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baloo42

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baloo42 last won the day on May 18 2015

baloo42 had the most liked content!

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About baloo42

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  • Birthday 07/09/1981

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    South Africa
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    Photography, Drawing, Cinema, Music, Board games, Emulation games, Pinball

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  1. File Name: Bounty Hunter (Gottlieb 1985)(VP9_WS) File Submitter: baloo42 File Submitted: 15 May 2015 File Category: Recreations Permission to Mod: YesROM Name: bountyh VP Version: v9.9.0 - DX9 Presenting the re-release of Bounty Hunter! Features: - complete graphics overhaul - Metal finishings - Wood finishings - Ball-stoppers (wip) - Bounty Hunter table is a 100% authentic photo-stitched table - Reconstructed all wall-guides to the real table Enjoy the ride through the Wild-Wild-West! link to ROM: http://www.vpforums.org/index.php?app=downloads&showfile=1044 Click here to download this file
  2. Hey man thanks, VP9.9 all the way, with all her bells and whistles! Hahah, i think i will be re-releasing LOTR until my dying day. So many ideas i still have.
  3. Halpain and anyone in general. Here are two workarounds you can use for creating a playfield graphic. (a lot of it is focused on Photoshop, but you can use Gimp in similar workarounds) Common Steps: - One of the first things you will need to do is start by constructing wall guides and such. Using a Hyperpin-media pack as a blueprint for your construction. Just set the image as a playfield image. - Once you have your wall guides and plastics done, you then export your construct from VP to create the real blueprint. - File >> export >> blueprint Method 1: - Take a playfield image from a "Hyperpin media pack" >> use that as a basis for your playfield graphic. - Tinker with Photoshop or Gimp and look for tutorials from Photoshop sites. Look for tutorials on HOW TO REPAIR PHOTOGRAPHS - Areas which you can't repair. Grab your pen-tool inside Photoshop, and start cutting out areas to replace color with. Make sure you name your paths to save them. - Use masks for everything. MASK MASK MASK. put a mask inside a mask, the layer with a mask inside a group, mask the group. create a group within a group, mask the new group. MaSK all the way. it's non-destructive, and it's win-win. - General Photoshop use: Name your groups, color your groups, use guides, use grids, use snap, learn shortcuts, program your F-keys with Photoshop. USE PATHS. Now you're getting somewhere! - Fixing the image: Use smart blur, denoise, curves, color balance, unsharp mask, high-pass (you need to find a tutorial to learn how to use high-pass). Method 2 - Search ipdb, flickr, and google (set to high-quality for search) - Get a truck-load of photographs together, just make sure you put them in folders. i list folders as ipdb, flickr, google, and Hyperpin. (You are going to thank me for that later.) - Now copy your collected images into new folders, say, Upper PF, Middle PF, Lower PF. Slingshots, Bumpers, so on, so on... (i use Adobe bridge or Picasa to sort images, there are good tuts available on how to use them.) - Take the playfield image from a "Hyperpin media pack" >> Use it as a blueprint inside Photoshop/Gimp to lay out your new Photographs. - Once you have wall-guides and plastics constructed in VP. Export that as a blueprint, and use it inside Photoshop/Gimp as a fine precision blueprint for laying out your plastics images and everything else. - ... The rest, well, it's a long and complicated process, this is the method i use for the tables i work on. PLAYFIELD DIMENSIONS: This is the most crucial and vital step you have to take before you do anything with graphics. Here is how to do it: - create a new table inside VP - go to Table >> Dimension Manager - choose the table from the list for you recreation. (Note: you can also create the dimensions yourself based on the real table. but these are good to start with) ... now the fun starts! - File >> export >> blueprint - open the BMP file inside your graphic app - Image >> image size - Enable the constrain tick-box - NB: enter 1920 as your height. click OK. Done! - save your new image as a PSD. (or whichever open-format your app uses) This is the golden-rule. it took me weeks of experimentation and failures to find it, and it works with WS and FS formats a-like. You will not find this written anywhere else. And who would have guessed this would work for WS-formats, 1920 is your monitor width, not your height. it makes logical sense for FS format because of the screen rotation. All you have to know is that it works! IMPORTANT: This is the same template you will be using for all of your playfield, light, and plastics graphics. - when you're ready to export for VP. save it as a JPG. Quality 8. For plastics in the lower half of the screen. i'm using 1024 x 2048. This increases the detail for areas closer to the viewer. but starts to blur the image after about half-way up the playfield. That's it for the basics. I know this is all very brief, i will be making tutorials for all graphical matters sometime soon in the future.
  4. Thanks for the links allknowing, but woah! i have been through all of those. i have to admit, they are a lot of fun to go through. There are some very good tips there. But to be honest, a lot of it is outdated and his Photoshop methods are time-consuming, and there are not a lot of fundamentals. Except for maybe the playfield prep and GI lighting. (but the playfield Photoshop tut, no. Rather go to Photoshop sites to learn how to do that. Don't go to VP to learn Photoshop. (also, understanding how web-graphics work is helpful with VP graphics). Scapino's ideas are good, but his photoshop guides are technically outdated. There are much faster methods to achieve that. What i will be giving you guys is a very good run-down on how to handle images between VP and other graphic apps. (in concerns to dimensions & formats.) This is vital, the most vital thing! - illustrative guides to help you improve existing playfield images using Photoshop. Fast and effective techniques. - further guides on how to handle almost everything you can imagine in terms of images. i learnt a lot about handling VP graphics from LOTR & JPSalas. and it's about time we all had a chance to learn it. Just give me some time on this, i need to do a lot of work on my current tables first. Perhaps a better link would be the one from Wtiger which you posted on VPForums: (and that also deals with Gimp directly) http://www.vpforums.org/index.php?app=tutorials&article=139 This other tutorial by Wtiger also has a good breakdown: http://www.vpforums.org/index.php?app=tutorials&article=42 EDIT: This is the tutorial he's looking for. http://www.vpforums.org/index.php?app=tutorials&article=134
  5. You're welcome Paulohotline! Hahah, this table takes me back to the good ol' Clint Eastwood classics PS. i like your quote: "Life is like pinball, your always trying to keep your balls in play, but in the end, they drop down the middle :)". Heheh, so many possible meanings!
  6. These are the new light-inserts that you will be seeing in the upcoming update. The inserts were colored with screen captures taken from the video shared in the above post. The new detail was thanks to links to material from Vampiro. These images also show the latest work i have done on all the goldramps. Progress is good... With the new light inserts in place, i can now push the ambient light further down, without the inserts looking out of place. Latest test results just in, we now have playfield light-animation. The good news is we should have a new Beta version out in a few days time, the progress has been good. Here are the latest teasers just in!
  7. Hi, ahhh this is just my topic. I'm currently pushing to get the new LOR table out. But once that is done, i will be making a series of tutorials dealing with everything to do with handling images and graphics for VP9. I just checked out the Spanish Super-tut, there is some really useful information there for a newcomer. it is however a real pain to get through. Important note: his playfield image dimensions are incorrect. Hahah, i wish i had found that tut when i was starting out. Nice one GTX!
  8. File Name: Bounty Hunter (Gottlieb_1985)(VP9_FS) File Submitter: baloo42 File Submitted: 16 May 2015 File Category: Recreations Permission to Mod: YesROM Name: bountyh VP Version: v9.9.0 - DX9 Presenting the re-release of Bounty Hunter! Featuring: - complete graphics overhaul - Metal finishings - Wood finishings - Wall graphics - Ball-stoppers (wip) - Bounty Table was created with using a photo-stitch process. (extensive photoshop work) Special thanks to all the authors who worked on creating this table. Hmueck for his valuable assistance, and the VP-Forum community for their support. Enjoy the ride through the Wild-Wild-West! linkto ROM: http://www.vpforums.org/index.php?app=downloads&showfile=1044 Click here to download this file
  9. Version 2.3

    474 downloads

    Presenting the re-release of Bounty Hunter! Featuring: - complete graphics overhaul - Metal finishings - Wood finishings - Wall graphics - Ball-stoppers (wip) - Bounty Table was created with using a photo-stitch process. (extensive photoshop work) Special thanks to all the authors who worked on creating this table. Hmueck for his valuable assistance, and the VP-Forum community for their support. Enjoy the ride through the Wild-Wild-West! linkto ROM: http://www.vpforums.org/index.php?app=downloads&showfile=1044
  10. Version 2.3

    131 downloads

    Presenting the re-release of Bounty Hunter! Features: - complete graphics overhaul - Metal finishings - Wood finishings - Ball-stoppers (wip) - Bounty Hunter table is a 100% authentic photo-stitched table - Reconstructed all wall-guides to the real table Enjoy the ride through the Wild-Wild-West! link to ROM: http://www.vpforums.org/index.php?app=downloads&showfile=1044
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