lucky1

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lucky1 last won the day on February 28

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  1. Family guy uses just one palette and that is why it should work also on a real pinball machine. Almost all other machines use side-channel and are bound to the serial of the machine. Uploading the modified FGY ROM to the machine and copying the palette file to SD should do the job.
  2. No it is referring to the post of Tyson directly above my post. No idea about your problem
  3. You did not not update the dmddevice.dll !!
  4. I just updated the documentation on http://pin2dmd.com/editor/
  5. We already discussed this and that is why there will be a free VPIN version. I just wait for Steve to add the export format to the editor and then I will add and test it with my dmddevice.dll. After sucessfull testing freezy can modify his dll and all will be happy.
  6. The 10A comes from a theoretical max value calculated from 2 rows full white with 128 LEDs and 50mA each = 12,8 A Due to PWM the real value is between 1,5A and 3A. I run my display at default brightness in my STPro without a problem.
  7. For SAM and Spike you can take the 5V which go to the original LED DMD.
  8. New version on github V2.38 virtual pinball improvements -new dmddevice.dll with improved frame processing of fsq files for Replacement frames and ColorMasks real pinball machine improvements - fix bitorder for dataeast and whitestar machines - improved frame processing of fsq files for Replacement frames and ColorMasks Small changelog entry but thanks to Vbobrusev a major step for the colorizing features of the pin2dmd project His work on The Simpsons Pinball Party makes it the first fully colorized machine which originally has 4 shades All scene recordings where done on the real pinball machine and the colorization works also cross platform on VPins. It is completely done with the help of the latest version of pin2dmd editor from here https://bintray.com/sker65/pin2dmd/Editor#files
  9. pin2dmd

    Just for your information Gottlieb only supports color palette switching and replacement of scenes since it already uses more than 4 shades.
  10. This patch is for V-Pins only. For real pinball machines you need to have the pinballbrowser PBM file from the author to patch it for the serial number of your machine. You also need a serial connection from the controller to the SAM board. For V3 shields you need a cable from pinheader to SUB-D9 connector. For older shields you need a TTL converter from eBay and connect it to these pins. B6 - USART1 TX to Max232B7 - USART1 RX to Max232 Search for DB9 TTL on eBay For the macro files please contact the author
  11. #1 You are right about the connection but if you already have a RS232 port on the shield and a max232 you don´t need the TTL converter. You only need a cable from pinheader to SUB-D9 connector. #2 The diff in the download section works only for virtual pinball machines since they all use the same serial number. For real pinball machines you need to have the pinballbrowser PBM file from J_M_ to patch it for the serial number of your machine. Please contact him on pinside https://pinside.com/pinball/forum/topic/metallica-owners-thread/page/186#post-3573026https://pinside.com/pinball/forum/topic/metallica-owners-thread/page/186#post-3573026 #3 see number #2
  12. You need to choose your palette before you start Pro Pinball using pin2dmd.exe /p plus the palette number. e.g. pin2dmd.exe /p 1 for red
  13. You also need to update your dmddevice.dll
  14. I would not believe how different these chinese panels and SMD LEDs are.