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Everything posted by lucky1

  1. AFAIK for EU orders he is shipping from germany. So no VAT. Like I already said the DMDST32 display is based on the pld schematics we used for the STM32 discovery board. We had to use some programming tricks to make all the peripherals we added over time work . The Nucleo / EVO design has been redone from scratch and therefore has a optimized pinout to the peripherals. For example we used 1bit wide SPI attached SDcard slot in the Discovery design and now use 4bit wide SDIO bus. The EVO devices additionally come pre activated
  2. The ST32 from pinballSP is working but based on the old design. I recommend to use the EVO128x32 from e.g. here http://www.pin-display.ch or @dpannell2
  3. Which machine type were you dumping from? SAM or WPC ?
  4. V2.67 - fix rare sync issues with some WPC DMD Controller boards
  5. Thanks for the info. The fake Discovery boards and the problems with components not needed for pin2dmd on it were one of the reasons why I decided to change to the Nucleo design. It is cleaner and more future proof because it is available in different CPU configurations allowing easy upgrade by swapping the Nucleo board.
  6. When you said black and white I thought you mean the white (greyscale) palette. VGA palette with black, red, cyan and white is o.k. as default. The LS123 in the link is o.k. You should set the firmware according to your hardware setup which means - LS123 installed - Jumper on 2-3 - Enhancer set to ON in onscreen menu - LS123 not installed - Jumper to 1-2 - Enhancer set to OFF in onscreen menu
  7. Did you choose "reset config" in the onscreen menu ? Like I said set the jumper to 1-2 and you have the same connection like your wire bridge. I also explained to you that the clk signal is going through LS123 circuit when jumper is on 2-3. You can´t measure the LS123 with a multimeter.
  8. ACDC is as expected except that the default settings seem to be messed up without colorization (Black / White). Please send me a backup of all 3 SD cards to verify that. To fix it please delete the pin2dmd.dat from your SD card, go into the onscreen menu, reset the config and then set the devicemode to SAM. T2 - It seems there is a problem with the LS123 circuit. Instead of soldering your wire bridge it should also work with jumper set to 1-2. DemoMan - It seems your WPC DMD Controller has U5 and U15 ICs from different manufacturers, which is causing this problem. I asked you above to check this. If it all works with V3 beta firmware there is no problem with the shield.
  9. Remove your wire bridge which is not needed when the jumper is set correctly. Set enhancer setting to ON in onscreen menu and everything should work fine with jumper on 2-3 Onscreen menu access is described on pin2dmd.com For DemoMan Problem try beta firmware from here https://github.com/lucky01/PIN2DMD/tree/beta/firmware/latest/V3 STM32F4 DISCOVERY
  10. If you remove the jumper it should not work at all. Did you modify the pcb ? Please make pictures of your shield. About DemoMan: Could you please check wether U5 and U15 ICs are from different manufacturers on your DMD controller board ?
  11. There is no problem with the V3.1 shield. With version 3 of the shield a signal enhancer circuit (LS123) has been added for the clk signal to fix some rare sync problems with Stern SAM. You need to set the enhancer jumper to 2-3 to make it work. Jumper 1-2 is for backward compatibility to older firmware versions. To receive a replacement key i need a picture of the old STM board physically destroyed (e.g cpu ripped off)
  12. You should upgrade to the latest pin2dmd firmware version first following the instructions on pin2dmd.com
  13. Typo ! These are the ones I ordered https://de.aliexpress.com/item/32855362755.html
  14. Metallica was not made by Sharkky. It was originally made by PinballMikeD and then improved by _J_M (pinside usernames).
  15. Look here https://dl.bintray.com/sker65/godmd-stm32/ This should be the latest https://dl.bintray.com/sker65/godmd-stm32/:esp-link-goDMD-g1.06.zip
  16. There is still a risk but the ST-Link USB is not connected during normal operation. Normally Nucleo is powered through the shield.
  17. This is NOT a "STM32F407 discovery" It is a STM32F407 VET6 and therefore not supported.
  18. Most machines don´t have that available that is why I recommend 12V with DC-DC converter. MAX232CPE is o.k.
  19. You can try on your any other own risk but I won´t give any support.
  20. Read here at 2.1 https://pin2dmd.com/hardware/
  21. To put the STM32 into DFU mode you need to - hold the DFU button - press/release the reset button - release DFU button The evo should then register as a device in DFU mode. Then use the choose/upgrade function of the DFU utility to upload the DFU image from my github.
  22. It is not about Wms/Bally IP. It is about making sure that the soundsets are not used with anything else but their commercial product. As always it is all about money. Pinsound even knows that the sounds used in community soundsets infringe copyrights and that is the reason why the pinsound-community.org site has no disclaimer is registered in panama and hosted in romania.They sent letters to members of the vpin community to take sites down which hosted soundsets in the unscrambled format claiming that these soundsets are their IP which is absolutely nonsense because they are made by the community. That is why the new altsound format was intruduced that the community still has the possibility to create soundsets without getting in conflict with pinsound. AFAIK there are some soundsets making use of the new altsound format already, like LOTR (link in a post above), but I didn´t have time to test them. Find attached the altsound.csv for the getaway soundset. I wrote a little script that generated the altsound.csv from the commands in the filenames. You need to move all .ogg soundfiles from the encrypted subfolders (jingle etc) up to the gw_l5 folder and copy the altsound.csv to it. You then can remove the empty subfolders and the pinsound config files and it sound work with the latest sambuild. altsound.csv
  23. The folder structure of the Getaway zip file is scrambled and therefore not supported in mode 1. In scrambeled soundsets the folder names start with a 10 digit number. In unscrambeled soundsets it starts with a 6 digit number. However it could be that the old parsing routine took the command numbers from the filenames, but that is bug and not really reliable and could lead to unpredictable results. Maybe someone has the time to write a small scipt to replace the 10 digit numbers of the foldernames with the 6 digit numbers from the files in these folders or even create a altsound.csv for it. That would fix the problem properly
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