lucky1

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Everything posted by lucky1

  1. I think this project from mjr shouldn´t be missing here https://developer.mbed.org/users/mjr/code/Pinscape_Controller/
  2. The scenes that are generated dynamically with e.g. player number or score would not be displayed correctly because they would be replaced. You can only replace scenes which are always the same like the logos you already did. The other scenes could be colored by using a appropriate palette.
  3. This patch is for V-Pins only. For real pinball machines you need to have the pinballbrowser PBM file from the author to patch it for the serial number of your machine. You also need a serial connection from the controller to the SAM board. For V3 shields you need a cable from pinheader to SUB-D9 connector. For older shields you need a TTL converter from eBay and connect it to these pins. B6 - USART1 TX to Max232B7 - USART1 RX to Max232 Search for DB9 TTL on eBay For the macro files please contact the author
  4. That will not work. Did you test both modes ?
  5. Hello, with version 2 of the PIN2DMD firmware we introduced a activation key. Here is a little instruction what to do. First of all you have to install V2 firmware following this instruction https://github.com/lucky01/PIN2DMD/blob/master/documentation/Pin2DMD%20installation%20-%20FW%20and%20Driver.pdf After a successful update you should see the PIN2DMD logo together with a number on the display. Please send this number together with your forum member name and a donation for our charity project ( e.g. 10$ per device but we also accept more :-) and send it to me using the donation button in my signature. You will receive a activation file you either have to place in your pin2dmd.exe folder and start the tool without command line argument (guy mode) or rename the file to pin2dmd.key and copy it to your sd card. This file can also be used to register the pin2dmd editor Please ask further questions here. Thanks for your support Lucky1
  6. You forgot to assign keyframes to the scenes you created. I uploaded a modified version. Which should export a fsq file also. Due to the crazy format Gottlieb is using to send the frames to the DMD there are limitations. You can only use frame replacement and palette switching which means you can´t add more colors to a scene with dynamic content like score etc. Is the display constantly alternating colors ? If yes you should try the other Gottlieb mode with pin2dmd.
  7. This patch is for V-Pins only. For real pinball machines you need to have the pinballbrowser PBM file from the author to patch it for the serial number of your machine. You also need a serial connection from the controller to the SAM board. For V3 shields you need a cable from pinheader to SUB-D9 connector. For older shields you need a TTL converter from eBay and connect it to these pins. B6 - USART1 TX to Max232B7 - USART1 RX to Max232 Search for DB9 TTL on eBay For the macro files please contact the author
  8. Update your dmddevice.dll to the latest version
  9. PotC and Shrek cant´work with the dmddevice.dll from freezy, because the inframe colorization mechanism used by these tables is not public. No idea why tables don´t crash with freezys dll and crash with mine.on your machine. The tables work fine on my cab. The difference between patched and non patched ROMs is the self modifying code patch of sidechannel. This caused problems with the jit compiler in the past. So maybe setting at91_jit to zero helps. Use the search function to find more details about this option.
  10. Just by telling something is not working I can´t help you. You need to publish the complete project data to see what is done wrong. Please upload it somewhere and send me the link
  11. Great ! Start with making a dump of all scenes with the glass off and the micro USB connected to your PC running pin2dmd.exe .
  12. pin2dmd

    You don´t the a TTL adapter with that shield. It already has a max232 onboard.. You just need to connect these 3 pins to a SubD9 connector. pinout of subD9 is Pin2 - RXD Pin3 - TXD Pin5 - GND
  13. The keyfile only needs to be on the SD after the firmware upgrade / installation for activation. If you want to swap SD cards between the devices you should rename it that other devices don´t get a invalid key.
  14. The mode is called Gottlieb 92 and not 93 and it is for very early pins like Super Mario.. Since your shield is relativly new and it has a LS123 present you need to activate the enhancer setting in your firmware. You are right about the editor. Steve uses a very outdated device specification. I will ask him to update this.
  15. Which shield do you use ? One of the two Gottlieb Modes should work. Try to also turn on / off the Enhancer setting. My guess is mode "Gottlieb" with enhancer set to ON should work.
  16. I uploaed a new version with some palette fixes
  17. I uploaded the colorization for ST Pro with the permission from Sharkky. LE Version is not finished. Happy Eastern
  18. Version 1.0.0

    62 downloads

    ROM File patch for Stern StarTrek Pro by Sharkky To create the needed ROM file you can use bspatch (http://www.daemonology.net/bsdiff/) Place the .pal file in your ..\vpinmame\altcolor\st_161c\ folder named pin2dmd.pal Patch needs vpinmame V2.8, latest dmddevice.dll and pin2dmd firmware >= V2.36. THIS PATCH DOES NOT WORK FOR REAL PINBALL MACHINES ! PLEASE CONTACT THE AUTHOR IF YOU NEED IT FOR A REAL PIN !
  19. Happy Eastern !
  20. Version 1.0.2

    126 downloads

    ROM File patch for Stern ACDC LE by PinballMike To create the needed ROM file you can use bspatch (http://www.daemonology.net/bsdiff/) Place the .pal file in your ..\vpinmame\altcolor\acd_168hc\ folder named pin2dmd.pal Patch needs vpinmame V2.8, latest dmddevice.dll and pin2dmd firmware >= V2.36. THIS PATCH DOES NOT WORK FOR REAL PINBALL MACHINES ! PLEASE CONTACT THE AUTHOR IF YOU NEED IT FOR A REAL PIN !
  21. Which binary of the editor are you working with ?
  22. Here is a short introduction to the coloring features of pin2dmd with the editor. There are currently three ways to color a animation. All are controlled by keyframes. The first step is to find a keyframe at the beginning of a animation scene which is unique and hits reproducible. To achieve that you can either use a plane or a combination of plane and mask. 1 of 10 masks can be defined to blank out areas which are dynamic and lead to unreproducible keyframes. To use a masked keyframe you have to activate the Mask checkbox choose or edit one of the masks and assign a keyframe with the Mask checkbox activated. If you found a usable keyframe you can use it to either 1. Simply assign a palette (Add PalSwitch) (same color depth as the original) 2. Start playback of a replacement scene (Add FrameSeq) (16 colors) 3. Add content and/or color information to the scene (Add Color Mask) (16 colors) For a PalSwitch you can assign the duration how long the palette should be active until it switches back to the default palette. You can play forward in your recording and press fetch duration at the point you want to switch back to the default palette. You can change the colors of a palette by ctrl clicking in the color you want to change. To generate a FrameSeq you can cut a existing scene using mark start / mark end / cut. Normally the starting point is equal to the picture used for the keyframe. Then you edit the scene with a 16 color palette. You can change everything here To generate a Color Mask scene you also use mark start / mark end / cut and then activate the ColMask checkbox After that you can also use the edit tools, but the content coming from the recording is not editable but you can modify the colors of areas by assigning a different color group. You have 4 groups of 4 colors here. Colors 1-2-3-4 are the standard/original colors. e.g by drawing with color 5,9 or 13 you change the color of pixels having color 0 etc. Since Color Mask needs to be frame sync to the content coming from PinMame/Real Pinball machine it is the most complicated to be used. Preferably use option 1 or 2 and use option 3 only for scenes with dynamic content like score numbers. Since Version 2.8 the recordings can be done with the official vpinmame build by creating a DmdDump folder in the folder where vpinmame.dll is located and activating both Show DMD and Use external DMD in the tables option menu. To load them as a animation in the editor you need to gzip the txt file using e.g. 7zip with gzip as compression method. 7zip can be found here http://www.7-zip.org
  23. You are welcome !
  24. Upgrade your Java to 64 bit and use the 64bit version of the editor.