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3rdaxis

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3rdaxis last won the day on September 18 2019

3rdaxis had the most liked content!

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About 3rdaxis

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  1. Yes you should be hearing sounds as they were intended by the ROM while you (human) is/are playing.
  2. View File Firepower Vs A.I. (v1.1.1) Welcome to Firepower (Vs A.I.) V1.1.1 (VPX 10.6 rev. 3584 or later) A first of it's kind pinball game that you can actually play and challenge a fully capable A.I. computer. (Hal-9000) This release is both graphically and physically identical to my original Firepower but can also still be played in a vanilla state like the original. By default the computer's level of skill is set to "Expert" . Player 2, 3 and 4 are the computer. There are four levels of difficulty to choose from. Easy, Normal, Hard and Expert. You can pick and choose which player is human or computer and even have all four players computer if you wish (lots of fun to watch and even bet on games). INSTRUCTIONS: (In Game) '*Use the "L" key on keyboard to select language. '*Use Flipper Buttons to setup human and or computer players before starting game. (Green Human, Red Computer). '*Use Magna Save buttons to select flipper bat type. '*While pressing and holding both flipper buttons use the Magna save buttons to select difficulty. (Easy, Medium, Hard, Expert) (Legendary coming soon...) '*Press and hold the Right Flipper Button to display player and difficulty status during game play. Logic Panel displays during DTmode only. '*Once game is started no selections can be made or changed until game is over. '*Once A.I. is playing, A.I. sound and visual effects can be toggled on/off by using either flipper button. '*The A.I. can be shutdown during the A.I. turn by pressing and holding both Magna Save buttons. The player can then take control. '*All options can be hard set in the script under Table Options as desired. A very special thank you to rothbauerw for help with the coding and conditional logic. Slydog43 for additional coding and everyone else in the community. Vogliadicane for the cool backglass and coding. This is something that I hope you will all enjoy as much as I have enjoyed making it. I very much plan I installing this on other tables in the near future. Same as before I recommend turning off AO (Ambient Occlusion) in video preferences and keeping ScSp turned on. Anything else (Anti-Aliasing, Post-proc AA) will depend on your set-up. I also suggest going through the THX set-up to ensure that you are experiencing this table as it was intended. Enjoy... Submitter 3rdaxis Submitted 02/04/2020 Category Visual Pinball 10 - Tables ROM Name frpwr_b7 Link to B2S https://www.vpforums.org/index.php?app=downloads&showfile=14181 Link to Media Pack Permission to Mod Yes VP Version v10  
  3. Version 1.0.6

    219 downloads

    Welcome to Firepower (Vs A.I.) V1.1.1 (VPX 10.6 rev. 3584 or later) A first of it's kind pinball game that you can actually play and challenge a fully capable A.I. computer. (Hal-9000) This release is both graphically and physically identical to my original Firepower but can also still be played in a vanilla state like the original. By default the computer's level of skill is set to "Expert" . Player 2, 3 and 4 are the computer. There are four levels of difficulty to choose from. Easy, Normal, Hard and Expert. You can pick and choose which player is human or computer and even have all four players computer if you wish (lots of fun to watch and even bet on games). INSTRUCTIONS: (In Game) '*Use the "L" key on keyboard to select language. '*Use Flipper Buttons to setup human and or computer players before starting game. (Green Human, Red Computer). '*Use Magna Save buttons to select flipper bat type. '*While pressing and holding both flipper buttons use the Magna save buttons to select difficulty. (Easy, Medium, Hard, Expert) (Legendary coming soon...) '*Press and hold the Right Flipper Button to display player and difficulty status during game play. Logic Panel displays during DTmode only. '*Once game is started no selections can be made or changed until game is over. '*Once A.I. is playing, A.I. sound and visual effects can be toggled on/off by using either flipper button. '*The A.I. can be shutdown during the A.I. turn by pressing and holding both Magna Save buttons. The player can then take control. '*All options can be hard set in the script under Table Options as desired. A very special thank you to rothbauerw for help with the coding and conditional logic. Slydog43 for additional coding and everyone else in the community. Vogliadicane for the cool backglass and coding. This is something that I hope you will all enjoy as much as I have enjoyed making it. I very much plan I installing this on other tables in the near future. Same as before I recommend turning off AO (Ambient Occlusion) in video preferences and keeping ScSp turned on. Anything else (Anti-Aliasing, Post-proc AA) will depend on your set-up. I also suggest going through the THX set-up to ensure that you are experiencing this table as it was intended. Enjoy...
  4. Sure. https://www.paypal.com/pools/c/8dFF5ytuXw?fbclid=IwAR16pp-6EUyoTkN_KkkCh1ZHOrdbKu9j4YCupjHI4YPTAJydKgXVmAO4V1k
  5. https://www.facebook.com/groups/333464100646144/?multi_permalinks=337686193557268&comment_id=338050980187456&notif_id=1559065835401574&notif_t=feedback_reaction_generic
  6. It will be a public release but patrons will be the first to sample the beta plus a select few for physics feedback and tuning. .
  7. The Smurfs table looks a lot like Gottlieb's Surf Champ;) Guess it does kind of sounds the same...Smurf - Surf.. lol
  8. Na haven't heard a thing. Rumor has it that Far sight just hired someone to fill the position. Just as well, i also heard there a cunt to work for. Just what i heard:)
  9. Yea me and a friend are messing around with it now. Basically just over laying the rendered image over an existing Firepower layout. The main issue is that now that i have to set the camera with no perspective flat and level it just looks weird. But then again they all have an un-natural look because of this flattened perspective. Its cool and all with a full blown virtual pinball machine but it just seems like it robs it of what a natural perspective would be. It just looks like you are looking threw a fish tank at it. I think this model would be best suited for a pre-rendered orientation slimier to Timeshock. Now i just need to learn how to program and take some advanced physics courses at the local collage:)
  10. You can also see the model here: http://www.turbosquid.com/FullPreview/Index.cfm?ID=846440&seo=0
  11. Thanks Itchago, Not really sure were to go from here but, would love to make a full blown playable pre-rendered version. Something similar to Tineshock idk, just having fun for now.
  12. Thanks, yes i hope to be around myself to see that level of realism. I heard Unit3D has some interesting stuff going on. I'll have to check it out. Any link suggestions?
  13. Hey everyone nice to meet you and know you. I am not to familiar with FP software but think its in my future. I recently finished a project in 3DSmax ans am curious if i can get the same level of detail in FP. I have a video posted of the work here. This was just something i started for fun but was beside myself with the results. Hope you enjoy this little sample. I decided to model a Firepower because i used to own one i did a restoration on it so i was very familiar with the game. This was the first pinball machine i have completely modeled and hope i can use this as a good foundation for future table of the same era(and cabinet) . Anyway just wanted to introduce myself and share some interests hope you like. I am also a Pinsider a great community. I have a link to my progress in the creation of this bad boy here: https://pinside.com/pinball/forum/topic/3d-pinball-1
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