Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

lucky1

Content Provider
  • Content Count

    2,220
  • Joined

  • Last visited

  • Days Won

    102

lucky1 last won the day on August 24

lucky1 had the most liked content!

Community Reputation

742 Excellent

About lucky1

  • Rank
    Advanced Member

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

10,737 profile views
  1. There is absolutely no need to connect the computer to the real pin. You only connect the pin2dmd evo to the SAM CPU using the sidechannel cable. Patch the original firmware by running the macro you received from _J_M . You need a registered version of pinballbrowser to do that. When you run the macro you are asked to enter your pinball serial number , which is printed on the sticker on the back of the cabinet. Create the pin2dmd.pal with pin2dmd editor which is done through the following steps: Load Palette - Select SmartDMD as type - Select the smartdmd.txt from_J_M which came with the macro - choose replace palettes 0-9 as load option - export project for real pin Copy pin2dmd.pal to the SD. Copy the patched firmware to your pinball machine with a USB stick.
  2. Scenes that don´t work use the palette which is set as Default. If you change the default palette after you have cut all your scenes should give you what you want.
  3. To generate a palette for every scene does not make any sense. To save memory you should learn to reuse palettes as often as possible. Just disable "Create palette after cutting" as it is the wrong approach to start a new project anyway.
  4. You use the wrong USB port ! The ST-Link is only used for firmware upload. Use the port on the opposite.
  5. I guess then you have a hardware defect in the SD reader section
  6. You could check wether it works with PAL STORAGE set to RAM
  7. FP Intercept is a very old program which might need the old libusb32 windows device driver to work.
  8. This should be the link https://drive.google.com/drive/folders/0B9cWp45XToh2YklzOWxXdElmMTQ?usp=sharing
  9. Just hold either button one or two in the bootup sequence to enter the menu
  10. He did not mention it, but pixel errors are always caused by supply voltage being over 5V and that can´t be achieved if connected to the DC DC converter which is set to 4.8V. With newer P2 panels for SEGA displays we even have to go down to 4.2V to avoid these random pixels.
  11. If you power the boards with a 5V power supply you need to make sure that the power is set below or equal to 5V. Ideal is 4.8V. If you have more than 5V you can get such artifacts and you should use the 12V input instead. It can handle between 5V and 36V .
  12. I will test if I can reproduce your problem when I have access to a XL panel. Unfortunately this will take 2-3 weeks.
×
×
  • Create New...