - added realpin Gottlieb mode for early machines (1992) - adjusted Gottlieb modes to latest vpinmame palettes - added onscreen menu (hold config/blue button during boot) for basic config (only custom controller) - first release with wifi html interface (see for basic config (only custom controller) - added reset function for wifi (hold menu and press option button) (only custom controller) - added support for serial port for control of additional sub devices and Stern SAM palette switching (only custom controller) V2.31 - internal release V2.30 - added evaluation mode - stable release V2.27-2.29 - several mods to improve sync on Stern SAM V2.26 - revert sync of SAM machines back to OE (pre 2.23) Reported problems from older machines were power supply related. V2.25 - fix display update for vpin V2.24 - fix for display errors reported on SAM machines V2.23 - sync fix for older Stern SAM machines V2.22 - fix for vpin full color mode V2.21 - fix for usb activation V2.20 !!! renamed palettes.dat to pin2dmd.pal !!! - completely reworked sync routine. Now resync is lossless. No artifacts on resync - working Stern Spike input for colorization with pinballbrowser - working Gottlieb input - New colorization feature : increase colordepth of 4 color animations 16 Colors) . Working with dynamic frames (score display etc. ) Use latest editor version -> cut scene with "Mark Start" - "Mark End" - "Cut" and select scene -> Check ColMask -> -> edit scene with tools (only colors 4 to 15 available for drawing) -> Select Keyframe where to start playback of additional colors (same as startingpoint of scene) -> Assign Scene in FrameSeq Dropdown -> Add ColorMask -> export project and copy to device - increased number of detection masks to 10 V2.12 - fix for random pixel - fix for sync on G-R-B panels V2.11 - fix of frame replacement routine - sync on lowest bit in Spike mode V2.10 - fix of Whitestar input from real pin - change autosync to resync only on two successive errors - first implementation of wifi module (EPS8266) on UART4 (PC10/PC11) V2.09 - show list of parameters of pin2dmd.exe when invalid parameter is used - change devicemode without reboot (for editor preview) V2.08 - fallback to default palette if invalid palette is adressed - added /l option for brightness to tool - use paletteID instead of key for smartDMD V2.07 - fix in display update routine V2.06 - fix for black display when no valid key present V2.05 - massive speedup of color calculation routine - new timing for output routine for better handling of lower brightness - added file upload feature to tool using /u srcfile destfile - added import of dmc palettes for real pins - added save palettes.dat button for real pins - seperation of interrupt routines for different device modes - added Stern Spike and WPC pinled mode for testing (alpha) V2.04 - fix for old config files (palettes.dat / pin2dmd.dat) - added automatic resync. Check status of red LED off = no resync necessary = OK on = sporadic resync = OK blinking = constant resync = not ok V2.03 - sync fix for Stern pinball machines - increased color depth - first working version with keyframe detection from new upcoming editor - full color support for XDMD (PinballX / UltraDMD) - added orange to standard palettes V2.02 - new sync routine for real pinball machines using lossless doublebuffer V2.00 - added usb dump for real pinball machines
  6. Since version V2.39 pin2dmd supports automatic playback of a startup animation. You just need to place a boot.fsq on your SD card which can be created using pin2dmd editor. Best source is a animated gif file which can be imported into the editor. Are there any artists here which can create a nice startup animation for testing ? I think that can easily be done using adobe after effects but I have no idea how to use it.
  7. Version 6.00AF


    ROM File patch for Stern Pirates of the Caribbean by Sironzolot This file is only usable on pin2dmd hardware.
  8. As far as I remember I only needed to place the DLL in the FP directory. You need to use the libusb drivers with the pin2dmd for the dll to work. Use Zadig to install the libusb drivers if necessary.
  9. I had time to play a little bit with the color values. I use these for a kind of plasma look for 4 color games 255,48,0 171,32,0 61,11,0 0,0,0 pin2dmd.pal
  10. With the PIN2DMD open source project you get a full color LED DMD controller for real and virtual pinball machines. The project was started by me and shortly after that joined by Steve45 as co-author. It is free for DIY private non commercial use and released under a Creative Commons Attribution-NonCommercial- ShareAlike 4.0 International License. It currently supports: Visual Pinball / PinMame (colorize feature) Future Pinball with DMD interceptor DLL Unit3d Pinball Ultra DMD XDMD PinballX WPC real pinball input Stern SAM real pinball input Gottlieb real pinball input (beta) DataEast real pinball input (beta) Whitestar real pinball input (beta) SmartDMD inframe color switching Frame colorization with PIN2DMD Editor by Steve (beta) Frame replacement (more colors) with PIN2DMD Editor by Steve (beta) custom animation playback triggered by keyframe full color Video animation playback full color image file (binary ppm) display micro-sd card storage of custom data (palettes etc) The components cost approximately 100$ Here is a list of what you need: 1. The Panels The panels we use are sold for video walls and advertising signs. There are many sizes of panels available with different spacing between the LEDs. The ones that fit best into a pinball have 2.5mm spacing (also referred to as “P2.5″), which results in a 128×32 display of 320×76.8mm. This can be mounted into an existing DMD/speaker panel from a pinball cabinet. Currently the only place to buy these panels is from AliExpress. search for „RGB LED 64x64 p2.5 1/16“ or „RGB LED 64x64 p2.5 1/16“. You don´t find 128×32 panels, but you can buy two 64×32 or one 64x64 panel which consists of two 64x32 panels which can be removed from the frame and connect side-by-side. Make sure that you end up with 2 x 1/16 scan panels since these are the only one currently supported by PIN2DMD. The good thing is that they are seamless. 2. The STM32F4 Discovery board The panels use a 16 pin Hub75 interface to be connected to the next panel or to a controller. We use a STM32F4 discovery board which is available from multiple sources for about $20. It is based on 168Mhz Cortex M4 processor architecture which is needed for the rapid bit-shifting of data to control the panels. We use CooCox IDE to write the program in C. The software is open source and is sent via USB port to the controller. 3. The PIN2DMD Shield To connect the displays to the controller you need a connector shield pcb, which basically just connects the pins to the 16-pin ribbon cable that drives the displays. The board also has a 14pin connector which can be either used as output to a real monochrome pinball dmd or as input to get the data from a real machine (currently WPC and STERN under development). There are group-buys organized for the US from UncleSash and for the EU from Rappelbox which can be joined here: 4. The Power Supply The RGB LED displays require 5vdc for power and if you want to run them with full brightness they need a lot of current. A 10A power should be enough. You need to connect that power supply up to both panels. The controller can either be supplied by USB or by an external 5V power source 5. The Firmware As mentioned under point 3 we use CooCox IDE to build the STM32 firmware which can be found under You also need the ARM gcc toolchain which can be found here There is a video tutorial on youtube how to get it working. You need to download the source for the firmware from github either as zip or git clone. Open the project in CoIDE press F7 to compile and then upload the firmware to the device. UncleSash has written some really good manuals and instructions how to get the whole thing running which can be found at the end of the first post Videos of the interface in action can be found here Lucky1
  11. You are right ! I added this jumper because of the problems real pin pin2dmd users had with your first V3 design. Users had to remove the LS123 and add a wire bridge to make these boards work. You like to add your own ideas to your board designs which is O.K., but I would recommend to first discuss these ideas with us in the future.
  12. you also need to place dmddevice.dll into the same directory. The crispyness may come from the pindmd3 having a higher brightness level as default. We tried to keep it as low as possible to reduce playfield glass reflections.
  13. A project from vborusev on pinside using pin2dmd editor V-Pin files are here
  14. Please check that all the connections you soldered are done right. I had that error message when I forgot one pin.
  15. Malenko released the final version here including the project files
  16. New version V2.41 of the firmware with some fixes for Gottlieb colorization. Thanks to @Malenko for testing
  17. I was hoping you could do this now I have no problem to help out in the end, if all volunteers prepare the colorization work like you did. It only took me a couple of hours to fix the issues left. Did the same with vbobrusev.
  18. Glad that it is working now. This jumper does not even exist in my reference design on github. Sad that it causes trouble and I have to take care of it.
  19. I had these crashes too with the dmddevice.dll from freeze but it is working with my dll. Seems that vpx is timing critical. Hope @freezy can reproduce these crashes to fix the problem.
  20. There is a jumper next to the dmd connector which is specific to uncle sash's board. From the picture I can see it is set to off. Try the other position.
  21. Just to make sure , by setting enhancer on I meant the software setting not the jumper on the board. Did you play with both ? Which pin2dmd version do you use ?
  22. The editor has improved a lot since then. It still has some errors but without testing and reporting these errors we will never reach a stable and easy to use point.. Vbobrusev with The Simpsons Pinball Party and Malenko with Streetfighter II have proven that it is possible to work with the editor and end up with a working colorization.Steve and I are willing to help as good as we can but you also have to invest some time to learn the different methods of colorization. They are explained on the pin2dmd website and in the pin2dmd editor thread here in the forum.
  23. Are you sure it is a original data east controller ? You can also try whitestar as setting. Which hardware do you use ? Please make some pictures.